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 Crusade Card Clash!!

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Roy
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PostSubject: Crusade Card Clash!!   Sat Dec 31, 2011 12:05 pm

Download Link HERE

To use this, you'll need to download Lackey CCG. Once you have it, put the folder above into the folder labled 'plugins'. Launch Lackey CCG, load the plugin, and you're set to go!

-------------------------------------------------------------


Ok, here's the idea: Cards would replace trophies or stickers in Crusade. These cards would be usable in a separate game (Accessible from the main menu). This is a standard type of TCG, designed with Smash Bros and various TCGs in mind.

I feel like this could greatly help out Crusade by:

-Providing a different kind of collecting experience, instead of using trophies or stickers.
-Greatly increases your game's replay value.
-Helps attracts different fanbases.
-Adds some variation to your game by pretty much being a 2nd game.
-Kind of allows a way to play with characters that didn't make it into your game's roster.

These cards could be obtained via achievements, lottery (Ala Melee trophies), a shop, mini-games, or maybe even trading with other players! However you think is best.


I have a team of a few people together to design every card, as well as be able to balance them. Anyone who wants to join in is welcome to.



(Wall of text below, don't read if you don't want to know how to play)


Here are the the general rules:

- 40-60 card deck.
- Up to 4 copies of a single card in your deck.

Turns are made of:

-Start Phase = Draw a card from the top of your deck.
-Action Phase = Play cards and attack with characters.
-End Phase = End your turn.

Each player starts the game by:

- Drawing 5 cards from their respective decks.
- Having 5 stocks.
- Having 0 points.

-At the start of each of your turns (except the 1st turn of the player who goes 1st), you draw 1 card from the top of your deck.

-Whenever one of your characters is destroyed, you lose 1 stock. Whoever reaches 0 stock first loses the game.

-Points are used to play cards. At the beginning of each of your turns, you gain 3 points. You can see how much points are required to play a card in the lower right corner of each card.

There are 5 zones:

Deck
Hand
Field
Discard Pile
Removed Pile

There are 5 card types:

Characters
Events
Items
Music
Stage

Characters are the main part of the game.

- You can only play 1 character each turn (there are exceptions, such as Sonic shown below)
- Characters have 2 stats; HP and ATK.
- The HP stat determines how much damage the character can receive before it's destroyed.
- The ATK stat determines how much damage the character deals when performing an attack.
- Characters are not able to perform an attack during the same turn they come into play (There are exceptions, such as Sonic). This is known as summoning sickness in some card games.
- If your opponent doesn't control any non-token characters since the start of your turn, you may do a direct attack with one of your characters. This causes your opponent to lose 1 stock. You may only do 1 direct attack each turn, and you cannot do this on your first turn.
- Tokens do not cause stock loss.

Events are cards that do an effect and are then placed in your discard pile.

-You can play any number of events each turn, as long as you have the required amount of points to spend.

Items are cards that you can equip to your character, giving bonuses and other effects.

-You can play any number of items each turn, as long as you have the required amount of points to spend.
-Characters can be equipped with any number of items.
-When the equipped character is destroyed, the equipped item is destroyed along with it.

Music are cards that stay on the field continuously, granting some effect while on the field.

-You can play any number of music each turn, as long as you have the required amount of points to spend.
-Music cards remain on the field, until a card effect removes it.
-You can have multiple music cards out at a time.

Stages are cards that grant an overall effect that affects both players.

-You can play any number of stages each turn, as long as you have the required amount of points to spend.
-There can only be 1 stage card out at a time (this includes both you and your opponent). Whenever a player plays a stage card when there's already a stage card on the field, that previous stage card is destroyed.
-Stage cards remain on the field, until a card effect removes it or another stage comes into play.


So that's it!



