| Boggy B (Worms) Discussion: Incoming!!! | |
|
|
Author | Message |
---|
TaXMaN Level 6 CPU
689
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Nov 08, 2015 1:31 am | |
| - CJ wrote:
- what you think of a "wind" mechanic?, It could help to make Boggy B it even more unique?
It sounds pretty cool but how would it work in a Smash setting? |
|
| |
SnivyKawaii Level 6 CPU
669
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Nov 08, 2015 10:22 am | |
| I'm not sure, maybe we could add a wind bar to the Boggy B HUD?, and the wind direction change from time to time |
|
| |
TaXMaN Level 6 CPU
689
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Nov 08, 2015 10:46 am | |
| After looking at the moveset again, I'm not so sure about the wind mechanic. The u-tilt bow and bazooka are the only weapons that would be affected by wind, at least if we want to keep things canon.
As a side note, I kinda feel that the current Down B is a bit much. I think we should try limiting the amount of helpers to 4 max. If I were to choose 4 helpers I would say: 1. Sheep (moderate damage + detonator) 2. Skunk (poison) 3. Mad Cow (high damage) 4. Old Woman (highest damage + steady timing)
I had a hard time choosing between Old Woman and Inflatable Scouser (IS). The IS is more unique and gives potential to follow-ups but Old Woman is more iconic. |
|
| |
SnivyKawaii Level 6 CPU
669
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Nov 08, 2015 11:46 am | |
| |
|
| |
Lego Shaq
1379
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Nov 08, 2015 2:56 pm | |
| Support, why not? I usually back up my supports, but I just like the idea of playing as a worm. He's pretty iconic too I suppose. |
|
| |
SnivyKawaii Level 6 CPU
669
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Nov 08, 2015 3:56 pm | |
| - Lego Shaq wrote:
- Support, why not? I usually back up my supports, but I just like the idea of playing as a worm. He's pretty iconic too I suppose.
Thanks, I hope to get more support |
|
| |
OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Nov 08, 2015 5:52 pm | |
| |
|
| |
SnivyKawaii Level 6 CPU
669
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Nov 08, 2015 8:24 pm | |
| - OmegaSteve777 wrote:
- heck I'll support
Great, Thanks Steve |
|
| |
TaXMaN Level 6 CPU
689
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Jan 10, 2016 12:38 pm | |
| I'd like to supply some reasons why Boggy B would be a worthy candidate in Crusade.
-The Worms franchise has been around for more than 20 years and is still going. -The Worms franchise also had at least one game on every Nintendo console from the SNES to the Wii. They even had games on the handheld systems from the Game Boy to the DS. -Boggy B would represent Artillery games, a genre that's not yet represented in Crusade or any Smash game for that matter.
If you like, you can add that to the OP, CJ. |
|
| |
Braystar Level 7 CPU
1231 N/A
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Jan 10, 2016 1:22 pm | |
| Can we also add when ever Boggy uses a Ryu move he gains his headband? 'Cause doesn't that happen in the games? |
|
| |
TaXMaN Level 6 CPU
689
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Jan 10, 2016 1:30 pm | |
| - Braystar wrote:
- Can we also add when ever Boggy uses a Ryu move he gains his headband? 'Cause doesn't that happen in the games?
Yep. That would be his Fire Punch and his Dragon Ball move. |
|
| |
SnivyKawaii Level 6 CPU
669
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Jan 10, 2016 3:25 pm | |
| - TaXMaN wrote:
- I'd like to supply some reasons why Boggy B would be a worthy candidate in Crusade.
-The Worms franchise has been around for more than 20 years and is still going. -The Worms franchise also had at least one game on every Nintendo console from the SNES to the Wii. They even had games on the handheld systems from the Game Boy to the DS. -Boggy B would represent Artillery games, a genre that's not yet represented in Crusade or any Smash game for that matter.
