| OK SO 0.9 TEST DEMO BUGS GO HERE | |
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Guest Guest
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 28, 2013 9:42 pm | |
| and in doing so you accidentally became the next level james joyce |
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Slissith
2277 ( ͡~ ͜ʖ ͡°)
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Aug 28, 2013 9:53 pm | |
| Wait a minute...
You're not white! |
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desu Level 6 CPU
653 fanyoshixD
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Thu Aug 29, 2013 5:50 am | |
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Dry
4607
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Thu Aug 29, 2013 7:05 am | |
| - I wrote:
- Do look at the spoilered list to make sure your problem hasn't already been mentioned.
Just a reminder, because apparently some people read selectively and/or have bad memory. |
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Super Smash Bros Crusade Administrator
4179
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Thu Aug 29, 2013 7:49 am | |
| - Dry wrote:
- I wrote:
- Do look at the spoilered list to make sure your problem hasn't already been mentioned.
Just a reminder, because apparently some people read selectively and/or have bad memory. or don't read |
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Gamey DJ Level 6 CPU
705 nah
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Fri Aug 30, 2013 5:20 am | |
| Desu, You forgot the Evidence Taunt. |
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VultureDuck Level 6 CPU
908
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Sun Sep 01, 2013 6:49 pm | |
| Weegee's Down Smash has way too much knockback. (Sure the move has a delay, but it's still too powerful)
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Johnny64
1272
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Sun Sep 01, 2013 7:51 pm | |
| - VultureDuck wrote:
- Weegee's Down Smash has way too much knockback. (Sure the move has a delay, but it's still too powerful)
It´s suposed to be slow, in reward of power, is like Ganondorf Up Tilt in Melee, if you connect it, it can kill as low as 50%, maybe even less |
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VultureDuck Level 6 CPU
908
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Sun Sep 01, 2013 9:08 pm | |
| - Johnny64 wrote:
- VultureDuck wrote:
- Weegee's Down Smash has way too much knockback. (Sure the move has a delay, but it's still too powerful)
It´s suposed to be slow, in reward of power, is like Ganondorf Up Tilt in Melee, if you connect it, it can kill as low as 50%, maybe even less Although Weegee's down smash is huge and can attack in both directions. |
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Perfect Hell
8837
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Sun Sep 01, 2013 10:26 pm | |
| Weegee's Down smash also causes him to flash rainbow colors to warn you that it's coming. I would say landing Falcon Punch, Rest, Ganon up tilt (Melee), and maybe even Warlock Punch are all easier than landing Weegee's Dsmash. In 0.8.4 it could be landed as an edgeguard, but thanks to the new ledge mechanics, even that one is rarely possible anymore. Considering all of that, it kills at the percent that it should. |
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VultureDuck Level 6 CPU
908
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Sun Sep 01, 2013 10:53 pm | |
| Alright, I guess you've convinced me. |
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Dry
4607
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Mon Sep 02, 2013 12:34 am | |
| It doesn't break a full shield, so just shield it. You have plenty of time to react to it. |
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Dexxa Level 2 CPU
33
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Mon Sep 02, 2013 8:32 pm | |
| there seems to be a bug with binding jump and UP to the up arrow you can't seem to up tilt and fsmash on ganon unless his fsmash is warlock punch |
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C_Mill24 Level 9 CPU
2072 C-Mill24
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Mon Sep 02, 2013 9:20 pm | |
| - Dexxa wrote:
- there seems to be a bug with binding jump and UP to the up arrow
you can't seem to up tilt and fsmash on ganon unless his fsmash is warlock punch Don't combine jumps inputs with up arrow and any other button. You have to remember that this isn't a gamecube controller. |
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Dry
4607
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Tue Sep 03, 2013 12:45 am | |
| You can use utilts, but the timing is extremely strict. Ganon's fsmash is supposed to be Warlock Punch, his standard special is now a projectile. |
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Dexxa Level 2 CPU
33
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Tue Sep 03, 2013 7:19 am | |
| - C_Mill24 wrote:
- Dexxa wrote:
- there seems to be a bug with binding jump and UP to the up arrow
you can't seem to up tilt and fsmash on ganon unless his fsmash is warlock punch Don't combine jumps inputs with up arrow and any other button. You have to remember that this isn't a gamecube controller. worked fine in the former version |
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Moats Level 4 CPU
120
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Tue Sep 03, 2013 12:08 pm | |
| Ashley has an infinite A combo.
Pichu's CPU (all levels) only uses one Up B, so it suicides every time.
CPU (all levels) Petey's Up B on the ledge cause it to get stuck making it use the move every 0.2 seconds until it dies (I've tested it on every stage).
ALL characters (not just the Ice Clibmers) aren't damaged by Cutman's Arena's spikes under various conditions. I don't know what those conditions are yet.
That's all for now. There are more, but I need to verify with more characters and stages. |
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fpkfor Level 1 CPU
12
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Tue Sep 03, 2013 5:25 pm | |
| When the match is a drawn(Only possible with ganondorf Forward special) the statistics screen dont show up.
One time,when marth countered me(i was it pikachu at 54%)Pikachu teleported to the tip of his sword and rocketed behind marth,killing him.
Sometimes,when im close to the edge and the enemy is in the edge,the enemy jumps back and foward back to the ledge at an incredible fast pace,the bug can be stoped from walking away from the edge.
