Some issues concerning Goku BklTYr4

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 Some issues concerning Goku

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Markee
Level 1 CPU
Markee

  Shadow
  4

Some issues concerning Goku Empty
PostSubject: Some issues concerning Goku   Some issues concerning Goku EmptyFri Sep 20, 2019 2:34 pm

I'm just gonna say this right now; Crusade's Goku is LEAGUES better than SSF2's Goku. With that said, there are some problems he has that I want to address.

First, his final smash. It flashes white throughout the whole thing, which can be a serious epilepsy problem. Even for a guy like me, who doesn't suffer from epilepsy, it's still a really unpleasant thing to see, and I always cover my eyes from it. This has been a problem ever since v0.9, so why hasn't it been fixed yet?

Second, his kamehameha. There are times when it just doesn't show up at all. And it's not just at complete random, either; if it doesn't show up once, it doesn't show up throughout the entire match, no matter how much you charge it.

Lastly, his forward tilt. Its startup is WAY too long, especially for a tilt, and it leaves you wide open. This one in particular is moreso a subjective opinion, so you can ignore this one if you want.

That's all I have to say. I hope you guys look into this (especially the first two, those need to be fixed).
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Alexander

Alexander

  Fox
  620
  KingTremolo

Some issues concerning Goku Empty
PostSubject: Re: Some issues concerning Goku   Some issues concerning Goku EmptySat Dec 21, 2019 9:49 am

Goku has a pretty hefty overhaul in general in the upcoming version. I'm not sure if the white flashing is fixed, but I'll look into that. It really shouldn't have been around as long as it has.

As for the Kamehameha bit, that's because it had a terribly large effect sprite that sometimes failed to load. I believe we now have it made more reasonably to repeatedly use smaller chunks, fixing that problem.

Thank you for constructive feedback.
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