| Bowser Jr. [Super Mario Bros.] Discussion | |
|
|
Author | Message |
---|
Dustination
2812 Dustination
| Subject: Bowser Jr. [Super Mario Bros.] Discussion Sun Dec 27, 2015 12:52 pm | |
| Discuss whether or not you think Bowser Jr. should be added to Super Smash Bros. Crusade. |
|
| |
MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Tue Dec 29, 2015 7:55 pm | |
| I have only a question about him, if he joins to the game:
How do you prefer about fighting style for him: riding his Clown Car (like in SSB4), or without his machine (the Clown Car could be his Final Smash)?
|
|
| |
Lego Shaq
1379
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Tue Dec 29, 2015 7:56 pm | |
| Support no matter what his style is.
I'd really like if one moveset could be his default and the other alt but alas it's not likely. |
|
| |
OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Tue Dec 29, 2015 8:45 pm | |
| I feel like his Clown Car should stay, and but his paintbrush in one his attacks instead of this final smash. |
|
| |
MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Tue Dec 29, 2015 8:59 pm | |
| - Lego Shaq wrote:
- Support no matter what his style is.
I'd really like if one moveset could be his default and the other alt but alas it's not likely. Ok XD. Well, now, do you prefer he has his own alternate colors, or seeing the Koopalings as alternates? |
|
| |
OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Tue Dec 29, 2015 9:07 pm | |
| Well seeing as how Koopaling alternates would take a lot of time to sprite, I'd say alt colors based on the Koopalings is the best thing we could do. |
|
| |
Lego Shaq
1379
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Tue Dec 29, 2015 9:27 pm | |
| - MarioStrikerMurphy1994 wrote:
- Lego Shaq wrote:
- Support no matter what his style is.
I'd really like if one moveset could be his default and the other alt but alas it's not likely. Ok XD.
Well, now, do you prefer he has his own alternate colors, or seeing the Koopalings as alternates? Sadly there's no way we can do Koopaling alts if even doing 1 alt is as hard as it seems, so colors based on them would be fine. |
|
| |
OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Tue Dec 29, 2015 9:45 pm | |
| I made some general color ideas... |
|
| |
MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Tue Dec 29, 2015 9:47 pm | |
| - Lego Shaq wrote:
- MarioStrikerMurphy1994 wrote:
- Lego Shaq wrote:
- Support no matter what his style is.
I'd really like if one moveset could be his default and the other alt but alas it's not likely. Ok XD.
Well, now, do you prefer he has his own alternate colors, or seeing the Koopalings as alternates? Sadly there's no way we can do Koopaling alts if even doing 1 alt is as hard as it seems, so colors based on them would be fine. I know it, buddy...Maybe could be senseful if he has color changes inspired by the Koopalings... But, do you think that it could be also hard if the Koopalings appear in a form similar to Weegee (Luigi), Pichu (Pikachu), Zero Suit Samus (Samus Aran), or Evil Ryu (Ryu), ie., alternates? |
|
| |
MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Tue Dec 29, 2015 9:47 pm | |
| - OmegaSteve777 wrote:
I made some general color ideas... Not bad XD |
|
| |
TrinitroMan Level 7 CPU
1244
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Wed Dec 30, 2015 12:00 am | |
| Please don't double post. That's why the edit button exists. |
|
| |
MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Wed Dec 30, 2015 12:14 am | |
| |
|
| |
Lego Shaq
1379
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Wed Dec 30, 2015 9:09 am | |
| - MarioStrikerMurphy1994 wrote:
- Lego Shaq wrote:
- MarioStrikerMurphy1994 wrote:
- Lego Shaq wrote:
- Support no matter what his style is.
I'd really like if one moveset could be his default and the other alt but alas it's not likely. Ok XD.
Well, now, do you prefer he has his own alternate colors, or seeing the Koopalings as alternates? Sadly there's no way we can do Koopaling alts if even doing 1 alt is as hard as it seems, so colors based on them would be fine. I know it, buddy...Maybe could be senseful if he has color changes inspired by the Koopalings...
But, do you think that it could be also hard if the Koopalings appear in a form similar to Weegee (Luigi), Pichu (Pikachu), Zero Suit Samus (Samus Aran), or Evil Ryu (Ryu), ie., alternates? How would that at all change anything? If anything it'd make it harder |
|
| |
Alexander
620 KingTremolo
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Wed Dec 30, 2015 9:55 am | |
| - MarioStrikerMurphy1994 wrote:
- Lego Shaq wrote:
- MarioStrikerMurphy1994 wrote:
- Lego Shaq wrote:
- Support no matter what his style is.
I'd really like if one moveset could be his default and the other alt but alas it's not likely. Ok XD.
