Project Crusade Community
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| | Phoenix Wright's Moveset Discussion | |
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Author | Message |
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SP
3856 cellularSP
| Subject: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 12:27 pm | |
| I suppose we'll come up with Phoenix's moveset here.
Here is the one that I currently have (only specials, made by ShadowHunter, based on the Ace Attorney games)
NSpecial - OBJECTION! - Phoenix Wright, with a small beginning lag, will point his finger forward and yell, having a giant “Objection!”bubble appear in front of him. Anyone caught in the bubble will experience low damage and knockback (slightly more powerful than Link’s bombs). Also, they lose any items they were holding(even Golden Hammers, Dragoon Pieces, canceling invincibility stars, mushrooms, and Smashballs) as well as saved charges (Samus’s charge shot, Donkey Kong’s Giant Punch). There is also an ending lag.
SSpecial - Truth - This is a chargeable attack. Phoenix Wright will put his finger by his chin and think (while charging). Once released, Phoenix points his finger at his opponent as they are stunned for less than a second. Then the opponent receives damage and knockback. If it wasn’t charged, then it causes low damage and knockback. If it is fully charged, then it causes high damage and knockback (like Samus’s fully charged Charge Shot).
USpecial - HOLD IT! - If used in the air, Phoenix Wright will jump in any direction you choose. If there happens to be an opponent nearby, a bubble that says “Hold it!” will appear, causing the opponent to be stunned for a short amount of time. Like Sonic, he is able to perform his aerials or specials even when the up special is used. If the move was used on the ground, the he will just have the bubble appear in front of him with the opponent stunned for the same amount of time. The higher the opponent’s damage, the longer they are stunned.
DSpecial - TAKE THAT! - He pulls out a random piece of evidence (a piece of paper, a “Thinker” statue, ect.) and holds it right in front of him. He stays like that for a few seconds unless someone attacks him. If he is attacked, a bubble that says “Take that!” appears right in front of him and causes medium damage and knockback to the attacker. If a projectile hits him, then he is able to reflect the projectile while the speech bubble appears.
Final Smash - The Final Verdict - Think of Phoenix's Level 3 Hyper Combo from UMvC3. Funny thing is that I thought it up way before UMvC3 came out.
MAJOR CREDIT TO SHADOWHUNTER FOR THE PHOENIX WRIGHT SPECIALS
But yeah. Discuss away. IMO the specials should be from the Ace Attorney games, then his smashes, tilts, etc. can come from or be loosely based on UMvC3.
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| | | Guest Guest
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 12:29 pm | |
| I personally feel that his side special should be throwing objects like the Thinker. And IMO Side Smash should be tossing papers. MOAR EVIDENSE Dash Attack could be walking and writing, then slapping the paper Down smash/tilt could be collecting clues. Also, will we implement Mia in some way? :3 |
| | | Smash King Smash King
8744 EJ88201
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 12:30 pm | |
| I think he should hit enemies with the Thinker as a Side Smash while the Throwing Files play as his Side Special. |
| | | Guest Guest
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 12:31 pm | |
| Throwing Files doesn't really act like a special, though. |
| | | Super Smash Bros Crusade Administrator
4179
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 12:33 pm | |
| I don't know a whole lot about Phoenix Wright, but just a couple moves I thought would be interesting.
S-Special would be your D-Special, can be charged. If uncharged, it would be something like a bloody knife or a similar object. If fully charged, he flings a stack of papers in front of him that have high hitstun and low knockback, each one doing ~1 or 2 percent (with 10-20 papers this builds up). Inbetween stuff is other stuff.
Final Smash would be Order in the Court. Phoenix yells OBJECTION to trap his opponent, but then the judge appears in the background saying "Objection Overruled!" Tons of noise happens (people arguing in the courtroom blah blah blah) and he smashes his gavel down, yelling "ORDER IN THE COURT!"
Rest is good. |
| | | Leo Level 7 CPU
1385
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 12:34 pm | |
| I was drawing a moveset for Phoenix: S-Tilt- The sneezing (I don't know how to spell it.) from UMvC. U-Tilt- He throws a object: His Attorney badge, a knife, a book or the King of Prosecutors trophy.
I only drawed those two. :/ |
| | | Smash King Smash King
8744 EJ88201
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 12:38 pm | |
| - Da Generic Name wrote:
- Throwing Files doesn't really act like a special, though.
