| OK SO 0.9 TEST DEMO BUGS GO HERE | |
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Dry

4607
 | Subject: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 7:38 am | |
| Use this thread for bug reports for the test demo. Do look at the spoilered list to make sure your problem hasn't already been mentioned. - Errors so far:
- Blank name is saveable. - CPUs general path-finding. - CPUs are immobile in 6-player FFAs. - CPUs start repeating the same action after a while in 3+ FFAs. - Creepy seventh player floating Yoshi https://imgur.com/D9EhohK - Score changes stay on screen when game is paused. - Damage percent of winner resets to 0% at the end of a match. - CPUs suicide in Suzaku Castle and Green Hill Zone. - Player 2 holding start causes CSS to be cleared. - Multiple copies of the same name can be saved. - Up tilt for tap jumpers.
- Character specific:
- Petey getting hit while using down B is glitched. - Various Kirby ability fixes. - Mewtwo in Results Screen is bugged. - Snake hits himself with a fully charged down smash. - Ice Climbers are not damaged by Cutman Arena spikes. - R.O.B.'s CPU can't recover properly. - Death by Weegee Virus stun while offstage causes a double death. - Can't escape Yoshi's Egg Lay when offstage. - Ness' down B forces a spot dodge on absorption. - Shadow's Up B goes through walls. - Waluigi's glide needs to be animated. - Mario's ledge attack is glitched. - Mario's cape does not reset the target variable. - Mario reflecting Snake's Nikita causes Snake to be flipped, projectile to be untouched. - Lucas hit out of down B is bugged. - Ganon needs a jump voice. - R.O.B.'s side B needs to bounce less. - Falcon's up B grabs through invincibility.
Last edited by Dry on Mon Sep 16, 2013 8:07 am; edited 16 times in total |
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C_Mill24
Level 9 CPU

2072
C-Mill24
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 12:47 pm | |
| Damage percentage for winner of match resets to 0% after last KO. |
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Perfect Hell


8837
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 2:00 pm | |
| Floating Yoshi only happens on Planet's Core, and can happen with any number of players in a match, even 1v1 |
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Gamey DJ
Level 6 CPU

705
nah
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 3:45 pm | |
| OH GOD MEWTWO IN VICTORY SCREEN!!! |
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Doq
Level 6 CPU

804
Ask in 20 years.
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 5:39 pm | |
| Some formal bug reports (ones I've already said in chat) Ganon gives Kirby falcon punch Ashley gives Kirby falcon punch (ASHLEY PUNCH!!!) [will have screenie of this one later] Player two holding start clears CSS (no characters) Multiple copies of the same name savable
Last edited by Kirby on Wed Aug 21, 2013 6:20 pm; edited 1 time in total |
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SnivyKawaii
Level 6 CPU


669
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 6:20 pm | |
| hyrule temple does not work, do not charge sprites |
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C_Mill24
Level 9 CPU

2072
C-Mill24
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 6:33 pm | |
| - CJ wrote:
- hyrule temple does not work, do not charge sprites
Works fine for me. |
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Rosalinito
Level 3 CPU

89
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 8:14 pm | |
| Hyrule Temple might be crashing the game for slower computers, mine's pretty crappy so yeah.
Another thing is that if you do another special while holding Link's bomb, it will blow up. Not sure if this is intentional or not. |
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SnivyKawaii
Level 6 CPU


669
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 8:59 pm | |
| CPUs suicide in Green Hill Zone. |
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Super Smash Bros Crusade
Administrator

4179
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 10:09 pm | |
| - Leetoh wrote:
- Hyrule Temple might be crashing the game for slower computers, mine's pretty crappy so yeah.
Another thing is that if you do another special while holding Link's bomb, it will blow up. Not sure if this is intentional or not. The bombs appear to interact with hitboxes even while they're being held. |
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LightZX
Level 5 CPU

380
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 10:34 pm | |
| Uh I think Snivy goes through FD when she grabs ledge. Or when she does USpecial up to ledge. I wasn't paying much attention, Sorry. |
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Super Smash Bros Crusade
Administrator

4179
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 10:39 pm | |
| Just for reference, this is what your folders should look like  |
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SONNIC25
Level 1 CPU

4
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 10:53 pm | |
| Cpu follows one particular in the entire game D: |
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Johnny64



1272
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 21, 2013 11:00 pm | |
| Snake hits himself By fully charging Dsmash |
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Traweezie


1247
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Thu Aug 22, 2013 1:14 am | |
| Mewtwo can't not teleport up if your using tapjump
Last edited by Traweezie on Thu Aug 22, 2013 1:50 am; edited 1 time in total |
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Dry