List of currently finished cards:

Characters:
Abe
Adeleine
Agumon
Aiai
Airan Jo
Albert Wesker
Alex
Alex Kidd
Alucard
Amaterasu
Amigo
Amy
Ancient Minister
Andross
Andy
Anthony
Arthur
Ashley
Bagura
Balloon Fighter
Bandana Dee
Banjo
Beat
Bill Rizer
Billy Hatcher
Black Knight
Black Shadow
Bomberman
Bowser
Bowser Jr.
Bubbles
Captain Commando
Captain Falcon
Captain Olimar
Captain Rainbow
Captain Syrup
Cecil
Charizard
Chibi-Robo
Chocobo
Chris Redfield
Chun-Li
Cless
Cloud
Cody
Conker
Crash
Crazy Hand
Croc
Crono
Cross Stitch
Dark Link
Daroach
de Blob
Deoxys
Diddy Kong
Dillon
Dixie Kong
Doc Louis
Donkey Kong
Dr. Cortex
Dr. Mario
Dr. Robotnik
Dr. Wily
Dr. Wright
Dracula
Duck Hunt Dog
Duke Nukem
Earthworm Jim
Elite Beat Agents
Elza
Ende
Evil Ryu
Excitebiker
Ezio
Falco
Fawful
Felix
Firebrand
Fox
Frank West
Frogger
Funky Kong
G-Red
Ganon
Ganondorf
Geno
Ghirahim
Ghoma
Gillius
Giygas
Globox
Glover
Goku
Gooey
Gray Fox
Gruntilda
Guy
Hades
Ice Climbers
Ike
Isaac
Isaac Lightbrad
Ivysaur
Jack
Jigglypuff
Jill Valentine
Jill
Jimmy T
K. Rool
K.K. Slider
Kamek
Kazooie
Kefka
King Boo
King Dedede
King Hippo
Kirby
Klonoa
Knuckles
Kraid
Krystal
Lance Bean
Lara Croft
Lenneth
Link
Lip
Liquid Ocelot
Little Mac
Lloyd
Lucario
Lucas
Luigi
Lyn
M. Bison
Mach Rider
Mallow
Mama
Marco
Mario
Marth
Masked Man
Master Hand
Max
Maxwell
Maya Fey
Mega Man
Meowth
Meta Knight
Metal Mario
Metal Sonic
Mewtwo
Midna
Mii
Mike Haggar
Mike Jones
Miles Edgeworth
Missingno.
Morrigan
Mother Brain
Mr. Game & Watch
Mr. Resetti
Mumbo Jumbo
Nathan Spencer
Neku
Ness
Nightmare
NiGHTS
Pac-Man
Palutena
Paper Mario
Peach
Peppy
Petey Piranha
Phoenix Wright
Pichu
Pig King Statue
Pikachu
Pit
Pokemon Trainer
Porky
Prinny
Professor Layton
Pulseman
Q*bert
Quote
R.O.B.
Ragna
Raiden
Rash
Rayman
Ray MK III
Rhydon
Richter
Ridley
Riku
Ripto
Ristar
Rosalina
Roy
Ryu
Ryu Hayabusa
Saki
Samurai Goroh
Samus
Scorpion
Shadow
Shake King
Shantae
Sheik
Shulk
Sigurd
Simon
Slime
Slippy
Snake
Sonic
Sora
Spyro
Squirtle
Starfy
Strider Hiryu
Sub-Zero
Sukapon
Tabuu
Tails
Takamaru
Tamagon
Tetrimino
Tingle
Toad
Tom Nook
Toon Link
Travis Touchdown
Ulala
Urban Champion
Vaati
Vectorman
Viewtiful Joe
Vyse
Waluigi
Wargreymon
Wario
Wolf
Yoshi
Young Link
Zelda
Zero Suit Samus
Zero
Zoroark

Events:
Army of Heartless
Awakening
Barrel Roll
Blizzaga
Blue Space
Bomb Toss
Chain of Memories
Charge
Codec
Curaga
Dawn of the First Day
Duck Hunt
Egg Thief
End of Day
Evolution
Falcon Punch
Fatality
Firaga
Fog of War
Gourmet Race
Hail to the King
Jinjonator
Jungle Beat
Level Up
Limit Break
Monkey Target
Moon
N
Objection!
Photo Op
Pictobits
Princess Capture
Raving Rabbids
Red Space
Self Destruct Sequence
Speed Up
Stylish Move
Summon
Survival Fever
Thundaga
Zombie Ambush

