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| Lip (Panel De Pon) Discussion | |
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Azure_Raven Level 4 CPU
103
| Subject: Lip (Panel De Pon) Discussion Wed Dec 24, 2014 1:44 pm | |
| BackgroundName: Lip/Furil Occupation/Title: Fairy of Flowers First Appearance: "Panel De Pon" Lip is the main character of the Japanese-only "Panel De Pon", a puzzle game developed by Nintendo. In the game, she finds herself thrown into a quest to free the other fairies from the evil Sanatos's spell in a series of puzzle competitions. Upon defeating Sanatos, it turned out that Lip's quest was a test all along, to determine whether she would be suited to be the next Queen of Fairies. This character has had a very interesting role/cameo in the Smash Bros. series itself. In Melee, Lip's weapon, the "Lip's Stick", was introduced as an item, and one of Kirby's "Stone" transformations is a Garbage Block from Panel de Pon. In Brawl, there's even a sticker of her, though it is depicted as "Furil" instead of "Lip". Many people want her to be in the Super Smash Bros. series because she's a Japan-only character, like Takamaru. However, unlike Takamaru, she has not be introduced to any foreign markets, which may be due to her "girly" design. Apparently, Nintendo thought the same way, as Panel de Pon was reworked/reskinned into the game known as "Tetris Attack". Game AppearancesPanel de Pon (Super Famicom, 1995): Debut Captain Rainbow (Wii, 2008): Cameo/Supporting Character Smash Bros. series: Referenced Nintendo Puzzle Collection (Nintendo Gamecube, 2003) Puzzle League series Reasons to be in Crusade-ACTUALLY represents the Puzzle Genre of Nintendo, which is something Yoshi and Dr. Mario are capable of, but have not done it. -Is mentioned numerous times in the Smash Bros. series (Lip's Stick and its trophies, Garbage Block transformation, and a sticker in Brawl) -A Japanese-only character -Game is fairly popular in Japan -If I recall correctly, there was a debate about her against Prinny for a spot in CrusaDLC. GameplayHow would Lip play in Crusade? For starters, she would an exceptionally quick and maneuverable character, reflecting the sharp movement and precision needed to be successful in Panel de Pon. However, her attacks would revolve around dealing damage rather than KOing opponents left and right. In addition, Lip wouldn't excel at either offense or defense, due to her light weight and low kill power. That's where her weapon comes in: The Lip's Stick. Just like in the Smash Bros. series, if one of Lip's attacks which used her baton struck with an opponent, a flower would bloom on their head, dealing gradually damage over time. That, along with her excellent movement, would make up for her lack of power. In a nutshell, Lip focuses more on dealing damage and dodging attacks rather than a frontal assault. Since she represents the puzzle genre, which focuses on matching blocks and combos, Lip herself would be a comboful character. Many of her attacks can follow up with each other to deal out damage, and Lip could use her specials to finish them. In addition, her specials could revolve around a matching gimmick, which I have described in the moveset below. Movelist- Lip's Moveset:
Gimmick: Look at the Neutral Special Jab: A quick slap, followed by a swing of her stick, ending with a hip check. S-Tilt: A quick kick forward, or sticks her baton out. Has a chance of leaving behind a flower. U-Tilt: Performs an uppercut with her wand, leaving a trail of petals. D-Tilt: Casually sticks her foot out. Relatively quick and can quickly lead to a combo. Dash Attack: Side Smash: Prepares her Lip's Stick, and swings. If it connects, a flower will bloom, dealing gradual damage. Up Smash: Performs an upward swipe with her baton, leaving behind a trail of petals which further extend the range. Plants a flower on the opponent's head. with the same rules as the Side Smash. Down Smash: Lip spins around, dragging her baton along the ground, which either A) leaves behind a trail of petals that surround Lip or B) Plants emerge from the earth, striking whoever comes near. Plants a flower on the opponent's head. N-Air: Performs a quick twirl, similar to Ness's or Peach's N-Air. F-Air: A quick horizontal twirl, accompanied by a trail of petals. Can hit multiple times. B-Air: Twirls her baton behind her, can strike multiple times. U-Air: Elegantly performs a somersault, leaving behind a trail of petals at the end of her foot. D-Air: Quickly thrusts her feet downwards. This can cause a spike, and if it connects, can slightly lift Lip. Grab: Reaches out and grabs the opponent. Pummel: Whacks the opponent with her baton F-Throw: Smacks the opponent forward with her baton B-Throw: Tosses the opponent backward with her baton. Can leave a flower, although rare U-Throw: Tosses the opponent upwards, then throws her baton at the tossed opponent, sending them flying. Has a chance of producing a flower. D-Throw: Plants a flower on the opponent, and strikes with a downward slap. Neutal Special: Panel Toss -Lip holds up her baton, and a block suddenly appears above her. This move is chargeable, and changes color depending on how long Lip holds it (the longer the player holds the special button). Each color has a different effect: -Heart(red): Deals fire damage, little stun -Circle(green): Deals a plant-like damage (possible flower), slightly larger stun -Triangle(cyan): Deals ice/freezing damage, at high percentages can freeze opponents -Star(yellow): Deals an electric attack -Diamond(purple): Deals either a poison or darkness effect. Deals knockback -Upside-down(indigo): Has somewhat of a water effect, has good stun, but no knockback Depending on when the player releases the special button, Lip will toss the block forward, around the speed of Samus's missiles. In addition, if the special button is pressed numerous times, Lip will toss up to 3 blocks in rapid succession, which can connect will each other for either more damage (when there are 2 blocks), or explode (when there are 3 blocks combined) This is where the gimmick comes in. After a block of any color hits an opponent or not, it won't simply vanish. It simply stays on the ground for a set amount of time. The block can be hit by Lip or anyone else, albeit it does less damage. That's where the puzzle mechanic comes into effect. If Lip can match up that block with 2 more blocks of the corresponding color, it will explode, dealing a large amount of knockback and damage. This not only allows Lip to keep her opponent at a distance, but she can also deal a large amount of damage this way as well. Side Special: Flip Switch -Lip holds up her baton and creates a representation of the cursor used in Panel de Pon. This cursor can be used in two ways: -1) If the special button is released at once, it will stay in front of Lip. -2) If you use the arrow keys, you can move the cursor where ever you want. Once the Special button is released, the positions of anything within the cursor's radius is swapped. This includes characters, items and projectiles, but NOT physical attacks or parts of stages. This can be used to reflect projectiles back at their user. Up Special: Watabou -Lip grabs ahold of this thing: A sudden gust of wind blows underneath Lip and the Watabou and they both start flying into the air. It goes upward and slightly to the right a great distance (about the same as Sonic's Spring Jump. At the height of the rise, the wind dies out and Lip gently floats down, similar to Peach's Parasol. This move is necessarily only for recovery and the only possible damage is the sudden gust of wind, which deals moderate knockback. If the creature is attacked, Lip will let go and fall into a helpless state. Down Special: Garbage Block -Lip summons a Garbage Block (around the same size as Kirby's Garbage Block), a few feet above her head and a foot in front of her, then drops it. This moves isn't really useful except as a strong hit or combo finisher. The colors of the block also change, with different effects: -Pink: No effect -Red: Fire effect -Green: Plants a flower on the opponent's head if it hits -Light Blue: Freezing effect -Yellow: Electric effect -Purple: Poison/Darkness effect -Indigo: Splash effect (creates waves when it hits the ground) -Tetris: This block is rare, but deals a large amount of damage -Yoshi's Cookie: This block is rare, but can be eaten to regain health -Pill: This block is rare, but deals some amount of damage. (NOTE: The last 3 Garbage Blocks are ONLY SUGGESTIONS!) The Block will stay on the stage for a while and can be used as a platform. Final Smash: Combo Chain -A giant version of a "Panel de Pon" game suddenly appears, and Lip automatically switches two blocks, which creates a chain reaction, resulting in the other blocks "popping" as well. Each matching group of blocks explodes with a "pop" sound, dealing moderate damage and knockback. Basically, the battlefield becomes an exploding minefield. Lasts for a few seconds. Intro: A rainbow appears in the area where Lip will stand, and after it connects, Lip is seen running on it until she reaches her spot. Win: Jumps numerous times, just like how she did in her game. Lose: Claps lightly for the player. Taunt: Plants a flower. OR Jumps for Joy (similar to Win Pose) Misc: Panels and Garbage Blocks:http://www.spriters-resource.com/fullview/50989/
Support List Axel Moats Slissith Smash King? AEM Nights Owl Smashfan247 Triitroman Braystar MarioStrikerMurphey1994
Last edited by Pakeli on Sun Nov 22, 2015 8:46 pm; edited 4 times in total |
| | | GamingGryffindor Level 6 CPU
742
| Subject: Re: Lip (Panel De Pon) Discussion Wed Dec 24, 2014 3:42 pm | |
| I support Lip for Crusade. |
| | | Moats Level 4 CPU
120
| Subject: Re: Lip (Panel De Pon) Discussion Sat Dec 27, 2014 2:14 pm | |
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| | | Slissith
2277 ( ͡~ ͜ʖ ͡°)
| Subject: Re: Lip (Panel De Pon) Discussion Sat Dec 27, 2014 3:10 pm | |
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| | | Azure_Raven Level 4 CPU
103
| Subject: Re: Lip (Panel De Pon) Discussion Sat Dec 27, 2014 4:11 pm | |
| Does anyone have any ideas that I could incorporate into her moveset? (this includes idles, taunts, specials, standard attacks, etc)
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| | | Smash King Smash King
8744 EJ88201
| Subject: Re: Lip (Panel De Pon) Discussion Sat Dec 27, 2014 6:38 pm | |
| I remember I heard an idea where she can create miniature platforms with her playstyle. |
| | | AEM
1763 Ariand54321
| Subject: Re: Lip (Panel De Pon) Discussion Mon Dec 29, 2014 12:20 am | |
| Blargh, I was going to make this after Dillon but I've been too busy to even finish Dillon. I helped create a completely detailed moveset for Lip on Smashboards with a lot of other users, here's what we came up with: - Spoiler:
