Project Crusade Community
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| Lara Croft (Tomb Raider) Discussion | |
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KebertXela Level 1 CPU
2
| Subject: Lara Croft (Tomb Raider) Discussion Wed Mar 04, 2015 7:55 pm | |
| Lara Croft is the main character of the video game series Tomb Raider. The Tomb Raider franchise has spawned 9 main titles in the series, two isometric side-games, a few handheld games, mobile games, and even a DVD game. The franchise has been rebooted twice, and the most recent title in the series is currently a reboot, with a second game in the series to be releasing the holidays of 2015. Lara is an archaeologist and a treasure hunter, having found the fabled weapon Excalibur of King Arthur, and Thor's Hammer, among plenty of other fascination discoveries. The Tomb Raider games usually revolve around Lara trying to uncover a mythical object, hidden deep in the world. Lara has an arsenal of weapons with her, ranging from her array of guns, to secondaries like grenades. While she prefers to use her weapons, her kicks can be quiet devastating. Lara is quick and agile, and even faster on the trigger. She's not a force to be reckoned with. Reasons for CrusadeShe's a fast an agile character, and I feel her move-set could fit in with the rest of the characters. If characters likes Crash could get in on this, Lara has a fair chance too. Note: I just wanted to leave a quick note before I get into the move-sets and all that good stuff. I vaguely remember her being talked about when I first stumbled across this game a year or so ago. I don't know what became of that discussion, but I think a lot of her move-set was either unfinished, or just not thought of to be good enough. I don't know if she was confirmed or not to be added at a later date, or as DLC, but I honestly can't find anything about it. I don't see her used in the list of unofficial characters either. I want to apologize ahead of time if this post isn't needed. Anyway, hopefully this could help the character be considered otherwise. I'm open to critiques, slamming, shaming, and the occasional but rare nice comment. Move-set:(In-case this is too elaborate, or over-powered, I've taken to making some alternatives moves at the end to hopefully compensate.) Gimmick: Interchangeable weapons and gear specials. If the special button is held with their appropriate direction (Or lack-there-of in the case of a neutral special), Lara will cycle through her arsenal of weapons, grenades, and gear. If the special is used normally, the appropriate item will be used. Neutral Special: Interchangeable Weapons (Note: Would ammo limitations be possible, or maybe some form of overheat mechanic to ensure the guns can’t just be sprayed? Maybe a slower rate of fire?) Suggested Weapons: Pistol (Akimbo) - Lara’s default weapon of choice. She shoots two pistols, alternating her shots. Pump-Action Shotgun – Lara switches to her trusty shotgun. A powerful, short-range burst shot; however it’s slow due to her having to pump the gun every shot. Assault Rifle – Lara pulls out a rifle. It could shoot in bursts of three, or be fully auto. Side Special: Interchangeable Grenades Frag Grenade – Lara tosses out a frag grenade in front of her, detonating either on impact, or with a timer. The grenade can roll on flat surfaces and slopes. (Roughly 2-3s?) Sticky Grenade – Lara tosses out a grenade that can stick on the surface, or the enemy. Detonates after a few seconds. (Roughly 2-3?) Down Special: Interchangeable Gear (Cannot be switched after use.) First-Aid – Lara pulls out a medi-kit, and bandages her wounds. Restores a small amount of her life. One use. (Roughly 10%? One use per game? Per death?) Crowbar – Lara pulls out a crowbar. The crowbar can be used like a normal item, replacing Laras’ jab combo, and possibly her smashes. Breaks after some usage. (Slim damage increase, 1-3% maybe?) Up Special: Grappling Hook – Lara throws her grappling hook above her. Can be tossed up and to a diagonal for better recovery. Minimal to no damage when hit with. Effectively is a tether recovery. General Attacks:Jab: Lara assumes a combat stance and delivers two punches, followed by a swift knee to the stomach. Stilt: Lara delivers a swift elbow swing to her enemy. Dtilt: Lara plants her hands on the ground, and kicks out one leg in front of her. Utilt: Lara punches straight up above her. SmashesSsmash: Lara rears up her leg, charging up to deliver a devastating sideways kick. Dsmash: Lara gets low to the ground, planting her hands down, and charges up for a quick spinning leg sweep. Usmash: Lara slides her leg out in front of her slightly, and charges up to deliver a kick straight up into