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Leo
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptySun Oct 09, 2011 4:54 pm

So, the platforms are the score thing, the shoots thing, the "R=1" thing, the ducks remaining thing, the bush and the Tree?
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptySun Oct 09, 2011 4:59 pm

No, but actually that idea is much more interesting than what I originally had in mind.
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptySun Oct 09, 2011 5:03 pm

That seems to be a bit odd, though...I mean, in 75m the score was just there an image.
The ground would be a better idea, IMO.
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptySun Oct 09, 2011 5:18 pm

Here is what I have in mind:

The main Duck Hunt stage is on a television screen, in its NES glory. The main platforms are the tree/bush and the ground. Occassionally ducks fly around, and shots are fired at them. Shots can deal damage to players.

Players can exit the television screen, and fight around the T.V.. Main platforms outside the Television would be the NES itself, and the main floor. Kinda hard to explain it, kinda think how the game & watch stages are in Melee/Brawl, where you can zoom out and see the game & watch, except you can exit the Television and fight around it.

It sounded cool at the beginning, but now it seems like kind of a meh idea...
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyFri Oct 14, 2011 4:16 pm

I think that EarthBound is perfect. Whoever thought it would be a good idea to remove Fourside, I hate you. I mean, If Porky got in, Ness's Stage is Onett, Porky gets Fourside, and Lucas gets New Pork City. (Due to it being the only stage reping his game.) The Label on New Pork City should not be Nowhere Islands, but maybe Nowhere Skys, or New Pork City, because it is not actualy part of the islands. Also. I see that New Pork City is a new stage. Not the Brawl one. (Thank You)
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyFri Oct 14, 2011 5:24 pm

What about that Tazmanian stage that is posted on the old forum?
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyFri Oct 14, 2011 5:28 pm

Alright, I'm going to update the OP soon. Everyone list stages that need to be removed from the roster. Don't list replacements just yet though.

Also I'm confirming a Gyromite stage. The layout is slightly different from what I originally made but Felipe is nearly finished coding it.
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyFri Oct 14, 2011 5:29 pm

*Tazmily
That's probably the one we're going to use, as the previous devs were obsessed with making half the stage roster veteran.
@Det: MKII, MKIII, Bowser's Castle, Mine Cart Madness, Yoshi's Story, Patch Land, Fichina, Cerulean Cave, Pokemon Stadium, New Prok City, Kyoto, Man Hole, Shadow Moses Island(brawl version plz), Clock Tower, Beautiful Bay(unless that's ryu's stage), Neo Tokyo, the combat zone.
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyFri Oct 14, 2011 6:16 pm

Dettadeus wrote:

5. Mushroom Kingdom: Kingdom III – Super Mario Bros. 3
10. Mushroom Kingdom Skies: Rainbow Road – Mario Kart 64


14. Mine Cart Madness – Donkey Kong Country Returns

16. Yoshi’s Story (Melee) – Yoshi’s Story

22. Sacred Forest Meadow: Forest Temple – Zelda: Ocarina of Time
23. Ikana Canyon: Stone Tower Temple – Zelda: Majora’s Mask

26. The Bottle Ship: Pyrosphere – Metroid: Other M

30. Patch Land: Fountain Gardens – Kirby’s Epic Yarn

33. Lylat System: Fichina – Star Fox 64

36. Kanto: Cerulean Cave – Pokemon Red and Blue

39. F-Zero Grand Prix: Devil’s Forest – F-Zero X

41. Eagleland: Fourside (Melee) – Mother 2: Earthbound

43. Great Continent: Akaneia – Fire Emblem: Shadow Dragon

53. Mobius Skies: Death Egg Zone – Sonic and Knuckles

59. Cyber World Japan: Neo Tokyo - Pulseman

60. New Junk City – Earthworm Jim

61. Great Demon Village – Ghosts ‘n’ Goblins

62. The Kombat Zone – Mortal Kombat
Tazmily / Snowman over Fourside please. (I forgot, do we still have Jim in the Roster?)
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyFri Oct 14, 2011 6:20 pm

FOURSIDE MUST STAY!
Sorry, but its my favorite Smash stage evah. I hacked Brawl just to play there.
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyFri Oct 14, 2011 6:21 pm