Series: Panel de Pon Initial Appearance: Panel de Pon (1995) Number of Appearances: 4+ Representing Niche: Plant-based Fighter / Puzzle-game Representative Lip has been around since the 90's, making her definitely more of a veteran than many of the fighters to have joined Smash in Brawl and SSB4. Additionally, Smash has had no Puzzle-game representatives since Dr. Mario back in Melee, meaning she would represent an entire chunk of Nintendo's library on her own. Between her various cameos in other games and frequent nods in Smash (with Lip's Stick and Kirby's "Garbage Block" Stone transformation), she's definitely not obscure to the Nintendo crowd. Her flower-magic would work well in favor of being a Poisonous Drainer. While she may not be poison herself, many of her spells could easily apply various gradual effects, including fairy dust that plants a flower like the Lip's Stick item, magical seeds that simultaneously hurt the foe while healing her percentage, and command-activated fields of poison ivy. In other words, she is perhaps the only fit for a Poisonous Drainer that isn't pure poison or evil as a character herself. Playstyle Concept - Quote :
- Name: Venomous Drainer
General Description: A fighter that uses attacks that slowly increases the opponent's percentage, similar to a poison effect. Justification: We need more characters that can put pressure on defenses and be rather lethal for bringing down the opponent to dangerous levels quickly, plus it's a style that hasn't been experimented with yet. Though there aren't a lot of characters that can do this sort of thing, it can be a method of preventing camping if implemented right. Counterpicks in Mind: Generally characters that don't emphasize defense at all, like Captain Falcon and Little Mac. Misc. Aspects - Misc. Aspects:
Palette Swap - Red Lip, Blue Lip, Yellow Lip, Pink Lip, Green Lip, Peach Lip, Zelda Lip, White Lip
Kirby Hat
Victory Theme - The first 10 seconds of the Panel de Pon Stage Clear Theme.
Wii Mote Sound - Lip giggles.
Trophy Information Lip [SNES] Panel de Pon (1995) [WII] Captain Rainbow (2008) A cute little figure who is one of Nintendo's lesser known characters. But don't let this fool you. She's a powerful fighter whose draining skills are second to none. In her game Panel de Pon the fairies of the world called Popples are put under a spell by the evil Tanatos. The spell causes the fairies to start fighting each other, making it easy for him to take control of the world. Lip is however unaffected, due to her magic wand, the Lip's Stick. She sets out on a mission to return her fairy friends to their senses, and one by one they join her for the confrontation with the evil Tanatos. How to unlock: Beat Classic mode with Lip.
Panel de Pon [CAS] Newcomer #1 Lip with a Smash Ball, unleashing her ultimate attack. Lip summons the very same panel-mechanism she and the other fairies of Popples used to battle each other with. Sliding panels around, Lip jumps with glee for every cleared set that will make her garbage block even bigger. As adorable as the garbage block is, it's very deadly to be hit by it. The bigger it gets, the more likely it'll send foes flying in a star KO! Go for chains to make the most out of Panel de Pon! How to unlock: Beat All-Star mode with Lip.
Snake Codec Snake: "Otacon, I've got some sort of flower girl here." Otacon: "That's Lip. She's the main character from the long running Panel De Pon series of puzzle games." Snake: "Long running? How come I never heard of it?" Otacon: "Well when translating the titles for America Nintendo used more well know characters and names to help it sell better. The original game was changed to star Yoshi and was renamed Tetris Attack." Snake: "So they disguised the game to pass it off as something familiar, huh?" Otacon: "I guess there's more similarities between espionage and marketing than it first seems."
Pit Codec Pit: "Lady Palutena?" Cordelia: "Hello there, little angel." Pit: "Woah! Who're you?! You're no Palutena..." Cordelia: "I might not be, but I'm her friend from distant lands of Popples. I'm Cordelia, the Goddess of the Fairies." Pit: "Okay, at least you don't seem sort of evil lady... though you somehow give a bit of that vibe. Sorry for that. So do you have anything to say about Lip?" Cordelia: "She's quite a confident and tomboyish girl, and the wand she uses is the source of her power, and her most valued thing. The powers of plant life are in her command, so do watch out if you see them. Though the fact that she hadn't found herself yet accepting as the new queen worries me." Pit: "Queen...? I didn't expect you to know so much about her." Cordelia: "It's because I'm her mother. *Fufufu*" Pit: "M-m-m-mother?! You're her MOTHER!? No wonder! You really know your daughter. So about Lip, you hope she'll become as great as you did?" Cordelia: "I hope for so too. I have faith on her. Please, do support her. She needs it in her way to take my place." Pit: "I... I will!"
Little Mac Codec Doc Louis: "Watch out, Mac baby! This little fairy may not look tough, but her flower magic will drain you so fast you won't know what hit you! Hmm, I wonder if she can grow some cocoa beans..."
Moveset - Moveset:
Entrance - A rainbow comes from the other side of the screen. Lip runs down from it, jumps off to the stage and quickly raises her stick, which opens and spreads it's petals, saying "Ikuso!" while looking at the camera.