the air. AerialsNair: Lara lays sideways and delivers a dropkick to her foe. Fair: Lara swan dives into her opponent. Bair: Lara turns her head and quickly tucks one leg under the other, jutting the other one in front of her. (See Dash below.) Dair: Lara shoots down at a slight angle, putting the full force of both her feet into her opponents face. Uair: Lara does a drill kick upwards. ThrowsGrab Attack: After grabbing her opponent, Lara bashes her opponent in the head with the base of her pistol. Uthrow: Lara tosses her opponent into the air, and pulls out her shotgun, delivering one quick shot to her opponent. Dthrow: Lara throws her opponent to the ground, pulls out her pistol, and quickly shoots them. Sthrow: Lara throws her opponent forward, and quickly pulls out her rifle, delivering a quick burst of bullets into them. Bthrow: Lara tosses her opponent behind her, pulls out her akimbo pistols, and delivers a few bullets to her enemy quickly. Final SmashesFinal Smash: (Excalibur; Thor’s Hammer) Lara could either randomly pull out the Excalibur sword, or Thor’s Hammer. Both would function similarly, except the sword would be faster but weaker, and the hammer would be stronger but slower. Both would have increased damage, and replace her smashes and jabs with new attacks. Excaliburs’ jabs would consist of two diagonal slashes, followed by a quick stab forward. Thor’s Hammers’ jabs would be bulky side swings, and a powerful down swing to end it. Excalibur and Thor’s Hammer have the ability to expel pulses of energy when swung. Instead of being able to smash, Lara would swing her weapon in the chosen direction to expel the blasts, as well as the weapon itself being capable of dealing damage. The sword and hammer could have energy meters, or expel after a short period of time. (Could just use one weapon.) Alternative Final Smash: Staff of Osiris Horus and Isis have lent a staff for Lara to use in her time of need. The staff is capable of emitting a light beam that deals high damage, but cannot be used any way else. The beam could be shot in all directions. OtherDash: Lara dashes forward at her enemy and quickly jumps forward, tucking one leg under the other to form a triangle, and using her other leg to unleash a powerful kick. (Basically a Sex Kick.) Jumps: Her usual forward jump, followed by a quicker forward swan dive somersault. Dodges: Laras’ backward dodge roll would be a backwards handspring. Entrance: Lara comes in from off screen on her motorcycle, ditching it off the platform edge. Taunt: Lara spins her pistols with her fingers, then holsters them. Win: Lara pulls out her pistols, and blows the smoke from the barrels. Lose: Lara glares at player. AlternativesI'm going to put these in a spoiler to save space. - Alternatives Moves:
I wasn't sure if I wanted to include the Tomb Raider reboot axe into the list. It honestly would help fill in some more odd attacks, like her jabs. Lara doesn't really do a ton of hand-to-hand combat, relying mostly on her weapons. The reason I left it out of the main list is because I envision this Lara based on the first 8 games, and that axe wouldn't really fit. That being said, the crowbar could possibly lend itself, but that would make her down B only using the medi-kit, unless it was changed or not used.
Jab: Lara pulls out her axe-pick and hacks the enemy twice before bringing down the blade over her enemy.
Grab Attack: Instead of using the butt of her pistol, she could bring her knee up into her enemies face.
If the interchangeable gear is too much too input, she could instead use each individual direction as an interchangeable weapon. I.E. her USpecial pulls out her rifle, her down special pulls out her shotgun, and her sides would be her pistols.
I've also come up with a smash alternative that switches her grabs with her guns. So her Usmash would now be her pointing the rifle up and shooting off a burst of bullets. Her sides would have her use her shotgun, and her Down could still stay her leg sweep. Her pistol could possibly be incorporated into her grabs too. Each throw would be a kick, followed by a quick shot(s) with her pistol.
Also, her swan dives won't end up in her being killed like in the game.
Last edited by KebertXela on Fri Mar 13, 2015 6:18 pm; edited 2 times in total |
| | | Perfect Hell
8837
| Subject: Re: Lara Croft (Tomb Raider) Discussion Wed Mar 04, 2015 8:19 pm | |
| Nice work
imo, the new reboot should get some use for sure. It's pretty popular and a damn good game |
| | | VultureDuck Level 6 CPU
908
| Subject: Re: Lara Croft (Tomb Raider) Discussion Wed Mar 04, 2015 8:49 pm | |
| *Only looks at the title name* Oh boy, here we go... *clicks on post and looks at moveset* Holy crap, actual effort...
