This is my first character Suggestion, I'm using a template that I found in the forum
Origin: Paper Mario specifically from Thousand-Year Door
I know there's already a mario and a Doc, but c'mon we have several ryu versions in the game
Why should they be included?
It would be interesting, and I like Mario's RPG, so I'd like to see it in the game
Moveset:
-Normals: --Neutral Combo: 2 blows with his fists and at the end a blow with the wood hammer,
--Side Tilt: fast blow with the wood hammer
--Up Tilt: jump and blow with his fists, like when he hits a block in classic games
--Down Tilt: kick with the foot
--Dash Attack: Spin Dash
-Smashes: --Up Smash: Blow with the Ice Smash, can freeze
--Side Smash: throws his hammer https://www.mariowiki.com/Hammer_Throw_(badge)
--Down Smash: Blow with the Quake Hammer
https://www.mariowiki.com/Quake_Hammer
-Aerials: --Neutral Air: spin horizontally with his wood hammer
--Forward Air: gives a blow with his super hammer to down direction this attack causes a Meteor smash
--Back Air: Kick in the air
- Up Air: puch up
-Down Air: with his super boots he make a Ground Pound
https://www.mariowiki.com/Super_Boots
-Specials: --Neutral Special (Hammer Charge): keep the button pressed to charge the hammer to the maximum and transform it into the ultra hammer to get a strong blow
First hammer charge from 0% at 49% - weak blow
if you charge the hammer to 50% the hammer transform into super hammer - medium blow
if you charge the super hammer to 100%(Max) the super hammer transform into ultra hammer - Strong blow
--Side Special (paper plane): he transforms himself into a paper airplane, this can also be used to return to the battlefield
--Down Special (Fire Drive):
the attack is near the end of the video and the video speaks for itself
--Up Special (Spring Jump): Mario does the spring jump, can be used to return to the battlefield
-Grabs --Pummel: kicks
--Forward Throw: blow with his wood hammer
--Back Throw: basic throw with his hands
--Down Throw: with his super boots he make a Ground Pound (again)
--Up Throw: blow with his ultra hammer
-Final Smash (summon some crystal star): I dont think in any specific star, although my favorite is the supernova
-Taunts: --Up Taunt: jumping
--Side Taunt: movement when mario is using an item
--Down Taunt: thinking
-Victory:
sorry if I have orthography errors, English is not my language
Athorment
434 Athorment
Subject: Re: Paper Mario Tue Dec 25, 2018 2:23 pm
Thanks for not focusing entirely on his paper partners alone..... that said, 3 of the 5 games had partners, so this moveset is missing some representation of them.