Donkey Kong Discussion BklTYr4

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Smash King
Smash King
Smash King

  8742
  EJ88201

Donkey Kong Discussion Empty
PostSubject: Donkey Kong Discussion   Donkey Kong Discussion EmptyThu Oct 02, 2014 12:09 am


Discuss, share opinions, ideas, etc. about Donkey Kong.
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Guest
Guest



Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyWed Jul 15, 2015 12:27 am

Why not adding Dk voice from Mario games i mean the voice he has in Mario Kart and all that Mario games he appears games as well for Diddy when you release him
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyWed Jul 15, 2015 9:48 pm

I agree, if Bowser gets his normal voice, why not Donkey Kong?

Just seems a little weird.
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Smash King
Smash King
Smash King

  8742
  EJ88201

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyWed Jul 15, 2015 11:40 pm

A lot of the Mario games that featured Donkey Kong have many varieties of voices. You guys need to be more specific. Also, wouldn't it be reasonable to target the Donkey Kong games instead for audio references?

I have no issues with the current voice clips used. On top of that, I don't feel that its mandatory to change them just cause Bowser and Mario had theirs changed. Regardless, I don't mind the voice change for Donkey Kong, though I don't see it as a priority.
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyWed Jul 15, 2015 11:42 pm

I meant the ones from Mario Party and such.

It doesn't bug me that much either, I just think it would be nice, y'know?
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TrinitroMan
Level 7 CPU
TrinitroMan

  1244

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyThu Jul 16, 2015 12:03 am

Eh, I also got pretty much used to Donkey Kong's Smash voice.
I mean, it's not like it does NOT fit Donkey Kong. It actually fits him very nicely.
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Nohrian Sadist

Nohrian Sadist

  560
  cheezetime

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyThu Jul 16, 2015 10:39 am

I personally prefer his Donkey Kong Jungle Beat voice, but this one doesn't really bother me to the point where I feel it needs a change.
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HypeConduit
Level 6 CPU
HypeConduit

  Klonoa
  873
  XMister_RatburnX

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyWed Jul 29, 2015 12:04 am

Browsing old gamefaq boards. Person speaks in regards to coconut gun.

KingofAwesome69 wrote:
"DK's Coconut Gun last appeared in 1999.

Since Smash Bros. is about what's relevant, not stupid nostalgia, you have to give DK a Klaptrap Weapon for a projectile, since the Donkey Kong Country cartoon is relevant, with a DVD scheduled for release in August to accompany DKCR's 3DS port."

Kappa
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King Proto
Level 5 CPU
King Proto

  427
  ProtoBlur

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyMon Jan 11, 2016 3:09 pm

Are there any plans to make DK bigger? He's pretty small compared to bowser.
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TrinitroMan
Level 7 CPU
TrinitroMan

  1244

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyTue Jan 12, 2016 3:24 am

I really hope so, because if that sprite update happens, I want to be able to say "He's bigger, faster, and stronger, too!".
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King Proto
Level 5 CPU
King Proto

  427
  ProtoBlur

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyTue Jan 12, 2016 6:26 am

Are there even any better DK sprites out there?
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TrinitroMan
Level 7 CPU
TrinitroMan

  1244

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyTue Jan 12, 2016 6:32 am

Yes, but they are made by the Super Smash Flash 2 team, so they are out of question for Crusade.
Not out of question for me, though, since I don't care about permissions.
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King Proto
Level 5 CPU
King Proto

  427
  ProtoBlur

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyTue Jan 12, 2016 7:22 am

So if he gets new sprites it will be from scratch from the crusade team?
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Dustination



  Mach Rider
  2808
  Dustination

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyTue Jan 12, 2016 7:24 am

That is true for any future characters
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https://projectcrusade.forumotion.com/
King Proto
Level 5 CPU
King Proto

  427
  ProtoBlur

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyTue Jan 12, 2016 7:30 am

Got it!
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lordvaati
Level 2 CPU
lordvaati

  32

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyTue Jan 12, 2016 9:04 am

Dustination wrote:
That is true for any future characters

ah, so that means the KoS sprite is just a placeholder, kinda like the MvC Megaman was befoe you guys made your own. I can dig it....

though try and avoid the semi nightmare fuel look of his MUGEN sprite if possible.