I prefer that the up-special to have a bit more tweeks. Besides that you have my support.
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| | | SnivyKawaii Level 6 CPU
669
| Subject: Re: Lara Croft (Tomb Raider) Discussion Wed Mar 04, 2015 10:07 pm | |
| definitely has my full support |
| | | Naughty Ottsel Level 5 CPU
328 Vanillogic
| Subject: Re: Lara Croft (Tomb Raider) Discussion Thu Mar 05, 2015 1:17 am | |
| This is genuinely impressive, especially for your first post. Well done!
I really like that Up Special, but I agree it probably requires a little tweaking. The interchangeable weapons has been proposed for other characters, but this one actually almost seems like it'd work. I'm a little unclear on how the input for switching weapons is different from using them, though. The alternate scheme you suggested, where each Side Special switches to the corresponding weapon, is probably the best way to go, in my opinion.
Work in the axe if you think you need to, but, honestly, Lara here should definitely represent the main series (you know, the iconic, actually good games, as opposed to the Uncharted wannabe we got in 2013, with it's quick-time events, and distinct lack of tombs and puzzles, and regenerative health, and freakin' cover shooting, and failed attempts at having emotion, and likable characters, and someone who even vaguely resembles Lara Croft as the protagonist, etc., etc.)
But, yeah, anyways, you got my support! |
| | | Johnny64
1272
| Subject: Re: Lara Croft (Tomb Raider) Discussion Thu Mar 05, 2015 2:25 am | |
| - Perfect Hell wrote:
- Nice work
imo, the new reboot should get some use for sure. It's pretty popular and a damn good game If I were to implement something from the Tomb Raider Reboot, it would be the Bow, that thing is REALLY awesome, that and MAYBE an alternate TR Reboot costume? |
| | | HypeConduit Level 6 CPU
873 XMister_RatburnX
| Subject: Re: Lara Croft (Tomb Raider) Discussion Thu Mar 05, 2015 2:58 am | |
| Lara is a character worth considering with games worth playing, and she seems pretty fitting in Crusade's environment. This post does her some great justice; Eidos would be proud.
Full support. |
| | | Smash King Smash King
8744 EJ88201
| Subject: Re: Lara Croft (Tomb Raider) Discussion Thu Mar 05, 2015 4:04 am | |
| I've been waiting for this suggestion for some time now. I must say that it has an excellent presentation.
I remembered that I made a move set for her. Gotta go find it. Though I do remember that I had Excalibur and Thor's Hammer used as her smash attacks with Atlantian Scion as final smash.
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| | | TaXMaN Level 6 CPU
689
| Subject: Re: Lara Croft (Tomb Raider) Discussion Thu Mar 05, 2015 9:03 am | |
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| | | Falcon8r
789
| Subject: Re: Lara Croft (Tomb Raider) Discussion Thu Mar 05, 2015 1:34 pm | |
| Awesome work. Hopefully we see Lara in this game in the future. |
| | | SP
3856 cellularSP
| Subject: Re: Lara Croft (Tomb Raider) Discussion Thu Mar 05, 2015 4:46 pm | |
| - Smash King wrote:
I've been waiting for this suggestion for some time now. I must say that it has an excellent presentation.
I remembered that I made a move set for her. Gotta go find it. Though I do remember that I had Excalibur and Thor's Hammer used as her smash attacks with Atlantian Scion as final smash. I remember your moveset including the artifacts from the games, whereas this one seems more like Lara using herself and weapons as opposed to artifacts. iirc your jab or one of the tilts used the dragon knife |
| | | KebertXela Level 1 CPU
2
| Subject: Re: Lara Croft (Tomb Raider) Discussion Thu Mar 05, 2015 6:31 pm | |
| I'm glad to hear everyone likes the ideas so far.
As for the USpecial, does anyone have any ideas? I've been trying to come up with another idea, but I'm kind of stumped.
Just for reference, I do love the new Tomb Raider reboot. I also thought about the compound bow, but I felt it would be too similar to Links bow.
