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VultureDuck
Level 6 CPU
VultureDuck

  908

Assist Trophies General Discussion Empty
PostSubject: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyMon Oct 06, 2014 6:33 pm

I got bored, so I decided to make some ideas for Assist Trophies for Crusade (if they ever want them)

Also I'm not suggesting all of them, I won't mind suggesting a couple.

Mario:
*Hammer Brother- Same as the one from Brawl
*Lakitu- Same from the one in Brawl
*Boywer- Bowyer will summon three blocks, each has O, side, and down. He will then shoot an arrow upwards, and goes down hitting one of the blocks
-O- opponents are not able to use their Neutral Special
-side- opponents are not able to use their side special
-down- opponents are not able to use their down special
*Luma- Stuns opponents by touching them, and sometimes shoot Star Bits
*Fawful - Unfortunately for the summoner, Fawful does not care who brought him into this world. After yelling some banter, he will randomly select a fighter, brainwashing him/her turning him/her into a worthless level 1 CPU for a short period. In team battles, this CPU will prioritize attacking his/her ally!
*Dimento- Dimento summons giant squares. If the opponent is unfortunate enough to be caught by the square, they whould either take a decent amount of damage, reverse controls, or decrease all of their stats (expert maybe their defense) 10x.
*Mallow- Casts his spell "Snowy." It causes a snowman to fall from above and explode, freezing anyone nearby.
*Massif Bros- They team up using the techniques they taught the Mario Bros to smash their opponents; The Spin Jump, Side Drill, and Ball Hop. both characters take damage, and if one is ko'ed, the assist trophy ends

Legend of Zelda:
*Ghirahim- Same as the one from 3DS/WiiU
*Lana- uses three of her weapons at random, only one per summon
-Book of Sorcery- Sends out giant cubes from above (causes pitfall)
-Deku Spear- summons baby Dekus from any random place and shoot Deku Seeds at blinding speed
-Summoning Gate- summons a ton of Chuccos and attack the opponents, ending off with a giant Chucco
*Marin- She sings "Ballad of the Wind Fish" which causes musical notes to appear, touching the notes can heal small percentages of the damage meter
*Groose - Builds the Groosenator, and starts lobbing bombs accross the field.

Kirby:
*Adeleine- She paints on her canvas, which summons either items or enemies from her boss fight
*Scarfy- It doesn't do much but act cute, but attacking it can cause it to go berserk and charge its attacker. This can happen to the summoner too.
*Marx - Creates a portal that slowly sucks in the opponents. If the opponents get sucked by the portal, the portal explodes and they all blast off.

Pokemon:
*Koga- Koga mostly vanishes and appears. If he starts appearing, he will either throw poison kunais or place toxic puddles, and then he vanishes. Touching one of them will cause a poison effect.
*Viola- Takes a picture of the opponents. The flash of the camera always do 1%, but it causes them to flinch. Stopping them for a split-second.
*Wattson- He brings out a hearty laugh, and summons electrical fences from his gym.

Wario:
*Kat & Anna- Same as the one from Brawl
*Mike- Mike causes shockwaves by singing on his microphone, the shockwave goes in any direction depending on where Mike is looking, and if the opponent in the shockwaves will be blown back (This is based of off Mike's mini games where it involves blowing at the microphone on the DS)
*Jimmy T - Dance party! A disco ball appears, and everyone (including the summoner!) must taunt whenever able.

Donkey Kong:
*Stanley- Stanley fires his spray upwards. This causes the summoner and the opponents to float up slightly.
*Chunky Kong - Slides into the stage and starts dancing. After a short period, he does a simian slam, dropping a ton of bananas around him. (Modeled after the fake AT 'found' in Smash U)
*Cranky Kong- Begins to bouce around like a pogo-stick with his cane, if he hits the opponent, he will make a foostool-like jump to give him more height.
*Lankey Kong- He has no style, he has no grace, this Kong has a funny face. He can handstand when he needs to, and stretch his arms out, just for you!
*Squitter- Shoots out some webs, used for as projectiles and create platforms

Yoshi:
*Poochy - Same as Gogoat in WiiU/3DS
*Kamek - He spreads magic over the field, this causes the opponents to shrink/become really easy to knockback, and/or the summoner to grow/become really hard to knockback
*Huffin' Puffin - If you jump on it or attack it you can use it's babies as projectiles.

