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Alucard
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PostSubject: Earthworm Jim (Earthworm Jim) Discussion   Fri Oct 10, 2014 7:56 pm

A pic of Jim:
 

Allow me to give a FULL explanation on Earthworm Jim.

First appearance: Earthworm Jim (1994)

Last appearance: Earthworm Jim 3D (1999)

Jim is a video game character known from the 90's. He appeared on several Nintendo systems including the SNES, Game Boy, Game Boy Advance and the Nintendo 64. Jim even appeared as a playable character in Clayfigher 63 1/3 for the N64. EWJ was portrayed as a clumsy but determined super hero. When evil was around, he was the one to save the day! From saving Princess Whats-Her-Name from Queen Slug-For-A-Butt to escorting Peter Puppy to his house.

The story behind Earthworm Jim:
 

Earthworm Jim's moveset:
 

So what do you guys think?
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Johnny64



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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Fri Oct 10, 2014 9:07 pm

Why does he DESERVE to be in Crusade? What's so GROOVY about him? I know Earthworm Jim games are strange, and hard, but they where actually good.
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SP



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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Fri Oct 10, 2014 9:42 pm

"Maybe if I post an image and say he's cool, people will assume I'm correct and want him in!"

Seriously, please put actual thought into these threads.
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Mp3 Toaster



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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Sat Oct 11, 2014 3:26 am

Using the word "deserve" and just slap a picture with it isn't a compelling argument to why he should be in.

Also, you create multiple character topics in such a fast rate and then just leave them to dust without doing a lot to explain why that character should be in. All of that makes me question how much you actually want the characters. Because it seems you are creating topics for the sake of creating topics instead of supporting your choices. Some of it did have a little more, but still not enough. The fact that only "some" of them has more written at all is a problem, all of them should have thoughtfully written first post. Make the people want the character by what he/she offers. Not by this questionable example.
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TaXMaN
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Sun Oct 12, 2014 1:57 pm

I'll probably bump this thread again in the near future with a full explanation on Jim and his moveset.
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Smash King
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Sun Oct 12, 2014 7:14 pm


I think Earthworm Jim is one of the most successful obscure characters in gaming. He had multiple games throughout the 90's and early 2000's. He even had his own show at one point.
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Johnny64



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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Mon Oct 13, 2014 12:27 am

Smash King wrote:

I think Earthworm Jim is one of the most successful obscure characters in gaming. He had multiple games throughout the 90's and early 2000's. He even had his own show at one point.

Yes, Earthworm Jim is one sucessful franchise, and while it does deserve the rep, i would like to hear more about Jim, what he can do, how he does it, what's the character purpose, ect.

I just know he can shoot a laser gun, he can use his own head as a whip, and that the Space Suit he has landed on him, though i don't remember how. Oh, yeah, he also is trying to save Princess What's Her Name.
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TaXMaN
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Mon Oct 13, 2014 3:01 am

Johnny64 wrote:
Smash King wrote:

I think Earthworm Jim is one of the most successful obscure characters in gaming. He had multiple games throughout the 90's and early 2000's. He even had his own show at one point.

Yes, Earthworm Jim is one sucessful franchise, and while it does deserve the rep, i would like to hear more about Jim, what he can do, how he does it, what's the character purpose, ect.

I just know he can shoot a laser gun, he can use his own head as a whip, and that the Space Suit he has landed on him, though i don't remember how. Oh, yeah, he also is trying to save Princess What's Her Name.

I'm currently working on a moveset for Jim. I already have ideas for his specials, though. I'll post it once I figured out the rest of his moveset.
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SP



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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Mon Oct 13, 2014 5:59 am

I remember when new dev team first took over, someone had Jim fully sprites and wanted him in.
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TaXMaN
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Sun Oct 19, 2014 4:02 pm



Allow me to give a FULL explanation on Earthworm Jim.

First appearance: Earthworm Jim (1994)

Last appearance: Earthworm Jim 3D (1999)

Jim is a video game character known from the 90's. He appeared on several Nintendo systems including the SNES, Game Boy, Game Boy Advance and the Nintendo 64. Jim even appeared as a playable character in Clayfigher 63 1/3 for the N64. EWJ was portrayed as a clumsy but determined super hero. When evil was around, he was the one to save the day! From saving Princess Whats-Her-Name from Queen Slug-For-A-Butt to escorting Peter Puppy to his house.

