Hi! I made an ACTUAL Ayumi Tachibana moveset for SSF2(on their character speculation thread) long ago. I translated it to Crusade! I think it's very original but I'm a biased opinion xD.
I'm actually posting this because I feel the OP puts this character in a bad light but I hinestly like Ayumi Tachibana, she's cool. How many other school girls turn into detectives?(don't answer that lol!)
Ayumi Tachibana Solves the Case!Source Game:Famicom Detective Club: The Missing Heir (NES/Famicom)
- Spoiler:
Description: Ayumi's the heroine of the Detective Club games, which were made for the Famicom Disk System. In the first installment of the series, Ayumi solved the murder of one of her friends, and shortly thereafter, she opened her own investigative agency. Since those early days, she's proven to be a daring and peerless crime solver.
Since Ayumi is a normal teenage girl her stats are average across the board. Ayumi's a very shy girl and uses an unorthodox fighting style. She's similar to Pheonix Wright in concept. Since they use mundane actions for some of their attacks.
PROS*An NES/Famicom retro representative.
*Fills in the Average Human and the Schoolgirl character archtypes.
*Female Diversity
*Unique Moveset & character not seen playable on other iterations of Smash.
*Who wouldn't want to play as a kawaii schoolgirl?
StatsWeight: 100
Height: Medium
Dash Speed: Average
Air Speed: Average
Jump Height: Average
Fall Speed: Slow
Standard AttacksJab1: Shy Punch
Range: Medium
Damage: 2%
Knockback: Very Low
Description: Ayumi closes her eyes and turns her head as she delivers a straight punch.
Jab2: School Bag Bash
Range: Medium
Damage: 4%
Knockback: High
Description: After delivering a punch, a scared Ayumi lifts her schoolbag overhead and swats it downwards. Has surprisingly high knockback and can actually KO around 140%.
Forward Tilt: Gentle Kick
Range: Medium
Damage: 9%
Knockback: Low
Description: Ayumi delivers a weak straight kick. It's a very fast tilt and since Ayumi kicks at a low angle it's good at disrupting enemy attacks. Pops the opponent upwards for combos.
Up Tilt: Paper Throw
Range: Long
Damage: 8%
Knockback: Low
Description: Ayumi throws a sheet of paper overhead. A fast disjointed up tilt, though it doesn't deal much damage or knockback it's a great overhead anti-air.
Down Tilt: Detect
Range: Short
Damage: 10%
Knockback: Low
Description: Ayumi leans forward while analyzing the ground infront of her with a magnifying glass. Will meteor smash grounded(not aerial) opponents similar to Zelda & Peach's down tilts. Allowing for combos.
Dash Attack: Scared Shove
Range: Medium
Damage: 10%
Knockback: Medium
Description: Ayumi turns her head while closing her eyes as she thrusts her arms forward, shoving anyone in her way. Unlike most dash attacks Ayumi's sends the opponent at a semi-spike angle. Allowing it to set up tech chases and put the opponent in an edgegaurd situation.
Smash AttacksForward Smash: School Bag Smack
Range: Medium
Damage: 11%
Knockback: High
Description: Ayumi stretches her arm back while holding her school bag. She then swings her school bag with mighty force, causing her to spin in place. A relatively plain side smash. Can KO above 120%.
Up Smash: Paper Rain
Range: Circular, Big
Damage: 15%
Knockback: High
Description: Ayumi thrusts her school bag above her head. Causing a cloud of papers to appear overhead, the papers then fade away after a second. A large circular hitbox with decent horizontal reach. One of Ayumi's better KO options. KOing above 100%.
Down Smash: Flashlight
Range: Long
Damage: 10%
Knockback: Medium
Description: Ayumi pulls out a flashlight and aims it infront of her. She then nervously turns backwards whilst still aiming her flashlight. Unlike most down smashes this one isn't aimed downwards or is low to the ground. There's also a slight delay when the hitbox transitions from front to back. Has bad knockback and damage but the hitboxes last for a long time, also sends the opponent at a semi-spike. The hitbox is a long, very slim cone.