Starfox:
*Peppy Hare- Walks around while firing the Missile Launcher from Star Fox: Assault. He can change the missile's direction, and the missile can break shields.
*Andross- same as the one from Brawl
*ROB 64 - Location confirmed, sending supplies. A crate falls from the sky near the summoner, breaking to show a few bomb-type items.

Metroid:
*Giant Metroid- It follows to either the opponent or summoner and holds on their head. If it holds onto the opponent's head, it will deal damage and slams them to the ground, if they holds onto the summoner, it heals their damage.
*Mother Brain- Same as the one from WiiU/3DS
*Rundas-  Shoots ice projectiles (causes freeze effect), summons icebergs, and creates a trail of ice crystals.

Kid Icarus:
*Phosphora- Same as the one from WiiU/3DS
*Pyrrhon- Pyrrhon dashes through the field into enemies, sending out bursts of flame from his hands during periodic stops.
*Magnus - Same as the one from WiiU/3DS.

F-Zero:
*Pico- The replacement for Goroh, except he doesn't attack recklessly. He chooses a target and relentlessly follows that character, attacking with some close-range weaponry
*The Skull- Laughs as fire engulfs the area around him
*Dr. Stewart - Walks around looking for people to heal.

Punch-Out!
*Great Tiger-He floats and teleports, he then appears to the opponent and punches them. He then teleports again and repeats the process. He is avoidable no matter how the opponent runs and/or jumps away, and if there are 2-5 opponents, there will be 2-4 more Great Tigers to do the same thing.

Duck Hunt:
*Wild Gunmen- All of the Wild Gunmen are together, and shoots a barrage of bullets at the direction where the opponent is. Pretty much similar to Duck Hunt's final smash in WiiU/3DS

Mother:
*Geigue- When he shows up he might be there doing nothing, but opponents will randomly take damage by nothing
*Master Belch- Exhales stinky breath that causes status conditions, such as lower defenses and paralysis.
*Masked Man- Masked Man summons thunder strikes from above. They come at random, but are very huge
*Buzz Buzz- He hovers around the player who summoned him, then uses PSI Shield Σ to block off attacks with a ) shaped psychic barrier. Eventually he'll attack the opponents, but if he takes any damage from a melee attack he dies.
*New Age Retro Hippie - Runs into opponents. Sometimes pulls out toothbrush to brush his teeth or take out a ruler to measure things.

Pikmin:
*Burrowing Snagret- It digs to the ground, and pops up near to the opponent. It then starts biting, causing massive damage.
*Wollywog- It floats up, goes to the opponent, and slams above them. (causes pitfall)
*Red Bulborb- Works like the enemy from Smash Run.
*Swooping Snitchbug - Grabs opponents and throws them down into the ground causing them to be buried underground.
*Plasm Wraith - Turns into a gelatinous cube, which then either surrounds itself with a water bubble, fire, or an electric field. May instead tumble around the stage, crushing foes.


Fire Emblem:
*Whitewings- One of the three sisters (probably Palla, as the leader) appears and rushes forward. If she connects, Catria and Est turn up and perform a Triangle Attack, doing a ton of damage.
*Tiki- She trips comically onto the field, then takes out her stone and turns into a huge Divine Dragon, and breathes mist everywhere.
*Sigurd- He appears and his horse rears up epically. Then the screen flashes. He leaps forward on the horse, and if he's still on a platform he charges forward. Anyone hit during the leap or charge takes a ton of knockback.
*Hector- He unleashes an earthquake by slamming Armads on the ground, then twirls it around his head, making a whirlwind, then slams it down, dealing a OHKO.
*Lehran- He appears and summons a large group of Fire, Wind and Thunder Spirits, which damage characters (and maybe differently, say Fire does more damage, Wind does more knockback, Thunder does more hitstun). EITHER then he warps to the centre and unleashes Creiddylad, dealing a ton of damage with a pool of light, OR then he warps to the summoner and uses the Ashera Staff, completely healing them.
*Olivia- Does a nice dance, then gives a minor attack and defense buff for the summoner.
*Felicia- Spawns with a plate and dashes forward, before tripping; the plate flies forward, and if it hits an enemy, it dazes them like it broke their shield.
*Ryoma & Xander- Ryoma spawns at one end of the stage, and Xander spawns at the other. They dash forward towards eachother, juggling any opponent caught by their dash along with them, before connecting their swords, causing an explosion which wounds any nearby enemies.
*Sumia- Spawns in the sky before swooping down and grabbing for an enemy. If she grabs one, she beats them up before clumsily dropping them, stunning the enemy.
*Kellam- Seems to not spawn after you use the assist trophy...until he appears behind an opponent and TERRIFIES them, before smashing them with a spear.
Pegasus Triangle - Florina appears and charges forward. If she connects, she calls her sisters (Fiora and Farina) down to repeatedly cross over, striking the target Florina hit. For a better idea, imagine if Kat and Ana only focused on one person instead of everyone.
*Black Knight - He's like the Wobbuffet of Assist Trophies. He won't actively pursue anyone, but if someone other than his summoner attacks him, he'll counter-strike for an instant KO.
*Tharja - She takes out a purple tome, casting eruptions of dark magic around the battlefield. These attacks don't simply do damage, they cast curses as well - this means unfortunate side effects, such as reversed controls.

