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 Paper Theater (Paper Mario: The Thousand Year Door)

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Azure_Raven
Level 4 CPU


  Mr. Game & Watch
  103

Paper Theater (Paper Mario: The Thousand Year Door) Empty
PostSubject: Paper Theater (Paper Mario: The Thousand Year Door)   Paper Theater (Paper Mario: The Thousand Year Door) EmptyFri Dec 18, 2015 5:44 pm

After months of inactivity, I finally have enough time to propose another idea:

Paper Theater
Paper Theater (Paper Mario: The Thousand Year Door) Latest?cb=20131129005530
Paper Theater (Paper Mario: The Thousand Year Door) Stage

Origin: This stage is based off the same theater that appeared whenever Paper Mario and his party encountered an enemy/boss. The background changes/varies in where the battle is taking place The theater also acts as a prime mechanic in certain boss battles.

Why this stage?
To be honest, the Paper Mario series is one of my favorite franchises, and out of all of the games, this one is my favorite. If a Paper Mario rep should be able to make it in Crusade, this stage would be perfect.

Layout
As it appears, it is a simple stage comprised of a single platform. The blast lines are above and to the sides of the stage, but the floor below the stage is solid. The background may change when battles are starting.

Paper Theater (Paper Mario: The Thousand Year Door) 500px-PMTTYD2
One of the stage's main mechanics is its Audience, a primary mechanic in the origin game. In Paper Mario TTYD, there is an audience that watches Mario fight. They can either help or harm Mario. This is carried over to this stage. Certain characters can aid fighters, such as dropping items or food, while others help act as obstacles, such as causing explosions.

The audience members includes:
- Toads: aid fighters by dropping food or useful items
- Koopas: will jump onto the stage and walk around. If they are attacked, they will retreat into their shells and can be used as items.
- Shy Guys: will jump onto the stage and run to the side.  Can trigger a falling obstacle
- Dull Bones will throw bones at fighters
- Hammer Bros will throw their hammers at fighters, which has more Attack power than Dull Bones' bones.
-Bom-Bombs will occasionally jump onto the stage and walk around. If they are left out for too long or are attacked, they will explode.
-Punis: these little creatures will jump onto the stage and run around, dropping food and items as it goes
- Whacka: there is a VERY rare chance of this creature appearing. If you manage to strike him, he’ll drop a “Whacka Bump” that can heal 25%.

Aside from the audience, other obstacles can be occur, either within a time limit or a trigger, such as an Audience member.
These are some examples:

- Falling objects, such as lights, basins or buckets, will fall at varied locations
- Fireworks will randomly appear on the ground (can be activated by attacks)
- A girder may suddenly fall from the top of the stage, stopping at the middle to act as an additional platform for a short time before falling again.
- If possible, the decor in the background may occasionally fall over if enough damage is dealt to the theater itself?

What do you think?
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VultureDuck
Level 6 CPU
VultureDuck

  908

Paper Theater (Paper Mario: The Thousand Year Door) Empty
PostSubject: Re: Paper Theater (Paper Mario: The Thousand Year Door)   Paper Theater (Paper Mario: The Thousand Year Door) EmptyFri Dec 18, 2015 6:22 pm

I'll support
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TrinitroMan
Level 7 CPU
TrinitroMan

  1244

Paper Theater (Paper Mario: The Thousand Year Door) Empty
PostSubject: Re: Paper Theater (Paper Mario: The Thousand Year Door)   Paper Theater (Paper Mario: The Thousand Year Door) EmptySat Dec 19, 2015 2:30 am

When I was thinking about a Paper Mario stage, I was thinking about a cruise stage, in order to represent as many Paper Mario locations as possible.
This, though, is a nice idea as well, so I will support.
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Alexander

Alexander

  Fox
  620
  KingTremolo

Paper Theater (Paper Mario: The Thousand Year Door) Empty
PostSubject: Re: Paper Theater (Paper Mario: The Thousand Year Door)   Paper Theater (Paper Mario: The Thousand Year Door) EmptySat Dec 19, 2015 6:19 pm

I support this fully!

I think it would be neat if the props were different every time you load the stage. That way you can have many different arrangements, and represent a large amount of areas from the game.
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OmegaSteve777
Level 8 CPU
OmegaSteve777

  Gooey
  1750

Paper Theater (Paper Mario: The Thousand Year Door) Empty
PostSubject: Re: Paper Theater (Paper Mario: The Thousand Year Door)   Paper Theater (Paper Mario: The Thousand Year Door) EmptySun Dec 20, 2015 11:45 pm

support

well only if Paper guy gets in
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Lego Shaq

Lego Shaq

  Geno
  1379

Paper Theater (Paper Mario: The Thousand Year Door) Empty
PostSubject: Re: Paper Theater (Paper Mario: The Thousand Year Door)   Paper Theater (Paper Mario: The Thousand Year Door) EmptyMon Dec 21, 2015 9:06 am

Yea, complete support.

I made a thread for Glitzville and Glitz Pit, but I love this idea too. I want this in in any situation (I'm the biggest Paper Mario fan I know)

Total support, once again. I especially like the "Audience" idea.

And maybe once in a while bosses could come in? Easily defeated but can cause trouble.
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eris27100
Level 3 CPU
eris27100

  65
  N/A

Paper Theater (Paper Mario: The Thousand Year Door) Empty
PostSubject: Re: Paper Theater (Paper Mario: The Thousand Year Door)   Paper Theater (Paper Mario: The Thousand Year Door) EmptyMon Dec 21, 2015 7:48 pm

It seems unique so I'll support
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