AerialsNeutral Air: School Bag Spin
Range: Medium
Damage: 11%
Knockback: Medium
Description: Similar to ZSS' neutral air Ayumi swings her school bag around her. Has a slight back hitbox. Good for combos and edgeguarding. Can KO offstage at high percents.
Forward Air: Zoom In
Range: Short
Damage: 9%
Knockback: Low
Description: Ayumi holds a magnifying glass to her eye but quickly extends her arm forward. A weak forward air but good for combos.
Back Air: Camera Flash
Range: Medium
Damage: 12%
Knockback: High
Description: Ayumi turns backwards while aiming a camera. She takes a flash photo. A pretty fast and powerful aerial but the hitbox only stays out for 3 frames. (110%)
Up Air: Photo Bomb
Range: Medium
Damage: 13%
Knockback: High
Description: Ayumi aims a camera upwards and takes a flash photo. A cone hitbox. Similar in strength to Zelda's up aerial but the hitbox isn't as big and only stays out for 3 frames. (85%-120% weight dependent.)
Down Air: Sneeze
Range: Short
Damage: 10%
Knockback: Medium
Description: Ayumi's aerial momentum halts as she snaps back and sneezes. This move will always meteor smash the opponent, though landing this move would be tricky.
SpecialsNeutral Special: Evidence
Description: Ayumi searches the ground infront of her and finds a piece of evidence, she then places the evidence in her school bag. A bar of images will appear over Ayumi as she uses Evidence to indicate how many pieces of evidence Ayumi currently has. Evidence completely effects Ayumi's Side Special and how effective Down Special is. The player must be wary as Evidence leaves Ayumi vulnerable.
Evidence can't be used midair. Also if Ayumi uses Evidence again after already collecting all 5 tiers she will use Accusation5 instead.
- Spoiler:
No Evidence/Tier 1: Ayumi starts every match without evidence.
Tattered Shoe/Tier 2: Ayumi finds a tattered shoe near the crime scene.
A Weird Note/Tier 3: A weird note is found near the crime scene, It's connected with the crime.
A Bloodied Spoon/Tier 4: A mangled, bloodied spoon. Clearly the weapon used to perpetrate the crime.
Incriminating Photo/Tier 5: A photo depicting of the crime. Indisputable proof.
Side Special: Accusation
Description: Ayumi throws a sheet of paper from her school bag. The propeties of this projectile change with Ayumi's Evidence.
Side Special has 5 variations depending on the Tier of Evidence Ayumi has gathered. In all variations Ayumi throws a sheet of paper, the paper is surrounded by a light blue aura.
Ayumi can continuously use the same Accusation, except she can't use them repeatedly as she has to wait 2 second intervals. Except for Accusation3 which has a 7 second interval and Accusation5 which resets Ayumi's Tier of Evidence back to 1.
- Spoiler:
Accusation1/No Evidence
Range: Long
Damage: 5%
Knockback: Low
Description: Ayumi throws a sheet of paper from her school bag. Due to lack of evidence this projectile is very weak in damage and knockback , though it is fast.
Accusation2/Tattered Shoe
Range: Medium
Damage: 7%
Knockback: Low
Description: Ayumi throws a sheet of paper from her school bag. This variant travels similar to Mario's Fireball in that it bounces in low arcs off the ground. Accusation2 doesn't travel as far however since it has a pretty big hitbox.
Accusation3/A Weird Note
Range: Medium
Damage: 9%
Knockback: High
Description: Ayumi throws a sheet of paper from her school bag. This projectile travels very, very slowly, similar to Ichigo's neutral special. Ayumi has to wait 7 seconds before she can use her side special again.
Accusation4/A Bloodied Spoon
Range: Long
Damage: 11%
Knockback: Medium
Description: Ayumi throws a sheet of paper from her school bag. This variation travels in a single high arc. Allowing Ayumi to put pressure on aerial opponents or use as a basic anti-air.