Sin & Punishment:
Isa- Works similarly to Saki in Brawl, but he uses a cannon over a gunblade. He'll shoot the cannon at far away foes and smash it into anyone who gets close.

Mega Man:
*Burst Man- He uses Danger Wrap, which is a bomb inside a bubble. If the opponents are near to the bubble, they will get trapped and get hit by the bomb. The bomb will still blow up even if no one is inside the bubble
*Mega Man Killers - Enker, Punk, and Ballade spawn in and start beating the crap out of the other players using their respective powers.
*Metal Man - throws his Metal Blades at every direction, randomly.
*Roll - After sighing about the mess, she takes out her broom and starts sweeping. Doesn't attempt to go after anyone, but any fighter unlucky enough to get caught by her broom will be swept off stage.
*Spark Mandrill- He fires fully-charged version of Electric Spark, and attacks opponents with his drill

Street Fighter:
*Zangief- Zangief will walk/run around and poses as if he wants a hug. If he catches an opponent, he will do a spinning piledriver.
*M. Bison- He Floats, teleports, and does his trademark Psycho Crusher across the screen

Ace Attorney:
*Trucy Wright - Takes out a pair of panties, and proceeds to pull large objects out of them, throwing them everywhere
*Franziska - Whips anyone who gets close to her.

Castlevania:
*Cornell- He goes to the opponent and slashes them, sometimes he can also howl which causes a shockwave. (does no knock back, but is a multi-hit)
*Sypha- Sypha summons three thunder orbs, and the orbs home-in at the opponents
*Hammer- Hammer sits on his chair, and throws some weapons for the fighters. These include: Beam Swords, Base-ball Bats, Ray-guns, Koopa Shells, Bumpers, Ultra-Hands, Star Rods, Fire Flowers, Mines, Soccer Balls, Fans, Pitfalls, and Hammers Kappa.
*Aeon- The replacement for Shadow's role in Brawl/3DS/WiiU
*Death- Summons a dozen sickles; each sickle appears in a random location, and moves at a different direction.

Sonic:
*Big- Big goes fishing! If the hook from his fishing rod catches the opponent, Big will reel them in, and the opponent gets stuck until they are near to Big. The opponent will get super-armored when they are reeled, so trying to knock-them will never happened.
*Team Chaotix- Charmy, Espio, and Vector sends out their instruments, and plays poorly (Based from Sonic Heroes). It does no knockback, but instead do damage. (Similar to Cornell's howling, but slowly takes damage and attacks the whole screen, shielding won't even protect from the damage.)
*Blaze- She spins while covering herself in fire, he can also create fire pillars

Metal Gear:
*Psycho Mantis- Similar to Mr. Resetti from Brawl, But instead he tells the stats of the players or the whole game in general. Ex. "So you prefer Melee's air dodge, I guess you don't like being a casual." Ex. "What's wrong, no love for Mach Rider?" Also when he is about to take his leave, he will a black screen with text saying "Hideo" on the top right. Blocking the player's view.
*The End- The End appears on the foreground like in Snake's final smash, and proceeds to snipe the opponents. He simply shoots the opponent, wait for a while to perfect a headshot, and/or confuses the opponent with tranquilizer darts.

Bomberman:
*Bagura- He floats in midair, throwing bouncing bombs around the field. If no one is nearby, he'll teleport to get within range.
*Bazooka Bomber- fires his bazooka in the any direction, creating a blast that extends forward until the first obstacle.
*Terrorin- He simply slows down or accelerate the
time by making everything go slow or faster


Pac-Man:
*Miru- Wanders randomly around the stage. If she touches a character, she will drag him/her off past the blast lines.