The story behind Earthworm Jim:
 

Earthworm Jim's moveset:
 

So what do you guys think?


Last edited by TaXMaN on Wed Dec 24, 2014 9:05 am; edited 4 times in total (Reason for editing : Update on Jim's moveset)
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SnivyKawaii
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Sun Oct 19, 2014 6:29 pm

the up special should be jim copter IMO
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TaXMaN
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Mon Oct 20, 2014 7:18 am

CJ wrote:
the up special should be  jim copter IMO

At first, I also thought of Jim's copter but Jim doesn't actually fly with his copter move. It only slows down his descent. Sure Rayman doesn't usually fly with his hair (except during Rayman Origins where wind blew upwards) but the seesaw from EWJ 2 brings something new to crusade. Maybe Jim's copter can be interpreted with his double jump. If the jump/up button is held after Jim did his second jump he'll hover in the air for a few seconds.
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Johnny64



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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Mon Oct 20, 2014 9:33 pm

TaXMaN wrote:
CJ wrote:
the up special should be  jim copter IMO

At first, I also thought of Jim's copter but Jim doesn't actually fly with his copter move. It only slows down his descent. Sure Rayman doesn't usually fly with his hair (except during Rayman Origins where wind blew upwards) but the seesaw from EWJ 2 brings something new to crusade. Maybe Jim's copter can be interpreted with his double jump. If the jump/up button is held after Jim did his second jump he'll hover in the air for a few seconds.

I like the current Up Special, but i would suggest that after doing it, he could glide, just like you said, If the jump button is held after the Up B, Jim will do the copter. Also, maybe even give him a Tether recovery if the player presses the grab button, since Jim can use his head as a whip.

Oh, and i would limit Jim to only being able to do the Copter once, why this change? Because having a copter for BOTH jumps and Up B would be a pretty good recovery, so he can only do it once, and if he cancels it after Up B, he goes helpless.

Small question: Will the Ray Gun be limited to ammo?
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TaXMaN
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Tue Oct 21, 2014 5:54 am

Johnny64 wrote:
TaXMaN wrote:
CJ wrote:
the up special should be  jim copter IMO

At first, I also thought of Jim's copter but Jim doesn't actually fly with his copter move. It only slows down his descent. Sure Rayman doesn't usually fly with his hair (except during Rayman Origins where wind blew upwards) but the seesaw from EWJ 2 brings something new to crusade. Maybe Jim's copter can be interpreted with his double jump. If the jump/up button is held after Jim did his second jump he'll hover in the air for a few seconds.

I like the current Up Special, but i would suggest that after doing it, he could glide, just like you said, If the jump button is held after the Up B, Jim will do the copter. Also, maybe even give him a Tether recovery if the player presses the grab button, since Jim can use his head as a whip.

Oh, and i would limit Jim to only being able to do the Copter once, why this change? Because having a copter for BOTH jumps and Up B would be a pretty good recovery, so he can only do it once, and if he cancels it after Up B, he goes helpless.

Small question: Will the Ray Gun be limited to ammo?

I like your idea Johnny! I'll edit Jim's moveset once I get on my computer (on mobile right now). As for the Ray Gun, I'm not sure. It's definitely canon to the first 2 games (never played the third game).

EDIT: Updated Jim's up special.
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Johnny64



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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Tue Oct 21, 2014 11:27 am

Nice, don't have any ideas for the moveset now... But if not obvious, i support Earthworm Jim, just because of his jaw-sum moveset
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TaXMaN
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Thu Oct 23, 2014 3:41 am

StayPuft wrote:
I remember when new dev team first took over, someone had Jim fully sprites and wanted him in.

Someone had him already sprited? Makes me curious what moveset this person had in mind for Jim. Also, wasn't there a point where Jim was supposed to be in Crusade?
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Roy
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Thu Oct 23, 2014 8:23 am

It probably wasn't custom sprites, probably just using the existing sprites and made a functional moveset out of it. Unfortunately, this means that the moveset probably wasn't very good.
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TaXMaN
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Thu Oct 23, 2014 8:54 am

Roy wrote:
It probably wasn't custom sprites, probably just using the existing sprites and made a functional moveset out of it. Unfortunately, this means that the moveset probably wasn't very good.

