Clutterfunk (Geometry Dash) Discussion BklTYr4

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 Clutterfunk (Geometry Dash) Discussion

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Snipes88
Level 4 CPU
Snipes88

  Ristar
  127
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PostSubject: Clutterfunk (Geometry Dash) Discussion   Clutterfunk (Geometry Dash) Discussion EmptyWed Jul 26, 2017 10:21 am

Geometry Dash is a rhythm-based platformer for mobile and Steam developed by RobTop games. That's basically all it is.

Clutterfunk is level 11 of Geometry Dash, and one of the harder levels. This is a stage I request based SOLELY on the music, as it is my personal favorite track in the game.
The majority of the stage has you dodging spikes and saws while the gravity and direction shifts around a lot.

Clutterfunk (Geometry Dash) Discussion A5ldffy
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Spoiler:
(Made the stage in the GD Level Creator, the real stage wouldn't have those vertical lines, or that one long white line)

Background Music

How the stage would function:

The top platform has reversed gravity, which can be triggered by the two portals. Jumping into the orange one while on the bottom platform will switch your gravity to the top platform, and jumping into the blue portal from the top platform will switch your gravity to the bottom. The saws on the side will damage the fighters, and the blast zones are located in normal spots. Players 1, 3, and 5 would spawn on the bottom platform while players 2, 4, and 6 would spawn on the top. If you somehow jumped into a portal and missed the platform, you would not die, but be teleported to the opposite blast zone to try again to land on the platform. Landing on top of either platform will work like touching the bottom of the Tetris blocks on the tetris stage, ie you take damage and get pushed to the top of the platform

Questions:

You've already requested a GD stage, why another one?
Why not?

Why not [INSERT OTHER STAGE HERE]?
Music
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

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PostSubject: Re: Clutterfunk (Geometry Dash) Discussion   Clutterfunk (Geometry Dash) Discussion EmptyWed Jul 26, 2017 11:05 am

Well, you're persistent, I can give you that.
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Snipes88
Level 4 CPU
Snipes88

  Ristar
  127
  N/A

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PostSubject: Re: Clutterfunk (Geometry Dash) Discussion   Clutterfunk (Geometry Dash) Discussion EmptyWed Jul 26, 2017 2:25 pm

OmegaSteve777 wrote:
Well, you're persistent, I can give you that.

is that good?
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

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PostSubject: Re: Clutterfunk (Geometry Dash) Discussion   Clutterfunk (Geometry Dash) Discussion EmptyWed Jul 26, 2017 10:46 pm

Snipes88 wrote:
OmegaSteve777 wrote:
Well, you're persistent, I can give you that.

is that good?

Well um... You posted two stage ideas for this game within a week. You got one supporter on the first one, and for a second I thought you just posted the same thing again for the second one. I'm saying that even though nobody is saying your idea is good (except for VultureDuck) you still keep trying.
I highly doubt that there will be a Geometry Dash stage in this game because... I'm not sure how to describe it, but I guess the closest I can get is "cringey"? I'm sorry if that's rude, but mobile games are in the same area of Minecraft and Fidget Spinners for being over-saturated which people on the Internet hate.
If the Crusade Team wants to attract people in for a bigger audience, they'd probably be better off going with things more related to Nintendo.

I'm not sure if that's a good explanation, I'm tired.
I'm also sorry if I came off as rude or anything of the sort.

You seem like you have the potential for really good stage ideas, you just need to find a good enough stage.
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