Klonoa:
*Balue- He jumps into the air and unleashes a bunch of tornadoes down onto the battlefield.

Final Fantasy:
*Kain- he jumps off screen, and then come crashing down on a random opponent. He'd then bounce off screen with the Final Fantasy victory jingle playing for a moment.
*White Mage- The White Mage uses Curaga, healing a good chunck for the summoner. However, he/she might accidentally heal the opponent (If that happens, the white mage covers his/her face in shame).
Tellah- Tellah summons Meteor, in which multiple meteors rain down to the stage, causing a decent amount of damage when the opponents get close to them.
*Cactuar- Fires 1000 needles at the nearest opponent.

Banjo & Kazooie:
*Mumbo Jumbo- Does a chant, causing rain and wind to affect the battle.
-Rain- Makes the stage slippery.
-Wind- Blows away the opponent as strong as Wispy Woods's in the Dreamland/Green Greens stage
*Gruntilda- Flies around on her broom casting spells.

Shantae:
*Bolo- Bolo spins the pike ball-and-chain like a propeller, and swings it against the nearest opponent
*Sky- Sky orders Wrench to assist her summoner, and Wrench flies towards him/her. Everytime the summoner attacks, Wrench responds by doing an air dive, this is for some combos and extra damage.
*Ammo Baron- Ammo Baron rides his giant tank, and shoots out missles and bombs at the opponent. Sometimes he uses the tank's bulk to slowly ram at the opponents.

Crash Bandicoot:
*Dingodile- Dingodile will run around and use his flamethrower. When the opponents get hit by the flames, there's no escaping!
*N Tropy - Fires energy beams accross the stage in the form of a vertical line that travels horizontally. Pushes (ala Isaac) and burns fighters it touches.

Rayman:
*Globox - Rather worthless, he decides to lay down and not participate in the fight, eating snacks. You can use his belly as a trampoline, however.

Motal Kombat:
*Raiden - Raiden teleports next to the nearby enemy then grabs the enemy and holds them in the air while electrocuting them

Team Fortress 2:
*Engineer - Builds a sentry to assist in battle
*Spy - Turn invisible to sneak around and attack opponents
*Medic - Heals you and your team.
*Sniper - Snipes and throws Jarate at opponents, which will allow you to do more damage

Dragon Ball:
*Piccolo & Frieza- Piccolo and Frieza fight against each other. They will only pay attention to each other, but opponents can still get hit by their rapid punches & kicks, energy blasts, and beam struggle. (Also they sometimes teleport)
*Majin Buu- Buu fires a beam at the opponent, which causes them to become candy or sweets. They get knockback easily, but they are almost hard to hit.