Almost like Smash Bros Rumble.

Edit: This might sound stupid but is there a way my post explaining Jim could replace the top comment? No offence to the one who created the discussion but with a top comment like that most people won't even bother scrolling down towards the more convincing comments. Neutral
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HypeConduit
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Thu Oct 23, 2014 1:11 pm

TaXMaN wrote:
Edit: This might sound stupid but is there a way my post explaining Jim could replace the top comment? No offence to the one who created the discussion but with a top comment like that most people won't even bother scrolling down towards the more convincing comments. Neutral

I second this.


Last edited by HypeConduit on Thu Oct 23, 2014 7:39 pm; edited 1 time in total
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Johnny64



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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Thu Oct 23, 2014 7:14 pm

HypeConduit wrote:
TaXMaN wrote:
Edit: This might sound stupid but is there a way my post explaining Jim could replace the top comment? No offence to the one who created the discussion but with a top comment like that most people won't even bother scrolling down towards the more convincing comments. Neutral

I second on this.

And i third this, TaxMaN should take the Earthworm Jim poll, i mean, he's the one who convinced me after all, besides, the moveset is pretty sharp
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HypeConduit
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Thu Oct 23, 2014 7:40 pm

Also, I failed to mention earlier, but I support Jim. Without doubt.
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Roy
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Thu Oct 23, 2014 8:51 pm

Oh yeah, thoughts on Jim himself:

I like these smaller characters in Crusade. It's ones like those (Ristar, for example) that brought me here. Jim himself is a good choice.

However, I also would like every character to bring something unique to the game. He has a lot of seemingly random moves - he's got strong hits and a few good projectiles, so I feel like he's going to play a lot like Link or Samus. What exactly is his playstyle?
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Johnny64



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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Thu Oct 23, 2014 9:06 pm

From what i see of the moveset, he seems like an all around character like Mario, with better recovery and projectile game.
Maybe we could make some emphasys on the gun mechanics to make it more important?
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desu
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Fri Oct 24, 2014 5:59 am

I support Jim, seems convicing enough for me now.
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Naughty Ottsel
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Fri Oct 24, 2014 9:02 pm

He's got my support as well
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SnivyKawaii
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Fri Oct 24, 2014 10:33 pm

I support Jim
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Perfect Hell



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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Fri Oct 24, 2014 10:50 pm

Taxman's post is now the OP.

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TaXMaN
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Sat Oct 25, 2014 12:20 am

Perfect Hell wrote:
Taxman's post is now the OP.

Thanks PH!
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Smash King
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Sun Oct 26, 2014 8:36 am

Maybe have Up B use his inflated head. The idea of seeing a seesaw used in air seems odd. Maybe we can use seesaw as his Down special in some way. The whole gun switching idea feels redundant and a last resort. Why not have him switch guns after one runs out of ammo similar to SSB4's Robin tomes & Levin Sword?
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TaXMaN
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Sun Oct 26, 2014 9:10 am

Quote :
Maybe have Up B use his inflated head. The idea of seeing a seesaw used in air seems odd.
Sonic makes a spring magically appear at his feet. Mr. G&W does the same with the firemen and their trampoline so I can clearly picture Jim pulling out a seesaw midair. As for the inflated head idea, it's not a bad idea but imo it feels a bit too similar to Tingle's Up B.

Quote :
Maybe we can use seesaw as his Down special in some way. The whole gun switching idea feels redundant and a last resort. Why not have him switch guns after one runs out of ammo similar to SSB4's Robin tomes & Levin Sword?
Having the seesaw as Jim's Down B would be really odd. Jim uses the seesaw to travel upwards through the air to other worlds. I can't really imagine it as a useful tool for anything but recovering. The whole gun switching idea makes you feel more in control of Jim. For argument's sake, lets say Jim switches between guns as he runs out of ammo. It would be frustrating if an opponent was near you and you wanted to quickly use Jim's normal raygun but can't because you currently have plasma ammo loaded in your raygun (which takes time to fire). But yeah, that's only my opinion. I would like to hear what other members' thoughts are.
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PostSubject: Re: Earthworm Jim (Earthworm Jim) Discussion   Today at 1:49 pm

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