Fighting Pose - Is standing side-ways, the front part of her facing the screen and her head turned to the right. Her Lip Stick is in one hand and she's holding it forward; slightly diagonally. She kind of sways back and forth while her ponytails swings.
Idle Animation 1 - She slightly giggles while holding her hand in front of her mouth.
Idle Animation 2 - She fluffs her ponytail.
Jump - Lip leaps up into the air in a large skip.
Second Jump - Lip spins horizontally as a few sparkles drop down.
Crouch - She crouches down and has her knees together. She holds the Lip Stick in front of her.
Additional Traits - Cannot crawl, wall-jump, wall-stick, glide, multi-jump, or use moves after her recovery.
A: Flower Jab - Lip swipes the area in front of her with her Flower Wand vertically once. It doesn't have any start up or landing lag and can form a Jab Combo. Has very low priority and below average reach. [Below Moderate Damage & Minor Knockback]
Side Tilt: Flora Flash - Lip swipes the area in front of her with her Wand again, but horizontally this time. She also takes a step forward while doing it, adding a bit more range in front of her. There is a slightly powder effect upon start up. Slight start up lag. Has a hit box that does more damage at the mid-point of the swipe. [Minor Damage & Below Moderate Knockback]
Up Tilt: Twirling Blossom - Lip twirls her Wand above her somewhat playfully. The move does some constant damage. It suffers from little start up and ending lag and can be punished. It has mid ranged priority and can negate weaker attacks. The mid portion of the attack is at its strongest priority wise. Has a decent reach with a wide hitbox. [Individual hits do Minor Damage & Minor Knockback. If the entire move connects with an opponent, a Flower will grow on their head.]
Down Tilt: Leaf Rustle - Lip swipes the ground in front of her with her Wand (Sort of similar to Ike’s Down Tilt). Very short reach but doesn't have start up or ending lag. Has a slightly extended hit box. Low priority attack and can be punished if the opponent can get behind Lip. [Below Moderate Damage, Minor Knockback]
Dash Attack: Sliding Petal - Lip swings her Wand downward vertically while stopping herself. Has moderate ending lag as she tries to stop herself and can be punished. If performed close to the ledge, the downward strike can meteor strike opponents. [Moderate Damage & Moderate Knockback. If the move connects with an opponent, a Flower will grow on their head.]
Ledge Attack: Wand Twirl - Lip twirls her Wand near the ledge to fend off any opponents who attempt to send her back off of the stage while she tries to get back up. Slight lag as she hoists herself up. Low priority but decent reach. [Below Moderate Damage & Below Moderate Knockback]
100% Ledge Attack: Blooming Retaliation - Lip sticks her wand over the ledge, which buds up before quickly opening up into a very large flower. Slight lag as she hoists herself up. Medium priority and decent reach. [Below Moderate Damage & Moderate Knockback]
Get Up Attack: Graceful Fairy - Lip gracefully twirls herself back up to her feet, her Wand hitting opponents as she spins around. No start up or ending lag. It can hit on both sides but does not juggle opponents but, rather, knocks them off to the side. Good priority and has a slightly disjointed hitbox. [Minor Damage & Moderate Knockback]
100% Get Up Attack: Hot Headed Fairy - Lip ungracefully swipes her Wand on both sides of her as she tries to get back on her feet, it appears her opponent may have made her a bit mad. Slight start up and ending lag as she seems a bit....angry. Despite doing more damage than her Get Up attack, it has slightly less priority. However, it has a great reach and knocks opponents away. [Moderate Damage & High Knockback. If the move connects with an opponent, a Flower will grow on their head.]
Side Smash: Pollen Power - Lip clutches her Flower Wand with both hands and winds it up with rotations of her wrists, building up a cloud of pollen, then swings it out with all the force she can muster, causing a small pollen explosion as she swings. It has above average reach and has very good priority compared to some other Smash attacks. However, it has a slow start up lag. The move can be sweetspotted at the tip of the pollen blast but anything past that is sourspotted. It has good priority at the mid point of the Pollen-blast that can even cancel out some weak projectiles such as a semi-charged Samus' Charged Shot or Fox's Laser. [Moderate Damage & Above Moderate Knockback. If the move connects with an opponent, a Flower grows on their head.]
Up Smash: Sunlit Sparkle - Lip raises her Wand upward, it bulbs up and absorbs the sunlight glowing… When the button is released, it explodes in a puff of Pollen and a large Rainbow appears above Lip! The Rainbow is purely cosmetic. Much like her Side Smash, the Up Smash has excellent reach but even more so due to her arm extension. It has a disjointed hit box. However, it will knock opponents upwards when she raises her hand. It has a long start up lag due to the raising of the wand and the blooming of the flower. In addition, much like her Side Smash, it can be sweetspotted at the tip of the Pollen blast but sourspotted anywhere past that or if Lip launches the opponent into the air from the ground. It has good priority but can be canceled out with stronger attacks such as Link's Dair or Yoshi's Down Special. It has the highest amount of priority during the mid point of the Pollen blast animation, much like her Side Smash. [Moderate Damage & Above Moderate Knockback. If the move connects with an opponent a Flower grows on their head.]
