Manky Kong (Donkey Kong) discussion BklTYr4

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 Manky Kong (Donkey Kong) discussion

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UcheD914
Level 3 CPU


  75
  Nin_Fan914

Manky Kong (Donkey Kong) discussion Empty
PostSubject: Manky Kong (Donkey Kong) discussion   Manky Kong (Donkey Kong) discussion EmptyWed Feb 08, 2017 12:48 pm

Almost every known franchise has representation in Super Smash Bros. Some of these have more than others (Super Mario, The Legend of Zelda, and Pokémon are just to name a few). The only one who may have the fewest are Donkey Kong. I think it's time to change that with the black sheep of the Kong Family.
Manky Kong (Donkey Kong) discussion Manky_kong

Idle Stance: Manky Kong is in a cruel and menacing Orangutan stance. After a few seconds he looks around and then returns to his regular stance.

Taunt: Manky Kong hops around in place.
Side Taunt: Manky Kong laughs and points while on his back.
Down Taunt: Manky Kong does a double facepalm.

Strike: Manky Kong has a 3-hit combo: Right Slap, Left Slap, Clap

Side Tilted Strike: Manky Kong swats forward with one arms following another arm.
Upward Tilted Strike: Manky Kong swats upward with left hand.
Downward Strike: Manky Kong kick forward with hands on the floor and legs forward.

Side Smash Attack: Mankey Kong swings both hands in a 1/2-circular arc.
Upward Smash Attack: Manky Kong kick upward while doing a handstand.
Downward Smash Attack: Manky Kong does a split kick while doing a handstand.

Special: Barrel Toss - Mankey Kong can either toss or roll a barrel in an arc, depending on how long the button is pressed. If it is tapped, Manky rolls the barrel. If it is held, Mankey tosses the barrel.
Side Special: Barrel Pounce - Manky Kong sets a barrel in front of him and uses it to ponce on the opponent. Strike button continues the attack. Special Button finishes it with a double-footed kick. The durations lasts longer the more the opponent is damaged.
Upward Special: Barrel Leap - Mankey jumps on a barrel. On the ground, the barrel stays as a temporary item. On the air, it drops and disappears on contact with the ground.
Downward Special: Barrel Change - Mankey changes what barrels he can use. The Steel Barrel, The TNT Barrel, and the Regular Barrel. The Steel Barrel can hit for multiple damage. The Regular Barrel can knock down or knock back on hit. The TNT Barrel explodes with meteor damage. Manky Kong will pull out a barrel, carefully hiding from his enemies what the barrel is while snickering Muttley & Mumbly-style. After which, he will put the barrel away.

Grabbing Strike: Manky Kong hit with quick slaps.
Forward Throw: Manky Kong tosses the opponent the same way he would toss a barrel.
Backward Throw: Manky Kong roghlt tosses the opponent behind him.
Upward Throw: Manky Kong tosses the opponent straight up.
Downward Throw: Mankey Kong tosses the opponent in a similar way to the forward throw, except it is angled down and doesn't go far.

Final Smash: Manky Kong tosses different kinds of barrels across from him at varying angles, and then finishes it with a big exploding barrel. The last hit has a major meteor effect.

Why should we consider supporting this character for Super Smash Bros. Crusade?
There are only two Kongs in the Super Smash Bros. franchise that are playable. The other Kongs appear as trophies and/or stickers. Manky Kong, as I believe can be a 3rd representative for the Kong family. It also can give Donkey Kong and Diddy Kong a chance to wallop and enemy from their neck of the woods.
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

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PostSubject: Re: Manky Kong (Donkey Kong) discussion   Manky Kong (Donkey Kong) discussion EmptyWed Feb 08, 2017 2:37 pm

Is Manky Kong even an official Kong? I know he's an official character but aren't they an entire race?