If you like, you can add that to the OP, CJ. Added, Thanks TaXMaN |
|
| |
Sean_McMuffin Level 4 CPU
175 EnderSean311
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Jan 10, 2016 8:16 pm | |
| Hey, i've never played a Worms game, but this guy's moveset looks real interesting. I support! |
|
| |
SnivyKawaii Level 6 CPU
669
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Mon Jun 20, 2016 10:10 pm | |
| - Sean_McMuffin wrote:
- Hey, i've never played a Worms game, but this guy's moveset looks real interesting. I support!
Great, Thanks Edit: I Updated the moveset |
|
| |
SnivyKawaii Level 6 CPU
669
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Thu Jun 29, 2017 8:02 pm | |
| |
|
| |
King Proto Level 5 CPU
427 ProtoBlur
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Fri Jun 30, 2017 5:22 am | |
| I used to love worms and the moveset is great so I support! |
|
| |
Agent___5 Level 4 CPU
179
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Fri Jun 30, 2017 1:12 pm | |
| In terms of the Up special, maybe you could have a aerial variant that changes it into the jetpack since it would be a little difficult to aim a airstrike while falling. - Mellon wrote:
- His new down special could be the sentry gun, black hole or bubble trouble.
Bubble Trouble could be used for Boggy's shield And before I forget, I support Boggy's inclusion |
|
| |
SnivyKawaii Level 6 CPU
669
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Fri Jun 30, 2017 2:09 pm | |
| - Hit1 wrote:
- In terms of the Up special, maybe you could have a aerial variant that changes it into the jetpack since it would be a little difficult to aim a airstrike while falling.
The jetpack could be something unnecessary considering he has multiple jumps, But I will not deny that the Jetpack is quite iconic I think it could work if we limited the jumps to three or four Edit:Updated support list |
|
| |
Athorment
434 Athorment
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Jul 02, 2017 12:33 pm | |
| Lmao. as hilarious as this is, i can only support how well thought out this is. Remove the wind mechanic thing to keep things consistent and we have an actual classic-projectile character user, such as very little to no mobility and an overwhelming projectile game plan. I would just like to consider stuff that wouldnt make characters like Fox holding Down B automatically win the waiting game. |
|
| |
SnivyKawaii Level 6 CPU
669
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Sun Aug 26, 2018 5:42 pm | |
| |
|
| |
Chris Level 4 CPU
160 N/A
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Tue Sep 04, 2018 5:07 am | |
| I support this. Having a worms character is a neat idea! For some weird reason, I think of a battle between Boggy B and Earthworm Jim. That'd be pretty fun. |
|
| |
SnivyKawaii Level 6 CPU
669
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Fri Sep 07, 2018 9:24 pm | |
| |
|
| |
Walt Phillarson Level 2 CPU
29
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Tue Aug 20, 2019 9:41 pm | |
| I was just waiting to see this somewhere. Absolute support from me! Now, for some ideas of mine: -I do think the wind mechanic is quite unnecessary. I mean, sure, it appears in the Worms games, but it doesn't need to be adapted to Smash. -As of moveset, I'd make his Down Aerial the Pneumatic Drill and the Down Tilt could be the Blow Torch. Both attacks having a similar function of doing damage as long as the button is held down. And for the Dash attack, the Kamikaze attack could work just fine, it fits perfectly. (of course, Boggy B wouldn't die after using this) -As a unique twist, for his alternate colors he could instead use many of the hats from many of the Worms games. As examples: --Green military helmet --Red headband --White/Blue viking helmet (from whenever you use the Battle Axe in the Worms games) --Yellow construction helmet (from whenever you use the Pneumatic Drill in the Worms games) --Black pirate hat along with an eyepatch (somewhere in Worms 4 Mayhem) -In terms of voice, his voice from Worms Blast could be used. |
|
| |
SnivyKawaii Level 6 CPU
669
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! Thu Sep 05, 2019 8:31 pm | |
| The problem with hats is that would take a lot of work, If there was a way that doesn't require so much work, it would be a great way to represent the characteristic personalization of the saga Also i added your ideas and updated the support list! |
|
| |
Sponsored content
| Subject: Re: Boggy B (Worms) Discussion: Incoming!!! | |
| |
|
| |
|