Accusation5/Incriminating Photo
Range: Long
Damage: 13%
Knockback: Very High
Description: Ayumi throws a photo from her school bag. It's indisputable proof of the crime. It has a golden aura unlike the other Accusation variants. It travels on a thin staight path similar to Accusation1.
Due to having gathered all 5 Tiers of Evidence Accusation5 is Ayumi's strongest KO option. KOing above 50%. Using Accusation5 also resets the Tier of Evidence back to 1.
Up Special: Triple Jump
Range: Medium
Description: Ayumi twirls midair, using her momentum to gain vertical height.
Triple Jump travels a smidge higher than her normal midair jump. Ayumi can act out of Triple Jump almost immediately after use, allowing her to extend aerial combos. She can even use Triple Jump in place of her midair jump and save her midair jump for later. Triple Jump does not put Ayumi into Helpless state, and like all other up specials is regained on flinch.
Down Special: Evidence Counter
Range: Medium
Damage: 13%
Knockback: Varies
Description: Ayumi clutches her school bag close to her chest and embraces for an attack. On a successful counter a large cloud of papers will erupt from Ayumi as she falls onto her behind. The opponent is also launched.
The knockback of this counter depends on the current Tier of Evidence. With Tier 1 having little to no knockback and Tier 5 being able to KO around 80%. On a succesful counter Ayumi will lose evidence and drop 1 Tier of Evidence.
Grab & ThrowsGrab: Scared Hold
Range: Average
Description: Ayumi grabs her opponent with her hands and holds them. Though she's scared of them.
Pummel: Shake
Damage: 1%
Description: Ayumi panics and shakes her opponent.
Forward Throw: Slap
Damage: 12%
Knockback: Medium
Description: Ayumi panics and slaps her opponent in the face. An average throw.
Back Throw: Back Shove
Damage: 10%
Knockback: Medium
Description: Ayumi sidesteps behind the opponent and shoves them away by their back.
Up Throw: Bag Uppercut
Damage: 11%
Knockback: Low
Description: Ayumi uppercuts her opponent with her school bag. Low knockback allowing for chaingrabs and platform setups.
Down Throw: Bag Smash
Damage: 10%
Knockback: Low
Description: Ayumi raises her schoolbag overhead and slams it onto her opponent. Similar looking to her Jab2. Except this slams her opponent onto the stage. Decent combo starter at very low %.
Final SmashMystery Solved!
Range: Medium
Damage: 40%
Knockback: Very High
Description: Ayumi throws a single sheet of golden paper. Any opponents who come into contact with it are sent to a cinematic scene.
Ayumi and her opponent are in a black void. The camera turns to Ayumi who then shouts in Japanese.
"A-ha!"The camera turns the opponent as they take damage and flinch. The camera turns back to Ayumi, who says.
"Dakara, sore wa anata gamas.hita!"("It WAS you all along!")The camera then turns back to opponent who takes more damage. It turns back to Ayumi who says.
"Sore wa sore o kessai!"("So that settles it!") Ayumi then points directly at the player and shouts.
"Nazo ga kaiketsu shiyou!"("MYSTERY SOLVED!") Mystery Solved is also spelled out in the black background behind Ayumi.
The camera goes back to the match and the opponent takes another 20% and is launched with very powerful knockback.
Misc.Entrance: Ayumi rides in on her bycicle.
Taunt: Ayumi nonchalantly texts on a cellphone with one hand.
Taunt2: Ayumi places her hands on her cheeks and turns away whilst blushing. Saying "Kawaaaaai!"(How cuuuuuute!)
Taunt3: Ayumi covers her mouth while wearing a shocked expression. Dropping her school bag infront of her. Similar to her Melee Trophy.
Victory Pose: Ayumi holds her free hand to her heart and nods assuringly in typical anime fashion. She also says "Yatta yo!"("I did it!")