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 Alternate Forms Suggestion: A slight change in mindset

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Jexulus
Level 3 CPU


  59
  Jexulus

PostSubject: Alternate Forms Suggestion: A slight change in mindset   Tue May 24, 2016 11:18 am

So, I realize that alternate forms were just announced two months ago, but I do have a small critique: they're rather uncreative, despite the concept itself being creative. "Aura" and "No Aura" aren't very exciting, just like "Spread" and "Tipper". And a solo option for Ice Climbers?

The common thread I'm noticing here is "subtraction;" that is, the alternate forms subtract from what makes the fighters unique (I realize "Spread" is to emulate Lucina, and it isn't a terrible idea, just not very creative). At the same time, I understand what alternate forms are supposed to be: a way to change mechanics and playstyles without having to make all-new sprites. A low-budget solution to a potentially high-budget dilemma.

I think I have a suggestion that might help: base the alternate forms off of something from that character's canon world and abilities, rather than strictly gameplay. It solves the problem of uncreative and unappealing alternate forms and adds to the character instead of subtracting.

Here's an example I was thinking of for Lucario: instead of No Aura, let's shift in the other direction and use Life Orb? In the Pokemon games, the Life Orb boosts the holder's power universally by 30% (a useful increase in the Pokemon games), at the cost of a percentage of your HP every time you use a move.

How does that apply in Crusade? A modest boost in power throughout his entire kit, at the cost of recoil damage with every move he uses. This works to his benefit and helps him reach higher levels of Aura faster, but makes being hit even more of a risk. This facilitates a new playstyle for Lucario, but instead of subtracting, it adds to what makes him unique!

I'd really like to see what the rest of you think about this. Do you like the alternate forms so far? Why or why not?
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SP



  Crash Bandicoot
  3842
  cellularSP

PostSubject: Re: Alternate Forms Suggestion: A slight change in mindset   Tue May 24, 2016 11:35 am

"choice band lucario: can only use the first attack used until KO'd, but has 50% more power and knockback"

joking aside, I didn't really think of it as subtracting, but now that you mention it, it does make sense and sort of makes it feel less than cool

thanks for your input
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wheeled_tank
Level 6 CPU


  Klonoa
  567
  wheeled_tank

PostSubject: Re: Alternate Forms Suggestion: A slight change in mindset   Tue May 24, 2016 11:57 am

Fair points (I actually use Solo-Climber in Project M, so I am excited to see it in Crusade).

That being said, you said it perfectly; they're cheap, though relatively effective ways to change the character's playstyle. More creative forms could be added later, but for now, the basic changes are good enough.
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Roy
Level 7 CPU


  Mega Man
  1169
  RoyMaster4

PostSubject: Re: Alternate Forms Suggestion: A slight change in mindset   Tue May 24, 2016 12:05 pm

I think the point of the 'alternate forms' is more a way to have gimmick-less characters. I know that kind of ruins the point of some characters (like Lucario and Ice Climbers) but makes the character more accessible. I feel like it would be extended to future characters (Rosalina without Luma, Robin with infinite usage weapons, etc).

Your gimmicky characters are still there, but this just gives an option for people who want more consistency.

EDIT: Now that I think about it, wouldn't Olimar fall under this category as well? Not sure how to work around that, though.
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wheeled_tank
Level 6 CPU


  Klonoa
  567
  wheeled_tank

PostSubject: Re: Alternate Forms Suggestion: A slight change in mindset   Tue May 24, 2016 12:15 pm

Maybe make all of Olimar's Pikmin have the same qualities or give Olimar only one kind of Pikmin.
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PostSubject: Re: Alternate Forms Suggestion: A slight change in mindset   Today at 1:51 pm

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