Project Crusade Community
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| Unofficial Story Mode Discussion Topic | |
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Author | Message |
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Perfect Hell
8837
| Subject: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 8:43 am | |
| Of all of the things we have planned for Crusade, story mode is the one concept left unfinished. We have ideas, but we have yet to finalize and confirm this mode, which is an important piece of the finished game. In this topic, users, coders and spriters will work to create a fully fleshed story mode that will please everyone while keeping within the bounds of our development team. The IdeaCredit to Giga and DMX. - Spoiler:
Overview It should be very large mode with almost endless possibilities for paths to take and places to go. There would be about 10-20 zones/worlds with 4-6 acts/levels, 1-2 hammer bro-style events, and 1-2 shops. Levels would be traveled to on the world map and different paths can be taken.
Levels Each level would be a little longer than Melee's Adventure Mode levels. The level's appearance would correspond with the world's theme (ex. the Mushroom Kingdom would have levels inspired by Mario games) as well as its enemies. Levels should not introduce to many new mechanics to the game, but rather expand on those that are currently in the game. Some levels would have puzzles or tricky areas that would require the help of other players, making for a fun multiplayer experience like New Super Mario Bros. Wii.
Characters Any character that has been unlocked in versus mode can be used in this mode. You can either play levels alone or with others. You will be allowed to have a total of 4 human or computer players at once (online or offline) to go through the levels. It will not be 6-player due to things such as boss battles, etc.
Online As stated in the Characters section, 4 friends can play the adventure mode online together. Like any versus mode match, this will require a host. Any progress will affect the host's save data. If the hosts quits, the adventure mode session is over. The other three playing with the host can join in or drop out at any time, similar to New Super Mario Bros. Wii.
When playing online, there is still competition when working together. Any collectibles or coins taken by a player are given to them on their save file, meaning that the host may have to revisit some levels and find collectibles themselves. Even though each player gets their own coins online, buying items in shops can still be a team effort. The four players can put their money together or leave the cost up to one person.
Items Items that appear in versus mode are a must for any adventure mode. Rather than appearing out of random, they must be bought. For those of who who have played Star Wars Battlefront II's conquest mode, items will work similarly to bonuses.
You buy items in shops. The better the item, the higher they cost. When entering a level, you will be asked to choose an item from your inventory (you can decline choosing an item if you'd like). Now during the level, you can use any specified button to spawn your item. However, only four of the item are allowed on screen at once. Once an item is used in a level, it is removed from your inventory.
Collectibles There is no doubt that Crusade will soon have collectibles. Medals will have nothing to do with adventure mode for they will have to do with accomplishing hard tasks in battle, etc.
Possible collectibles in adventure mode could be trophies or cards, but nobody's sure at the moment. Rather than buying collectibles, they must be found through-out the levels. This will be similar to finding furniture or CDs in Kirby's Epic Yarn. For more information about collectibles when playing online, go to the online section.
Boss Battles Each world will have a big boss battle. This boss will not function like a normal playable character and will represent its world (ex. Mushroom Kingdom would have something like Petey Piranha). Some levels may include fights against other characters, but they will be noticeably different from the normal playable form. For example, they might be bigger, they may have different colors, or they may be stronger.
To those who have played Super Mario Bros. 3, you should be familiar with Hammer Brothers on the map screen. I would like for there to be similar battles against enemies or characters that happen in the same fashion.
Packaging and Downloading Because of how immense this mode would be, it could nearly double the size of the current game. That's why it should probably be a separate optional download. It would work as an add-on (adding new content while also using old). The exe and all of the files exclusive to the adventure mode would be placed in the same folders as the main game. However, the story mode cannot run without the main game because it would use character files, data, etc. An expansion of the bosses and worlds concepts:- Spoiler:
- Blitz wrote:
- A few days ago in chat, me, Giga, and a few others were discussing an idea that we thought was pretty cool. The idea was that the main villain of the Story Mode would cause a rip between all of the Smash Brothers characters universes, combining them into different pair universes.
