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 WIP Doomguy (Doom) Discussion/Moveset

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Mario123311
Level 4 CPU


  157
  N/A

PostSubject: WIP Doomguy (Doom) Discussion/Moveset   Mon May 09, 2016 11:06 am


Doom is probably one of the best known FPSes out there as probably the first game that defined the genre after Wolfenstein 3D, Created by ID Software, you took control of a Marine who must fight his way through forces of demons with an 8 weapon arsenal and 3 brightly colored keycards.

Buddy Decoate, Flynn Tagart, Stan Blascowitz. Whatever you call him, Only one name has stuck with him. "Doomguy". Now, Our iconic green shotgun toting berserker packing man and a half may just have a chance to enter the realm of Super Smash Bros.

Intro: A red mist emits as the light of a pentagram appears, leading to Doomguy teleporting in.

Basic Attacks:
A: Smacks with the end of his rifle, can be rapidly tapped for a weak 1-2 combo. (2-3 dmg)
Forward+A: Doomguy fires a shotgun blast. Very short range. Not a projectile, Essentially a mini-explosion. (4-6 dmg)
Down+A: Preforms a quick sweep-kick from the front. (4-5 dmg)
Up+A: Uppercuts the opponent with his fist. (5-7 dmg)
Dash+A: Jabs his rifle, as if it had a bayonet. (4-6 dmg)
Air+A:
Air Forward+A:
Air Back + A
Air Up+A:
Air Down+A:
Edge Attack: Jabs his rifle downward onto the platform as he climbs back up.

Smash Moves:
Forward+A: Fires a barrage of large bullets from his portable chaingun. (4-7 dmg per bullet)
Up+A: Fires 5 Plasmarifle shots upward in an arc. (5-6 damage per shot)
Down+A: Spins around with his chainsaw. (6-8 dmg)

Grabs:
Neutral:
Grab+punch:
Forwards+Throw:
Down+Throw:
Back+Throw:
Up+Throw:

Special Moves:

B :  Fires a very weak rifle shot, no knockback caused to the enemy but can be rapidly fired. (1-2 dmg)
B + Forwards : Doomguy fires a Rocket from his gun, projectile cannot be controlled and travels in a straight line. (6-8 dmg)
B + Up :
B + Down :

Final Smash:


Taunts:

1:
2:
1+2:

Winposes:

1:
2:
3:
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DestinyIntwined
Level 6 CPU


  Little Mac
  831
  DestinyIntwined

PostSubject: Re: WIP Doomguy (Doom) Discussion/Moveset   Mon May 09, 2016 11:49 am

Please let the final smash be the BFG9000
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Kzinssie
Level 5 CPU


  Mach Rider
  407
  slothfulunchmeat

PostSubject: Re: WIP Doomguy (Doom) Discussion/Moveset   Mon May 09, 2016 11:52 am

I feel like super shotty would make a better fsmash. Also, I made a specials moveset a while back, lemme see if I can track it down...

Edit: Found it

Also, if it wasn't obvious, support.
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SS_Maeweather
Level 5 CPU


  Knuckles
  304
  ProtoBlur

PostSubject: Re: WIP Doomguy (Doom) Discussion/Moveset   Mon May 09, 2016 2:06 pm

Defiantly supporting, I remember playing Doom for days on end a few years ago.
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Lego Shaq



  Petey Piranha
  1359

PostSubject: Re: WIP Doomguy (Doom) Discussion/Moveset   Mon May 09, 2016 3:14 pm

Support, haven't even played Doom lol
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wheeled_tank
Level 6 CPU


  Klonoa
  572
  wheeled_tank

PostSubject: Re: WIP Doomguy (Doom) Discussion/Moveset   Mon May 09, 2016 3:17 pm

I'll SUPPORT. DOOM has always been a favorite
Lego Shaq wrote:
Support, haven't even played Doom lol
affraid  You're missing out man
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Braystar
Level 6 CPU


  Mario
  905
  N/A

PostSubject: Re: WIP Doomguy (Doom) Discussion/Moveset   Mon May 09, 2016 5:38 pm

Supporting the character, because Doom is important to gaming history
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Lego Shaq



  Petey Piranha
  1359

PostSubject: Re: WIP Doomguy (Doom) Discussion/Moveset   Mon May 09, 2016 6:00 pm

wheeled_tank wrote:
I'll SUPPORT. DOOM has always been a favorite
Lego Shaq wrote:
Support, haven't even played Doom lol
affraid  You're missing out man
Bit too gorey for me
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SS_Maeweather
Level 5 CPU


  Knuckles
  304
  ProtoBlur

PostSubject: Re: WIP Doomguy (Doom) Discussion/Moveset   Mon May 09, 2016 7:18 pm

Lego Shaq wrote:
wheeled_tank wrote:
I'll SUPPORT. DOOM has always been a favorite
Lego Shaq wrote:
Support, haven't even played Doom lol
affraid  You're missing out man
Bit too gorey for me
Thats understandable, Pixel gore never really bothered me too much. But show me even a little cut in real life and i get really uneasy.
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wheeled_tank
Level 6 CPU


  Klonoa
  572
  wheeled_tank

PostSubject: Re: WIP Doomguy (Doom) Discussion/Moveset   Mon May 16, 2016 4:40 pm

If I may give a suggestion for an Up-Air and Down air:

UAir: Doomguy jabs his chainsaw upwards. It traps opponents before launching them away
DAir: Doomguy pulls out a shotgun and shoots it downwards. It can meteor-smash opponents directly under Doomguy, and it can stall Doomguy in the air, similarly to ROB's DAir.
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Kzinssie
Level 5 CPU


  Mach Rider
  407
  slothfulunchmeat

PostSubject: Re: WIP Doomguy (Doom) Discussion/Moveset   Mon May 16, 2016 11:23 pm

I'm too fucking poor for the new Doom, anything in it that might work for this set?
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wheeled_tank
Level 6 CPU


  Klonoa
  572
  wheeled_tank

PostSubject: Re: WIP Doomguy (Doom) Discussion/Moveset   Tue May 17, 2016 1:47 am

There are Finishers in that game that could work as Jabs, aerials, and Tilts, but I don't own the game, so I can't go into a full analysis.
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PostSubject: Re: WIP Doomguy (Doom) Discussion/Moveset   Today at 5:47 am

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