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 Balancing final smashes

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Dry



  4607

PostSubject: Balancing final smashes   Sat Sep 01, 2012 3:11 pm

just discuss something.


Last edited by Dry on Mon Sep 10, 2012 8:07 am; edited 1 time in total
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PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 3:31 pm

Sucks that balancers don't care about Final Smashes. I hope this gets plenty of traffic.
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Dr.MarioX
Level 8 CPU


  1703

PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 3:36 pm

I suppose this is important. Of course, if we wanted, some of these characters could use new Final Smashes (for example, Peach would probably be better off having a Final Smash that uses her emotions from Super Princess Peach).

These tiers surprise me a little. Crash! and Chaos Inferno are practically the same thing, but they're on almost the opposite sides of the list.
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Dry



  4607

PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 3:41 pm

I think Crash! hits instantly, whereas Chaos Inferno gives a gap where you can cancel it out with a final smash or even just a roll/spot dodge.
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JMan
Level 4 CPU


  Knuckles
  112

PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 3:41 pm

Your right alot of this stuff doesnt make since lol!
Im Loling now at the broken tiers

Since kirby's is really easy to dodge and so is sonic compare to like

Toon Link I would say a more of a average but right now it has a glitch where it acts like 4 links are coming on both sides. so it has a Invisible range

Knuckles is really easy to dodge and very telegraphic Dont think its high tier worthy

Super Yoshi Tier is pretty lol to

IM REALLY LAUGHING at bomberman = high tier
WE HAVE OUR OWN JOKE when we play if you get hit by bomberman's FS you should stop playing the game rofl

Volt tackle is pretty lol More of a average IMO

Rayman's FS should be LOL Tier i mean you can fkn block it with your shield and its already weak as hell Rayman FS should be redone to something completely different. I think who ever made rayman never played Rayman 2 should have Rayman go Golden Fist


So the main issue here is this list must be based on if you were using Melee Dodge
Since Brawl Dodging is much better for dodging itself on this game since the Melee Dodge on here is not all that perfect. Using Brawl Dodge on FS on this game they are really easy to dodge

Lets not forget NULLING FS with a FS


Last edited by jman on Sat Sep 01, 2012 3:45 pm; edited 2 times in total
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Smash King
Smash King


  8665
  EJ88201

PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 3:42 pm

the placement of Peach's FS is very surprising for me. I find the move to stand out the most and extremely effective
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JMan
Level 4 CPU


  Knuckles
  112

PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 3:43 pm

Smash King wrote:
the placement of Peach's FS is very surprising for me. I find the move to stand out the most and extremely effective

^ yea that is definitely not low tier
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Dry



  4607

PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 3:47 pm

Eh, it's not like I'm a final smash expert. Although this is good guys, keep up the feedback. If anyone can tell me where final smashes should be on that tier list, feel free to.
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Blitz [BANNED]
Level 7 CPU


  1079

PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 3:52 pm

I had a few Different Peach Final Smash ideas, that could be more powerful.

My first Final Smash idea is The Psyche Bomb! Based off of the attack of the same name from Super Mario RPG : Legend of the Seven Stars, she releases a stunning red mist from her hands with large range, and then summons Magic Bombs to fall all over the area where the victims are. Deals massive damage and knockback.

My second Final Smash idea is Empress Peach. Based off of the Mega Strike of the same name from Mario Strikers Charged, Peach raises both her arms into crucifix position and grows giant wings. She then dashes forward and kicks the first person she touches, dealing Triforce Slash knockback and damage.

Opinions?
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JMan
Level 4 CPU


  Knuckles
  112

PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 3:57 pm

Well it would be cool to make her a new smash rather than taking from brrawl but Its pretty powerful lol.

Well I say you would need two seperate Tier list One for Melee Air Dodge other for Brawl Air Dodge because that makes all the difference in the world. I can see super sonic and bomberman's to be high tier on melee air dodge.
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Dry



  4607

PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 4:05 pm

Let's forget about the tier list atm and focus on the matter at hand. Which final smashes should we buff, which ones should we nerf?
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Dr.MarioX
Level 8 CPU


  1703

PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 4:08 pm

Blitz n' Barrage wrote:
I had a few Different Peach Final Smash ideas, that could be more powerful.

My first Final Smash idea is The Psyche Bomb! Based off of the attack of the same name from Super Mario RPG : Legend of the Seven Stars, she releases a stunning red mist from her hands with large range, and then summons Magic Bombs to fall all over the area where the victims are. Deals massive damage and knockback.

