| OK SO 0.8 BUGS GO HERE [IMPORTANT] | |
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Traweezie
1247
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 9:48 am | |
| - Perfecthell4 wrote:
- JoytoKey doesn't seem to work with the patch and i rely on it heavily
Also Ryu's hadouken cancel doesn't seem to be working It didn't work in the balancer demo either I think some one got rid of that a while ago |
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Perfect Hell
8837
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 10:04 am | |
| I'm assuming you're talking about the Hado cancel? Why would that be removed, all three SF reps need it, it was added as a balancing change in the first place. It was likely accidental to remove it |
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Perfect Hell
8837
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 10:20 am | |
| JoytoKey issue resolved through compatibility mode |
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Traweezie
1247
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 10:55 am | |
| - Perfecthell4 wrote:
- I'm assuming you're talking about the Hado cancel? Why would that be removed, all three SF reps need it, it was added as a balancing change in the first place. It was likely accidental to remove it
Not really... if they were able to hado cancel and cancel all their normals they'll be ridiculously good... |
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Perfect Hell
8837
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 10:58 am | |
| Cancelling normals is exactly what they need to not be bottom tier as of 0.8.3, but it certainly doesn't make any one of them S tier material. Hado cancel allows safer projectile use, which is needed considering how laughably easy to dodge those projectiles are. |
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Super Smash Bros Crusade Administrator
4179
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 11:45 am | |
| - xXtyking1224Xx wrote:
- Whenever Porky uses his D-Special, he gets "frozen" temporarily. You can still attack him and he'll receive damage, but he won't move, and you also receive damage while attacking him as well.
His DownB works differently now. If you hold it, he'll stay in his reflector and reflect damage from any attack onto the attacker. However, the longer you hold it, the longer you have to go without using it again. @Ryu's hadouken cancel: The Hadouken > Hadouken was removed by Falcon and was replaced with all his other cancelling buffs. Didn't we have it banned in the ruleset anyways? |
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xXtyking1224Xx Level 5 CPU
257
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 12:21 pm | |
| - Dettadeus wrote:
- xXtyking1224Xx wrote:
- Whenever Porky uses his D-Special, he gets "frozen" temporarily. You can still attack him and he'll receive damage, but he won't move, and you also receive damage while attacking him as well.
His DownB works differently now. If you hold it, he'll stay in his reflector and reflect damage from any attack onto the attacker. However, the longer you hold it, the longer you have to go without using it again. Ahh, did not know that. XD Sorry about that. I might have found another bug. With Jigglypuff, there are times where if I use Rest, once the animation is done, she ends up being frozen in the crouch position. O.o |
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Super Smash Bros Crusade Administrator
4179
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 12:33 pm | |
| - xXtyking1224Xx wrote:
- I might have found another bug. With Jigglypuff, there are times where if I use Rest, once the animation is done, she ends up being frozen in the crouch position. O.o
I play Jigglypuff more than anyone on the forum and I've never encountered that. Weird. |
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MercuryHg34
3883
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 1:08 pm | |
| @Det: PH4 meant that Hadouken doesn't cancel into other specials like it should, like Tatsumaki and Shouryuken. Without that the Ryu's may as well be bottom tier. Also Ryu's uspecial still doesn't grab the ledge. |
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Perfect Hell
8837
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 1:10 pm | |
| Um, how would Ryu be bottom tier without that? it's am minor tool, the good stuff is in normal attack cancelling
Although he's right, that is missing from the patch and shouldn't be. Removing Hadouken -> Hadouken is acceptable, removing Hadouken -> Shoryuken/Tatsu is not |
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MercuryHg34
3883
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 1:33 pm | |
| Oops, forgot that it was only specials that don't cancel out of Hadouken. Also a stage fix, idk how it happened but near the bottom of the left slope on Planet Zebes I passed right through the bottom of the main stage. |
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Traweezie
1247
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 1:34 pm | |
| - Perfecthell4 wrote:
- Um, how would Ryu be bottom tier without that? it's am minor tool, the good stuff is in normal attack cancelling
Although he's right, that is missing from the patch and shouldn't be. Removing Hadouken -> Hadouken is acceptable, removing Hadouken -> Shoryuken/Tatsu is not Ah ok I thought you ment hado to hado but yeah hado to shor/tatsu is very minor increase... imo he'll still be in the same spot on the tier list |
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Guest Guest
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 1:59 pm | |
| In classic mode, when I was fighting both team Ristar and the fighting sprite team, I was able to keep spawning Jumpmen by pressing the spacebar. You can also do this after you complete a vs. match.
