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Super Smash Bros Crusade
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Super Smash Bros Crusade

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyMon Apr 15, 2013 8:20 pm

the zoroark in the movie is indeed a female, and everyone from the old forum made a point of this way back when, lol
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyTue Apr 16, 2013 10:46 am

assuming a character is male

must be the work of the patriarchy
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MercuryHg34

MercuryHg34

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyTue Apr 16, 2013 11:36 am

Until I asked I referred to Zoroark as an "it", not a "he". So yeah, there's that.
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Perfect Hell

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyTue Apr 16, 2013 3:33 pm

I've finished all of the Crusade main roster movesets that i have particular interest in, next up I will be adding video/image references for the moves presented to all of my existing movesets (except Chocobo lol). I'm also open to other Crusade-related moveset creation, by request.

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Competitive discussion is what I do

Crusade Movesets:  projectcrusade.forumotion.com/t1613-pending-moveset-topic#45702
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyTue Apr 16, 2013 10:29 pm

There is actually an issue with Diddy/Dixie over something I found out.
I recently found out that Sakurai's initial plan for them was NOT to have them switch off like Zelda/Sheik, but be a literal tag-team. As in, alternating attacks, and having some moves where they work together.

So this raises an urge inside me to make a poll about whether to keep Diddy and Dixie together for the roster, or to keep Diddy on his own, and instead give this gimmick to Dixie partnered to Kiddy Kong instead, since the roster's being expanded anyway.
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Super Smash Bros Crusade
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyTue Apr 16, 2013 10:45 pm

Kiryu wrote:
since the roster's being expanded anyway.

hahahahahahahahahahahahahahahahahahahahhahaha

with what workforce
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MercuryHg34

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyWed Apr 17, 2013 3:46 am

I say leave it as it is. It doesn't really matter what Sakurai wanted to do with them because we're Crusade and we can do whatever we want to them since they've never had an official appearance.
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyWed Apr 17, 2013 7:41 am

The only reason we have Dixie with Diddy in the first place is because that was initially planned for Brawl.

If we're not going with the actual planned concept, we should not alter Diddy as he ended up. (In other words, not have Dixie tacked on "just because".)
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MercuryHg34

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyWed Apr 17, 2013 8:20 am

Well I'm sure either scenario can be worked out without a problem, I just think that it would be less work to use the completed moveset already made by PH4, but that could easily be adjusted and used to have Dixie and Kiddy Kong if spriters are willing to add essentially an extra character.
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyWed Apr 17, 2013 9:16 am

Kiryu wrote:
since the roster's being expanded anyway.
if anything, the roster number's more likely to decrease by a few
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Slissith

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyWed Apr 17, 2013 9:50 am

Brobocop wrote:
Kiryu wrote:
since the roster's being expanded anyway.
if anything, the roster number's more likely to decrease by a few

So, no Based Turquoise Power Ranger?
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DangerMD (Senor)
Level 4 CPU
DangerMD (Senor)

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyThu Apr 18, 2013 5:51 am

EarthWorm Jim's moveset is finished!

Spoiler:
 
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Perfect Hell

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyThu Apr 18, 2013 1:20 pm

I think Diddy/Dixie should stay as they are, OR cut Dixie entirely. Dixie is not her own character on the roster, she's paired and since apparently she should not be, it would make the most sense to cut her rather than give her her own roster slot paired with another new character. On the other hand, I do like the idea of a Dixie tag-team, and because of the alt selector we will still have solo Brawl Diddy.

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Competitive discussion is what I do

Crusade Movesets:  projectcrusade.forumotion.com/t1613-pending-moveset-topic#45702
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyThu Apr 18, 2013 11:20 pm

Like I said, the only reason we have Dixie partnered to Diddy is because that was the initial plan for Brawl.
If we're not going with the initial style they were going to have, then we shouldn't even have them paired, and just leave Diddy alone as he ended up.
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MercuryHg34

MercuryHg34

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyFri Apr 19, 2013 5:18 am

Now we're just talking in circles. Should we make a separate topic for this?
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C_Mill24
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C_Mill24

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  C-Mill24

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyFri Apr 19, 2013 12:16 pm

Would it be possible to make a sub forum (or whatever they're called) for this sort of discussion?
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyFri Apr 19, 2013 12:19 pm

C_Mill24 wrote:
Would it be possible to make a sub forum (or whatever they're called) for this sort of discussion?

We could just move this discussion to a thread on the character discussion board.
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C_Mill24
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C_Mill24

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  C-Mill24

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyFri Apr 19, 2013 1:43 pm

Mistress wrote:
C_Mill24 wrote:
Would it be possible to make a sub forum (or whatever they're called) for this sort of discussion?

We could just move this discussion to a thread on the character discussion board.
Okay, I guess we could do that.
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Kzinssie
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyFri Apr 19, 2013 8:36 pm

Nathan "Radd" Spencer

The Community Super Smash Bros. Moveset Topic - Page 5 Spencer_DLC_03125_640screen

(this is the rearmed version because the bc09 version is awful in every way)

Playstyle: A short-range tank. Owing mainly to his MvC3 incarnation, Spencer plays primarily on the defensive, waiting for an opening and then striking fiercely. He also tries to get faraway opponents as close to him as possible (mainly via his side special) to hit with his powerful, bionics-enhanced standard attacks.

----

Neutral Special: Revolver: Basic projectile attack, fairly weak and slow but fires across the screen.

