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Smash King
Smash King
Smash King

  8744
  EJ88201

Team Battle Discussion  Empty
PostSubject: Team Battle Discussion    Team Battle Discussion  EmptyThu Oct 02, 2014 3:32 pm


Discuss, share opinions, ideas, etc. about Team Battle.
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Johnny64

Johnny64

  Snake
  1272

Team Battle Discussion  Empty
PostSubject: Re: Team Battle Discussion    Team Battle Discussion  EmptyFri Oct 03, 2014 12:35 am

Do you guys think we could still do the 2 vs 2 vs 2 thing? or even the 3 vs 3? 2 vs 2 vs 2 seems rather chaotic, and 3 vs 3 sounds just right.
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Crimson Heights
Level 4 CPU


  191
  Hyperbeam Canon

Team Battle Discussion  Empty
PostSubject: Re: Team Battle Discussion    Team Battle Discussion  EmptyFri Oct 03, 2014 10:16 am

Could work out on bigger maps if the lag isn't that bad. If you guys really come up with 100 maps on the final product, please get us some minor information for every map, to know what's best for 2 players up to 6 players. Keep it very minimal, only vital information. This can require feedback from players, which can be tough to organize, that's if you can't just take a gander at the maps on your editors yourself.
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Athorment

Athorment

  Ganondorf
  434
  Athorment

Team Battle Discussion  Empty
PostSubject: Re: Team Battle Discussion    Team Battle Discussion  EmptyFri Jan 08, 2016 9:58 pm

A suggestion: In sm4sh whenever you get paired with someone really really bad you can end up pulling a super sick spike only for your partner to Self destruct with 0% out of spamming things like charizard's Side B.

It would be great if there's the option to keep scores separate. This way if someone good gets the best score, they win even when their partner has like... -4 out of terrible play.
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PostSubject: Re: Team Battle Discussion    Team Battle Discussion  Empty

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