In each universe there would be the whole are where you would battle through it, but at the end of each combined universe there would be a boss fight with you versus two characters. However one wouldn't always be damageable. What I mean is like the idea that I believe Giga thought of, a combination between the Mario universe and the F-Zero universe. The Gooper Blooper would be in the background of the boss stage, throwing F-Zero cars in a manner similar to Andross as an assist trophy, but not nearly as frequent. While this is happening, you would be fighting the F-Zero boss representative, who he never said who had in mind, but I suggested Black Shadow. He would have a full moveset, save for recovery animations, because it would be a Stamina Match, without any ledges. You would have to beat Black Shadow in order to beat the boss fight.
And that brings me on the topic of bosses. I thought of a concept for the bosses themselves. Each boss would have a Down Special that would in put energy in to there Final Smash bar. They would only perform it when one of the characters is at 50% of their stamina. It would also increase the difficulty of the boss, making it harder to beat them. The animation itself is long, and if interrupted the boost would not take place, so if you prevent them from performing it, you have to constantly attack them.
The secondary bosses would be a different story. They could either be another boss that you face alongside the primary boss that work as a team, or they could be an inconvenience during the fight. What I mean is that during the fight, they would be attacking you from a place where you couldn't hurt them, some form of background area, damaging you with either there own attacks or objects from the two universes they are in. Or, they could throw items that heal or give buffs to the Primary Boss, or throw items that damage or give debuffs at you.
I think these ideas can be combined. Selectable worlds, each world is a combination of 2 series present in Crusade. Within those worlds, you have paths and levels, as DMX had suggested. You also have all of the other features of that mode, such as the items, shop, collectibles, etc. The boss fights can include minor villains from each world, and the final boss of a world would be a double boss fight, featuring one character as the primary boss who you actually have to damage and defeat, and a secondary boss who indirectly interacts with the fight and at most can be stunned. Things to Discuss- Story - World combinations - Bosses - Enemies - Collectibles Series' to rep: - Spoiler:
- Mario - Yoshi - Wario - Donkey Kong - LoZ - Pokemon - Metroid - Kirby - Star Fox - F-Zero - Mother - Fire Emblem - Pikmin - Punch-Out - Kid Icarus - Ice Climber - Sin and Punishment - Mach Rider - Game and Watch - Robot - Duck Hunt - Balloon Fight - Golden Sun - Sonic - Ristar - Mega Man - Street Fighter - Final Fight - Ace Attorney - Metal Gear - Castlevania - Bomberman - Contra - Final Fantasy - Mortal Kombat - Crash Bandicoot - Banjo-Kazooie - Rayman - Assassin's Creed - Pac-Man - Tekken - Klonoa - Dragon Ball
Discuss!
Last edited by Perfecthell4 on Sat Feb 23, 2013 3:48 pm; edited 18 times in total |
| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 8:47 am | |
| Gonna offer up my first suggestion: Boss movesets should be extremely simplistic to reduce spriting workload. A previous checklist had jabs, tilts, smashes, aerials, specials, and even a final smash. Doing that for each world would be like spriting a whole new roster, which is a terrible idea. Instead I would keep it to simple stuff, like maybe 2 smashes, a few aerials (less than 5), a jab, a few specials (doesn't necessarily have to be 4), and grab/throws optional.
Also offering up our first focus of discussion: World Crossovers. |
| | | MercuryHg34
3883
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 8:55 am | |
| World crossovers could be of two games that are similar, like Starfox and Metroid. Or they could be total opposites, like Sonic The Hedgehog and Fire Emblem. My point is that we should decide on which method to use, or if we want a even mix of both, etc. |
| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 9:06 am | |
| I was thinking similar genre crossovers, like Tekken and MK. |
| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 9:46 am | |
| Series to rep: - Spoiler:
- Mario - Yoshi - Wario - Donkey Kong - LoZ - Pokemon - Metroid - Kirby - Star Fox - F-Zero - Mother - Fire Emblem - Pikmin - Punch-Out - Kid Icarus - Ice Climber - Sin and Punishment - Mach Rider - Game and Watch - Robot - Duck Hunt - Balloon Fight - Golden Sun - Sonic - Ristar - Mega Man - Street Fighter - Final Fight - Ace Attorney - Metal Gear - Castlevania - Bomberman - Contra - Final Fantasy - Mortal Kombat - Crash Bandicoot - Banjo-Kazooie - Rayman - Assassin's Creed - Pac-Man - Tekken - Klonoa - Dragon Ball
We have 43 series in game. That would mean 21 crossovers and one stand-alone, OR one crossover with Smash universe. Edit: To reduce the number of worlds, we could have some 3 series cross-overs using the more minor series. For example, if we go with the similar genres, MK-SF-Tekken could be a triple cross-over.
