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MercuryHg34

MercuryHg34

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The Community Super Smash Bros. Moveset Topic - Page 8 Empty
PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyFri Mar 14, 2014 3:12 pm

Way to make it awkwardly explicit how not official this thread is
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C_Mill24
Level 9 CPU
C_Mill24

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyFri Mar 14, 2014 4:29 pm

MercuryHg34 wrote:
Way to make it awkwardly explicit how not official this thread is
Kill me.
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyMon Mar 17, 2014 3:31 pm

I've been working on a moveset for a very special someone. It isn't finished, but I do have enough (I think) to share what I have. Enjoy.
Reggie Fils-Aime:
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HypeConduit
Level 6 CPU
HypeConduit

  Klonoa
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyMon Mar 17, 2014 3:45 pm

sp wrote:
I've been working on a moveset for a very special someone. It isn't finished, but I do have enough (I think) to share what I have. Enjoy.
Reggie Fils-Aime:

Absolutely phenomenal.
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptySun Apr 20, 2014 12:32 pm

Spyro the Dragon

The Community Super Smash Bros. Moveset Topic - Page 8 File

Spoiler:
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyFri May 02, 2014 12:23 pm

A new challenger appears, hopefully I added everything I wanted to here....

Come on and slam!

Charles Barkley:
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyTue May 20, 2014 8:35 am

Shrek takes ogre!

The Community Super Smash Bros. Moveset Topic - Page 8 220px-Shrekcharacter

Playstyle - Shrek is a hard-hitting heavyweight character. He lacks decent combos, but makes up for it in raw power. This doesn’t mean he is slow, either; his movement and attack speed are both very good. His drawbacks lie in his ability to easily get combo’d and his poor recovery. His aerial gameplay also leaves a little to be desired, but it isn’t complete trash either.

Entrance - Shrek opens the door to the outhouse from Shrek 1, stretches, and then goes into his idle animation. Based off when he exits the outhouse in the opening credits of Shrek 1.

Bored 1 - Shrek scratches his butt.
Bored 2 - Shrek picks his nose then eats it.

Jab/Combo - Shrek makes large swipes with both of his hands, then finishes with a large punch.
S Tilt - Shrek delivers a hard backhand.
U Tilt - Shrek performs a punch upwards.
D Tilt - Shrek sweeps with his leg.

Dash Attack - Shrek performs a dropkick.
Get-Up Attack - Shrek swipes on both sides of himself.
Edge Attack - Shrek swipes while getting back up on stage.

F Smash - a strong, forward punch
D Smash - Shrek performs a quick split, then groans in pain as he recovers. This attack happens almost instantly, with good damage and knockback, though if missed it leaves Shrek open for counter-attack.
U Smash - Shrek swipes above his head, as if he’s swatting at a fly. A two-hit move that deals knockback on the second hit.

N Air - A sex kick, similar to Mario’s.
F Air - A hard forward punch.
B Air - A light backwards kick.
D Air - Butt Bomb - Shrek curls up like someone who is performing a cannonball, then falls bottom-first downwards. Based off of Shrek Super Slam.
U Air - Shrek performs a small headbutt upwards.

Grab - A basic grab.
Pummel - Shrek slams his head into the opponent’s head.
F Throw - Shrek picks up the opponent and slings them over his shoulder. He can walk around with them, then by pressing the A button or the grab button again you can throw them. Shrek has limited movement while doing this: he has 1 jump, can only walk, and has slightly reduced movement speed. Based off of his special ability from the Shrek 2 game.
B Throw - Shrek falls to the ground with the opponent in tow, dealing damage to them. Think Snake’s
D Throw - Shrek slams the opponent head-first into the ground, dealing good damage but no knockback. Opponent is in a “down” state afterwards.
U Throw - Shrek spins the opponent around above his head, then the opponent is hurled forwards with good force.

N Special - Ogre Roar - a chargeable move. Shrek lets out a loud roar, dealing light damage and knockback to all opponents in front of Shrek. Damage is the same for all levels of charge, with the range and knockback increasing each “level”. Opponents are forcefully pushed backwards, in a similar manner to Mario’s FLUDD, though there are a few differences. When opponents are being knocked back, they take periodic damage, with more damage taken the closer they are to Shrek. The knockback is also a straight horizontal line in front of Shrek, making it slightly easier to aim. Any projectiles hit by this move have their power and speed reduced by half, respectively. Any fire-based projectiles are instantly destroyed.
S Special - Shreknado - Shrek spins around with his arms stretched out, dealing multiple hits of damage as he moves forwards. Can be used as a form of horizontal recovery, though is unreliable as Shrek gains more fall speed when using this move in-air.
U Special - Orge Slam - Shrek jumps briefly, then jumps down to perform a body slam. Opponents caught are stunned and are pulled down with Shrek until they hit the ground, being unable to act. Can be used as recovery if needed, though the recovery itself is mediocre.
D Special - Fart - Similarly to Wario's down B, Shrek lets out a large fart that damages opponents around himself. This move starts fully charged, and decreases in power as it is used. When not in use, its power slowly recharges.