Side Special: Bionic Grapple: Extends his bionic arm to grab the opponent and pull them to himself, stunning them so he can get a combo in. He can also use it to tether to ledges.

Up Special: Bionic Tether: Fires his bionic arm either straight up or at an angle, grabbing onto ledges and pulling himself to them. If he hits an enemy with this, he pulls himself up to them and kicks off of them, dealing damage and knocking the opponent downwards while becoming able to use the attack again (think Captain Falcon's up special in that sense).

Down Special: Grenade: As in Bionic Commando ReArmed, this grenade simply bounces a few times before detonating. Very similar to Snake's neutral special, but the grenade cannot be cooked.

Final Smash: Bionic Maneuvers: Based on one of his MvC3 Hyper Combos, Spencer first grabs the opponent by quickly firing his arm straight forward. He then performs an inescapable several hit combo ending in him sending the opponent far into the air, at which point he grabs them from the sky using his bionic arm and slams them into the ground, giving one last powerful punch to send them flying. This move cannot be blocked, but it can be dodged.
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MercuryHg34

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptySat Apr 20, 2013 6:20 am

Not bad. Just put movesets made in spoilers from now on. It takes up less space on the page that way.
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Kzinssie
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptySat Apr 20, 2013 7:32 am

Oh sorry
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C_Mill24
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyMon May 06, 2013 2:51 pm

Torkoal:
 
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C_Mill24
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C_Mill24

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyWed May 08, 2013 2:36 pm

Malaconda:
 
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Perfect Hell

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyTue May 21, 2013 2:34 pm

Updated Gray Fox moveset with his 5th special, Blade Mode. This will be some alternate input, maybe with Dspecial, and is detailed at the very bottom of the moveset.

Updated Warrior of Light moveset gimmick in detail, you can read about it near the top of the moveset.

_________________
Perfect Hell

SSBC Head Character Balancer

SSBC Programmer

SSBC Back Room Founder

SSF2 Back Room Member

Competitive discussion is what I do

Crusade Movesets:  projectcrusade.forumotion.com/t1613-pending-moveset-topic#45702
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Perfect Hell

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyWed May 22, 2013 2:18 pm

Major update to Gray Fox's moveset, including some blank spots filled in and changes to his specials, as well as video references for the whole moveset. It can now be considered complete. The only empty slots remaining are Up tilt, Up Smash, Up air, Back air, and Back Throw. I have looked through all of his resources and cannot place anything there, the only way we could possibly not Sakurai those would be to look through MGR: Revengeance QTE moments, otherwise i would just sakurai it. The moveset is completely ready for spriting and as accurate to character as can be.

_________________
Perfect Hell

SSBC Head Character Balancer

SSBC Programmer

SSBC Back Room Founder

SSF2 Back Room Member

Competitive discussion is what I do

Crusade Movesets:  projectcrusade.forumotion.com/t1613-pending-moveset-topic#45702
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Kiddragon
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Kiddragon

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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyWed May 29, 2013 7:02 pm

Now that the EF is down, it seems I'll post my moveset here...

God, C_Mill, are you still posting random Pokémon movesets?

So, here I go, five of my favorites movesets that I ever made :

Banjo & Kazooie:
 
Dwarf Red Bulborb:
 
Little Mac:
 
Young Link/Deku Link:
 


Last edited by Kiddragon on Tue Jun 18, 2013 7:34 pm; edited 1 time in total
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C_Mill24
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyWed May 29, 2013 7:36 pm

Kiddragon wrote:
God, C_Mill, are you still posting random Pokémon movesets?
Lol, yeah. I think I have hit a new low. But hey, it's good to see you man.
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Kiddragon
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PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyWed May 29, 2013 7:38 pm

C_Mill24 wrote:
Kiddragon wrote:
God, C_Mill, are you still posting random Pokémon movesets?
Lol, yeah. I think I have hit a new low. But hey, it's good to see you man.
It's ok dude. Just, don't do it too often, alright? Loljk.
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C_Mill24
Level 9 CPU
C_Mill24

  2072
  C-Mill24

The Community Super Smash Bros. Moveset Topic - Page 5 Empty
PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyWed May 29, 2013 7:44 pm

Kiddragon wrote:
C_Mill24 wrote:
Kiddragon wrote:
God, C_Mill, are you still posting random Pokémon movesets?
Lol, yeah. I think I have hit a new low. But hey, it's good to see you man.
It's ok dude. Just, don't do it too often, alright? Loljk.
I'm actually in the process of making a kirby character moveset. Here's the character:
Spoiler:
 
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Kiddragon
Level 3 CPU
Kiddragon

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The Community Super Smash Bros. Moveset Topic - Page 5 Empty
PostSubject: Re: The Community Super Smash Bros. Moveset Topic   The Community Super Smash Bros. Moveset Topic - Page 5 EmptyWed May 29, 2013 7:49 pm

C_Mill24 wrote:
Kiddragon wrote:
C_Mill24 wrote:
Kiddragon wrote:
God, C_Mill, are you still posting random Pokémon movesets?
Lol, yeah. I think I have hit a new low. But hey, it's good to see you man.
It's ok dude. Just, don't do it too often, alright? Loljk.
I'm actually in the process of making a kirby character moveset. Here's the character:
Spoiler:
 
Oh, Dark Meta Knight, awesome.
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