Other:
*Tabuu (SSBB): Tabuu appears in the background and unfolds his wings. He then proceeds to unleash three massive circular shockwaves
*Yorgle (Atari Adventure)- Yorgle will move around the stage. When he makes contact with a fighter, he will try to eat said fighter. Victims will have 0.75 seconds to move out of the way, or they are eaten. When eaten, trapped fighters will accumulate damage a la Lip's Stick. Before he disappears, Yorgle will spit out any eaten fighters, most likely launching them a good distance
*Bartender (Tappers)- He appears with an extended bar table and launches root beer
*Sheriff- same as the one from WiiU/3DS
*Color TV-Game 15- same as the one from WiiU/3DS
*Patricia Wagon (Mighty Switch Force)- she shouts: "STOP! In the name of the Law!"and proceeds firing her gun at the opponent. There are 4 lined squares and 2 lined vertical rectangles, she can use her switch powers to cover up either one of them. The covered squares can act like platforms, while the rectangles are there to be on the way.
*Pocky & Rocky- Both shoot projectiles from opposite directions. Pocky shoots at the left, while Rocky shoots at the right. Like Saki's and Mach Rider's Nspecial, it causes no knockback but can attack diagonally and causes multi-hit damage.
*Momohime (Muramasa: The Demon Blade)- Momohime unleashes a Quick Draw, which is a barrage if very-fast sword slashes covering the whole stage. Even if the opponents are shielding, they will still get hit by the barrage.
*Bubsy- He says, "What could possibly go wrong?" and starts to run and glide around the stage. If he runs toward an opponent, a fight cloud will appear as Bubsy attacks them, dealing a decent amount of damage.
*Minato (Persona)- Minato aims his gun at the side of his head and yells, "Persona!"
Pulling the trigger causes to summon the following two personas.
-Orpheus- Orpheus uses Agilao, in which he unleashes multiple flaming explosions towards the opponent
-Thanatos- Orpheus will transform into Thanatos and use Megidola, which does the same as Orpheus but unleashes dark aura instead, and it's more powerful.
*Hori Taizo (aka Dig Dug)- pumps up the opponent until he or she explodes
*Arthur (Ghost n' Goblins)- He jumps and throws his lances, and torches which causes a burst of flames when it hits the ground.
*Red Arremer- Arremer starts to fly, then swoops and launch fireballs while darting all over the arena.
*Sparkster (Rocket Knight)- Sparkster starts his jetpack, and rockets around the stage.
*Dynamite Headdy- Headdy throws his head, and the head comes back to him. The head can go through opponents, so he can attack again when his head comes back.
*Virtual Boy - Shoots a red beam of light around the stage.
*Dope Fish- The stage is flooded with water, Dopefish then tried to eat the players
*Segata Sanshiro- does one of three things
-He will try to grab and suplex the opponent, after that the opponent explodes...twice
-He summons an army of mini-shanshiros, and order them to charge at the opponents
-He grabs the summoner, and hurls him/her to the opponents
*Lilac (Freedom Planet)- She uses Dragon Boost to charge the opponents, no matter if they are on the ground or the air.
*Super Monkey Ball - Inside their monkey balls, the 4 monkeys roll around the stage, crashing into players. Serves as a pseudo-replacement to the Pac-Man ghosts.
*Endou and Gouenji (Inazuma Eleven) both characters will move to opposite sides of the stage before Gouenji starts his practice shots with Fire Tornado. After 5 shots, both Endou and Gouenji will team up for one more shot, the Inazuma Ichigo.
*JoJo (JoJo's Bizarre Adventure) - One of the JoJo's from part 1-8 (still need to read 7 - eight) will come and run around trying to hit a opponent. If they land a hit, they will stand rush (minus Jonathan/Joseph/Giorno) them. Each one has a different effect. Jonathan will use the Sunlight Yellow Overdrive, nothing special. Joseph will use Hermit Purple to trap a opponent and Hamon Overdrive them. Jotaro will freeze time after a successive hit and stand rush the opponent. Josuke will heal the opponent fully before stand rushing them to their previous health + 30%. Giorno will walk around aimlessly. But if he is attacked, he will counter the attack with a frog that transfers the damage back before stand rushing them. Jolyne will stand rush the opponent, launch them, and use her stand to pull said opponent back before being rushed again

Misc.
*Turtle- It does nothing, it's just there to be cute.

Special Thanks:


Last edited by VultureDuck on Fri Jul 21, 2017 10:00 am; edited 50 times in total
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Alucard
Level 3 CPU
Alucard

  68

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyTue Oct 07, 2014 2:16 pm

I think the hammer bros. could be a cool character(s) and maybe work like the ice climbers Smile

Edit: the hammer bros are also very iconic for the super mario bros. series


Last edited by Dustination on Tue Oct 07, 2014 4:14 pm; edited 1 time in total (Reason for editing : Please use the edit button)
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Guest
Guest



Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyWed Oct 08, 2014 2:32 pm

VultureDuck wrote:

*Marin- She sings "Ballad of the Wind Fish" which causes musical notes to appear, touching the notes can heal small percentages of the damage meter

*Adeleine- She paints on her canvas, which summons either items or enemies from her boss fight

*Mike- Mike causes shockwaves by singing on his microphone, the shockwave goes in any direction depending on where Mike is looking, and if the opponent in the shockwaves will be blown back (This is based of off Mike's mini games where it involves blowing at the microphone on the DS)
yes
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Crimson Heights
Level 4 CPU


  191
  Hyperbeam Canon

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyWed Oct 08, 2014 3:47 pm

Piccolo and Frieza fighting scene trophy since they're in Planet Namek please Smile

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VultureDuck
Level 6 CPU
VultureDuck

  908

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyWed Oct 08, 2014 4:15 pm

Crimson Heights wrote:
Piccolo and Frieza fighting scene trophy since they're in Planet Namek please Smile

Done!
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Dr. CanadianBacon
Level 6 CPU
Dr. CanadianBacon

  829
  Dr.CanadianBacon

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyWed Oct 08, 2014 4:21 pm

I think the Burrowing Snagret from Pikmin is both an iconic enemy, and a pretty good idea for an assist trophy. Being able to go underground then come out whereever it wants for a lot of damage would be cool.