And throwing papers doesn't act like a smash attack. I think the papers can work well for a side special to stun enemies in their place. |
| | | Leo Level 7 CPU
1385
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 12:39 pm | |
| IMO, the Side Smash should be the attack from UMvC where he shows a knife that shoots blue projectiles. |
| | | Guest Guest
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 12:46 pm | |
| I always thought his Final Smash could be breaking Psyche-Locks. |
| | | Guest Guest
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 12:47 pm | |
| - SmashKing201 wrote:
- Da Generic Name wrote:
- Throwing Files doesn't really act like a special, though.
And throwing papers doesn't act like a smash attack. I think the papers can work well for a side special to stun enemies in their place. If compared to UMvC3's use, then no, it's a smash. I don't see how papers could stun, either. - The 85. wrote:
- IMO, the Side Smash should be the attack from UMvC where he shows a knife that shoots blue projectiles.
I'd like none of him shooting blue beams, thx. Mainly because he never did this in the game, it was just a filler move for MVC3. |
| | | SP
3856 cellularSP
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 12:47 pm | |
| I found the post where ShadowHunter explained his moveset- - Spoiler:
Alright, so you’re dealing with Phoenix Wright. Alright, so I don’t know much about the Ace Attorney series. However, I have some information about them so that I am able to give suggestions. First, we have to know what each action and interjection (Objection!, Hold It!, Take that!) actually does. This means that we have to know it by usage, effect, and metaphor. Usage is how and when the interjection is used in the case. Effect is how it affects the target and the course of the case. Metaphor is the translation process, comparing the usage and effect to Smash characteristics and translate those comparisons into a moveset for Smash Brothers. Let’s take examine each interjection: Objection!- (offensive/defensive) Used to either detect contradictions in the witness’s testimony(offensive) or an attempt to say a statement that take the opponent down from any advantageous position or halts fast advance to victory (defensive) (which means that if the opponent is saying a strong statement that puts him at an advantageous position or a strong speech that gets him closer to winning the case, the person may yell “Objection” and say something that could halt or even destroy the winning advance). The effect would be that it would either shock or put the witness under pressure and may have the witness repeat or tell another testimony (offensive) (it is worth noting that a series of these puts the objector at an advantage). It also takes the opponent down from any advantageous position or halts fast advance to victory (defensive). Metaphor- Detect contradictions= attacking weakness (Detect contradictions= Damage and knockback, stun) Halting fast advantage to victory= disable advantage (Disable advantage= Takes away items (even Golden Hammers, Dragoon Pieces, canceling invincibility stars, mushrooms, and Smashballs), takes away projectile charges) Hold it!-(offensive) Used to pressure the witness by questioning their statement in order for them to slip out either important information or a contradiction. Effect would be that the witness would be a little shocked and may have to repeat a testimony that may be more flawed (exposing a weakness). Metaphor- Shocked/exposing weakness= Stun, dizzy, paralyze Take that!-(counter) Used when the opponent raises a question, usually against you or the client. This speech bubble appears when a piece of evidence is presented. The fact that the opponent raised something against you and you provide an evidence to prove him wrong or invalidate their question classifies this interjection usage as “a counter” Effect would be that the one who raised the question would be proven wrong and you are able to continually attack the witness, exposing the truth, or putting yourself at a really advantageous position. It is worth noting that this is usually the “final blow” in court. Metaphor Proving questioner wrong= counterattack (counterattack= counter, reflecting projectiles) (Final blow= big damage and knockback, Final Smash There is also him having the ability to “speculate and come up with the truth” where he offers a theory of the truth on what could have really happened, which both defends the defendant and finds the culprit. There is him also talking, questioning, and finding out stuff in the investigation phase. Maybe we could use those in the moveset somehow? Random person: LET’S MAKE OBJECTION CAUSE HIGH AMOUNT OF DAMAGE AND KNOCKBACK!!!!!! I object! That was . . . objectable! I noticed a few interesting things. I noticed that a ton of people who makes Phoenix Wright movesets often make “Objection!” simply cause high damage and knockback and somehow imaging them as extremely powerful moves (though I give you credit for just making it cause medium damage). Heck, I have even seen some movesets that has Objection as a final smash. Even SSF2 is planning to make assist trophy, Objection, as some random thing that causes damage and knockback. Objection, in Smash terms, is viewed by many as a powerful offensive move that causes high amounts damage and knockback in one blow. Well guess what, YOU’RE DOING IT WRONG! First thing first, it’s not even that powerful. The only time it is used offensively is when attacking someone for saying a contradiction. While it is viewed that one blow of this could kill opponents in Smash, it requires a series of “Objections!” to actually be effective and help gain Phoenix the advantage in court. The more powerful form of “Objection!” is when it is used defensively. An example of this is when Miles Edgeworth keeps destroying Phoenix’s advantageous position and his quick advance to victory when he was saying a speech, often extending the time in court. It is much more destructive used defensively than offensively, therefore, contradicting the common translation in Smash. It is a powerful defense term that prevents the other person from winning, it is not a devastating offensive move that serves as the final blow! Now let’s talk about the up special. Let’s face it. There is no possible reference we can use to have Phoenix gain height. Therefore, the common alternative would be customing. Well there is still something you could do to still make your up special canon. There is a tactic where you can custom the up special and have him do whatever he wants (jumps, twirls up, spins up); however, you must have him do something in support of making him gameplay canon. You can sacrifice making his up special “origin canon” and custom it, but in a way where we can make him more “gameplay canon”. Is it confusing? I’ll show you were I’m going with this.