Well, now, do you prefer he has his own alternate colors, or seeing the Koopalings as alternates? Sadly there's no way we can do Koopaling alts if even doing 1 alt is as hard as it seems, so colors based on them would be fine. I know it, buddy...Maybe could be senseful if he has color changes inspired by the Koopalings...
But, do you think that it could be also hard if the Koopalings appear in a form similar to Weegee (Luigi), Pichu (Pikachu), Zero Suit Samus (Samus Aran), or Evil Ryu (Ryu), ie., alternates? That would be like what, 450ish extra animations for a bunch of characters that would be extremely similar. I think that amount of extra work far outweighs any benefit that would come from their inclusion. |
|
| |
OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Wed Dec 30, 2015 3:07 pm | |
| Well, they wouldn't all play the same. When I imagine the Koopalings in Smash, I imagine they all use attacks that they use in their games. I think they have appeared enough to have an entire moveset for themselves.
Not saying we should have 7 more Mario characters but that should be obvious. |
|
| |
Braystar Level 7 CPU
1231 N/A
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Fri Jan 01, 2016 8:39 pm | |
| If the Koopalings are in Crusade (Which IMO isn't very likely), they'll probably all be in the one Koopa Kart like in NSMB2 |
|
| |
OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Fri Jan 01, 2016 8:39 pm | |
| Y'know what, that's amazing |
|
| |
Braystar Level 7 CPU
1231 N/A
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Fri Jan 01, 2016 8:47 pm | |
| N-Special: Petrifying anyone nearby |
|
| |
Sean_McMuffin Level 4 CPU
175 EnderSean311
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Sun Jan 10, 2016 8:22 pm | |
| His moveset is already so amazing. I support! |
|
| |
MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Mon Jan 25, 2016 6:28 pm | |
| Well, if he fights without the Clown Machine, here are some moves I thought for him:
-Neutral Special: Fire Ball: Bowser Jr. spits a fireball. If the fireball crashes with ground, it creates a large blaze of fire. It has more attack strength and knockback than his dad's fire breath.
-Side Special: Shell Toss: Bowser Jr. charges and tosses a green shell across the ground. Occasionally, he'll get a much-deadlier red shell.
-Up Special: Bullet Bill: Using a cannon, Bowser Jr. shoots a Bullet Bill which travels until homing on an opponent. When he shoots the bullet, he gets an extra impulse.
-Down Special: Graffiti: Using his mischievous brush, Bowser Jr. paints a mark of goop on the floor, creating Polluted Piranha Plants and Swoopin' Stus to attack foes.
-Final Smash: Junior Clown Car: Bowser Jr. jumps into his little flying machine and starts zooming around the stage, using a variety of weapons against enemies. Here, he can use the same specials like in SSB4.
What do you think? Comment, please. |
|
| |
Lego Shaq
1379
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Mon Jan 25, 2016 6:33 pm | |
| - MarioStrikerMurphy1994 wrote:
- Well, if he fights without the Clown Machine, here are some moves I thought for him:
-Neutral Special: Fire Ball: Bowser Jr. spits a fireball. If the fireball crashes with ground, it creates a large blaze of fire. It has more attack strength and knockback than his dad's fire breath.
-Side Special: Shell Toss: Bowser Jr. charges and tosses a green shell across the ground. Occasionally, he'll get a much-deadlier red shell.
-Up Special: Bullet Bill: Using a cannon, Bowser Jr. shoots a Bullet Bill which travels until homing on an opponent. When he shoots the bullet, he gets an extra impulse.
-Down Special: Graffiti: Using his mischievous brush, Bowser Jr. paints a mark of goop on the floor, creating Polluted Piranha Plants and Swoopin' Stus to attack foes.
-Final Smash: Junior Clown Car: Bowser Jr. jumps into his little flying machine and starts zooming around the stage, using a variety of weapons against enemies. Here, he can use the same specials like in SSB4. I don't think so, it's pretty unoriginal. Everything he could do in this moveset Bowser could do except for the Down Special. I'm sure there's a way to make him unique without the Machine, but he SHOULD use the Machine.
What do you think? Comment, please. |
|
| |
MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Mon Jan 25, 2016 6:40 pm | |
| - Lego Shaq wrote:
- MarioStrikerMurphy1994 wrote:
- Well, if he fights without the Clown Machine, here are some moves I thought for him:
-Neutral Special: Fire Ball: Bowser Jr. spits a fireball. If the fireball crashes with ground, it creates a large blaze of fire. It has more attack strength and knockback than his dad's fire breath.
-Side Special: Shell Toss: Bowser Jr. charges and tosses a green shell across the ground. Occasionally, he'll get a much-deadlier red shell.
-Up Special: Bullet Bill: Using a cannon, Bowser Jr. shoots a Bullet Bill which travels until homing on an opponent. When he shoots the bullet, he gets an extra impulse.
