Hey all, this is Dettadeus with an important announcement pertaining to the future of Super Smash Brothers Crusade's development.
This is the first of a few announcements, so make sure to stay tuned over the next few weeks as we make the rest of them.
Today, I'll be going over the reorganization of the development team system we have in place. Currently, the teams are fairly disorganized, the important content (sprites) is sitting out in the open for people to steal, and it's generally hard for us to get moving. There's also a lot of information stuck behind closed doors which should
be available to content creators such as Spriters but isn't currently.
At this time, the team hierarchy goes something like this: Main Development Team, including admins, all coders, and a couple spriters, the Spriting Team, consisting of people who create the character and stage sprites which appear in the game, the Audio Team, which is mixed between composers and voice actors, and the Balancing Team. Only the Main Development Team has access to the behind-closed-doors information, which can pose an issue, for example, if spriters are doing something they shouldn't because they don't actually know they shouldn't be doing it.
The teams will be reorganized as thus:
-Main Development Team: Unaltered from before. Includes Jaklub, Dettadeus, GigaPichu, Dry, Smash King, Mp3 Toaster, and StayPuft.
-Development Team: This team will include users who we feel are trustworthy enough to handle some of the information which is currently hidden, and whose opinions we feel would be valuable in certain discussions. They will have access to almost everything in the hidden boards.
-Spriting Team: Basically the same as before. However, the Spriting Board will be moved into the hidden development boards. The team may also be split into Character Spriters and Stage Spriters, with the ability to be a member of both. Your team membership will give you access to the appropriate spriting boards.
The rest of the teams will remain unchanged, as either there aren't issues with having their work public (as is the case with the Audio Team), or their boards are already private (as is the case with the Balancing Team).
As can be somewhat inferred from this change, we are beginning to shy away from the "community project" idea. As well as this worked in the past, we are now aiming for a higher standard of quality. Applications for most of the teams will still be open (the Balancing Team is currently closed until further notice) but the application process will likely be different for each team, especially the Spriting Team.
Thank you for your time, and again, check back soon for the next announcement!