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| | | Smash King Smash King
8744 EJ88201
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 12:48 pm | |
| His Final Smash should either be Objection Overruled or Take That |
| | | SP
3856 cellularSP
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 1:01 pm | |
| My thoughts on some suggestions:
Hitting with The Thinker for side smash - this seems out of character for Phoenix, IMO. Papers for side special or side smash - Seems more like a side tilt to me. Det’s idea for FS - It’s good, but I feel like the Level 3 Hyper combo from UMvC3 better represents Phoenix. Sneezing - I was thinking this could be part of the combo or possibly an aerial. Leo’s UTilt - Honestly, I’m not sure if I like the idea or not.
Also, should we have Maya as part of Phoenix's moveset? Or just leave her out? |
| | | Smash King Smash King
8744 EJ88201
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 1:04 pm | |
| Leave Maya out.
Papers has too much reach in distance to be a side tilt. Side special is more fitting IMO |
| | | Super Smash Bros Crusade Administrator
4179
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 1:04 pm | |
| - StayPuft wrote:
- Also, should we have Maya as part of Phoenix's moveset? Or just leave her out?
I say put her in one or two attacks for the lulz. Like Dash Attack. That would work. |
| | | SP
3856 cellularSP
| Subject: Re: Phoenix Wright's Moveset Discussion Sun Oct 16, 2011 1:07 pm | |
| - SmashKing201 wrote:
- Leave Maya out.
Papers has too much reach in distance to be a side tilt. Side special is more fitting IMO It doesn't HAVE to be an exact copy of the move from UMvC3. It can be edited to fit whatever we have it as. |
| | | Daw Level 6 CPU
554
| Subject: Re: Phoenix Wright's Moveset Discussion Mon Oct 17, 2011 12:58 am | |
| HOLD IT! Use some moves from UMvC 3.
Geius,huh? :3 |
| | | SP
3856 cellularSP
| Subject: Re: Phoenix Wright's Moveset Discussion Mon Oct 17, 2011 3:50 am | |
| Oh, we are. We've already been discussing it in this thread, actually. |
| | | Guest Guest
| Subject: Re: Phoenix Wright's Moveset Discussion Mon Oct 17, 2011 6:41 am | |
| - Da Generic Name wrote:
- SmashKing201 wrote:
- Da Generic Name wrote:
- Throwing Files doesn't really act like a special, though.
And throwing papers doesn't act like a smash attack. I think the papers can work well for a side special to stun enemies in their place. If compared to UMvC3's use, then no, it's a smash. I don't see how papers could stun, either.
- The 85. wrote:
- IMO, the Side Smash should be the attack from UMvC where he shows a knife that shoots blue projectiles.
I'd like none of him shooting blue beams, thx. Mainly because he never did this in the game, it was just a filler move for MVC3.
If I remember correctly, Captain Falcon never punched with a firey bird, or flame kicked, or the like in his games, nor did R.O.B. shoot lasers, fly, or spin a full 360 degrees. I suppose they are "filler moves" that are worse than blue beams for PW, because at least PW does this somewhere. |
| | | AEM
1763 Ariand54321
| Subject: Re: Phoenix Wright's Moveset Discussion Mon Oct 17, 2011 9:04 am | |
| A lot of Phoenix's Moves in UMvC3 make practically no sense.
Do NOT use those beams attacks.
Keep the Papers as his Side Smash (Unless you prefer to use epic finger pointing powerz) and use the Sneeze as the down smash. ShadowHunter's moveset is perfect, I say stick with it. |
| | | Leo Level 7 CPU
1385
| Subject: Re: Phoenix Wright's Moveset Discussion Mon Oct 17, 2011 10:04 am | |
| But, Sneeze doesn't hit both sides. |
| | | AEM
1763 Ariand54321
| Subject: Re: Phoenix Wright's Moveset Discussion Mon Oct 17, 2011 10:46 am | |
| - The 85. wrote:
- But, Sneeze doesn't hit both sides.