If not him, a simple Bulborb would be nice. Rawr, Bulborb's are scaaaaary.
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VultureDuck
Level 6 CPU
VultureDuck

  908

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyWed Oct 08, 2014 4:49 pm

Dr. CanadianBacon wrote:
I think the Burrowing Snagret from Pikmin is both an iconic enemy, and a pretty good idea for an assist trophy. Being able to go underground then come out whereever it wants for a lot of damage would be cool.

If not him, a simple Bulborb would be nice. Rawr, Bulborb's are scaaaaary.
And I have added your idea, I even gave him a little friend.
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Dr. CanadianBacon
Level 6 CPU
Dr. CanadianBacon

  829
  Dr.CanadianBacon

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyWed Oct 08, 2014 4:59 pm

VultureDuck wrote:
Dr. CanadianBacon wrote:
I think the Burrowing Snagret from Pikmin is both an iconic enemy, and a pretty good idea for an assist trophy. Being able to go underground then come out whereever it wants for a lot of damage would be cool.

If not him, a simple Bulborb would be nice. Rawr, Bulborb's are scaaaaary.
And I have added your idea, I even gave him a little friend.

Man, how did I not think of a Wollywog. Good work. Razz

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HypeConduit
Level 6 CPU
HypeConduit

  Klonoa
  873
  XMister_RatburnX

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyWed Oct 08, 2014 7:32 pm

Instead of Kat & Anna, we should have Blade and Blue from Smash Flash 1. Kappa
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Moats
Level 4 CPU
Moats

  120

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyWed Oct 08, 2014 11:03 pm

Hammer Bro.
Ghirahim
Lana
Adeleine
Kat
Ana

Would rather have these characters as playable with Kat and Ana as separate characters. Yes, separate. They have their own unique attributes.
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Guest
Guest



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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyThu Oct 09, 2014 12:34 am

Moats wrote:
Hammer Bro.
Ghirahim
Lana
Adeleine
Kat
Ana

Would rather have these characters as playable with Kat and Ana as separate characters. Yes, separate. They have their own unique attributes.
you're boring
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VultureDuck
Level 6 CPU
VultureDuck

  908

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyThu Oct 09, 2014 5:26 pm

Added more.

Also, I think I need some suggestions with some Assist Trophies:

Fire Emblem (Have Awakening, but I don't care about Strategy games)
Metal Gear Solid
Mario
Kirby
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SP



  3856
  cellularSP

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyFri Oct 10, 2014 3:22 pm

If the turtle doesn't have a toothbrush, there's a problem.
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Slissith

Slissith

  2277
  ( ͡~ ͜ʖ ͡°)

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyFri Oct 10, 2014 8:10 pm

My suggestion list

Kirby

  • Marx - unless he ends up being a boss somewhere.
  • Galacta Knight


Starfox

  • James Mcloud
  • Andross


Crash Bandicoot

  • Tiny (Crash Warped appearance)
  • Neo Cortex
  • Ripper Roo
  • Dingodile
  • Pinstripe


Rayman

  • Shadow Rayman


Legend of Zelda

  • Zant
  • Darknut Soldiers (Doomknockers etc)
  • Mazura
  • Fallen Hero
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VultureDuck
Level 6 CPU
VultureDuck

  908

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyFri Oct 10, 2014 9:53 pm

I tried to check on Shadow Rayman, but I saw nothing. Can you explain where is this "Shadow Rayman."

Unless if you are trolling me.
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SP



  3856
  cellularSP

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyFri Oct 10, 2014 10:09 pm

maybe referring to this dude http://rayman.wikia.com/wiki/Dark_Rayman
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Slissith

Slissith

  2277
  ( ͡~ ͜ʖ ͡°)

Assist Trophies General Discussion Empty
PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyFri Oct 10, 2014 10:15 pm

Yup. Sorry for getting the name wrong.
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Perfect Hell

Perfect Hell

  8837

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptySat Oct 11, 2014 9:29 pm

Psycho Mantis is a must
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Dry



  4607

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptySun Oct 12, 2014 2:40 am

Psycho Mantis would be a good choice, sure. He doesn't appear as often as some of the other bosses, but he certainly has the most potential for unique powers. The Hideo black screen trick would be brilliant.

More importantly than him, though, Ocelot should appear in some form or other (Revolver or Liquid), seeing how he's tied to pretty much the entire storyline.