Items:
Aku Aku
Arwing
Banana Peel
Beam Sword
Blue Falcon
Bob-omb
Bumper
Buster Sword
C4
Celestial Brush
Chain Chomp
Chaos Emerald
Claymore
Crystal Shard
Dragon Ball
Energy Tank
Fire Emblem
Fire Flower
Freezie
Galaxia
Hammer
Home Run Bat
Keyblade
Landmaster
Leftovers
Majora's Mask
Master Sword
Metal Gear REX
Metroid
Navi
Nitro Crate
Ocarina of Time
Onion
Palutena Bow
Phoenix Down
Player Pin
Pokeball
Pokedex
Power Pellet
Protoshield
Ring
Screw Attack
Smart Bomb
Sparx
Starman
Super Mushroom
Triforce of Courage
Triforce of Power
Triforce of Wisdom

Music:
Ai no Uta
Athletic Theme
Attack!
Cornered
Dark Pit's Theme
DK Rap
Encounter
Go K.K. Rider!
Live and Learn
Meta Knight's Revenge
One-Winged Angel
Porky Means Business
Saria's Song
Snake Eater
Song of the Hero
Song of Time
Sonic Boom
Spring Breeze
Super Mario Bros. Theme
Together We Ride

Stages:
Baby Bowser's Bedroom
Battlefield
Battleship Halberd
Bramble Blast
Burned Tower
Chaos Shrine
Chemical Plant Zone
City Trial
Club Sugar
Cut Man's Arena
Dino Mountain
Excitebike Course
Final Destination
Foggy Fumes
Forest Maze
Forest of Hope
Good Egg Galaxy
Great Fox
Green Hill Zone
Krazoa Palace
Luigi's Mansion
Magicant
Mt. Aleph
MuteCity
Ocarina Medley
Palace of Twilight
Phazon Mines
Planet Flora
Planet Namek
Planet Zebes
Pokemon Colosseum
Shadow Moses Island
Shibuya Downtown
Suzaku Castle
Tal Tal Heights
Talys
Tower of Salvation
Underworld
Victory Road
Waluigi Pinball


Last edited by RoyMaster4 on Mon Jan 07, 2013 3:31 pm; edited 106 times in total
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Sparlock

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PostSubject: Re: Crusade Card Clash!!   Sat Dec 31, 2011 12:48 pm

Sounds cool to me, but it'd likely be a pain to code. If it's do-able, then I'd be glad to help out.
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PostSubject: Re: Crusade Card Clash!!   Sat Dec 31, 2011 12:50 pm

I'm only worried about how much space it'll take up. The file is already pretty big, and the game isn't even complete yet.
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PostSubject: Re: Crusade Card Clash!!   Sat Dec 31, 2011 1:51 pm

Almost identical to MTG. I love it

EDIT

40-60 card decks would be too big to be strategically viable in a TCG of this nature. 40-60 is typical in MTG, but in MTG 40% of your deck is mana cards, which this game has no need of. Therefore, the proper deck size is 24-36 cards technically, but it might make more sense to use easier numbers such as 20-40, or maybe 25-40

I would love to help with rules, abilities, card wordings, and other things of that nature if this happens (I am extremely knowledgeable in the rulings of MTG, which this is obviously based on). Me and a large group of my friends are heavy MTG players, and I am usually the "go to" guy when things get really technical

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PostSubject: Re: Crusade Card Clash!!   Sat Dec 31, 2011 2:33 pm

I would prefer the characters were sprite based though, unlike in the OP.
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PostSubject: Re: Crusade Card Clash!!   Sat Dec 31, 2011 2:42 pm