Mewtwo says Hello |
| | | Leo Level 7 CPU
1385
| Subject: Re: Phoenix Wright's Moveset Discussion Mon Oct 17, 2011 11:01 am | |
| Down Smash that hits both sides. > Down Smash that only hits one side. |
| | | AEM
1763 Ariand54321
| Subject: Re: Phoenix Wright's Moveset Discussion Mon Oct 17, 2011 11:24 am | |
| - The 85. wrote:
- Down Smash that hits both sides. > Down Smash that only hits one side.
Totally changes the way you play a character |
| | | SP
3856 cellularSP
| Subject: Re: Phoenix Wright's Moveset Discussion Mon Oct 17, 2011 1:37 pm | |
| But... a sneeze? Just the thought of it being powerful enough to even deal damage is weird, let alone doing enough to deal tons of damage and knockback. I still think that a sneeze as part of the combo would work well... |
| | | Guest Guest
| Subject: Re: Phoenix Wright's Moveset Discussion Mon Oct 17, 2011 1:53 pm | |
| - AEM wrote:
- A lot of Phoenix's Moves in UMvC3 make practically no sense.
Do NOT use those beams attacks.
Keep the Papers as his Side Smash (Unless you prefer to use epic finger pointing powerz) and use the Sneeze as the down smash. ShadowHunter's moveset is perfect, I say stick with it. I agree with everything here. @Golden: Falcon had nothing to work with. So of course they had to make moves up, same with R.O.B., only to a lesser extent. Phoenix, on the other hand, can be given a moveset that has nothing to do with the UMvC3 moveset. Just sayin'. |
| | | AEM
1763 Ariand54321
| Subject: Re: Phoenix Wright's Moveset Discussion Mon Oct 17, 2011 2:22 pm | |
| - StayPuft wrote:
- But... a sneeze? Just the thought of it being powerful enough to even deal damage is weird, let alone doing enough to deal tons of damage and knockback. I still think that a sneeze as part of the combo would work well...
I suggest forward Aerial then. |
| | | sonicgx101 Level 4 CPU
118
| Subject: Re: Phoenix Wright's Moveset Discussion Fri Aug 31, 2012 3:37 pm | |
| I have some ideas for Phoenix Wright Standing attack 1: he takes out some papers Standing attack 2: he tosses the papers Walking attack: slaps enemies with papers Dash attack: Press the witness (UMvC 3) Up tilt: sneeze (problem solved) Down tilt: slips and falls Up smash: points finger upwards (UMvC 3) Down smash: scratches his head nervously hitting enemies (UMvC 3) Forward smash: points finger forward (UMvC 3) Natural special: Objection (this is more of a counter move, he thinks for a while and if hit well you got the idea) Side special: Hold it (he dashes towards the enemy and if it connects a hold it bubble will appear and stuns the enemy for a while) Down special: Maya shield (Maya appears and creates a shield just like in UMvC 3, it defends against projectiles,normal attacks and projectile final smashes but breaks against smash attacks,physical special attacks and physical final smashes, also defends from both sides.) Up special: Rise from the ashes (this is more of a joke and attack put together, phoenix flaps his arms like a bird really fast causing him to fly) Final smash: The ace attorney (just like in UMvC 3 but different, phoenix points his finger causing a slightly unseen beam to appear,if it connects the enemy pauses while he stands behind his desk and does the final cross examination just like his level 3 hyper combo in UMvC 3) Taunt: Maya appears parading with confetti phoenix as he scratches his head while blushing Forward grab: Maya appears and runs while slapping the enemy (level 1 hyper combo in UMvC 3) Upward grab: Phoenix slaps his enemy upwards with papers Backward grab: Missile appears from behind the enemy and bites them (UMvC 3) Downward grab: Maya appears from behind phoenix and falls on her face (UMvC 3) I hope these ideas help |
| | | Guest Guest
| Subject: Re: Phoenix Wright's Moveset Discussion Fri Aug 31, 2012 4:31 pm | |
| Why was this bumped? His moveset has been finalized, and it is a lot better than this one. (although I would like Press the Witness as the Dash Attack) |
| | | sonicgx101 Level 4 CPU
118
| Subject: Re: Phoenix Wright's Moveset Discussion Fri Aug 31, 2012 4:35 pm | |
| I'm too late..... D: well I guess that's it for my ideas.....(walks away in sadness) |
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