Last edited by Perfecthell4 on Wed Feb 20, 2013 1:50 pm; edited 1 time in total |
| | | Dry
4607
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 9:51 am | |
| Condor as the Ice Climber boss What a genius I am |
| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 10:39 am | |
| Lol. Let's keep on the topic of cross-overs for now. Genre-related crosses, or polar opposite crosses? |
| | | Guest Guest
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 10:45 am | |
| I say there should be a relation between the series in some form for there to be a cross over (ex. Mario X F-Zero (Mario has Mario Kart as a spin off, which is a racing game like F-Zero), Metroid X Kid Icarus (reference to the creator and both games on the NES were made with the same engine) Mother X Kirby (both were made by HAL Labs) ect.) |
| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 11:47 am | |
| - BluePsychic wrote:
- I say there should be a relation between the series in some form for there to be a cross over (ex. Mario X F-Zero (Mario has Mario Kart as a spin off, which is a racing game like F-Zero), Metroid X Kid Icarus (reference to the creator and both games on the NES were made with the same engine) Mother X Kirby (both were made by HAL Labs) ect.)
I like this idea. |
| | | Dry
4607
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 12:40 pm | |
| F-Zero is, imo, better paired off with Star Fox, especially if Metroid is paired off to Kid Icarus. The development of both series has been almost identical, and there is a guy called James McCloud in F-Zero who wears Fox's outfit, which is as much of a shout out as is humanly possible. |
| | | Guest Guest
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 12:51 pm | |
| - Dry wrote:
- F-Zero is, imo, better paired off with Star Fox, especially if Metroid is paired off to Kid Icarus. The development of both series has been almost identical, and there is a guy called James McCloud in F-Zero who wears Fox's outfit, which is as much of a shout out as is humanly possible.
Yeah true. I was just going off of the Mario X F-Zero example in the OP |
| | | Super Smash Bros Crusade Administrator
4179
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 1:46 pm | |
| it's the robot series not the rob series
jesus |
| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 1:51 pm | |
| Fixed, calm your tits.
Putting suggested pairings into the OP so we can keep track. Feel free to add new suggestions or discuss the ones already there. |
| | | GAMEfreak329 Level 3 CPU
78
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 2:08 pm | |
| - MercuryHg34 wrote:
- World crossovers could be of two games that are similar, like Starfox and Metroid. Or they could be total opposites, like Sonic The Hedgehog and Fire Emblem. My point is that we should decide on which method to use, or if we want a even mix of both, etc.
I believe that a mix of both would be better, and more exciting because if it is going to be entirely similar, I feel that it will become bland. On the other hand, if it's to opposites, it will be way too over the top and will have people scratching their heads. a good balance between the two is what I feel is best for this game so that way there are some outrageous moments mixed in with the similarities |
| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 2:24 pm | |
| Well so far we are going with references to an actual relation existing between the series, such as Star Fox X F-Zero due to James Mccloud being a racer in F-Zero, and Street Fighter X Tekken due to the cross-over fighter. |
| | | rjones1325 Level 5 CPU
267
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 2:42 pm | |
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| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 2:51 pm | |
| I just looked into Golden Sun, and It's only outside reference belongs to Smash with the Isaac assist trophy. However I found that the creator, Camelot Software Planning, made several of the Mario sports games thus allowing a Mario crossover. I also found that before it became Camelot, it was to be called Sonic! Software Planning and was planned to make this game: http://en.wikipedia.org/wiki/Shining_in_the_Darkness That game is part of the Sonic's Ultimate Genesis Collection, and so this allows a cross-over with Sonic.
