Subject: Re: Project M discussion thread Wed Apr 02, 2014 12:15 am
IKE CLIMBERS, Because we need two people that fight for his friends
Ganonthegreat
5271 Ganonthegreat
Subject: Re: Project M discussion thread Wed Apr 02, 2014 1:36 am
Slippy pretty much has my exact playstyle.
AEM
1763 Ariand54321
Subject: Re: Project M discussion thread Wed Apr 02, 2014 2:35 am
slippy pls do want
MercuryHg34
3883
Subject: Re: Project M discussion thread Wed Apr 02, 2014 4:55 am
Slippy is so salty it's not even funny
That Ridley teaser though
Also I found more than half of those turbo Samus combos on my own, my favorite is Zair walls and Up B>Up Air>repeat
Perfect Hell
8837
Subject: Re: Project M discussion thread Wed Nov 12, 2014 11:21 am
HYPE OVERLOAD
Doq Level 6 CPU
804 Ask in 20 years.
Subject: Re: Project M discussion thread Wed Nov 12, 2014 12:02 pm
Gonna quote what I said on SSF2's IRC:
doqk wrote:
<illdoq> ganon glide hype <illdoq> pal hype <illdoq> debug hype <illdoq> release on the 14th hype <illdoq> I know what I'm doing on my Saturday stream.
.... but where are Ike Climbers?
and Slippy?
C_Mill24 Level 9 CPU
2072 C-Mill24
Subject: Re: Project M discussion thread Wed Nov 12, 2014 12:22 pm
I'm excited for those stage redesigns and playing through Subspace Emissary.
Doq Level 6 CPU
804 Ask in 20 years.
Subject: Re: Project M discussion thread Fri Nov 14, 2014 8:39 pm
When.....
Perfect Hell
8837
Subject: Re: Project M discussion thread Fri Nov 14, 2014 8:47 pm
GG
C_Mill24 Level 9 CPU
2072 C-Mill24
Subject: Re: Project M discussion thread Fri Nov 14, 2014 8:57 pm
Doqtor Kirby wrote:
When.....
Later
Johnny64
1272
Subject: Re: Project M discussion thread Sat Nov 15, 2014 1:11 pm
Well, i wanted to download today, but i can't How's P:M?
Perfect Hell
8837
Subject: Re: Project M discussion thread Sat Nov 15, 2014 1:13 pm
Pretty, new modes are cool, balance is improved.
When you look at changelists for your main, keep in mind that basically EVERYONE got nerfed. Your nerfs will feel more justified when you keep that in mind. They toned down on jank, unnecessary, option-heavy things and overly good recoveries, among other such design changes. So yeah, your changelists probably seem bad at first but it happened to everyone, and overall will create a more enjoyable and fair experience for all.
C_Mill24 Level 9 CPU
2072 C-Mill24
Subject: Re: Project M discussion thread Sat Nov 15, 2014 3:58 pm
Ganondorf's float is not very intuitive to use. Also, the platforms at the training stage are pretty much ghosts. They are intangible.
VultureDuck Level 6 CPU
908
Subject: Re: Project M discussion thread Tue Nov 25, 2014 5:09 pm
hohohohoho
Dustination
2812 Dustination
Subject: Re: Project M discussion thread Tue Nov 25, 2014 6:16 pm
What is project m
Slissith
2277 ( ͡~ ͜ʖ ͡°)
Subject: Re: Project M discussion thread Tue Nov 25, 2014 9:28 pm