Down Smash: Thorny Roots - Lip waves her Wand, magical pollen falls to the ground… When the button is released, two thorny roots sprout to Lip’s sides! The size and length of these roots vary from the amount of charge, but they will always cause the same amount of damage and knockback. At full charge, Roses blossom atop the roots. Very long start up lag and moderate ending lag. A very punishable move that is not too reliant as a killing move but serves to deal high amounts of damage. However, once the thorny roots shoot up, this protect her on both sides thus protecting her from damage and effectively giving her some super armor. However, she is vulnerable as soon as the thorny roots begin to shrink back into the ground thus the ending lag. It has a several disjointed hitboxes and does above moderate vertical damage. A uncharged Thorny Root produces two roots on either side. A semi charged root produces three roots; two on one side and one on the other. A fully charged Thorny Root produces four roots; two on both sides. Finally, when the pollen shoots upwards and falls to the ground, it has the chance of dealing 1% damage while the opponent is within the field of its effect and has the potential to rack up around 7% damage. It doesn't deal any hitstun so the opponent is easily able to escape. [Moderate Damage & Moderate Knockback. If the move connects with an opponent, a Flower grows on their head.]
Neutral Aerial: Pollen Princess - Lip twirls, her Flower Wand emits a mystical pollen that surrounds her. It has a moderate amount of start up lag due to her beginning to twirl. However, the attack hits on both sides. It has several hit boxes. It is a unreliable killing move yet it hitstuns the player thus allowing Lip to continue her rotation; effectively maximizing her damage and poisoning potential. It suffers from landing lag when short-hopped only if in the middle of her rotation. The attack has zero to extremely low priority and one of the lowest for the Nair. However, the attack is notable for allowing the pollen to linger in the air thus dealing damage seconds after Lip has passed by. This is effective when using momentum to spread her damage out while in the middle of a jump. [Moderate Damage & Below Moderate Knockback. If the move connects with an opponent, a Flower grows on their head.]
Forward Aerial: Flower Rotation- Lip rapidly spins her wand in front of her, the spinning petals damages any opponents who come close. It has little ending lag but not any start up lag. It has good enough priority and can be short hopped. It can OHKO at high percentages but only after the final hit. It juggles opponents; effectively trapping them within the spinning momentum. However, due to the low priority and Lip's vulnerability, she can be punished. It has excellent reach and has a disjointed hitbox. [Below Moderate Damage & Moderate Knockback (After final hit). If the entire move connects to an opponent, a Flower grows on their head.]
Upward Aerial: Rainbow - Lip swipes her wand above her, the wand constructing a rainbow to follow it’s path. Ironically, one of Lip's strongest basic attack. It does have a small amount of lag and the duration of the attack is longer than most. It can be short hopped and it has excellent reach. The attack does the most amount of damage at the start up. If Lip is able to trap the opponent at the start up of the attack, it forces the opponent to follow the rainbow. Once the rainbow ends, it blasts the opponent upwards. It does cause landing lag when short hopped or if in the middle of the animation during the jump. As well, Lip is vulnerable during and after the attack but has a considerable amount of super armor during the rainbow forming animation. The rainbow has excellent priority and one of the best. The attack also slightly boosts Lip into the air. [High Damage & Moderate Knockback]
Backward Aerial: Feisty Fairy - Lip pulls her legs up and thrusts them both out back, laying flat in the air briefly, before curling up to right herself. If she lands on her front while in the middle of this move, she makes a distinct "Oof!" on landing. While not a worthless move, it is risky due to the vulnerability to attack during and after the attack. The attack has horrible ending and landing lag. After kicking backwards, it takes her around 5-6 seconds before returning to normal. By this time, she is usually close to landing. It has considerable landing lag; especially when short hopped. However, it does a high amoount of damage, knock back, and has considerable reach. The attack has good priority as well. She is much vulnerable from above and below throughout the attack thus making it a risky one to pull off; especially in a group match. [Moderate Damage & Above Moderate Knockback]
Downward Aerial: Comet Wand - Lip twists in the air to swing her wand below herself. It has zero start up, ending, or landing lag and has an effective attack if not one of her most reliable aerials. It is also an effective killing attack if performed over the stage. It then becomes a meteor strike. It has fairly good reach and decent priority. She is vulnerable above but, as the attack follows a horizontal trajectory, it hits the opponents on both sides as well. [Moderate Damage, Moderate Knockback, and Spikes Opponents. If the move connects with an opponent, a Flower grows on their head.]
Grab - Lip uses her free hand to grab an opponent. Quick.
Pummel - Lip taps the opponent’s head with her Wand. About the same speed as Marth's pummel. [Minor Damage & No Knockback. This move causes a flower to grow on the opponent’s head.]
