Zero’s main gimmick is his Z-Buster. By holding down A, Zero can charge up his blaster. He can still move and jump, but can’t use normal attacks, smashes or grabs until he releases A or uses a special. Specials come in 3 tiers, normal, powered and full powered. Green takes 5 seconds, blue takes 10, yellow takes 15 and orange takes 20, and specials are powered. Full power takes 35 seconds. At full power Zero gains a red aura, similar to his "Awakened Zero" persona.
Double Jump: Kuuenbu.
Jab/Combo: Z-Saber/Z-Buster: a downward slash-to-outward slash done via his following arm then a forward-leaning downward two-handed chop./Zero fires a small green charge shot, a medium blue shot, a large yellow charged shot, a giant orange shot and at full power, the Shingetsurin.
- Shot images:
Side Tilt: Youdantotsu: Zero performs a Wood-Element thrust that tints his weapon green. Does light damage against shields.
Up Tilt: Rising: Zero performs a rising, skyward slash.
Down Tilt: An inward sweeping slash.
Dash Attack: Shippuuga: Zero will perform a large, twirling slash with a pink blade, hitting up to three times in a row.
Ledge Attack: Rekkyoudan: Zero's Z-Saber gets powered-up with Earth-Element powers as he attacks with a strong downward slash while getting up.
Get Up Attack: Earth Gaizer: Zero punches the ground, generating explosions in the ground which move from left to right.
Neutral Air: Kuuenzan/Rasetsusen/C-Sword: The Kuuenzan technique allows Zero to perform a rolling slash attack with his Z-Saber whilst in the air. The slash will still go on as Zero changes directions./Zero performs a backward somersaulting Darkness-Element rolling slash/Zero performs an earth-element rolling slash surrounded by a large crescent aura, which now can harm enemies, unlike the real move.
Forward Air: Sentsuizan: Zero performs a one hit, airborne version of Shippuuga that flies diagonally downwards.
Back Air: Hieijin: Zero spins backwards with the Z-Saber, sending out a homing missile from his saber.
Up Air: Fish Fang: Zero launches two fish-missiles from the Z-Saber in an upwards air slash.
Down Air: Hyoroga: Zero swings his Z-Saber downwards with an ice element, dropping an icicle.
Neutral Special: Hadangeki/Rakuhouha/C-Flasher: Zero performs a heavy overhead slash that sends out a wave of energy./Zero punches the ground, sending out waves of energy in a fan-like pattern./Zero punches the ground, sending out nine violet energy projectiles in different directions. The projectiles are unstoppable, going through and damaging enemies in its path but are weaker than Rakuhouha.
Side Special: F-Splasher/Ensuizan/Raikousen: Zero performs an ice-element version of Hienkyaku that surrounds his body in a sheet of ice. If the player presses up or down while performing this, Zero's direction will be slightly altered upwards or downwards./Zero performs a fast, water-element rolling slash with his Z-Saber tinted blue./Zero performs a forward slash dash, briefly going invisible, and produces a horizontal bolt of Thunder-Element when he reappears. Can also be aimed at steeper angles compared to F-Splasher.
Up Special: Ryuenjin/Hyouryuushou/Raijinshou: Zero will perform a leaping upward slash with the Z-Saber as a blade of red flames./An ice-powered version of Ryuenjin where Zero performs an upward-spinning Ice-Element slash that can freeze enemies upon contact./Zero performs an electric-element technique that causes him to spin horizontally and rise within an electric tornado. Rises higher compared to Ryuenjin.
Air Down Special: Hyouretsuzan/Quake Blazer/Rakukojin: Zero will perform a falling downward thrust with the Z-Saber turning into a giant light blue icicle. He can aim the icicle left or right to hit the target more effectively./Zero performs a fire-element downward thrust that generates explosions when it connects. Cannot be aimed while performing as it hits straight downward./Zero performs a metallic downward thrust that explodes and horizontally throws small bouncing anchors when it connects. Can’t be aimed.
Ground Down Special: Zankourin/W-Shredder/Sougenmu: Zero sends out a light-element wheel that slices through anything in its path. Only one can be out./Zero performs a wind-element version of Shippuuga that causes him to halt during a dash and send out an after-image that will strike a target if it makes contact with one./Zero a black/pale version of himself. The image alone doesn't cause any damage, but when Zero attacks, it mimics his move and cause damage to enemies within its attack range. Disappears after a short period of time, and Zero can only perform normal moves (No specials, grabs or Z-Buster moves).
Final Smash: Shin Messenkou/Rekkoha/Ittouryoudan: Genmu Zero: Zero punches the ground and a series of projectiles shoot from the bottom of the screen to the top./Zero punches the ground with his Z-Buster and summons eleven beams of light from above, randomly hitting the stage./Zero, with his Z-Saber, creates two giant crescent waves that travels across the screen and do heavy damage.
Forward Smash: Raijingeki: Zero will perform a forward thrust with the Z-Saber as a blade of blue lightning.
Up Smash: Tenshouha: Zero punches the ground, summoning a pillar of Light-Element laser directly above him.
Down Smash: Bakuenjin: Zero punches the ground, causing a fiery, exploding shockwave to emanate around him.
Grab: Yammar Option: Zero summons three robot dragonflies and fire them straight ahead to try and hold enemies in place.
Pummel: Tenkuuha: Z-Saber gets tinted violet as he slashes his enemy, which are an inward cut, downward-outward cut then a two-handed upwards slash in quick succession.
Forward Throw: Juuhazan: Zero performs a Gravity-Element heavy overhead slash that can do heavy damage.
Back Throw: Transfer Shot: Zero dashes past and fires at his opponent's back.
Up Throw: E-Blade: Zero performs a lightning-element rising slash which also sends lightning bolts downwards, damaging enemies below him.
Down Throw: Drill Crush: Zero performs a thrust downward while falling on top of the enemy, with the Z-Saber spinning like a drill.
Entrance: Warps down from the sky, saying "This will be over in a nano-second."
Win Animation: Turns away from the screen, saying "How boring...." before warping away (MVC3 win animation)
Lose Animation: Claps with an impressed look.
Taunt: His taunt from MVC3.
Shield: Zero uses Guard Shell.
Dodge: Hienkyaku.
Alternative Colours: Classic Red, Mega Man Zero colours, Black Zero, Nightmare Purple, First Armour White, Virus Magenta, King Yellow, Layer Lilac.