In a way, Fourside was a poor man's Saffron City. And seeing as we have Saffron City....
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyFri Oct 14, 2011 6:23 pm

BluePsychic wrote:
FOURSIDE MUST STAY!
Sorry, but its my favorite Smash stage evah. I hacked Brawl just to play there.
Onett is a home stage for Ness
New Pork City is a Home Stage for Porky / Masked Man
Tazmilly can be Lucas' new home or we add Snowman from the original Mother to rep all three games
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyFri Oct 14, 2011 6:28 pm

Didn't Det say that all currently coded stages are not to be removed? I mean, its open source, so I can add it anyway. Cut Fourside. I don't care. (And this is why this game is so promising)
And I want Akenia in.


Last edited by BluePsychic on Fri Oct 14, 2011 6:33 pm; edited 1 time in total
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyFri Oct 14, 2011 6:32 pm

I dont know, I liked Fourside. Would hate it to see it go
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyFri Oct 14, 2011 6:33 pm

So would I, but progress is progress. It will be available through CrusaDLC.
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyFri Oct 14, 2011 6:41 pm

I dont know. I feel that we should leave Fourside on the main roster stage and have Tamily as the DLC stage. I know we are taking out already programmed things like Chun-Li, but lets limit what we are taking out.
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptySat Oct 15, 2011 12:37 am

ZELDA STAGES:

19. –Hyrule Kindgom: Hyrule Castle (64) – Zelda: Ocarina of Time
20. Temple (Melee) – Zelda II: Adventure of Link
21. –Ocean Above Hyrule: The Great Sea – Zelda: The Wind Waker
22. Sacred Forest Meadow: Forest Temple – Zelda: Ocarina of Time
23. Ikana Canyon: Stone Tower Temple – Zelda: Majora’s Mask

19.,20. Good.
21. Nope. If you don't make character's swim,and if you don't get another sheet,I would say replace it whit Great Bay,Hyurle Fields or Skyloft.
22.Like it,but IS it needed? It would be a flat stage,huh?
23.Yes. Most unique stage.

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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptySat Oct 15, 2011 6:16 am

MY IDEAL STAGRE ROSTER


1.Smash Universe: Battlefield
2.Smash Universe: Final Destination

3.Mushroom Kingdom: Kingdom I – Super Mario Bros.
4.Mushroom Kingdom: Princess Peach’s Castle – Super Mario 64
5. –Center of the Universe: Good Egg Galaxy – Super Mario Galaxy 2
6. Mushroom Kingdom: Luigi’s Mansion – Luigi’s Mansion
7. Mushroom Kingdom Skies: Rainbow Road – Mario Kart 64
8. Paper Mushroom Kingdom: Rogueport – Paper Mario: The Thousand Year Door

12. Kongo Jungle(NOT 64 version)
13. --Bramble Blast – Donkey Kong Country 2
14. Crystal Caves OR Hideout Helm

15. Yoshi’s Island – Yoshi’s Island

16. --Rice Beach – Wario Land
17. Wario Ware Inc. – Wario Ware Inc.

18. –Hyrule Kindgom: Hyrule Castle (64) – Zelda: Ocarina of Time
19. Temple (Melee) – Zelda II: Adventure of Link
20. –Ocean Above Hyrule: The Great Sea – Zelda: The Wind Waker
21. Sacred Forest Meadow: Forest Temple – Zelda: Ocarina of Time
22. Ikana Canyon: Stone Tower Temple – Zelda: Majora’s Mask
23. Skyloft

24. --Planet Zebes (64) – Super Metroid
25. Tallon IV: Chozo Ruins – Metroid Prime
26. Brinstar Depths

27. –Dream Land: Vegetable Valley – Kirby’s Adventure
28. Whispy Woods
29. Ripple Star
30. Mt. Dedede

31. –Lylat System: Asteroid Field – Star Fox
32. Corneria (Melee) – Star Fox 64

33. Pokemon Stadium III
34. --Saffron City (64) – Pokemon Red and Blue
35. Sootopolis City
36. Goldenrod City

37. –F-Zero Grand Prix: Mute City – F-Zero X
38. F-Zero Grand Prix: Big Blue – F-Zero X

39. –Eagleland: Onett (Melee) – Mother 2: Earthbound
40. Eagleland: Fourside (Melee) – Mother 2: Earthbound
41. Tazmily Village OR Threed