Ristar only really works with Sonic, so how about Ristar X Sonic X Golden Sun?
Two more suggestions: - DK X Game&Watch (this is due to the strong correlation with DK present in the G&W series, with DK having more games on G&W than any other series) - Mario X Robot (This is due to Mario being the flagship and mascot of Nintendo, while R.O.B. was made to show off NES as being unique and novel. R.O.B. is also representative of the Mario Bros. stage in SSBB)
Last edited by Perfecthell4 on Wed Feb 20, 2013 3:47 pm; edited 1 time in total |
| | | danick Level 4 CPU
126
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 3:46 pm | |
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| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 3:52 pm | |
| New crossovers in the OP. Got some free time, i'll be updating with more. |
| | | MercuryHg34
3883
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 3:55 pm | |
| My problem with this method of pairing is that not everyone will know these references like we do, it should primarily make sense in-game without having to know this stuff. My example before with pairing Starfox and Metroid was because they are both outwardly about outer space and sci-fi, you don't need outside knowledge to understand that. And then there could be a ROB x Ristar x G&W x Ice Climber since they are all retro games, etc.
This is just my idea of how it should be done, but I can live with the way you guys are currently doing it. Thoughts? |
| | | Nights Owl Level 4 CPU
138
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 5:33 pm | |
| Depending on how long you guys plan to make the story mode, I'd say 8 levels per world? |
| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 5:55 pm | |
| With 15-20 worlds? That's a lot of levels.
I was thinking 3-5 levels to a world. |
| | | Guest Guest
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 6:30 pm | |
| Those crossover worlds are really predictable and boring |
| | | Nights Owl Level 4 CPU
138
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 6:36 pm | |
| - Perfecthell4 wrote:
- With 15-20 worlds? That's a lot of levels.
I was thinking 3-5 levels to a world. Well, it really depends on how long the levels are. Lol. If they're decently sized (4 to 5 minutes each) then yeah, 3 or 4 would be nice. |
| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 8:55 pm | |
| I've decided on a new system of crossovers, tell me what you think: First, worlds will be paired by real-world references, such as SF X Tekken and F-Zero X Star Fox, etc. However, I will not be using overly obscure references. Any games which do not relate at all or their best reference is obscure will be left off the list to begin with. Once all of the solid reference cross-overs have been paired up, the remaining series' will be paired to each other in whichever manner seems most fitting, possibly through related genres. Golden Sun has been taken off of the Ristar X Sonic pairing, and joins Mortal Kombat and Dragon Ball in the list of unpaired series, which i will add to the OP. Feel free to contribute new references, i'll keep looking. |
| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Wed Feb 20, 2013 9:11 pm | |
| For Klonoa, I have run into the following: - Appeared in Namco X Capcom with Mike Haggar, that could warrant Klonoa X Final Fight - Is a Namco character and has the mascot (Pac-Man) on his hat. Klonoa X Pac-Man
Are either of these useable or should Klonoa enter the list of un-designated series? |
| | | Dry
4607
| Subject: Re: Unofficial Story Mode Discussion Topic Thu Feb 21, 2013 2:33 am | |
| - sexual priest wrote:
- Those crossover worlds are really predictable and boring
What's your own suggestion? |
| | | AEM
1763 Ariand54321
| Subject: Re: Unofficial Story Mode Discussion Topic Thu Feb 21, 2013 2:36 am | |
| Mortal Kombat x Ace Attorney
Do it. |
| | | Jak
1533
| Subject: Re: Unofficial Story Mode Discussion Topic Thu Feb 21, 2013 6:49 am | |
| Keep in mind this thread is used mainly for suggestions.
Nothing here is getting confirmed or finalized. |
| | | Perfect Hell
8837
| Subject: Re: Unofficial Story Mode Discussion Topic Thu Feb 21, 2013 10:01 am | |
| OP now has all of the crossovers i could find and the list of not yet used series. Any ideas on how to group the remaining?
Also, should I group together Balloon Fight, Ice Climber, Mach Rider, and Duck Hunt? The reason i used for Mach Rider X Duck Hunt also applies to the other two classic games, the difference being the reason i put down for Balloon Fight X Ice Climber. |
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