EDIT: When I failed Board the Platforms, I died again and lost one of my lives. (EDIT 2: In the next match, I "regained" the life I lost, meaning that I never lost it in the first place.
Last edited by Mist on Sat Aug 11, 2012 2:12 pm; edited 2 times in total |
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xXtyking1224Xx Level 5 CPU
257
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 2:04 pm | |
| - Dettadeus wrote:
- xXtyking1224Xx wrote:
- I might have found another bug. With Jigglypuff, there are times where if I use Rest, once the animation is done, she ends up being frozen in the crouch position. O.o
I play Jigglypuff more than anyone on the forum and I've never encountered that. Weird. That is weird. Thought it was my keyboard at first, but as it is perfectly fine. |
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Guest Guest
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 3:48 pm | |
| The game stop recognizing all of my keyboard inputs aside from moving, pausing and jumping, meaning that I was unable to attack. And when I tried to head back to the css, it wouldn't recognize my selections, forcing me to quit the game. |
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Traweezie
1247
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 5:36 pm | |
| - Mist wrote:
- The game stop recognizing all of my keyboard inputs aside from moving, pausing and jumping, meaning that I was unable to attack. And when I tried to head back to the css, it wouldn't recognize my selections, forcing me to quit the game.
^this happens to me alot but I think I know why.. I think it's related to the jumpman issue because before the jumpman they I was able to play the game perfectly for 2 hours straight online and off.. then when I did the glitch my game started to f up |
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SnivyKawaii Level 6 CPU
669
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sat Aug 11, 2012 8:46 pm | |
| lack an animation in the final smash smash porky when squeeze it out |
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diego222 Level 4 CPU
207
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sun Aug 12, 2012 3:43 pm | |
| When you beat master hand in classic the game goes faster until the results are shown which is weird. |
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SP
3856 cellularSP
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Sun Aug 12, 2012 8:20 pm | |
| When you complete a match, the characters stop moving but other animations (such as stage animations or item animations) continue.
I am afraid of slopes. Cause I've fallen through every single one I've encountered. Though this is a double-edged sword as I was successful in luring almost the entire "Team Link" into the slope on Hyrule Castle 64 and they fell to their doom. Especially the first Link that happened to spawn there and fell to his doom right before the match even started.
I checked out some of the fighter profiles, then when I exited a bunch of graphics (the entire CSS and the final smash bar are pretty notable) get un-aligned. In-game it doesn't matter too much, though I had a hard time selecting a character on the CSS.
EDIT
So I tried changing P3's level down (from five). Can't do it. I click the arrow, it doesn't work. I can increase the level, but not decrease. All other players work fine. |
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Dreemlan Level 4 CPU
213
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Wed Aug 15, 2012 7:33 pm | |
| Not necessarily a bug, but a spelling error; in Castle Siege when selecting it as a stage, it is spelt as "Castle Siegue". |
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MercuryHg34
3883
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Wed Aug 15, 2012 8:34 pm | |
| That one's actually well known, the devs are just too lazy to change it lol. |
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Dreemlan Level 4 CPU
213
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Wed Aug 15, 2012 8:43 pm | |
| - MercuryHg34 wrote:
- That one's actually well known, the devs are just too lazy to change it lol.
Oh XD I figured there'd be something like that, lol. |
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Super Smash Bros Crusade Administrator
4179
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Wed Aug 15, 2012 9:05 pm | |
| I'm 99.9% certain the patch included a new castle siege preview |
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Guest Guest
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Wed Aug 15, 2012 9:07 pm | |
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Dreemlan Level 4 CPU
213
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Wed Aug 15, 2012 9:13 pm | |
| Hmm.. maybe I just have some old files or something D: |
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rjones1325 Level 5 CPU
267
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Thu Aug 16, 2012 7:14 am | |
| Nah its untill you press castle seige its new |
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Argly902 Level 2 CPU
29
| Subject: Lucas's pk freeze doen't work. there are sound and stuff, but nothing happens, and a dusty after image is put after him after while so he looks a bit like a fighting sprite team fighter with a dusty afterimage. is there a sprite glitch? Thu Aug 16, 2012 11:17 am | |
| - Dettadeus wrote:
- Because apparently there's some major issues, post the bugs here to keep things organized.