No way, it looks much nicer like that

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PostSubject: Re: Crusade Card Clash!!   Sat Dec 31, 2011 2:46 pm

perfecthell4 wrote:
40-60 card decks would be too big to be strategically viable in a TCG of this nature. 40-60 is typical in MTG, but in MTG 40% of your deck is mana cards, which this game has no need of. Therefore, the proper deck size is 24-36 cards technically, but it might make more sense to use easier numbers such as 20-40, or maybe 25-40

I would love to help with rules, abilities, card wordings, and other things of that nature if this happens (I am extremely knowledgeable in the rulings of MTG, which this is obviously based on). Me and a large group of my friends are heavy MTG players, and I am usually the "go to" guy when things get really technical
Yu-Gi-Oh has a minimum deck size of 40 and has no mana - Small deck size leads to broken combos. We want the game to be as balanced as possible.

I think the main thing you'd need to help with would be abilities, since any rule changes will most likely be due to limitations in coding. You could also help with playtesting and balancing, as those are going to be the most important things to do.


@Staypuft: Assuming around 500 cards or so (How many trophies/stickers in Brawl?), that's just a bunch of single image files (Smaller than animations)... and we can always use jpg to save space. The code doesn't take up too much room. Generally, the biggest source of filesize is music from what I've seen.

@Ganon: Not sure how appealing it would be in sprite form... It's just an image either way.
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PostSubject: Re: Crusade Card Clash!!   Sat Dec 31, 2011 2:51 pm

I was more thinking about filesize, but if you guys think it's fine I have no objection.
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PostSubject: Re: Crusade Card Clash!!   Sat Dec 31, 2011 5:53 pm

File size is the only issue atm. So yeah, it's a great idea.
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PostSubject: Re: Crusade Card Clash!!   Sat Dec 31, 2011 6:34 pm

Assuming 40 KB per jpg (pngs take about 5x as much space so use jpgs), and assuming 500 cards, that comes out to 20 MB. Maybe there will be more or less cards, who knows. All effects and sounds can probably be taken from elsewhere in the game, maybe take an extra few MB maximum... and coding doesn't take up much room.

The main problem I see is difficulty in coding, but that's up to the coders.



All I need is approval from Falcon before I really start working on this.
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PostSubject: Re: Crusade Card Clash!!   Sun Jan 01, 2012 3:15 am

If it only takes that much, I see no reason to say no then. I'd love to help out with this project.
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PostSubject: Re: Crusade Card Clash!!   Sun Jan 01, 2012 7:53 am

Music cards, I love it!! Idea seems pretty cool. The cards look good as well even though they are using borrowed graphics but whatever. Either way I enjoy this and if it's code-able, then have at it.
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PostSubject: Re: Crusade Card Clash!!   Sun Jan 01, 2012 10:02 am

I love the idea, and indeed, it's a totally separate game. Should be a fun thing to make. Smile
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PostSubject: Re: Crusade Card Clash!!   Sun Jan 01, 2012 11:41 am

Alright then, I'll start work on this as soon as I can.


Is there anything specific you can't code? Like any possible effects, such as negating, tokens, etc.
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PostSubject: Re: Crusade Card Clash!!   Thu Jan 05, 2012 2:13 pm

Alright, any requests for characters? Remember, all playable characters get character cards, and I have at least 70 or so more lined up. I'm planning on 200 total (Since 500 total cards).
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PostSubject: Re: Crusade Card Clash!!   Thu Jan 05, 2012 2:58 pm

With only 5 stocks and losing 1 to a direct attack or character loss, won't it be a little short?
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PostSubject: Re: Crusade Card Clash!!   Thu Jan 05, 2012 3:00 pm

it would be cool but I don't think it's totally necessary for the game. Shouldn't you guys focus more on the gameplay aspect and other game modes that revolve around the basic elements of Smash, like Training mode, etc?
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PostSubject: Re: Crusade Card Clash!!   Thu Jan 05, 2012 3:04 pm

It's not like the entire team is going to drop everything to work on this :/
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PostSubject: Re: Crusade Card Clash!!   Thu Jan 05, 2012 8:08 pm

ensane wrote:
With only 5 stocks and losing 1 to a direct attack or character loss, won't it be a little short?
I've found games last around 10 turns on average, is that too short? It could last longer depending on playstyle...


