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Stage AI issues Empty
PostSubject: Stage AI issues   Stage AI issues EmptySat Mar 03, 2012 10:56 am

I'm really surprised this hasn't been brought up yet.
A few of the stages in 0.8 have parts of the stages where, if you stand there, the opponents won't go after you once you chase them.
The stages and parts include:

-Planet Zebes (the floating platform in the eastern-part of the stage)
-Bramble Blast (the two platforms on the right)
-Planet Namek (the two parts of the platforms opposite of each other)
-Mushroom Kingdom (the platform on the left)
-Fourside (the building on the right and the building on the left)
-Hyrule Castle (different from the rest, if you jump on one of the platforms on the tower, the opponent won't follow you and go under the tent and have strange AI)
-Saffron City (different from the rest, if you try to run away from the opponent then the opponent will walk, then stop, walk, then stop, until they get to you)

On a different note, the platforms in Pirate ship need to be coded to be longer. Currently, the sprite is longer than the place you can stand.

The reason why this isn't posted in the 0.8 bugs thread is that this is a much more urgent bug that should be fixed ASAP.
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Stage AI issues Empty
PostSubject: Re: Stage AI issues   Stage AI issues EmptySat Mar 03, 2012 11:17 am

For someone who likes to play Crusade offline, this is a huge problem. The next patch shouldn't be released until it fixes these issues.
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ssb fan
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Stage AI issues Empty
PostSubject: stage Ai reply   Stage AI issues EmptyMon Aug 26, 2013 4:09 pm

i also seen this problem when i played the v,09 test version the cpus would come to a complete stand still on 4 stages such as fourside safferon city & planet namek & bramble blast or somtimes stop fighting the player & the other cpus
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sluigi123
Level 3 CPU
sluigi123

  PAC-MAN
  84
  Sluigi123

Stage AI issues Empty
PostSubject: Re: Stage AI issues   Stage AI issues EmptyFri Sep 06, 2013 9:10 am

The AI's need to be less like Brawl's. Meaning they need to be more realistic, going after anybody that gets in their way, more like a combination of Melee and 64, because Brawl's AI aren't realistic to start with, where all the CPUs go after a specific human player, until that player is gone, and then go after each other.
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C_Mill24
Level 9 CPU
C_Mill24

  2072
  C-Mill24

Stage AI issues Empty
PostSubject: Re: Stage AI issues   Stage AI issues EmptyFri Sep 06, 2013 10:32 am

sluigi123 wrote:
The AI's need to be less like Brawl's. Meaning they need to be more realistic, going after anybody that gets in their way, more like a combination of Melee and 64, because Brawl's AI aren't realistic to start with, where all the CPUs go after a specific human player, until that player is gone, and then go after each other.
To be honest, this is the most realistic and challenging AI I've faced. If you compare this to the AI in the main Smash games, this could almost pass an actual player.
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Dr. CanadianBacon
Level 6 CPU
Dr. CanadianBacon

  829
  Dr.CanadianBacon

Stage AI issues Empty
PostSubject: Re: Stage AI issues   Stage AI issues EmptyFri Sep 06, 2013 4:18 pm

Eh, I would prefer it to be like sluigi said, that they attack anyone they see instead of just going after one person because having a 6-player battle sometimes after one of the other CPU's die that a CPU is targeted on, they may go after you, and it can get into a 3v1 battle sometimes which is very annoying since they don't even bother attacking the other players.
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