Not sure about Bowyer. At the very least it would be weird to choose him over Smithy or Exor.

There are tons of iconic Fire Emblem assists to go for. Depending on how many you guys want for the series, you should probably have at least one lord (Sigurd, Lyn, Micaiah, etc.), one evil mage (Gharnef, Manfroy, Lehran, etc.), and one "honourable" enemy (Camus, Eltshan, Zelgius, etc.)
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Perfect Hell

Perfect Hell

  8837

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptySun Oct 12, 2014 7:25 am

Well yeah Mantis is by no means the most important MG character. He is very well known even outside the series though afaik. Mostly i pick him for his uniqueness, being one of very few characters (and one of the most famous other than Deadpool) to break the fourth wall in gaming. An assist trophy breaking fourth wall would be epic-ly unique and fun.
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VultureDuck
Level 6 CPU
VultureDuck

  908

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptySun Oct 12, 2014 9:47 am

@PH- Did the best I can to incorporate Psycho Mantis as an Assist Trophy, let me know if you think they would be any changes.

Sliss- I feel unsatisfied when watching footage for Dark Rayman, the 2 things I could think of is him: walking/running around the area, launching opponents when making contact (Rayman 1), and attacking like Rayman does in Rayman Legends. I could do the the latter, but I feel like there are more potential characters from the Rayman franchise that can bring something unique other than Dark Rayman. (Note: That doesn't mean I would completely remove the idea of Dark Rayman being an Assist Trophy).
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Perfect Hell

Perfect Hell

  8837

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptySun Oct 12, 2014 10:17 am

That seems like a good set for Mantis. The only other things i could add would be tilting the screen a little (visual only iirc, doesnt affect gameplay) while he reads the game save memory to you, and possibly having him send out those fire hallucinations to "attack" players (they cant actually hurt anyone). Both of these come from his appearance in the Twin Snakes.
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SnivyKawaii
Level 6 CPU
SnivyKawaii

  Snivy
  669

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptySun Oct 12, 2014 12:23 pm

Shadow Triad (Pokemon): attack players with ninja attacks

Silver The Hedgegog (Sonic): Silver slows down time with Chaos Control

Mr. Sandman(Punch Out):attacking players with powerful blows

Tabuu (SSBB): Tabuu appears in the background and unfolds his wings. He then proceeds to unleash three massive circular shockwaves
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Roy
Level 7 CPU
Roy

  1169
  RoyMaster4

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyMon Oct 13, 2014 10:23 am

Just gunna throw out a few assist trophy ideas, because why not.

Fawful - Unfortunately for the summoner, Fawful does not care who brought him into this world. After yelling some banter, he will randomly select a fighter, brainwashing him/her turning him/her into a worthless level 1 CPU for a short period. In team battles, this CPU will prioritize attacking his/her ally!

Groose - Builds the Groosenator, and starts lobbing bombs accross the field.

Chunky Kong - Slides into the stage and starts dancing. After a short period, he does a simian slam, dropping a ton of bananas around him. (Modeled after the fake AT 'found' in Smash U)

Jimmy T - Dance party! A disco ball appears, and everyone (including the summoner!) must taunt whenever able.

Slippy - Boards an Arwing that shows up next to him and flies off. In the background, enemy ships are firing at Slippy. 'GET THIS GUY OFF ME, FOX!', he says. But it is to no avail. He crash lands into the stage in a large explosion.

Globox - Rather worthless, he decides to lay down and not participate in the fight, eating snacks. You can use his belly as a trampoline, however.
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VultureDuck
Level 6 CPU
VultureDuck

  908

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyMon Oct 13, 2014 11:32 am

Roy wrote:
Just gunna throw out a few assist trophy ideas, because why not.

Fawful - Unfortunately for the summoner, Fawful does not care who brought him into this world. After yelling some banter, he will randomly select a fighter, brainwashing him/her turning him/her into a worthless level 1 CPU for a short period. In team battles, this CPU will prioritize attacking his/her ally!

Groose - Builds the Groosenator, and starts lobbing bombs accross the field.

Chunky Kong - Slides into the stage and starts dancing. After a short period, he does a simian slam, dropping a ton of bananas around him.  (Modeled after the fake AT 'found' in Smash U)

Jimmy T - Dance party! A disco ball appears, and everyone (including the summoner!) must taunt whenever able.

Slippy - Boards an Arwing that shows up next to him and flies off. In the background, enemy ships are firing at Slippy. 'GET THIS GUY OFF ME, FOX!', he says. But it is to no avail. He crash lands into the stage in a large explosion.

