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 Final smashes need to be revamped

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Argly902
Level 2 CPU


  Chun-Li
  28

PostSubject: Final smashes need to be revamped   Sun Dec 06, 2015 5:39 pm

Maybe revamped isn't the best word, but "fixed" might be better

Lately I've been noticing people shielding from Marth's critical hit. I have a vague feeling that isn't supposed to happen. Nor is being hit dead on by Ridley's final smash and staying grounded without any knockback or damage. Or people being able to run away from Ganon's final smash after it has been activated

If I recall, these issues have prevailed from 0.8 and earlier, and it is starting to irritate me

Anyone else having these problems?
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Crimson Heights
Level 4 CPU


  Geno
  191
  Hyperbeam Canon

PostSubject: Re: Final smashes need to be revamped   Sat Dec 12, 2015 7:27 pm

I do agree some should be fixed, but I'm sure the dev team knows this as the game isn't finished. Nowhere near done. They have big plans so I'm excited for the future of this game.

Anyways, I understand as Marth is about to stab, a bar shows up to indicate you have a chance to block the fs.
Ganon's fs can logically be avoided. I remember seeing two types of Ganon's fs, the sword swing and his red evil gaze which is pretty damn cool and can reach further. No idea how you can bring that one out. Random? Here's an example: https://youtu.be/GlrAH47RLP0?t=5m9s

I haven't played in months, so correct me if I'm wrong.
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Tempura Shrimp Party
Level 3 CPU


  66

PostSubject: Re: Final smashes need to be revamped   Sun Dec 13, 2015 5:53 am

a mild selection of the characters (mostly those added in during the first era of Crusade's development [no offense] ) NEED fresh final smashes

desperately need improvement: waluigi, ristar, mach rider, possibly krystal, lucario, and saki
good idea, but could be expanded or improved on: toad, luigi, bomberman, kirby or shadow (both are too similar to each other IMO), rayman, and weegee

of course that's just my opinion, so i don't mean to be a burden. i'm just giving out some ideas.
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PostSubject: Re: Final smashes need to be revamped   Today at 6:55 pm

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