4607
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Thu Aug 22, 2013 1:20 am | |
| Added all of these to OP. Some of the character-specific ones (like Mewtwo's Up B and Link's bombs) have already been found by the Balancer's Board and are part of characters' balancing changes. |
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Doq
Level 6 CPU

804
Ask in 20 years.
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Thu Aug 22, 2013 7:39 am | |
| ok i am deliberately finding these now Multiple copies of the same name can be saved |
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desu
Level 6 CPU


653
fanyoshixD
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Thu Aug 22, 2013 10:42 am | |
| Link can hurt himself with a bomb if he does neutral special, up special, and side special in ground and ness spam pk fire |
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SnivyKawaii
Level 6 CPU


669
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Thu Aug 22, 2013 3:22 pm | |
| - Leetoh wrote:
- Hyrule Temple might be crashing the game for slower computers, mine's pretty crappy so yeah.
Another thing is that if you do another special while holding Link's bomb, it will blow up. Not sure if this is intentional or not. the problem was my laptop, I tried it on my desktop computer and run. and Ice Climbers do not damage the spikes in Cutman Arena |
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madam im adam
Level 5 CPU
472
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Thu Aug 22, 2013 3:28 pm | |
| if petey piranha uses his down special, and an enemy attacks him while he's chewing the enemy, the enemy disappears with no way to return. or at least something among those lines occurred with me. |
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Dr. CanadianBacon
Level 6 CPU

829
Dr.CanadianBacon
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Thu Aug 22, 2013 3:47 pm | |
| - madam im adam wrote:
- if petey piranha uses his down special, and an enemy attacks him while he's chewing the enemy, the enemy disappears with no way to return.
or at least something among those lines occurred with me. This is already on the list, don't do all 6 players as Petey, you might loose one... |
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madam im adam
Level 5 CPU
472
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Thu Aug 22, 2013 3:52 pm | |
| - Dr.CanadianBacon wrote:
- madam im adam wrote:
- if petey piranha uses his down special, and an enemy attacks him while he's chewing the enemy, the enemy disappears with no way to return.
or at least something among those lines occurred with me. This is already on the list, don't do all 6 players as Petey, you might loose one... i did ctrl F for petey without clicking on the spoilers and nothing showed up so i figured that it wasn't there it was 4-players, not 6, though |
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Dr. CanadianBacon
Level 6 CPU

829
Dr.CanadianBacon
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Thu Aug 22, 2013 4:07 pm | |
| - madam im adam wrote:
- Dr.CanadianBacon wrote:
- madam im adam wrote:
- if petey piranha uses his down special, and an enemy attacks him while he's chewing the enemy, the enemy disappears with no way to return.
or at least something among those lines occurred with me. This is already on the list, don't do all 6 players as Petey, you might loose one... i did ctrl F for petey without clicking on the spoilers and nothing showed up so i figured that it wasn't there it was 4-players, not 6, though Either way, it can also happen in a 1v1 |
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Johnny64



1272
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Fri Aug 23, 2013 12:30 am | |
| R.O.B. CPU can not recover efficiently, it doesn´t go up |
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Doq
Level 6 CPU

804
Ask in 20 years.
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Fri Aug 23, 2013 8:57 am | |
| Isn't Kirby supposed to have five midair jumps, not 4? |
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Dry

4607
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Fri Aug 23, 2013 9:14 am | |
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DangerMD (Senor)
Level 4 CPU

178
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Fri Aug 23, 2013 9:35 am | |
| When Weegee hits with his NSpec, the opponent turns into a black Weegee, and if the opponent is in midair, and no platforms are under him/her, he/she falls to death AND DIES TWICE. |
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Doq
Level 6 CPU

804
Ask in 20 years.
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Fri Aug 23, 2013 9:46 am | |
| - Dry wrote:
- Five altogether.
Odd. I play all 3 of the console games and he had six in all of them. - SenorSaturno wrote:
- When Weegee hits with his NSpec, the opponent turns into a black Weegee, and if the opponent is in midair, and no platforms are under him/her, he/she falls to death AND DIES TWICE.
Keep the underlined pls. |
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Dry

4607
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Fri Aug 23, 2013 9:50 am | |
| He's always had five in Crusade. If you want we can go with console canon and give him (as well as Jiggs, MK and any other multi-jump characters) an extra jump. Make a post in that gameplay thread so we don't forget. |
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Doq
Level 6 CPU

804
Ask in 20 years.
 | Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Fri Aug 23, 2013 9:57 am | |
| On second thought nah forget it. Balancers would probably nerf or even remove Hammer's recovery potential for that one jump. |
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