Globox - Rather worthless, he decides to lay down and not participate in the fight, eating snacks. You can use his belly as a trampoline, however.
And some of your ideas are in. Also included CJ's idea of Tabuu.
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desu
Level 6 CPU
desu

  Yoshi
  653
  fanyoshixD

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyMon Oct 13, 2014 12:11 pm

Andross could have the design in Star Fox 64, and could use the hands for attack the players too.

Mother could have Giegue too, he appears and does the attack in Earthbound.
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Smash King
Smash King
Smash King

  8744
  EJ88201

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyMon Oct 13, 2014 12:44 pm

The Bartender from Tappers would be a fun Assist Trophy. lol. He appears with an extended bar table and launches root beer. lol.
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DoesThisLookUnsure (TSP)
Level 3 CPU


  66

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyMon Oct 13, 2014 2:51 pm

Miru (Pac-Man): Wanders randomly around the stage. If she touches a character, she will drag him/her off past the blast lines.

Evil Otto and Robots (Berzerk): Robots from Berzerk appear, firing shots towards players. The shots go in 8 directions, and cause a good amount of damage. Evil Otto will show up near the end, bouncing around the stage and dealing heavy damage to fighters.

Yorgle (Atari Adventure): Yorgle will move around the stage. When he makes contact with a fighter, he will try to eat said fighter. Victims will have 0.75 seconds to move out of the way, or they are eaten. When eaten, trapped fighters will accumulate damage a la Lip's Stick. Before he disappears, Yorgle will spit out any eaten fighters, most likely launching them a good distance.
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VultureDuck
Level 6 CPU
VultureDuck

  908

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyMon Oct 13, 2014 4:00 pm

Smash King wrote:
The Bartender from Tappers would be a fun Assist Trophy. lol. He appears with an extended bar table and launches root beer. lol.

Tempura Shrimp Party wrote:
Miru (Pac-Man): Wanders randomly around the stage. If she touches a character, she will drag him/her off past the blast lines.

Evil Otto and Robots (Berzerk): Robots from Berzerk appear, firing shots towards players. The shots go in 8 directions, and cause a good amount of damage. Evil Otto will show up near the end, bouncing around the stage and dealing heavy damage to fighters.

Yorgle (Atari Adventure): Yorgle will move around the stage. When he makes contact with a fighter, he will try to eat said fighter. Victims will have 0.75 seconds to move out of the way, or they are eaten. When eaten, trapped fighters will accumulate damage a la Lip's Stick. Before he disappears, Yorgle will spit out any eaten fighters, most likely launching them a good distance.
Post like these really saves me the trouble. Very Happy

The rep I really need help is the Fire Emblem series.
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Roy
Level 7 CPU
Roy

  1169
  RoyMaster4

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PostSubject: Re: Assist Trophies General Discussion   Assist Trophies General Discussion EmptyMon Oct 13, 2014 5:22 pm

VultureDuck wrote:
The rep I really need help is the Fire Emblem series.
Why didn't you say so?

Pegasus Triangle - Florina appears and charges forward. If she connects, she calls her sisters (Fiora and Farina) down to repeatedly cross over, striking the target Florina hit. For a better idea, imagine if Kat and Ana only focused on one person instead of everyone.

Hector - Weilding Armads, the Thunder Axe, he causes earthquakes and swings it for powerful hits. He's like Magnus in a way, except slower, stronger hits.

Black Knight - He's like the Wobbuffet of Assist Trophies. He won't actively pursue anyone, but if someone other than his summoner attacks him, he'll counter-strike for an instant KO.

Tiki - After praying for a few seconds to her dragonstone, she turns into a dragon, laying waste to the battlefield with her flaming breath.

Tharja - She takes out a purple tome, casting eruptions of dark magic around the battlefield. These attacks don't simply do damage, they cast curses as well - this means unfortunate side effects, such as reversed controls.
*Bonus effect: If Robin is playable and in the match, Tharja won't do anything at all and will simply stay close to Robin.*


The Triangle attack is a common special attack in the Fire Emblem series. Hector is one of the most popular lords, perhaps even more so than Marth and Ike. The Black Knight is probably the most well-known character in Ike's games besides Ike himself. Tiki is one of the playable manaketes, appearing in both Marth's and Robin's games. Tharja is the most popular character in Awakening, and can be unique as well.
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