READ THROUGH THE WHOLE THREAD BEFORE POSTING SO THERE ARE NO UNNECESSARY REPOSTS.
As soon as a list is compiled I'll figure out something to do about them.
Bear with us for the time being!
Things for the patch:
- Spoiler:
-Character alts for CPU's. -Mushroom Kingdom 1 character freeze glitch with Ridley's Final Smash. -SSS bugs in Online mode -P4 screaming -Weird online control switch desync thing -Can't pause on the Excitebike stage -Some new characters don't have fighter profiles -Lucas still stays stunned in his hurt animation when hit while using PK thunder until he is hit and touches the floor or hits a wall -Fox and Falco can get stuck in helpless from their Illusion/Phantasm if used barely above the edge of a stage. -In team battles, Peach's Final Smash affects her partner (team attack issue?) -Weegee invading online mode -Certain settings carry over from VS Mode to Classic Mode (Team Attack) -Yoshi still has all his bugs from previous demos (Egg Lay > Egg Lay causes an SD) -Shielding or using the shield input at all on the Excitebiker stage (may) cause both players to teleport to the left of the stage and spawn an Excitebiker (which hits the players). If it happens once it will happen every time. Taunting also causes this to happen. -Porky and DHD cannot be naturally unlocked. - DHD's down special can cancel any final smash. Even final smashes like the Porky statue. - If you use Ridley's final smash under the breakable platform in the Excitebike stage. He will be stuck there forever, he can't even be hit out of it. He did get stuck on Shadow Moses Island too with the FS. - Sometimes when the CPU use their shield, they just stay there, they can't move. Unable to be hitted at all. Also the shield does not get smaller during the duration of the glitch. The only way to stop it is using a projectile attack. - The new item, the shield. Is not on the item switch menu. Capsule should be on the item switch too. - There are apperently a invisible platform on Halberd and Hyrule Castle. - The ducks on DHD's FS one time lasted forever. At the same time that happened, DHD himself acted wierd. He stay stuck in the airdodge and other indescribable stuff happens. DHD can only get hit by projectile and Final smash attacks during that state. When he gets KO'd during that state, he won't lose a life and he won't respawn. -Using DHD's final smash in air does absolutely nothing. -In Saffron City, after Waluigi was KO'ed by Bomberman, he didn't respawn in the middle of the stage. Instead, he came back from the place where he was KO'ed. He still lost a life, though. -White frames on Ridley's N-Special on Final Destination. -If you're the host and after you finish a match, everytime you try to exit create a lobby, the game automatically picks it again the moment it heads back into the main menu. Meaning that you have to exit restart and Crusade just to get out of the lobby. -If you get disconnected from an online match, you're pulled right into VS. mode on battllefield with all the characters from the match you were disconnect from. No matter which character you were, you automatically become the character that the host was playing as, and all the other characters do nothing at all, unless they were CPUs. -Bubble shields from Sonic the Hedgehog keep popping up for some reason. (Connected to item switch?)
Engine bugs to be fixed in a future patch/demo:
- Spoiler:
-Inclines -Meteor Smashing an opponent at high percents into an incline will launch them up really fast
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Argly902 Level 2 CPU
29
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Thu Aug 16, 2012 11:18 am | |
| Lucas's pk freeze doen't work. there are sound and stuff, but nothing happens, and a dusty after image is put after him after while so he looks a bit like a fighting sprite team fighter with a dusty afterimage. is there a sprite glitch? Today at 11:17 am |
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Dry
4607
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Thu Aug 16, 2012 11:20 am | |
| Heh. Lucas actually has a new standard special; its replacement is called "Power Up" and it increases the power of the next smash attack Lucas uses. |
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MercuryHg34
3883
| Subject: Re: OK SO 0.8 BUGS GO HERE [IMPORTANT] Thu Aug 16, 2012 11:22 am | |
| Didn't we go over this with someone else already? I remember explaining the move in detail to someone who asked about that. |
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