Final Smash - My Swamp!
Shrek questions what you are doing in his swamp, and leaps forwards. If he connects, the screen blackens, and the opponent is instantly KO'd.

Taunt - “Better out than in, I always say.”


Last edited by StayPuft on Thu Sep 18, 2014 6:10 pm; edited 2 times in total
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Ganonthegreat

Ganonthegreat

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  Ganonthegreat

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyTue May 20, 2014 10:18 am

The Community Super Smash Bros. Moveset Topic - Page 8 WIR
Wreck-It Ralph:
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HypeConduit
Level 6 CPU
HypeConduit

  Klonoa
  873
  XMister_RatburnX

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyTue May 20, 2014 10:35 am

StayPuft wrote:
It's all ogre

Shrek:

Super slam was no less than a work of art. All in Shrek.
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SnivyKawaii
Level 6 CPU
SnivyKawaii

  Snivy
  669

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyWed May 21, 2014 8:19 pm

Terry Bogard:

Shao Kahn:


Last edited by CJ on Thu May 29, 2014 9:10 pm; edited 4 times in total
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privatehenry
Level 1 CPU


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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyMon May 26, 2014 12:39 pm

Hey guys I made a moveset for some characters i want added  geek  enjoy:

Banjo Kazooie:
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SnivyKawaii
Level 6 CPU
SnivyKawaii

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  669

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptySat Jun 14, 2014 7:30 pm

CJ:


Last edited by CJ on Wed Jun 18, 2014 9:58 pm; edited 1 time in total
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VultureDuck
Level 6 CPU
VultureDuck

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptySun Jun 15, 2014 4:45 am

Banana:


Last edited by VultureDuck on Mon Jul 07, 2014 2:19 am; edited 2 times in total
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Blitz
Bad Boy's Corner
Blitz

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyWed Jun 18, 2014 5:59 pm

I'm gonna be making some movesets, I'd love some critique from people with better knowledge of balancing.
Toon Link:

Young Link:
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptySat Jul 19, 2014 9:29 am

Time to attempt to revive this thread again:

Wowsers! Inspector Gadget's On the case!
The Community Super Smash Bros. Moveset Topic - Page 8 Gadget_Clipart
^ Click for music! ^

Moveset:
Spoiler:


Last edited by StayPuft on Thu Feb 26, 2015 6:33 am; edited 1 time in total
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saya@1019
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyWed Jan 21, 2015 8:07 pm

Rimururu:
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saya@1019
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyMon Jan 26, 2015 7:53 pm

Rera:
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Geno Boost
Level 3 CPU
Geno Boost

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyMon Feb 23, 2015 5:27 am

Ninten:
The Community Super Smash Bros. Moveset Topic - Page 8 Nessb
First appearence: MOTHER (1989 NES)
Last appearence: Super smash bros. for Nintendo 3DS (2014 3DS)

Ninten weighs 42 kg, is 152 cm tall and has blood type A. He has short, black hair, although he usually wears a red cap with a blue brim, likely due to his interest in baseball, making his hair unable to be seen in-game; in his clay model, he is also shown to have visible forelocks. He wears a striped t-shirt, with the colors blue and yellow; however, the t-shirt of his Japanese sprite was originally colored blue with one black stripe. He also wears blue shorts, blue shoes with white edges, and a pair of red socks, which together make a portion of his legs visible. Red blushes can also be seen on his cheek on his clay model, being a typical feature of several Mother characters.

Ninten is often compared with Ness, whom appears to be based on Ninten. Because of this, Ninten is often overshadowed by him, as EarthBound and Ness are overall much more known. In the fan community, Ninten is usually depicted with a bandana around his neck and with more variety in the coloring of his shirt, in order to distinguish him from Ness, which is due to his appearance in a Japanese commercial for Mother where these features were added.

Moveset:

B: PK Beam

Ninten fires a beam energy which inflicts combo damage to opponents. The longer B is held down, the longer the beam will be.