Keeping with the gimmick of her interchangeable gear, maybe she could use the rope and "fire" arrows as well as the basic ones? |
| | | Naughty Ottsel Level 5 CPU
328 Vanillogic
| Subject: Re: Lara Croft (Tomb Raider) Discussion Thu Mar 05, 2015 8:46 pm | |
| Personally, I think the bow would best be implemented in a Reboot Lara alt. I'm probably the only one here who thinks this, but I never really liked the bow all that much(or reboot Lara, for that matter). I'd be much more in favor of working various artifacts into the moveset(i.e., Dagger of Xian Smash, Scion of Atlantis Final Smash). That said, I won't argue against it if it's incorporated well. |
| | | Perfect Hell
8837
| Subject: Re: Lara Croft (Tomb Raider) Discussion Fri Mar 06, 2015 1:45 am | |
| - Naughty Ottsel wrote:
Work in the axe if you think you need to, but, honestly, Lara here should definitely represent the main series (you know, the iconic, actually good games, as opposed to the Uncharted wannabe we got in 2013, with it's quick-time events, and distinct lack of tombs and puzzles, and regenerative health, and freakin' cover shooting, and failed attempts at having emotion, and likable characters, and someone who even vaguely resembles Lara Croft as the protagonist, etc., etc.)
Hoping your aware that that is an extremely unpopular opinion in general. Tomb raider reboot was incredible, received very high accolades and critical acclaim, and even was up for game of the year in multiple outlets. To each their own, but be aware that the general consensus is as i've described and as such is more than deserving of representation. |
| | | Naughty Ottsel Level 5 CPU
328 Vanillogic
| Subject: Re: Lara Croft (Tomb Raider) Discussion Fri Mar 06, 2015 3:31 am | |
| - Perfect Hell wrote:
- Hoping your aware that that is an extremely unpopular opinion in general. Tomb raider reboot was incredible, received very high accolades and critical acclaim, and even was up for game of the year in multiple outlets. To each their own, but be aware that the general consensus is as i've described and as such is more than deserving of representation.
I know I'm in the minority here, and I agree that if most people here want the reboot represented, then it should be represented. I understand that a lot of people liked the reboot, even if I can't comprehend why, since it I think it resembles Tomb Raider about as much as Devil May Cry resembles a stale croissant. Even if the reboot is arguably a decent game (not something I believe), it just wasn't Tomb Raider, it didn't have the great tried-and-true gameplay of the old series, and the extent of Lara's development (something that was really never wanted by anyone) was to get physically abused, cry for a bit, then shoot people in the head unflinchingly. After sobbing over shooting a guy that was going to rape and murder her. Rinse, wash, cauterize several days after receiving wound, repeat. But I digress. My opinion of the reboot aside, I'm mostly concerned about how it's implemented and whether or not it works well for Lara in Crusade. If it looks good, I'll support it, whether it's from the reboot or the original. |
| | | HypeConduit Level 6 CPU
873 XMister_RatburnX
| Subject: Re: Lara Croft (Tomb Raider) Discussion Fri Mar 06, 2015 8:40 am | |
| - Naughty Ottsel wrote:
- I know I'm in the minority here, and I agree that if most people here want the reboot represented, then it should be represented. I understand that a lot of people liked the reboot, even if I can't comprehend why, since it I think it resembles Tomb Raider about as much as Devil May Cry resembles a stale croissant. Even if the reboot is arguably a decent game (not something I believe), it just wasn't Tomb Raider, it didn't have the great tried-and-true gameplay of the old series, and the extent of Lara's development (something that was really never wanted by anyone) was to get physically abused, cry for a bit, then shoot people in the head unflinchingly. After sobbing over shooting a guy that was going to rape and murder her. Rinse, wash, cauterize several days after receiving wound, repeat.