Donkey Kong Discussion Latest?cb=20140314184624
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King Proto
Level 5 CPU
King Proto

  427
  ProtoBlur

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyTue Jan 12, 2016 10:43 am

Holy shit, I forgot about this monstrocity!
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GamingGryffindor
Level 6 CPU
GamingGryffindor

  741

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptySat Aug 06, 2016 6:20 pm

DK needs a resprite

But first, and more importantly, he needs a palette based off of Harambe
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Alexander

Alexander

  Fox
  612
  KingTremolo

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptySat Aug 06, 2016 7:47 pm

I think DK needs to play more like his Sm4sh self. I really like some of the setups he has in that game.
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Braystar
Level 7 CPU
Braystar

  Waluigi
  1231
  N/A

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptySun Aug 07, 2016 1:05 am

I second the Harambe colour alt
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Snipes88
Level 4 CPU
Snipes88

  Ristar
  127
  N/A

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyFri Feb 17, 2017 2:20 pm

Petition to change the taunt to this:

Donkey Kong Discussion Dk-6
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https://www.voices.com/actors/snipes88
OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyFri Feb 17, 2017 3:08 pm

It'll probably change with the resprite (whenever that is)
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Snipes88
Level 4 CPU
Snipes88

  Ristar
  127
  N/A

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyFri Feb 17, 2017 3:10 pm

Hopefully, because how will I be able to Expand Dong on my friends if the Dong's taunt is the wrong Dong Taunt
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https://www.voices.com/actors/snipes88
MarioStrikerMurphy1994
Level 5 CPU
MarioStrikerMurphy1994

  339

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyWed Feb 22, 2017 5:18 pm

If I must be honest, I don't found nothing wrong on his Sprites; however, I'd prefer making his Final Smash more easy of control.
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Braystar
Level 7 CPU
Braystar

  Waluigi
  1231
  N/A

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyWed Feb 22, 2017 6:17 pm

It isn't fitting into the style of sprites Cursade's self made ones have, and it reuses similar animations
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thebuddyadrian
Level 5 CPU
thebuddyadrian

  362
  thebuddyadrian

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyFri Mar 03, 2017 6:29 pm

He's the leader of the bunch, you know him well. He's finally back, to kick some tail. His coconut gun, can fire in spurts, if he shoots yah, it's gonna hurt. He's bigger, faster, and stronger too, he's the first member of the DK crew, HUH!
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Agent___5
Level 4 CPU
Agent___5

  Shadow
  179

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyTue Jul 25, 2017 9:32 pm

His Final Smash should be changed into a coconut gun
Coconut Gun: IF HE SHOOTS YA, IT FIRES IN SPURTS and his side special should be changed into a fancy car


The current Donkey Kong is good. The only thing I think he needs (minus a resprite maybe?) is multiple taunts
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MarioStrikerMurphy1994
Level 5 CPU
MarioStrikerMurphy1994

  339

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyMon Aug 06, 2018 9:33 pm

Well, a few changes.

How about giving him his Final Smash from SSB Ultimate?

And, what about putting him his voice from Donkey Kong 64?
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Koletrain904
Level 3 CPU
Koletrain904

  Kirby
  96
  N/A

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyTue Aug 07, 2018 5:21 am

well, do you guys think you can pay homage to Smash 64? What about giving him his dsmash where he spins around on the ground while his legs are spread out?

I mean I like his current dsmash, just wondering if you guys would want to do that?
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SnivyKawaii
Level 6 CPU
SnivyKawaii

  Snivy
  669

Donkey Kong Discussion Empty
PostSubject: Re: Donkey Kong Discussion   Donkey Kong Discussion EmptyTue Aug 07, 2018 12:27 pm

MarioStrikerMurphy1994 wrote:
Well, a few changes.

How about giving him his Final Smash from SSB Ultimate?

And, what about putting him his voice from Donkey Kong 64?
The current one is better tbh.
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http://snivykawaii.tumblr.com/
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