lets bring our frog ninja water type pokemon to crusade
Moveset
Neutral attack: A three-hit jab combo ending in either a stationary, forward double palm blast of water, or a rapid-slap infinite of small water waves that ends in an outward swipe causing a water burst.
Forward tilt:Kicks straight forward via forward hooking kick in a turn. Can be angled.
Up tilt:Licks upward with its tongue in a forward overhead "cape smack". A good setup for a combo.
Down tilt:A quick low kick. Juggles the opponent into the air slightly.
Dash attack: A low dashing sweep kick.
Forward smash: Slashes forward with a water katana in a reverse grip inward slash. Can be pivot-cancelled.
Up smash:Slashes above (via a double stab) and to the side (with an outward rip) with two water swords both in reverse grip in an outwards arc.
Down smash:Strikes both sides simultaneously with water swords, both in reverse grip.
Neutral aerial: Enters a ninja pose while a burst of water emits around itself.
Forward aerial:Similar to the forward smash. Is a bit slow for an aerial, though strong.
Back aerial:Performs three back kicks at a high angle, then a low angle, and then straight backwards.
Up aerial: An upwards drill kick, similar to Sheik's and Samus'. Can spike at hit 5
Down aerial:A very fast diving double foot stomp which functions as a stall-then-fall and bounces off enemies. Bouncing off enemies deprives Greninja of its double jump. If landed clean, it meteor smashes opponents. However, spamming it on opponents may warrant a punish or a miss depending on how far it knocks the target back.
Grabbing
Pummel:Makes the whirlpool squeeze the opponent.
Forward throw: Throws the opponent forward with a forward palm move.
Back throw:Leans back and flings the opponent backwards.
Up throw:Throws opponent upwards with a single arm gesture on a erect stance. Can actually kill around 150-200% depending on DI and weight
Down throw:Throws opponents into the floor in front of itself.
Neutral special:Throws a chargable shuriken made of sharp water sideways. Gains power but loses speed and range the more it is charged. Hits multiple times when charged to max.
Side special:Silently prepares a teleportation to a moving shadow, which activates when the button is released. If the shadow is in front of the foe, Greninja attacks with a backflip kick. If the shadow is behind the foe, Greninja dropkicks them. The latter version is slightly stronger than the former.
Up special:Shoots two water blasts in the opposite direction of travel, propelling Greninja in the input directions. Similar to Pikachu's Quick Attack.
Down special: Greninja enters a defensive stance. If attacked, counters with a teleporting flying kick. The kick's direction can be input while Greninja has vanished. The later portion of the move can be a semi-spike or even a meteor smash.
Final Smash:Knocks opponents into the air with Mat Block, and slashes them several times against while a moonlit backdrop appears before spiking them down to the stage with a downward karate chop.