But I digress. My opinion of the reboot aside, I'm mostly concerned about how it's implemented and whether or not it works well for Lara in Crusade. If it looks good, I'll support it, whether it's from the reboot or the original. Don't you ever compare those two games again. Tomb Raider 2013 was a re-imagining of a series with a modern yet familiar audience in mind, and DMC: Devil May Cry was made literally in disrespect to the older games. Multiple jokes are made about Dante's old design, and one of the devs went out of their way to make a laughing stock about Dante's old design because it was brought up so often by making a presentation of old Dante and comparing it to girlier, hated celebrities of today. Tomb Raider changed because it's gameplay and control style is something that has aged poorly for a great sum of people, unlike Devil May Cry, as I see people still making combo videos for DMC 3 and 4. Tomb Raider '13 was trying to aim it's sights for a new spectrum, but DMC: Devil May Cry tried to fix a whole load of crap that was never broken. |
| | | Naughty Ottsel Level 5 CPU
328 Vanillogic
| Subject: Re: Lara Croft (Tomb Raider) Discussion Sat Mar 07, 2015 12:26 am | |
| Putting this in a spoiler 'cause it's a tad lengthy and I don't want to take up the rest of the page - Spoiler:
- HypeConduit wrote:
- Don't you ever compare those two games again. Tomb Raider 2013 was a re-imagining of a series with a modern yet familiar audience in mind, and DMC: Devil May Cry was made literally in disrespect to the older games. Multiple jokes are made about Dante's old design, and one of the devs went out of their way to make a laughing stock about Dante's old design because it was brought up so often by making a presentation of old Dante and comparing it to girlier, hated celebrities of today.
Tomb Raider changed because it's gameplay and control style is something that has aged poorly for a great sum of people, unlike Devil May Cry, as I see people still making combo videos for DMC 3 and 4. Tomb Raider '13 was trying to aim it's sights for a new spectrum, but DMC: Devil May Cry tried to fix a whole load of crap that was never broken. I'm not looking to get in a fanboy debate over which reboot is better, but if you want my two cents, I would say DMC: Devil May Cry. Why? The gameplay was still fun as hell, and stayed pretty damn true to the old Devil May Cry games. Sure, it made jokes at old Dante's expense. It's called being self-aware. They at least acknowledged the old games, unlike TR, and did so via what has always been a part of Devil May Cry's writing: tongue-in-cheek humor. They changed the story, altered the characters, but kept the core gameplay the same. They might've made fun of old Dante, but who cares? It was still funny, and it's not like they humilated a real person. Who are you to say they shouldn't have? Did you have a key role in creating Dante? Do their jokes make old Dante less cool? Does the fact that DMC exists soil the experience of the previous four games? I wouldn't think so. TR, on the other hand, completely changed the gameplay of an iconic series that didn't need it. Tomb Raider's fast-paced, acrobatic combat would have you jumping and flipping around tigers, gorillas, raptors, centaurs, all the while unloading storms of bullets into them. If you got struck by them, you'd lose a significant chunk of your health, and it wouldn't just magically regrow. Got no health kits on you? Well I hope you can either find one damn soon, or just be competent at the f**king game. Does 'modernizing' a game now mean removing any genuine tension or difficulty from it? Does it mean taking a character who fights with dual pistols, jumping around off of ancient architecture, and putting her behind a waist-high wall, giving her unlimited health, and putting a bow and assault rifle in her hands? What is it with AAA developers fascination with bows and AK-47s? Not to mention, old Lara was actually cool! She was likable, she was a hardened, determined, intelligent, badass archaeologist/adventurer who could accomplish things without needing someone to tell her "You can do this" every five freaking minutes! New Lara cries for whatever reason she can find, breathes heavily from a light sprint, and shivers because she doesn't understand the concept of warm clothing. Plus, there's a massive disconnect with her cutscene-self and her in-game-self, with cutscene Lara moaning and being hobbled by a specific wound in her side and freaking out about killing someone that was trying to rape and murder her, and in-game Lara being Wolverine, complete with ability to kill without hesitating and with surprising efficiency as well as heal from potentially limitless bullets, provided there's a pause in between the should-be mortal injuries. And the ability to ignore the side-wound that plagues her oh-so-much during the cinematics, until she decides to cauterize it after several days of climbing, jumping, falling, fighting, sliding down mountains, etc, etc. And then there's the freaking quick-time events. I can't deny that some of the older Tomb Raiders had QTEs, but they used them right. I.e., sparingly, and only to move along a situation you couldn't get out of with normal gameplay. TR shoves them in your face from the first enemy you encounter, and pretends that pressing a button that appears on the screen for several seconds is at all intense, or engaging, or fun. At least the older Tomb Raiders' QTEs showed the button for literally only a second or so, and the button to press matched up with the action Lara did. Then there's its lack of puzzles and tombs; y'know, the things that are the most iconic aspects of the franchise! Sure, there were a few 'tombs' you could explore in TR, but they were all insultingly simple, short, and straightforward. Oh, and optional. The tombs, for which the series is named, have little to no impact on the actual story. And the puzzles in them were some of the most piss-poor examples of the things that I've seen. All of them required nothing more than a basic understanding a physics and cause-and-effect. Older Tomb Raiders had whole expansive tombs with multiple paths and genuine, well-thought out puzzles that required you to sit down for a moment and actually analyze the situation. Use some higher thinking, as opposed to just doing the only thing that you can do until something happens. Lara used to traverse rooms filled with flame jets and rotating platforms, with a bottom filled with crocodile-infested water, all inside an ancient Greek temple. You used to have to be careful and thoughtful, because, if you died, you lost a serious amount of progress. Fighting used to be intense and engaging, and the story was an epic quest to retrieve a powerful, albeit macguffin-esque, artifact and save the world. And Square Enix took all that and made it into a cover shooter with regenerative health and crap character development. And that disrespects the originals far more than a white wig ever did.