42. Great Continent: Akaneia – Fire Emblem: Shadow Dragon
43. --Castle Siege (Brawl) – Fire Emblem: Path of Radiance

44. Gyromite

45. Underworld – Kid Icarus

46. The Ring – Punch Out!!

47. Balloon Fight

48. Flat Zone 3

49. Duck Hunt – Duck Hunt

50. –Mobius: Green Hill Zone – Sonic the Hedgehog
51. –Mobius: Chemical Plant Zone – Sonic the Hedgehog 2
52. Mobius: Ice Cap Zone – Sonic the Hedgehog 3

53. Shadow Moses Island (Brawl Version)

54. Stairway to Dracula

55. --Cut Man’s Arena – Mega Man

56. Whatever Ryu's stage is

57. –The Valdi System: Planet Flora – Ristar

58. Spring Valley (NiGHTS stage)

59. Spiral Mountain

60. Metro City

61. Some Final Fantasy Stage

62. Pac-Man – Pac-Man

63. Pink Plant Woods (Rayman)

64. Some Sin and Punishment Stage

65. --Planet Namek – Dragon Ball Z

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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptySun Oct 16, 2011 12:14 pm

I'd pick a stage from Street Fighter 2 over 4, since 4 has no character-specific stages and 2 is more iconic.
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyMon Oct 17, 2011 12:52 pm

Dettadeus wrote:

My Ideal Roster would be: (Ignore numbers)
1. –Smash Universe: Battlefield
2. –Smash Universe: Final Destination
-Smash Universe: Intro Desk

3. --Mushroom Kingdom: Kingdom I – Super Mario Bros.
6. –Mushroom Kingdom: Princess Peach’s Castle – Super Mario 64
7. –Center of the Universe: Good Egg Galaxy – Super Mario Galaxy 2
8. Mushroom Kingdom: Luigi’s Mansion – Luigi’s Mansion
9. Mushroom Kingdom: Bowser’s Castle – Super Mario Bros. 3
11. Paper Mushroom Kingdom: Rogueport – Paper Mario: The Thousand Year Door

12. Kongo Jungle (64) – Donkey Kong Country
13. --Bramble Blast – Donkey Kong Country 2
14. The Construction Site: 25m-Donkey Kong

15. Yoshi’s Island – Yoshi’s Island
16. Yoshi’s Story (Melee) – Yoshi’s Story

17. --Rice Beach – Wario Land
18. Wario Ware Inc. – Wario Ware Inc.

19. –Hyrule Kindgom: Hyrule Castle (64) – Zelda: Ocarina of Time
20. Temple (Melee) – Zelda II: Adventure of Link
21. –Ocean Above Hyrule: The Great Sea – Zelda: The Wind Waker
22. Sacred Forest Meadow: Forest Temple – Zelda: Ocarina of Time
23. Ikana Canyon: Stone Tower Temple – Zelda: Majora’s Mask

24. --Planet Zebes (64) – Super Metroid
25. Tallon IV: Chozo Ruins – Metroid Prime
26. The Bottle Ship: Pyrosphere – Metroid: Other M

27. –Dream Land: Vegetable Valley – Kirby’s Adventure
28. Dream Land: Battleship Halberd – Kirby Superstar
29. Fountain of Dreams (Melee) – Kirby’s Adventure
30. Dream Land: The Arena- Kirby Superstar

31. –Lylat System: Asteroid Field – Star Fox
32. Corneria (Melee) – Star Fox 64
33. Lylat System: Fichina – Star Fox 64

34. Kanto: Pokemon Stadium – Pokemon
35. --Saffron City (64) – Pokemon Red and Blue
36. Spear Pillar (Brawl)- Pokemon Diamond and Pearl
Underneath Unova: N's Castle- Pokemon Black and White

37. –F-Zero Grand Prix: Mute City – F-Zero X
38. F-Zero Grand Prix: Big Blue – F-Zero X
39. F-Zero Grand Prix: Devil’s Forest – F-Zero X

40. –Eagleland: Onett (Melee) – Mother 2: Earthbound
41. Eagleland: Fourside (Melee) – Mother 2: Earthbound
42. Area above Nowhere Islands: New Pork City – Mother 3 (NOT Brawl Version Please)

