Anti_Ryona Level 1 CPU
6 N/A
| Subject: Jack & Ryu(Super Chinese series) Wed Dec 26, 2018 12:34 am | |
| Jack(red gi) Ryu(blue gi) These two brothers are from an obscure series that is made by the company Culture Brain, known for it's titles such as Magic of Scheherazade(Nes), Kung Fu Heroes(Nes) Flying Warriors(Nes), Ultimate Fighter(SNES), & Flying Dragon(N64). The titular characters appearances in the west, besides Kung Fu Heroes was the sequel called Little Ninja Brothers, which became more of an action RPG. Their last western title was Super Ninja Boy for the SNES where it became refined into a platformer/action RPG with cooperative multiplayer being implemented with player 1 as Jack & player 2 as Ryu. The screenshot above is the title screen of Super Chinese World 3 for the Super Famicom, ending the Super Chinese World Trilogy with only the first game of the three being localized. Seemingly, the best option for both Jack & Ryu to be playable is to have Ryu as an alternate playstyle/echo for Jack, considering the fact that they are twins & their styles are similar to each other. & yes, I'm more than aware of the fact that there's already a Ryu in the game(having two Roys in Smash for Wii U was pure coincidence). The majority of Jack & Ryu's moveset will come from their spinoff title, Super Chinese Fighter with some liberties taken from their main series(most applied to Jack). Let's start with Jack - Spoiler:
weight: medium walk speed: average
colors: default: red 2: pink 3: orange 4: green 5: dark red 6: black 7: gold 8: blue
attack: left jab attack(x2): 2 left jabs attack(x3): 2 left jab then right jab flurry: yes. repeatedly punches with both hands. flurry finish(From Smash Wii U/3DS): left uppercut
3-hit combo comes from Super Chinese World 1. His flurry comes from the intro of Super Chinese World 3. It's function is similar to C. Falcon's in Wii U/3DS
side tilt: spin kick down tilt: crouch punch up tilt: left uppercut
side smash: flame fist(Super Ninja Boy), fire effect down smash: hurricane kick(Super Ninja Boy), hit's multiple up smash: rising cannonball(Super Ninja Boy)
dash attack: jumping sword slice(Super Chinese Fighter)
neutral air: flying punch(Super Chinese Fighter) forward air: whirlwind kick(Super Chinese Fighter), similar animation as Kirby's with multiple hits down air: "miracle kick"/cannonball strike(Super Ninja Boy) hit's multiple back air: midair roundhouse kick(Super Chinese Fighter) up air: headbutt(Super Chinese Fighter) sweetspot: hit while in front of Jack causes meteor smash/spike
grab: standard reach out grab pummel: headbutt forward throw: carry opponent(Super Ninja Boy) yes, just like DK's, with the exception of being unable to throw upward or downward & opponent can escape easier than with DK's back throw: shoulder toss(Super Chinese World 2), Jack's strongest throw that rival's Mario's back throw. down throw: forces opponent on ground. Then unleashes a volley of fireballs on opponent before dropping fist first into his opponent, knocking them off the ground. up throw: one handed upward toss(his throw from Super Chinese Fighter)
wakeup attack: dragon's tail sweep kick ledge grab attack: axe handle smash(Super Chinese Fighter)
neutral special: wind-up punch(his ki charge from Super Chinese Fighter), similar to Little Mac's neutral special in Smash Wii U/3DS. down special: super defense(Super Chinese Fighter), opponent strikes Jack during super defense: homing hurricane kick(Super Chinese World 2) up special: Jack rocket(Super Chinese World 3), press up special again to use headbutt follow up that can meteor smash opponents like he does in Super Chinese Fighter. side special: ki projectile(Super Chinese World 2)
final smash: Jack Ultimate Buster(Super Chinese World 2), Jack launches into the air & starts flying from left to right & back while throwing semi-large fireballs that explode upon contact with either the ground or opponent. Lasts for 15 seconds & Jack is uncontrollable during the FS
alternate final smash: Jack Desparation Buster(Super Chinese Fighter) Jack does his wind-up pose then approaches opponent with an axe handle smash if he connects, he then attacks opponent with a series of strikes ending with his whirlwind kick. then steps back & unleashes a volley of fireballs at the opponent, ending the final smash. this only can affect one opponent.
entrance: Jack & Ryu's ship from Super Chinese World 2 appears. Jack opens the door & steps out & the ship automatically closes & leaves the area.
taunt: Jack turns back to his normal state, turns towards the camera & makes a shocked expression(Super Chinese World 2 enemy encounter animation) then transforms back to his super state, long taunt that leaves Jack wide open so use sparingly.
or: Jack making a cocky facial expression towards opponent while using a "come hither" hand gesture.
defeat pose: generic clapping
win pose: starts jumping with expression of joy, then finishes with a triumphant arm raise.(Super Chinese Fighter victory pose)
extra ability: wall climb/wall kick
extra ability 2: ground grab. Jack lifts his fallen opponent which goes into his forward throw(carry)
unique ability: super defense.