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| | | Perfect Hell
8837
| Subject: Re: Lara Croft (Tomb Raider) Discussion Sat Mar 07, 2015 1:07 am | |
| Reboot is good.spoiler - Spoiler:
You're really good at glorifying the older games, majority of which were just, meh. There are a few good games among the oldest tomb raider games, but after the first few the series went seriously donwhill and the reboot was a much-needed breath of fresh air. Deviating from the old style in as many ways as possible was a very smart thing to do for a modern audience, and i can prove that as follows:
For comparison, here are some critic averages: Tomb Raider (original): 9/10 Tomb Raider 2: 8.5/10 Tomb Raider 3: 7.5/10 Tomb Raider 4: 7/10 Tomb Raider Chronicles: 6/10 Tomb Raider AoD: 5/10 Tomb Raider Legend: 8/10 (console) 6/10 (handheld) Tomb Raider Underworld: 7/10 Tomb Raider (2013 reboot): 8.7/10
Note, these are aggregate, so im not relying on any one critic. This is basically general consensus. Note that the reboot is the second highest rated in the entire series.
You downplay Lara's new, weak self, forgetting that it is an origin story meant to show how Lara became the tough girl she is. It's refreshing to see her in her original, vulnerable form and it adds some serious likability to the character and her development over the course of the game is beautiful to watch. Unfortunately, you're right that this gets broken up by gameplay, where she's always a hardened girl, but the cutscenes themselves were fantastic and, without the gameplay, would have been a flawless and powerful story. The gameplay stops it from quite achieving that simply because she becomes "wolverine" as you describe, however overall it didnt totally ruin it. It still was a great story, character development and the cutscenes themselves were intense and gripping in general. By the end of the story (even in cutscene) she actually is the tough Lara Croft we know, perfectly ending that meaning of the origin story and preparing the series to take off in the already being developed sequel where she can shine more along the lines of the original character. I also think the Bow is really cool and refreshing, as well as the climbing Axe which was extremely well implemented throughout the game in various ways.
There's really not much you say about this game against the older games that i can agree with, other than the divide between gameplay and cutscene, which is basically the reason most reviewers didnt rate it higher.
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| | | Naughty Ottsel Level 5 CPU
328 Vanillogic
| Subject: Re: Lara Croft (Tomb Raider) Discussion Sat Mar 07, 2015 4:06 am | |
| Spoiler mostly for the sake of consistency - Spoiler:
- Perfect Hell wrote:
- You're really good at glorifying the older games, majority of which were just, meh. There are a few good games among the oldest tomb raider games, but after the first few the series went seriously donwhill and the reboot was a much-needed breath of fresh air. Deviating from the old style in as many ways as possible was a very smart thing to do for a modern audience, and i can prove that as follows:
For comparison, here are some critic averages: Tomb Raider (original): 9/10 Tomb Raider 2: 8.5/10 Tomb Raider 3: 7.5/10 Tomb Raider 4: 7/10 Tomb Raider Chronicles: 6/10 Tomb Raider AoD: 5/10 Tomb Raider Legend: 8/10 (console) 6/10 (handheld) Tomb Raider Underworld: 7/10 Tomb Raider (2013 reboot): 8.7/10 First of all, nobody here is saying Angel of Darkness was a good game. Nobody. Secondly, you left out Tomb Raider: Anniversary(personal favorite) and it's MetaScore of 83(or 8.0/10). Not saying that sways the argument at all, just wanted to clear it up. As far as Rise of The Tomb Raider, well, we'll see. If it does what I think it should, I'll probably like it. Even if it does, though, my opinion of TR won't change, since a game shouldn't rely on it's sequel to validate it, in my opinion. Now, here's the thing. At this point, we could go on and on about how I think TR is toilet potatoes, and you all think it's a masterpiece all day and night. But the crux of the matter is that it all boils down to opinions. You found the story gripping and powerful. I found it dull and redundant. You(and others, I know) think the older games were "meh", I think they were glorious. Nothing is going to change either of our opinions. And I'm not saying you're wrong, despite my harsh bashing of the game, or that you're less cultured as gamers, or any bollocks like that. I'm saying why I can't stand it, and you've all said why you love it, and it really all depends on preference. More than anything, I think it isn't Tomb Raider, so much as it is something else entirely, since Tomb Raider proper is something that's been established over 9 games. If it was it's own thing, rather than a reboot of something I personally don't think needed rebooting, then I would probably like it more. The point is, you like it, I don't, we've both said why, now let's get to figuring out how Lara would work best in Crusade, eh?