Sorry for bad grammar,and that is all. |
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SONNIC25 Level 1 CPU
4
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Sep 04, 2013 4:23 am | |
| Sonic then spin dash, spring jump bug |
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Dry
4607
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Wed Sep 04, 2013 8:54 am | |
| You can cancel Spin Dash into anything in the air except an air dodge, not just Spring Jump. |
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EH WOT Guest
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Sat Sep 07, 2013 10:49 am | |
| If you go to the results/no contest screen in a CPU-only match, you stay on the screen only for roughly two or three seconds. |
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ALIENZ21 Guest
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Sun Sep 08, 2013 3:24 pm | |
| DHD sometimes freezes in place when crouching, and will stay frozen until someone hits him. |
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Dexxa Level 2 CPU
33
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Mon Sep 16, 2013 7:48 am | |
| ryu's and evil ryu's neutral air has no knockback Rob's side special seems to bounce too often while on ground Ganon side b goes through shield (??) C.Falcon up b can grab persons in invicibility while hanging on the ledge
I noticed some flaws with uairs most of them don't seem to kill at very high % like 110+ even though you hit them perfectly like sonics falcos marth's maybe the top of the stage is bigger?
Last edited by Dexxa on Mon Sep 16, 2013 8:41 am; edited 1 time in total |
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C_Mill24 Level 9 CPU
2072 C-Mill24
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Mon Sep 16, 2013 7:52 am | |
| - Dexxa wrote:
- Ganon side b goes through shield (??)
It's a grab attack. It's meant to go through shields. |
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Dry
4607
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Mon Sep 16, 2013 8:06 am | |
| Evil Ryu's nair is supposed to do no knockback, it's a combo move. Combo it into things like jab, grab, dtilt and up B.
Most uair's tend to be quite weak. The ones you mentioned though (Falco's and Sonic's especially) are meant to be kill moves. Battlefield currently has a ridiculously high ceiling, if that's where you're playing. It might have its boundaries made more realistic.
Other two added to OP |
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Dexxa Level 2 CPU
33
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Mon Sep 16, 2013 9:21 am | |
| yeah it's kinda hard to know exactly what is intentional and what isn't
the sounds which is played after a 7 hit combo is missing
ganondorfs ledge attack is missing animation
dying with gokus Kaioken active makes him respawn with 12% damage, his kameha goes through the pipe in mushroom kingdom and through hyrule depending on which side you stand , activating Kaioken seems to freeze ai in the state they are currently in which makes you unable to attack or grab them
rockball bounces of heads and when used in the air it bounces straight off of megaman after you use sidespecial
fixed :^)
Last edited by Dexxa on Tue Sep 17, 2013 12:59 am; edited 1 time in total |
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SnivyKawaii Level 6 CPU
669
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Mon Sep 16, 2013 3:44 pm | |
| - Dexxa wrote:
- yeah it's kinda hard to know exactly what is intentional and what isn't
the sounds which is played after a 7 hit combo is missing
ganondorfs ledge attack is missing animation
dying with gokus super sayajin whatever makes him respawn with 12% damage, his kameha goes through the pipe in mushroom kingdom and through hyrule depending on which side you stand , activating super sayajin seems to freeze ai in the state they are currently in which makes you unable to attack or grab them
rockball bounces of heads and when used in the air it bounces straight off of megaman after you use sidespecial Super Sayayin??? will not want to say kaio ken? |
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Dexxa Level 2 CPU
33
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Tue Sep 17, 2013 10:52 am | |
| short hopping while doing evil ryu's air fireball makes the fireball fly in a straight line above the ground
Doing air fireball during knockback will lock momentum of the knockback which makes you unable to slow down during the move (??)
chun li's uptilt turns the background purple
pausing the game while taking damage makes the damage effect grow infinitely
breaking out of yoshi's egg takes 3-4 seconds and multiple hits
holding the direction of lucas's side b seems to boost him after the animation
ice climbers up b damages enemies (??) |
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Dry
4607
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Tue Sep 17, 2013 12:26 pm | |
| Whoa ok. Let's see here...
- Ganon's ledge attack will be fixed. - Kaioken is weird, will look into. Which AI gets frozen, is it Goku or his opponent? - A number of projectiles go through walls, this will be fixed. - Rock Ball is supposed to bounce on people, but the collision is kinda wonky lol. Don't understand the air one, which way does the rock ball go after it bounces? - Air hadoken thing is weird, will look into. - Is there a better way to explain that second air hadoken glitch? - Chun-Li's utilt is a sprite glitch, will fix. - That draw glitch was in an earlier demo, I was pretty sure Jak fixed it but apparently not. - Yoshi's egg one is working exactly as it should lol...? - Lucas' side B is weird, will look into. - Ice Climbers Up B has always had a hitbox. It's on Nana's body, it's in the console games as well. |
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Dexxa Level 2 CPU
33
| Subject: Re: OK SO 0.9 TEST DEMO BUGS GO HERE Tue Sep 17, 2013 1:00 pm | |
| - Dry wrote:
- Whoa ok. Let's see here...
- Kaioken is weird, will look into. Which AI gets frozen, is it Goku or his opponent?
Don't understand the air one, which way does the rock ball go after it bounces?
- Is there a better way to explain that second air hadoken glitch?
- That pausing glitch was in an earlier demo, I was pretty sure Jak fixed it but apparently not. - Yoshi's egg one is working exactly as it should lol...? - Lucas' side B is weird, will look into.
After the Kaioken activation enemies seem to get stuck in this motion http://puu.sh/4tNQm.jpg for a few seconds in the time period you can't attack or grab them the problem resolves itself after 2-3 seconds though The rockball bounces off of megaman once if jumping in the air this doesn't happen while falling though seems like it's bouncing of his feet Doing air hadoken kinda locks your influence over knockback the moment you regain control and makes you fly the way you were before without slowing down Yoshi's egg can't be mashed out of which basically makes you eat 3 f smashes |
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