SD pummel: same as regular grab except faster forward SD throw: 2 left jabs, right jab, uppercut, ending with axehandle smash. back SD throw: seoi nage, with Jack slightly stumbling after throwing opponent(SD Hiryuu No Ken Densetsu) down SD throw: Jack throws opponent to ground then jumps up & comes down on them with a hidden sword he pulls out.(Super Chinese Fighter) up SD throw: Jack grabs opponent, takes them in the air & falls with opponent with a super ippon seoi nage.(Super Chinese Fighter)
now his brother Ryu - Spoiler:
weight: slightly below medium walk speed: slightly fast
colors:
default: blue 2: light blue 3: dark blue 4: purple 5: yellow 6: brown 7: silver 8: red Ryu is a faster yet weaker Jack, he also is more effective with his legs as opposed to his brother that fights with fists
attack: left jab attack(x2): 2 left jabs attack(x3): 2 left jabs then right jab flurry: yes, electric punch ender: spin kick
side tilt: hop spin kick(Super Chinese Fighter) down tilt: sweep kick(Super Chinese World 2) up tilt: high kick(Super Chinese Fighter)
side smash: spinning chicken kick(Super Chinese Fighter), has electric effect down smash: same as Jack except it hits both sides once up smash: rising dragon kick(Super Chinese World 2)
dash attack: series of sweep kicks followed by his side tilt(Super Chinese Fighter)
neutral air: sex kick(Super Chinese World 2) forward air: right haymaker(Super Ninja Boy) down air: descending heel kick(Super Chinese Fighter) back air: same as Jack up air: somersault kick(Super Chinese Fighter)
grab: same as Jack pummel: knee forward throw: kick off(his throw from Super Chinese Fighter) back throw: same as Jack except even stronger down throw: super defense animation(SD Hiryuu No Ken Densetsu) up throw: super tomoe nage(SD Hiryuu No Ken Densetsu) Yes, Kage Maru's infamous grab.
wakeup attack: kip up
ledge grab attack: slide kick
neutral special: ki projectile(Super Chinese Fighter) down special: lunge, if Ryu contacts opponent he unleashes a fury of kicks then jumps off, useful for helping Ryu return to stage. up special: rising lance kick(Super Chinese Fighter), not very strong but is pretty good for recovery, however. sweetspot: at point blank on startup, it becomes an unblockable command throw that involves Ryu carrying opponent to the air & unleashing a fury of kicks & dealing significant damage & knockback. side special: not tatsumaki senpuu kyaku(Super Chinese World 2), if Ryu hits wall, he just simply turns the other direction, goes into freefall state when used in air.
final smash: Ryu ultimate buster(Super Chinese World 2), Ryu summons two gigantic bolts of lightning that surrounds both in front of him & behind him, rotating in a circular motion, dealing huge knockback & damage to anyone foolish enough to get close, pressing the special button during FS shoots out large orbs of lightning(SD Hiryuu No Ken Densetsu) at both sides in an attempt to hit the opponents, lasts 10 seconds.
alternate final smash: Ryu desparation buster(Super Chinese Fighter) Ryu performs his down special startup with an afterimage trail. If he connects then he does his flurry of kicks on the opponent, then does his up special sweetspot attack, then ending it with a sommersault kick. same case applies to this with only attacking one character.
entrance: same as Jack's
taunt: does two quick hops
defeat pose: same as Jack's
win pose: performs two stylish looking kicks in succession then poses with a thumbs up that has a little lightning spark protruding from said thumb.(a more spiced up rendition of his boring Super Chinese Fighter victory pose)
extra ability: wall climb/wall kick
extra ability 2: can do an extra jump at peak of second jump if timed right.
SD throw pummel: same except faster forward SD throw: 2 left jab, right jab, high kick, then spin kick(Super Chinese World 3) backward SD throw: ippon seoi nage that electrocutes opponent down SD throw: trip kick(Super Chinese World 2) up SD throw: throws opponent upward then pursues them & performs a midair mini series of attacks ending with Ryu kicking them downwards.
Jack & Ryu could be advertised as like an obscure rival to Mario & Luigi. At one time, Luigi was just a Mario recolor. Same case applies to Ryu with him being a Jack recolor. But since there's already a Ryu on the roster, my best suggestion is to have Jack's brother Ryu be an alternate playstyle of Jack. It also can be possible to just have only Jack playable(if he's accepted) & have him use Ryu's moveset idea I posted above without the weirdness of having two Ryus on the roster & causing confusion. edit: I forgot to add their unique ability & it just dawned on me recently. Jack & Ryu's most unique ability would be what is called a "Super Defense" It is essentially a parry. Yet in the classic culture brain fighters, you had an option to either escape thus avoiding an attack after catching it or you could press a button that usually appears on screen to perform a special maneuver which often is a grab. - Spoiler:
the only way they were able to defeat the final boss in Super Chinese World 2
Super Defense happens when you guard at a precise moment the opponent strikes. Both characters freeze & the letter S appears between them as a cue. In this game, Super defense gives Jack & Ryu access to different grab animations which are initially stronger than their regular throws.
Last edited by Anti_Ryona on Thu Jan 03, 2019 8:43 am; edited 2 times in total |
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OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Jack & Ryu(Super Chinese series) Thu Dec 27, 2018 4:11 pm | |
| Good effort, but they're super obscure. If they were Nintendo characters, that would be less of a problem, but they aren't so... |
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