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| | | Perfect Hell
8837
| Subject: Re: Lara Croft (Tomb Raider) Discussion Sat Mar 07, 2015 5:12 am | |
| I left out Anniversary on purpose, it's a direct remake of the first game and therefore that game would be double counted. Yes i know it has differences, but it's basically the same game and therefore shouldnt be shown as a representation of the recent quality of traditional style TR games.
The whole point of this in the first place was actually about repping TR reboot in the moveset. So, while going into details on opinions of the reboot is a bit off topic, the underlying point is not. Imo (and now backed with valid info), the reboot should have references in the moveset. The go-to things are definitely the Bow and the Axe. |
| | | Naughty Ottsel Level 5 CPU
328 Vanillogic
| Subject: Re: Lara Croft (Tomb Raider) Discussion Sat Mar 07, 2015 6:31 pm | |
| Okay, like I said, if the moveset looks good, I'll support it, whether it represents Tomb Raider or TR. Do I think old Lara should be represented more? Yes, not only because I think those games are better and more true to what the franchise as a whole is, but also because there's nine times as many of them as there are games that new Lara has been in. Again, though, I'll throw support at a well-designed, thought-out moveset regardless of if it draws aspects from TR or not.
And for the record, just because Anniversary was a remake, doesn't mean it doesn't count. It was still a great, well-received recent Tomb Raider game. |
| | | HypeConduit Level 6 CPU
873 XMister_RatburnX
| Subject: Re: Lara Croft (Tomb Raider) Discussion Sat Mar 07, 2015 10:50 pm | |
| - Spoiler:
With TR, you're comparing two genres. With DMC, you're comparing the same genre with notable differences in gameplay. Although my post may imply it, don't think that Dante's design and story changes are the only reason I don't like the game.
First of all, the new camera in DMC is streamlined, which is alright for dealing with one or two enemies, but anything beyond that makes combat unenjoyable. The color filters in the game, along with it's general stylized appearance is pleasant outside of combats, but during an onslaught of enemies, it makes me want to gauge my eyes. Watching my own combat is akin to something like Yaiba: Ninja Gaiden Z, or Splatterhouse 2010, i.e. terribly overstimulating. Secondly, I'm happy with a good deal of the new weapons except for the whips, which make combos fucking spoonfed. Thirdly, the platforming segments were some of the best parts in the game, but the developers failed to extrapolate on them. This game isn't as infringing of Devil May Cry's story and design as it was it's gameplay.
There are also story/design problems outside of Dante's appearance, such as Vergil, who I honestly thought was remade terribly. Instead of belittling Dante based on his work and strength, he does so because Dante is "ignorant and younger". Why he has to explain the story of his mother and father to Dante makes no sense to me, as Dante would—and in fact does—already know. The plot is a glorified anti-government rebellion jerk-off fest, and as good as they come. Dante's attitude isn't only mean, it's straight-up unfitting. You think I may obsess over Dante's character change, but look at you; you're doing the same thing with Lara.
But I'm sorry, I shouldn't make this a "fanboy debate", as you said, along with your ~50 line counterargument.