This would be very nice.
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Perfect Hell



  Evil Ryu
  8819

PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 7:03 pm

I actually did plan on looking into these and reviving the thread, but right now we have BR stuff to worry about, followed by character balance. This stuff is on the lowest priority right now but the BB can get it done by v0.9 no problem, and thats when the the changes would happen anyway.

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PostSubject: Re: Balancing final smashes   Sat Sep 01, 2012 7:10 pm

That's nice to hear. Even though it's low priority, I'm glad to hear these will be looked into before 0.9 arrives.
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JMan
Level 4 CPU


  Knuckles
  112

PostSubject: Re: Balancing final smashes   Sun Sep 02, 2012 12:42 am

Raymans and bomberman's FS should go into a new tier

"I should quit the game forever if I was KO'd to this Tier"
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Mp3 Toaster



  Lucario
  620
  Mp3_Toaster

PostSubject: Re: Balancing final smashes   Mon Sep 10, 2012 4:05 am

Eh, I should have done some suggestions earlier. But oh well. After using FS for a while, here are some changes that should be done. I might shoot some more later, but we see. IMO every Final Smash should have the potential for triple KO.

Ridley

-Getting hit at the start-up attack in the air should freeze the enemy in the air long enough to get hit by Ridley. Because right now, using it in air is useless. It will surely miss when the enemy just fall downwards when being hit by the startup attack.
-Increase the range of start-up attack a bit, also for the finishing move.

Lucario

-Getting hit by the first two punches in the combo should trap the enemy instead of letting it stay limited to the third hit.
-Close Combat should trap multiple enemies as well if they come in contact with the third hit.

Ness

-Give it the ability to trap multiple enemies.
-The start-up attack should have more range in order to give it a slightest chance to hit multiple enemies at once.

Goku

-Let it trap multiple enemies at once.
-The first hit should get sligthly increased range.

Goku(Kaio-Ken)

-Increase duration and hitbox size(Might change method for buffing)
-Shouldn't enter helpless state after the move is finished.

Link

-Increased Range.
-Should trap multiple enemies.

Meta Knight

-Increase the range of the cape.

Lucas

-Make the hitbox smaller for the meteorites.
-Zoom out the camera when he activates the FS if possible.
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Maikeru
Level 5 CPU


  486

PostSubject: Re: Balancing final smashes   Mon Sep 10, 2012 6:51 am

Meta Knight

-Increase the range of the cape (Suggested by MP3 toaster)

BomberMan

-Needs a new final smash

Suggestion: Power Bomb. Lifts up a power bomb and can toss it anywhere on the field. When on contact with floor or enemy, bursts into a huge explosion. BomberMan can get damaged by his own final smash (To represent his origins).

Waluigi

-Needs a new final smash

Suggestion: DDR Apocalypse. Waluigi will begin dancing as four arrows from above (representing the four DDR arrows) will appear on the top of the screen. Pressing arrow keys will drop heavy damaging bombs. They cannot be constantly spammed as there is a 3 bomb limit within the field. When a bomb explodes, you can summon another one. This happens within a limited time

Kirby

Suggestion: Instead of Crash, we could have Mic. For up to 3 times, if he presses B: He would send out a damaging shockwave surrounding him. Also, once started, the time is limited so he can't hold it up forever to his advantage. Also, every time he does Mic: he changes outfits for each Mic attack like in his kirby games

You have all the right to disagree on this if you'd like but just some final smash ideas i thought could be more unique than their original counterparts
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JMan
Level 4 CPU


  Knuckles
  112

PostSubject: Re: Balancing final smashes   Mon Sep 10, 2012 7:25 am

Ridley's needs to be in Lol tier i mean its blockable with shield
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Dry



  4607

PostSubject: Re: Balancing final smashes   Mon Sep 10, 2012 8:07 am

Enough with the tier list, just talk about balancing the final smashes. I'll post something later if I come up with something. I like all suggestions so far, although I'm not sure what it will be like to program Lucas' camera thing.
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Leonard
Level 7 CPU


  Link
  1384

PostSubject: Re: Balancing final smashes   Mon Sep 10, 2012 8:47 am

Maikeru wrote:

Suggestion: Instead of Crash, we could have Mic. For up to 3 times, if he presses B: He would send out a damaging shockwave surrounding him. Also, once started, the time is limited so he can't hold it up forever to his advantage. Also, every time he does Mic: he changes outfits for each Mic attack like in his kirby games

You have all the right to disagree on this if you'd like but just some final smash ideas i thought could be more unique than their original counterparts
I like this idea.
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PikachuPowerIsEpic
Level 3 CPU


  56

PostSubject: Re: Balancing final smashes   Mon Sep 10, 2012 4:34 pm

Some of the final smashes could be redone. But alot of them are ok, it seems that adding characters is more important atm than final smashes.
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