43. Great Continent: AKENIA– Fire Emblem: Shadow Dragon (Make it have a refference to the removed Melee stage, like the name all in caps)
44. --Castle Siege (Brawl) – Fire Emblem: Path of Radiance

45. Underworld – Kid Icarus

46. The Ring – Punch Out!!

47. Kyoto: Excitebike – Excitebike

48. Superflat World: Flat Zone 3 (Game and Watch)

49. Duck Hunt – Duck Hunt

50. –Mobius: Green Hill Zone – Sonic the Hedgehog
51. –Mobius: Chemical Plant Zone – Sonic the Hedgehog 2
52. Mobius: Ice Cap Zone – Sonic the Hedgehog 3
53. Mobius Skies: Death Egg Zone – Sonic and Knuckles

54. --Shadow Moses Island – Metal Gear Solid

55. Transylvania: Clock Tower – Castlevania

56. --Cut Man’s Arena – Mega Man

57. South Asia: Beautiful Bay – Street Fighter IV

58. –The Valdi System: Planet Flora – Ristar


60. New Junk City – Earthworm Jim

61. Great Demon Village – Ghosts ‘n’ Goblins

62. The Kombat Zone – Mortal Kombat (Have Reptile by Skrillex as a song here)

63. Pac-Man – Pac-Man

64. --Planet Namek – Dragon Ball Z
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyMon Oct 17, 2011 1:04 pm

I has a Kirby stage idea: Butter Building (Kirby's Adventure) or City Trial (Kirby Air Ride). Thoughts?
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyMon Oct 17, 2011 2:02 pm

@DMX: City Trial would be coo'. Honestly, Mt. Dedede is pretty essential, and Ripple Star would be pretty coo.

Thoughts at Psychic's roster:
No Bowser's castle
25m should be replaced with a DK64 stage IMO
We don't need two yoshi stages IMO
Needz moar Skyloft
The Arena sounds like a run-off final destination with some enemies
We don't need three SF stages
Needz moar Pokemon Stadium III
Needs less spear pillar
Needz moar Tazmily
Needz moar BAlloon Fight stage
Needz 3 less Death Egg Zone
SMI should be Brawl's
Why do people support Clock Tower
Needz Ryu's stage
Needz less MK stage
and um, that's it.
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyMon Oct 17, 2011 2:09 pm

Because Clock Tower was in SSL, and it was one of the most liked Versus Stage.
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyMon Oct 17, 2011 5:29 pm

I would suggest North America: Skyscraper Under Construction for a Street Fighter stage, though since we will already have a stage set in Metro City (Final Fight), that's unlikely.

Stick with South Asia: Beautiful Bay, IMO. If not, then Oceania: Volcanic Rim
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyTue Oct 18, 2011 4:09 am

Beautiful Bay has some old stuff I did back during the summer...
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyTue Oct 25, 2011 10:44 pm

Alright, I truncated the roster a bit, and added in two confirmed stages: Gyromite and Yoshi's Island (NES) (since nobody was really opposed to the idea and I got rid of the Yoshi's Story Melee stage).
Although I really only got two or three opinions on this so I had little idea what I was doing.
You know what this thread needs?

MOAR SUGGESTIONS.
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyTue Oct 25, 2011 11:08 pm

I still liked the N64 Smash Yoshi stage better

But im fine if we get both
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyWed Oct 26, 2011 12:23 am

I am against the idea of the fuzzy stage because is imposible to code with the actual engine (is not based on pixel collision)
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyWed Oct 26, 2011 7:43 am

Felipe_9000 wrote:
I am against the idea of the fuzzy stage because is imposible to code with the actual engine (is not based on pixel collision)

Platforms.
LOTS of moving platforms.

The main platform is actually a big, flat, moving platform.
You have a fuzzy act as a trigger. If a collision occurs between a player and a fuzzy, the main platform moves downwards. Below the main platform is a series of slanted moving platforms that move up and down, causing a wavy effect.
In theory that should work.
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PostSubject: Re: Crusade Stage Roster Discussion (Part 1)   Crusade Stage Roster Discussion (Part 1) - Page 3 EmptyWed Oct 26, 2011 9:08 am

But it would be glitchy as hell, and it would feel blocky. Crusade collision's engine sucks ass, the idea is good but imposible to code with the current engine
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