-Down Special: Graffiti: Using his mischievous brush, Bowser Jr. paints a mark of goop on the floor, creating Polluted Piranha Plants and Swoopin' Stus to attack foes.
-Final Smash: Junior Clown Car: Bowser Jr. jumps into his little flying machine and starts zooming around the stage, using a variety of weapons against enemies. Here, he can use the same specials like in SSB4. I don't think so, it's pretty unoriginal. Everything he could do in this moveset Bowser could do except for the Down Special. I'm sure there's a way to make him unique without the Machine, but he SHOULD use the Machine.
What do you think? Comment, please. What's wrong, buddy? |
|
| |
Lego Shaq
1379
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Mon Jan 25, 2016 7:15 pm | |
| @mario Sorry, I quoted wrong, look below your idea for DSpecial for what I said |
|
| |
MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Mon Jan 25, 2016 7:20 pm | |
| - Lego Shaq wrote:
- @mario
Sorry, I quoted wrong, look below your idea for DSpecial for what I said Well, now you're saying it, he differentiates better of his father, fighting in the machine... |
|
| |
KingAquaShadow Level 1 CPU
12
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Tue Jan 26, 2016 5:23 am | |
| - OmegaSteve777 wrote:
- I feel like his Clown Car should stay, and but his paintbrush in one his attacks instead of this final smash.
Replace the hammer he uses in his UAir and his NAir (after he uses Abandon Ship) with the Paintbrush I guess? |
|
| |
Braystar Level 7 CPU
1231 N/A
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Tue Jan 26, 2016 5:27 pm | |
| @Murphy 1. Fireball, totes original 2. Shells. Really? This is as lazy as the banana peel for Diddy's Down B 3. Bullet Bills should be implemented somewhere else, not as an Up-B 4. The Mechakoopa is better 5. FS makes no sense. He's only original because he's in the Clown Car. Making it a FS is just a Samus/ZSS move, and that's not good |
|
| |
Mellon Level 5 CPU
344 mellon1111
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Mon Apr 11, 2016 1:58 pm | |
| I made a moveset for this a long time ago in a really shitty Bowser Jr posts, made by another one of those level 1 8-year olds. He changed between being in the Clown Copter and being without it by using his Up B, and used more things from Sunshine and New Super Mario Bros DS in his Nocopter moveset while keeping his Smash 4 moveset almost identical to the old one, with small changes like making his Wrecking Ball things into Chain Chomps and replacing the drill things completely. |
|
| |
Ty1993 Level 1 CPU
9 N/A
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Mon Apr 11, 2016 3:28 pm | |
| I think he should be out the machine running around using his paint brush and shadow Mario as his final smash. Ideal Bowser Jr. moveset: -Neutral B: Jr. Flame- He breaths out a ball of fire reminiscent of the classic Super Mario Bros. Fireballs -Side B: Bowser Shell- hides in shell and advances quickly forward. Think of squirtle's in brawl, but also a good throw back to his sm4sh's side B. This also references the Koopa shell power up in new super mario bros (DS) -Up B: Koopa Clown Cart Flight- Villager's Up B of sorts. Summons the cart and flies. no hitbox but excellent recovery -Down B: Paintbrush trap- He paints below him. The goo slows down opponents for a set amount of time if they stand on it. (or some sort of effect)(edited) Bowser Jr.'s Up Air could be the same as sm4sh' but using his paint brush instead. Loses kill power, but gains reach. and a Down air could be a ground pound of sort with his paint brush. Bowser's sm4sh Dair, just bounces him up on hit. For wake up attack i can see him doing one of two moves: -Hides in shell and spikes turn slightly bigger in a cartoony way -If he is laying on his back, he retreats in shell and turns. Bowser's Up B but reversed. Think of how the spinies spin upside down when falling from the ceiling Throws:?????coming soon????? Taunt: i figure the easiest would be to have him with his arms on waist and laughing. I think bowser (Baby bowser) does this in Partners in time Final Smash: Down B Browser Jr. Final Smash is him turning into Shadow Mario and use the paint brush to paint and splash orange fire paint he used in Mario Sunshine on the opponents. |
|
| |
Braystar Level 7 CPU
1231 N/A
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Mon Apr 11, 2016 3:39 pm | |
| No. You basically just reused Murphy's moveset, which was terrible, and posted someone's sprite sheet that uses a recoloured SMW Mario for Shadow Mario. |
|
| |
Ty1993 Level 1 CPU
9 N/A
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion Mon Apr 11, 2016 3:46 pm | |
| it will suck if he just stays in the machine,just have him have the machine as a move set. |
|
| |
Sponsored content
| Subject: Re: Bowser Jr. [Super Mario Bros.] Discussion | |
| |
|
| |
|