Forward Throw - Lip pushes her opponent forward with both hands, she almost falls over after completing the move. She says "Hya!" as she pushes the opponent. It is a rather quick throw that suffers from ending lag as she falls off balance. The attack knocks opponents forward but it is a rather unreliable at OHKO'ing the opponent. [Moderate Damage & Moderate Knockback]
Upward Throw - Lip waves her Flower Wand and a gorgeous Flower pops out of the ground from underneath Lip’s opponent, it sends her opponent upwards. It does vertical knock back when thrown upwards. It has a slight ending lag when the flower pops up and throws the opponent upwards. The flower vanishes shortly after the opponent is thrown up. Lip watches slightly as the opponent shoots up. It is a reliable OHKO that can OHKO around 220%. [Moderate Damage & Moderate Knockback]
Backward Throw - Lip grabs her opponent and jumps over the opponent, spiking the opponent into the ground. It works as a spike and does vertical knock back. It is a very quick yet weak throw. It can be punished as she performs the throw. [Below Moderate Damage & Moderate Knockback]
Downward Throw - Lip pulls her opponent closer, throws them down and jumps onto them, hopping off of them like off a trampoline. She bounces twice which 2% damage for each jump. Each jump does not do any knockback save for the very last jump where she builds energy in midair and finally slams down. It hits the opponent upwards. It is a rather long throw and longer than her U-Throw. The only problem behind this throw that Lip's throw can be canceled out by another attack. It is reliable as racking up damage as well as knocking up the opponent at the final jump. [Moderate Damage & Moderate Knockback]
Neutral Special: Panel - Lip takes her wand and uses it to create an arching projectile towards the opponent. Although it will usually be one of the heart Panels from Panel de Pon, sometimes a different panel like a star or circle will appear instead. As mentioned above, if a panel connects with the opponent, the strength of her draining effect will be 50% stronger. Heart Panels will gradually add to their percentage while taking from her own for 5 seconds if it hits an opponent, effectively making it a health-draining move in addition to the 50% damage boost. Other panels will simply cause more damage. [Minor Damage & Minor Knockback. This move causes a flower to grow on the opponent’s head.]
Side Special: Quick-Swap - Lip quickly forms a ball of sparkles from her wand in front of her that act as a relatively slow moving projectile. If it connects with an opponent, they immediately teleport to where one another was and switch places. The slow speed makes it hard to stall out or camp, but still leaves potential for setting up combos by manipulating the opponent's placement. Perhaps Lip could even score a KO whilst saving herself if Lip risks jumping off the edge while the opponent touches the projectile in a high-risk-high-reward strategy. The quick execution at the start otherwise gives the move utility within close range as something of a counter. [Minor Damage & No Knockback.]
Up Special: Watabou - Lip takes out her Watabou, a strange fluffy creature that flies off as it pulls Lip up on a string. During this, Lip takes her wand behind her and sprinkles fairy dust below, letting her shower opponents from below with the flower effect. This move does no knockback whatsoever to opponents, but makes a good recovery in that its duration lasts for 3 seconds like Pit's, allowing her to use it vertically or horizontally for great effect. [Minor Damage & No Knockback from the fairy dust. No Damage & Knockback otherwise.]
Down Special: Garbage Block - Lip's strongest move in terms of knockback and a staple finishing move. Lip raises her wand and a cloud appears above her. For a second, the player can control which way the cloud goes horizontally. Afterwards, the cloud dissipates to reveal holding a garbage block, falling down quickly and sending the foe flying should it hit. It's an easy killing move for opponents with high percentages, but is very hard to make use of before the opponent has had a lot of poison damage priorhand. [Moderate Damage & Moderate Knockback. This move causes a flower to grow on the opponent’s head.]
Final Smash: Panel de Pon - Lip flies off into the air, trailing flower pedals as she does so, before standing on a cloud at the top right part of the screen. UI appears over the screen, showing the setup for a game of Panel de Pon itself. For 10 seconds, the player plays a game of Panel de Pon, where they must clear as many sets of 3 blocks as possible. If the screen fills up completely with panels, then the player loses and the Final Smash fails. However, if 10 seconds are up and the player gets at least one set of 3 blocks cleared, then the Panel de Pon grid disappears and Lip summons a gigantic garbage block, the size being determined by how well the player did during Panel de Pon. Like her down special, Lip gets but a moment to control where the garbage block will fall. When it does fall, it drops very quickly and through the stage and likely KOing an opponent at triple digit percentage due to its high damage output and knockback. [Heavy Damage & Heavy Knockback]
Up Taunt - Lip throws her fist in the air and says "Yatta!" (Might be localised as: "Yeah!")
Side Taunt - Lip takes a flower and smells it. Suddenly she makes a powerful sneeze, blowing off the petals of that poor flower. [The sneeze can push her opponents, but just a little bit.]
Down Taunt - Lip floats up, while enveloped by a gust that spins around her while carrying petals around.
Losing Pose - Lip sits down and cries.
Victory #1 - Lip hops continuously while saying Yatta!, but suddenly slips and falls on the ground, sitting. She smiles awkwardly while rubbing her behind and looks at the camera.
Victory #2 - Lip sits on her big yellow flower (as in the menu in Panel de Pon) while saying "Did you have fun?" in Japanese.