B →: PK Hypnosis

Ninten releases rings of light from his eyes which causes any opponent in front of him to fall asleep temporarily.

B ↑: PK Teleport

Ninten rapidly spins on the ground or in midair and teleports into the direction in which the analog stick is held. Any opponent caught within range of his teleportation will receive a burning damage effect.

B ↓: PSI Shield

By holding B, Ninten creates a shield which protects him from physical hits and solid projectiles. Anyone who hits him with a physical attack will receive electrical damage as a counterattack. However, the shield will not protect him from energy based projectiles or grabs. The shield will only take three hits before it disappears. Ninten isn’t stunned after it disappears, but there will be a cool-down time before he can use another shield. Also, if the shield of turned off by releasing B, its damage taken will not reset when turned on again. For example, if the shield took a hit before B is released, it will still take two more hits when turned on again.

Final Smash: Brain Cyclone

Ninten creates an aura around himself which telekinetically lifts any surrounding characters and rapidly spins them around him in a spiral. This has enough power to throw the opponents off screen. Whoever isn’t KO’d will have their controls jinxed briefly as if they are confused or “feel strange".


Last edited by Geno Boost on Mon Feb 23, 2015 6:07 am; edited 2 times in total
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Ganonthegreat

Ganonthegreat

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  Ganonthegreat

The Community Super Smash Bros. Moveset Topic - Page 8 Empty
PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyMon Feb 23, 2015 5:31 am

Interesting moveset but in the descrption of the character we only need a small paragraph, not the entire plot of the game copied straight from Wikibound.
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Geno Boost
Level 3 CPU
Geno Boost

  Geno
  87

The Community Super Smash Bros. Moveset Topic - Page 8 Empty
PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyMon Feb 23, 2015 5:33 am

ok i made it smaller Smile
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Ganonthegreat

Ganonthegreat

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The Community Super Smash Bros. Moveset Topic - Page 8 Empty
PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyMon Feb 23, 2015 5:37 am

Geno Boost wrote:
ok i made it smaller Smile
Thanks Smile
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SP



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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptySun Mar 01, 2015 2:46 pm

Isabelle
Special thanks for AEM helping out though I'm posting this without his final approval so he might get mad at me
Spoiler:
Spoiler:
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HypeConduit
Level 6 CPU
HypeConduit

  Klonoa
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  XMister_RatburnX

The Community Super Smash Bros. Moveset Topic - Page 8 Empty
PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptySun Mar 01, 2015 8:38 pm

StayPuft wrote:
Isabelle
Special thanks for AEM helping out though I'm posting this without his final approval so he might get mad at me
Spoiler:
Spoiler:

I adore these concepts.
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VultureDuck
Level 6 CPU
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptySat Mar 07, 2015 8:52 am

Decided to give Emboar an ordinary moveset

Emboar:

Next one i'm doing (1):

Next one i'm doing (2):


Last edited by VultureDuck on Thu Mar 26, 2015 9:56 am; edited 1 time in total
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VultureDuck
Level 6 CPU
VultureDuck

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyThu Mar 26, 2015 9:52 am

Misery (Ruby Gloom):


Last edited by VultureDuck on Thu Oct 27, 2016 7:35 am; edited 1 time in total
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wheeled_tank
Level 6 CPU
wheeled_tank

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  603
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyFri May 20, 2016 6:22 pm

Please Note:

Carol Tea (Freedom Planet)*:

Milla Basset (Freedom Planet)*:

Foxy (Five Nights at Freddy's):


Last edited by wheeled_tank on Mon Jul 18, 2016 6:33 am; edited 39 times in total (Reason for editing : Added Foxy. Minor edits to Milla's idle stance.)
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Kzinssie
Level 5 CPU
Kzinssie

  Shadow
  423
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The Community Super Smash Bros. Moveset Topic - Page 8 Empty
PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyFri May 20, 2016 10:25 pm

wait what's the difference between this thread and the unofficial characters board
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AEM

AEM

  1763
  Ariand54321

The Community Super Smash Bros. Moveset Topic - Page 8 Empty
PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyFri May 20, 2016 11:16 pm

You can make a moveset but not support the character for crusade at the same time.
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  cellularSP

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptyFri May 20, 2016 11:21 pm

Kzinssie wrote:
wait what's the difference between this thread and the unofficial characters board

are you saying you support inspector gadget for crusade
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Kzinssie
Level 5 CPU
Kzinssie

  Shadow
  423
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 EmptySat May 21, 2016 12:47 am

I'm sorry I didn't read each individual post in the thread

that makes sense tho thanks
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 8 Empty

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