Do I really have to explain what TF2 is? The TF2 vs Overwatch thing wasn't that long ago, but I guess rules are rules.
Team Fortress 2 is a class-based free to play online first person shooter developed by Valve and released in 2007 for PC, Mac, and later Linux (we don't talk about the console ports).
One of the classes is the Demoman, who is our subject today.
This link will tell you about his weapons so I don't have to go in depth during the moveset
- Spoiler:
Red (Default)
Blu
Green
Yellow
Purple
Pink
White
Dark (black)
CSPs
Stock
Series Icon
Sprite for reference as to what he might look like in crusade (Credit to BananaBuddy on DeviantArt)
Character traits:
Tier Level: ~B
Weight: = Snake
Speed: Snake< >Mach Rider
Jump Height: Default
Idle: Grenade Launcher stance in game
Walk: Standard movement with launcher
Run: Sprinting with GL in one hand
Entrance Animation: He wakes up on a bench with a bottle in his hand
Taunt: Stock Bottle taunt
Victory animation: Oblooterated taunt
Lost: Passed out on the ground
Standard attacks:
Jab: hits with bottle
Dash: Shoulder charge
F-tilt: Pain Train smack
D-Tilt: Swipes with the Eyelander
U-Tilt: Swings upwards with the bottle
F-Smash: An overhead swing with the Scotsman's Skullcutter
D-Smash: Shoots stickybombs from the Scottish Resistance at the ground for each second the attack is charged for a maximum of 14 seconds, which will detonate within 10-20 seconds, depending on how long it was charged
U-Smash: Underhand swing with the Skullcutter
Nair: Mid-air summersault with the Half-Zatoichi
Bair: Backwards kick
UAir: Shoots Loch-n-Load upwards
Fair: Shoots Iron Bomber forwards
Dair: Stomps down and spikes
Specials:
Neutral: Throws Ullapool Caber
Side: Shield Charges about half the length of Battlefield, ending with an underhand swing from the Eyelander
Down: shoots a stickybomb from the stock launcher , which can then be detonated by pressing down special again
Up (Ground): Aims and charges the Loose Cannon to shoot the balls that, if timed right (what the charge is for) will double donk and do massive knockback. on hit, knocks the target back a bit (if no donk happens)
Up (Air): Overcharges the Loose Cannon to propel him upwards
Final Smash:
x10 Quickiebomb Launcher
He shoots one sticky from the quickiebomb launcher on the ground in front of him, and then detonates, ko-ing anyone within the blast radius, which is about a quarter the length of final destination
Q/A:
Why Demoman?
Because, only 4/9 classes WOULDN'T make good fighters in crusade, instead they'd make good assist trophies. I understand, Heavy will probably get in first, but Scout, Soldier, Demo, and Pyro would also be great fighters. I suggested Scout first but didn't do the character justice, so I'm trying again with Demo.