Victory #3 - Lip's rabbit runs to her as she grabs its paws and spins it around once playfully. Lip then holds the rabbit on her lap and winks for the camera.
With that said, I'm in complete support of having this happen. She's a great character choice, does well in representing Nintendo's puzzle franchises, and her franchise has always been a part of Smash since Melee. I also have the same birth date as Lip and Panel de Pon in general, but that has no bearing in adding her to Crusade. |
| | | Azure_Raven Level 4 CPU
103
| Subject: Re: Lip (Panel De Pon) Discussion Fri Jan 02, 2015 1:32 pm | |
| @Smash King That is somewhat incorporated into Lip's Specials, more specifically, her neutral and down specials. Panel Toss creates a block that can be (possibly) picked up and thrown, while Garbage Block creates a small platform that Lip can use for slight elevation.
@AEM That is a very thought-out moveset, compared to mine. The only complaint I have about it is her Side Special, which seemed odd to me at first, but it is supposed to be a representation of the cursor's ability to switch blocks? |
| | | AEM
1763 Ariand54321
| Subject: Re: Lip (Panel De Pon) Discussion Sat Jan 03, 2015 1:19 am | |
| Yes, it's based on that. Somebody created some visuals to help show the concept. - Spoiler:
|
| | | Azure_Raven Level 4 CPU
103
| Subject: Re: Lip (Panel De Pon) Discussion Wed Jan 07, 2015 3:25 pm | |
| @AEM If it is alright with you, may I create a moveset that incorporates both your and my movesets together? |
| | | AEM
1763 Ariand54321
| Subject: Re: Lip (Panel De Pon) Discussion Thu Jan 08, 2015 12:56 am | |
| The moveset is a compilation of ideas from like ten different people, so no I don't mind. |
| | | Smash King Smash King
8744 EJ88201
| Subject: Re: Lip (Panel De Pon) Discussion Thu Jan 15, 2015 1:09 pm | |
| - AEM wrote:
- Yes, it's based on that. Somebody created some visuals to help show the concept.
- Spoiler:
I got a question concerning the 3rd image here. Why would the player want to switch the locations of 2 items next to each other? Maybe a better idea would be this. If you hold down B while moving the control stick, you can move the cursor to go much farther than just inches away from Lip. I think this will create more stage-control strategy for her. |
| | | Azure_Raven Level 4 CPU
103
| Subject: Re: Lip (Panel De Pon) Discussion Thu Jan 15, 2015 3:50 pm | |
| I think the 3rd image could represent a reflecting aspect of that move. Think of it as a combination of the first and third image: if an object or projectile gets caught within the radius of the cursor, Lip flips it around, similarly to Mario's Cape. It could also work in a similar manner as how you described it, with Lip being able to move the cursor around her very quickly. |
| | | Smash King Smash King
8744 EJ88201
| Subject: Re: Lip (Panel De Pon) Discussion Fri Jan 16, 2015 4:24 pm | |
| Now, I would like to know. What kind of strategy can you create with this cursor gimmick? I am soo curious. |
| | | Azure_Raven Level 4 CPU
103
| Subject: Re: Lip (Panel De Pon) Discussion Mon Jan 19, 2015 3:27 pm | |
| With the cursor gimmick, Lip can reflect projectiles and items, as well as possibly flipping opponents, similar to Mario's Cape. However, Lip can immediately move after casting a cursor, so she can attack the opponent while they're either being flipped around or being distracted by some flying object. The trapping part could also be a mechanic in the side special, where if the opponent is caught by the cursor, they're temporarily suspended, allowing Lip to attack/perform a combo.
As the moving the cursor in any direction, I mean Lip can put the cursor above, under, in front, or behind her and, thus, can act as a temporary shield. Lip is a relatively quick character that relies on moves that can get her close to her opponent or keep them at a distance, so this move seems to work for her. |
| | | Nights Owl Level 4 CPU
138
| Subject: Re: Lip (Panel De Pon) Discussion Fri Jan 23, 2015 3:41 am | |
| Man, where was all this support when I wanted Lip included? @_@ |
| | | AEM
1763 Ariand54321
| Subject: Re: Lip (Panel De Pon) Discussion Fri Jan 23, 2015 7:13 pm | |
| Many people weren't here then!! |
| | | Smash King Smash King
8744 EJ88201
| Subject: Re: Lip (Panel De Pon) Discussion Sat Jan 24, 2015 9:51 pm | |
| Back then, I believe there wasn't that much support for her cause the roster has soo much restriction compared to now that the roster is open for changes.
|
| | | Azure_Raven Level 4 CPU
103
| Subject: Re: Lip (Panel De Pon) Discussion Fri Jan 30, 2015 12:41 pm | |
| @Night Owl and AEM: I only know a little bit about it, but could you tell me the history behind Lip's position in Crusade? I was one of the people that voted to keep Lip as CrusaDLC when it was still around, so I got curious about what happened.