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| | | Naughty Ottsel Level 5 CPU
328 Vanillogic
| Subject: Re: Lara Croft (Tomb Raider) Discussion Sat Mar 07, 2015 11:39 pm | |
| Alright, I concede. The story in DMC wasn't exactly the best. Was it better than any of the older Devil May Cry games? With the possible exception of 2, not at all.
And you're right, I have unintentionally made this into the very thing I said I didn't want to get into. And at this point, we really are just arguing about things that some of us couldn't stand and others of us didn't mind. Needless to say, that's not going to get anywhere. I won't say you're right, and you shouldn't say that I'm right. How 'bout we just move on and let it rest? |
| | | HypeConduit Level 6 CPU
873 XMister_RatburnX
| Subject: Re: Lara Croft (Tomb Raider) Discussion Sat Mar 07, 2015 11:47 pm | |
| - Naughty Ottsel wrote:
- Alright, I concede. The story in DMC wasn't exactly the best. Was it better than any of the older Devil May Cry games? With the possible exception of 2, not at all.
And you're right, I have unintentionally made this into the very thing I said I didn't want to get into. And at this point, we really are just arguing about things that some of us couldn't stand and others of us didn't mind. Needless to say, that's not going to get anywhere. I won't say you're right, and you shouldn't say that I'm right. How 'bout we just move on and let it rest? Yes, definitely. Sorry for adding to the fire, and I think we can walk away from this one in a new understanding. For now, let's just stick to Lara discussion. |
| | | Perfect Hell
8837
| Subject: Re: Lara Croft (Tomb Raider) Discussion Sun Mar 08, 2015 12:39 am | |
| - Naughty Ottsel wrote:
- Okay, like I said, if the moveset looks good, I'll support it, whether it represents Tomb Raider or TR. Do I think old Lara should be represented more? Yes, not only because I think those games are better and more true to what the franchise as a whole is, but also because there's nine times as many of them as there are games that new Lara has been in.
this is exactly what has been said from the start. No one said anything about basing the entire moveset, we simply suggested one or two references. I suppose now would be a good time to talk about implementing the bow and the Axe. Bow is pretty straitforward, it could be differentiated from Link by adding up/down aiming. |
| | | TrinitroMan Level 7 CPU
1244
| Subject: Re: Lara Croft (Tomb Raider) Discussion Sun Mar 08, 2015 4:49 am | |
| But then it would be like Pit's bow but without the projectile controlling, and from what I remember, Pit is planned for Crusade as well. |
| | | HypeConduit Level 6 CPU
873 XMister_RatburnX
| Subject: Re: Lara Croft (Tomb Raider) Discussion Sun Mar 08, 2015 10:36 am | |
| - TrinitroMan wrote:
- But then it would be like Pit's bow but without the projectile controlling, and from what I remember, Pit is planned for Crusade as well.
I think the bow controlling for Lara would probably be closer to something like Crash's bazooka, which has actual aiming, not just a sideways and upwards variant. |
| | | Johnny64
1272
| Subject: Re: Lara Croft (Tomb Raider) Discussion Wed Mar 11, 2015 12:00 am | |
| - HypeConduit wrote:
- TrinitroMan wrote:
- But then it would be like Pit's bow but without the projectile controlling, and from what I remember, Pit is planned for Crusade as well.
I think the bow controlling for Lara would probably be closer to something like Crash's bazooka, which has actual aiming, not just a sideways and upwards variant. I like this idea, but if it's gonna be like that, It should have plenty of startup time, since I'm pretty sure that firing a Bow requires A LOT of concentration, which could be presented in the Startup Time AND the Damage of the Bow, maybe even it's knockback, to give the Bow credibility. |
| | | Smash King Smash King
8744 EJ88201
| Subject: Re: Lara Croft (Tomb Raider) Discussion Wed Mar 18, 2015 2:22 pm | |
| Idk, I thought people found Crash's Bazooka useless. So how will this benefit Lara Croft |
| | | Johnny64
1272
| Subject: Re: Lara Croft (Tomb Raider) Discussion Wed Mar 18, 2015 3:25 pm | |
| - Smash King wrote:
- Idk, I thought people found Crash's Bazooka useless. So how will this benefit Lara Croft
Crash's Bazooka is mostly because of the game, it's not that useful. Lara's Bow, however, would be more benefitial, it should do pently of damage and Knock Back, to the point where it's a good, reliable kill move |
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