Really, this is going to be mainly me working on it with my team (Composed of a few people not members here). Then Falcon can code it and that's it.
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PostSubject: Re: Crusade Card Clash!!   Thu Jan 05, 2012 8:17 pm

RoyMaster4 wrote:
Yu-Gi-Oh has a minimum deck size of 40 and has no mana - Small deck size leads to broken combos. We want the game to be as balanced as possible.

I think the main thing you'd need to help with would be abilities, since any rule changes will most likely be due to limitations in coding. You could also help with playtesting and balancing, as those are going to be the most important things to do.
Right, even though MTG decks use only 24 playable cards with the rest being mana, that doesn't mean that if decks did not need mana, they would then have to be 24 cards. The presence of those 16 mana cards means you are drawing those other 24 less often than if you were using a 24 card mana-less deck. That was a derp moment on my part, didn't really think that one through (MTG is the only TCG i play)

Well, anywhere you can use me, let me know. I'm happy to help, and I'm sure my MTG playing friends wouldn't mind playtesting this game with me

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PostSubject: Re: Crusade Card Clash!!   Thu Jan 05, 2012 8:44 pm

Feel free to stop by here:

http://xat.com/web_gear/chat/go_large.php?id=11671048

This is generally where I'm working it.
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PostSubject: Re: Crusade Card Clash!!   Thu Jan 05, 2012 9:22 pm

I play Yugioh, so I don't think I'd be much help balancing a MTG based game XD. Good luck though, I'd love to play this. Hopefully online trading can be added with enough time. And there's always the option of DLC.
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PostSubject: Re: Crusade Card Clash!!   Thu Jan 05, 2012 11:01 pm

Of course you can help balance! We'll need a bunch of playtesters for that phase.
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PostSubject: Re: Crusade Card Clash!!   Sat Jan 07, 2012 8:50 am

Here is the list of the currently-planned list of 200 characters in alphabetical order. Should I go to 250, or start replacing stuff if I need anything?... I'm not sure. I know I need Crazy Hand, Andross, M. Bison...

Also, would you guys like more characters from already-repped series or more new series? I tried to have a lot of new series here, but not sure if that was a good idea...

*** On first post now


Last edited by RoyMaster4 on Wed Jun 27, 2012 5:59 pm; edited 1 time in total
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PostSubject: Re: Crusade Card Clash!!   Sat Jan 07, 2012 12:38 pm

Looks nice, but can I please for the love of god have G-Red from Gotcha Force repped? It is my favorite game series, and if I want one character, I want him.

http://powudon.com/cg/cggallery/copyrightcg/G-Red.jpg


I know he's obscure, but I've been waiting 8 years for anything new for the series, and if this is the best I can do, so be it.
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PostSubject: Re: Crusade Card Clash!!   Sat Jan 07, 2012 1:15 pm

I'll see what I can do. If we have room, sure. We will probably go to 250 anyways.

Also,
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PostSubject: Re: Crusade Card Clash!!   Sat Jan 07, 2012 1:17 pm

I'm not to sure about it being an Event and still being named "Moon", as that sounds like a character, what with the face. Maybe change it to "End of the World" or "Apocolypse"?
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PostSubject: Re: Crusade Card Clash!!   Sat Jan 07, 2012 1:23 pm

Have you ever played Majora's Mask? It works fine as an event.
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PostSubject: Re: Crusade Card Clash!!   Sat Jan 07, 2012 1:32 pm

To be fair, no I haven't player Majora. But it still seems weird to me that an event card is named after the character or object that causes it, rather than the event itself. If it does make sense and I need to play it then just ignore me.
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PostSubject: Re: Crusade Card Clash!!   Sat Jan 07, 2012 1:46 pm

The wording needs a bit of clarity. Does the turn it is played count as one of the three?

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