Just a few questions
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UcheD914
Level 3 CPU


  75
  Nin_Fan914

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PostSubject: Re: Manky Kong (Donkey Kong) discussion   Manky Kong (Donkey Kong) discussion EmptyWed Feb 08, 2017 4:32 pm

Yes, and No. Manky Kong was a part of the Kong family, but was removed for allying with the Kremlins.
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Naughty Ottsel
Level 5 CPU
Naughty Ottsel

  Captain Falcon
  328
  Vanillogic

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PostSubject: Re: Manky Kong (Donkey Kong) discussion   Manky Kong (Donkey Kong) discussion EmptyWed Feb 08, 2017 6:10 pm

Okay, I really hope you realize this isn't the most likely of candidates to get in. It's not a terrible moveset, considering what you're working with, but it's nothing special. And the fact is, Manky represents one DK game, and is a really minor, obscure character to boot. K. Rool has much, much more reason to get in, as does Dixie (of course, I'm also biased as the author of the DK Crew suggestion, which, to be honest, I also think has more reason to get in than Manky). In fact, I think a Kritter, or maybe a Krusha, would be more likely to get in than Manky.

It's not a bad effort. It's just a bit misguided, considering there are many characters that represent DK better and are more unique. No support, but keep at it, and go for characters who could provide something that wouldn't be provided by another character that also has more reason to get in.
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Braystar
Level 7 CPU
Braystar

  Waluigi
  1231
  N/A

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PostSubject: Re: Manky Kong (Donkey Kong) discussion   Manky Kong (Donkey Kong) discussion EmptyWed Feb 08, 2017 6:18 pm

K.Rool, Dixie, DK Crew, DK Jr., and heck, even Stanley the Bugman would be better choices
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UcheD914
Level 3 CPU


  75
  Nin_Fan914

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PostSubject: Re: Manky Kong (Donkey Kong) discussion   Manky Kong (Donkey Kong) discussion EmptySat Mar 04, 2017 6:13 pm

Really? Stanley the Bugman? That's the best you could come up with. Take some pointers from Naughty Ottsel on critique.
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

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PostSubject: Re: Manky Kong (Donkey Kong) discussion   Manky Kong (Donkey Kong) discussion EmptySat Mar 04, 2017 6:50 pm

But Stanley is a better character in every way.

Manky Kong has appeared in one game, and was not important at all. He wasn't even a boss, he was your everyday standard enemy that got KO'd in one hit.
At least Stanley has appeared in two games, and was the main character in both. (Greenhouse and Donkey Kong 3).

Even as standard enemies go, Kritter, Klump and Krusha would've been better picks. Kritter is the most standard kremling and was playable in a Mario Super Sluggers. Klump was playable in Donkey Kong: Barrel Blast. Krusha was playable in DK64's multiplayer mode. None of them are good choices though.

Also just want to say your moveset isn't that bad really, it's what this thing would probably do.
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Braystar
Level 7 CPU
Braystar

  Waluigi
  1231
  N/A

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PostSubject: Re: Manky Kong (Donkey Kong) discussion   Manky Kong (Donkey Kong) discussion EmptySun Mar 05, 2017 6:16 pm

I wasn't giving critique, I was stating facts
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

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PostSubject: Re: Manky Kong (Donkey Kong) discussion   Manky Kong (Donkey Kong) discussion EmptySun Mar 05, 2017 8:15 pm

Braystar wrote:
I wasn't giving critique, I was stating facts

*opinions
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Braystar
Level 7 CPU
Braystar

  Waluigi
  1231
  N/A

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PostSubject: Re: Manky Kong (Donkey Kong) discussion   Manky Kong (Donkey Kong) discussion EmptyMon Mar 06, 2017 1:05 pm

**facts
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UcheD914
Level 3 CPU


  75
  Nin_Fan914

Manky Kong (Donkey Kong) discussion Empty
PostSubject: Re: Manky Kong (Donkey Kong) discussion   Manky Kong (Donkey Kong) discussion EmptyWed Mar 08, 2017 8:57 pm

Please don't devole this into petty debates.
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