Also, @Night Owl Do you have any ideas that I could incorporate into Lip's moveset? |
| | | Nights Owl Level 4 CPU
138
| Subject: Re: Lip (Panel De Pon) Discussion Mon Feb 02, 2015 9:28 am | |
| Well, I like the idea of Lip's Stick not being an Item this time around but it still having the effect of the item. However, It makes me wonder if she should be a combo based character. Having Lips Stick as an integral part of her A Moves with a lack of kill power makes me think that her attacks should deal very little damage, and most of your damage that you *do* deal should be from hitting with Lip's Stick, making the flower on their head bigger, racking up more damage. So quick combos would be the way you get them to their Kill %'s.
It's just a thought.
|
| | | Azure_Raven Level 4 CPU
103
| Subject: Re: Lip (Panel De Pon) Discussion Tue Feb 17, 2015 3:31 pm | |
| @Night Owl That's actually part of her gameplay. Most of Lip's attacks uses her Lip's Stick in them, and add that she can combo very quickly means she can keep the flower growing as much possible, racking up more damage. I guess I didn't explain that enough. |
| | | bubsyplz Level 3 CPU
75
| Subject: Re: Lip (Panel De Pon) Discussion Wed Feb 18, 2015 2:39 am | |
| Lip vs. Yoshi vs. Pikachu! |
| | | Azure_Raven Level 4 CPU
103
| Subject: Re: Lip (Panel De Pon) Discussion Thu Feb 19, 2015 8:50 am | |
| @bubsyplz I'm sorry, but unless you have any ACTUAL suggestions that I could use for Lip's moveset, I would refrain from posting speculation. Lip is not confirmed for Crusade yet; this is a SUGGESTION topic. |
| | | Smashfan247 Level 2 CPU
27 N/A
| Subject: Re: Lip (Panel De Pon) Discussion Wed Apr 22, 2015 5:05 pm | |
| Please add Lip to Crusade!! I would be very happy and will continue on downloading your updates when she comes! I'll vote for Lip to Crusade 10/10 stars!! |
| | | TrinitroMan Level 7 CPU
1244
| Subject: Re: Lip (Panel De Pon) Discussion Thu Apr 23, 2015 12:56 am | |
| Fun fact: I voted for Lip during the Smash Ballot, although I could have easily voted for Roy Elwood. Good thing I did voted for Lip, though. |
| | | Azure_Raven Level 4 CPU
103
| Subject: Re: Lip (Panel De Pon) Discussion Sat Aug 22, 2015 10:12 am | |
| Updated with support list.
Also, a question directed to Smash King and Trinitroman: I placed your names in the support list, but I am not sure if you ever said that you supported Lip (hence the question marks). Could you clarify for me whether or not you support Lip (I apologize if I am being blunt)? |
| | | TrinitroMan Level 7 CPU
1244
| Subject: Re: Lip (Panel De Pon) Discussion Sat Aug 22, 2015 11:51 am | |
| Yup, definitely support Lip. After all, that's also who I have voted for in the SM4SH Fighter Ballot. |
| | | Braystar Level 7 CPU
1231 N/A
| Subject: Re: Lip (Panel De Pon) Discussion Sat Aug 22, 2015 4:41 pm | |
| |
| | | MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Lip (Panel De Pon) Discussion Sun Nov 08, 2015 12:19 am | |
| This little sympathetic fairy is one of my most favourite Nintendo characters ever. I support her entry to this game.
However, about Special Abilities, I have these ideas:
-Neutral Special: Panel Throw: Lip throws a puzzle piece against her opponent. The effects are different by the color: -Red Panel: Makes 5% Damage. -Blue Panel: Freezes opponent. -Green Panel: Thunderbolts against opponents. -Yellow Panel: Burns opponents. -Purple Panel: Poisons opponents. -Cyan Panel: Makes opponent sleep. -Stone Panel: knocks opponents.
-Side Special: Damage Flower: Lip throws a flower-like shuriken against her opponents, making them a damage flower in the head.
-Up Special: Bee Wings: Lip uses her bee wings for fly, but for a limited time.
-Down Special: Rainbow Flash: Lip summons a storm of rainbow colored flashes against her opponents. She also recovers 25% health.
-Final Smash: Fairy Magic: Lip summons a gaint flower which makes Lip's opponents sleeping and wearing damage flowers in their heads. Later, the flower starts to shoot several panel pieces against her opponents, and finally, Lip throws against them trash blocks, knocking all the enemies!
What do you think? Comment, please. |
| | | TrinitroMan Level 7 CPU
1244
| Subject: Re: Lip (Panel De Pon) Discussion Sun Nov 08, 2015 1:41 am | |
| Only the Neutral Special you listed is good. Lip never had Bee Wings (and it wouldn't make sense for her to have that). Also, she never throws flower shurikens or summons rainbows.
And don't get me started on your Final Smash. It's so awful, I cannot even put it to words anymore. Seriously, Pakeli already had the almost perfect moveset for Lip. I would only expand on the idea of the Final Smash playing like Panel de Pon by literally turning it into a round of Panel de Pon: Create as many chains as possible to crush your enemies with a garbage block. The more chains you do, the bigger and more damaging the garbage block is going to be. Oh, and the pops the panel cause during the chains hurt as well. |
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