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| Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral | |
| Author | Message |
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Chaotic Chao Level 4 CPU
249 ChaotixChao
| Subject: Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral Thu Jul 21, 2016 12:50 pm | |
| Well, I said I'd make a Sigurd thread, and here it is. Who is Sigurd?Sigurd is the main Lord character of Fire Emblem IV: Genealogy of the Holy War, a relatively early Fire Emblem game obviously only released in Japan (as it came before Fire Emblem 7). However, Fire Emblem's increased popularity in the west has naturally led to a number of fan translations for the SNES classic. Genealogy is the one of the only two Fire Emblem games released for the SNES, alongside the apparently far-more-difficult Thracia 776. Why Sigurd?While it can be said that we have enough choices from the Fire Emblem series, few of the main characters are very unique - most of them are just lords on foot who fight with a sword, and nearly all of the Fire Emblem characters playable in Smash fit this exact description aside from Robin (Chrom and Lucina, however, also from Awakening, fit this stereotype to a T). Sigurd, however, is still to this very day one of the most unique and popular lords in the entire series because he not only fights on a horse (meaning increased movement), but from the start, he is pre-promoted and has the ability to use lances as well as swords. And despite starting out pre-premoted, Sigurd will surely never fall behind in the game with his immense strength and will be one of the best, strongest units you will ever control in the series up until his tragic death in Chapter 5 of the game. All in all, his unique fighting style and mount would bring something fresh and new to Crusade's scene. Okay then, on to the important thing: how would he fight?Sigurd wields the "Tyrfing" for his sword and "Sigurd's Lance" for his lance. Unlike other Fire Emblem characters, and unlike any other character Smash has seen so far, Sigurd spends the entire time fighting on a mount, his horse. This gives Sigurd excellent movement speed. Plus, when the horse itself is struck, Sigurd takes less damage. However, he isn't without his weaknesses - when Sigurd himself his struck, he takes slightly more damage than usual, and thanks to the horse, Sigurd is a very large target with high weight who can be easily combo'd. Additionally, despite his weight Sigurd's attacks aren't as strong as most heavyweight fighters' attacks, his strongest attacks tend to be fairly slow and, additionally, like most Fire Emblem characters, Sigurd's projectile game is basically nonexistant, forcing him to get in close to dish out damage. While the result is a rather below average fighter at its core, Sigurd has a few tricks up his sleeve to even the playing field: skills. If Sigurd's skills activate, they can turn the tide of battle in a powerful way. - Moveset:
Fire Emblem 4 was the first to introduce skills into the series. Thus, they are an integral part of Sigurd's moveset. Attributes Weight: Heavy Walk Speed: Fast Run Speed: Very Fast Jump Height: Average Fall speed: Average Midair jumps: Two Crawl?: No Wall cling?: No Wall jump?: No -Attacks to Sigurd's horse would do slightly less damage than average (but the same knockback to prevent easier comboing). Conversely, attacks directly to Sigurd do slightly more damage, similar to Bowser Jr's gimmick. -Sigurd himself is slightly elevated because of his horse, so attacks from him directly would have higher hitboxes than attacks directly from his mount. Most attacks on the ground will hit the horse, while aerials will usually hit Sigurd. -Sigurd's Pursuit skill from Genealogy of the Holy War is always active. With it, any and all of Sigurd's attack hitboxes have a 3% chance of inexplicably striking twice, with full knockback and damage per each hit. This can be devastating if hit with one of Sigurd's slow, but strong attacks (which aren't typically overly useful otherwise). This cannot activate on special moves, and this will not stack with any of his down-special skills.
Normals Jab: Stabs downward with his lance, similar to his attack animation from FE4. F-tilt: Slashes forward with his sword. U-tilt: Slashes upward with his sword. D-tilt: Sigurd's horse headbutts at the ground in front of him. Dash Attack: Sigurd's horse violently rams into the opponent. Laggy, but good knockback.
Aerials N-air: Sigurd's horse preforms a spin while Sigurd holds his lance out. F-air: Sigurd spins his lance in front of him, similar to Pit's f-air in Sm4sh. The last hit sends opponents flying with weak knockback. B-air: Sigurd's horse preforms a horse kick. Very high knockback. U-air: Sigurd quickly pokes upward with his sword. Range is rather poor and the hitbox doesn't last long, but has a sweetspot at the tip that deals slightly more damage and knockback. D-air: Sigurd's horse preforms a powerful stomp. Good meteor smash.
Smashes F-Smash: Sigurd's horse turns around and preforms a powerful horse kick. This attack has a lot of start up, but is one of the strongest smash attacks there is. U-Smash: Sigurd throws a javelin directly upward. The longer this attack is charged, the higher the javelin travels, and the more damage and knockback it will dish out. The javelin falls back down once it reaches its peak and can do weak damage on descent. D-Smash: Sigurd takes out both his lance and his sword, faces the screen (or away from it), and stabs downward at both sides. The lance has more range, but the sword does more damage and knockback.
Throws Grab: Sigurd reaches downward to grab his opponent. They are lifted slightly airborne since Sigurd is mounted. Pummel: Sigurd jabs the opponent with the hilt of his sword. F-throw: Sigurd's horse rams its head into the victim. B-throw: Sigurd stabs the opponent with his lance, then swings them backward while they're impaled. Good damage, but somewhat poor knockback. U-throw: Sigurd tosses his opponent upward, then follows up with a sword slash, similar to Link's up-throw. This throw does little knockback and is good for combos. D-throw: Sigurd simply throws his opponent down to the ground, directly in front of him. Good for tech chases.
Specials N-Spec - Skill Gain Javelin Toss: Sigurd slowly charges up in place (the button must be held, like Lucas's n-spec) while holding a javelin, which slowly but steadily increases the odds of one of his skills activating when he attacks next. The longer he charges, the higher his "skill stat" grows. The next time one of his skills is activated, his "skill stat" is reset and he must recharge if he wants to increase the odds of a skill activating again. If he charges this move up fully, then Sigurd will glow, signifying that his next attack has a 100% chance of activating one of his skills. While charging, when the button is released, Sigurd throws his javelin a certain distance depending on how long the current charge lasted, and the angle can be adjusted with the control stick. If he uses his N-Spec again while his Skill charge is at 100%, he will throw the javelin instantly, and it will deal more damage and knockback at the cost of having a fixed distance and trajectory.
S-Spec - Nihil: Sigurd's wife Dierdre suddenly appears and attacks with a dark aura. If this dark aura hits the foe, they will be unable to use any special moves for a short amount of time. This attack misses easily, but is fantastic for gimping and can guarantee a KO if the foe is knocked out of the ring while under its effects. When used in the air, Sigurd will stall for a second, somewhat aiding his recovery.
U-Spec - Aether: Despite having the same name, this move is very different from Ike's; in this two hit attack, Sigurd first preforms an uppercut with his sword, flying upward and dealing damage. This is the "Luna" part of the attack, and though the attack is weak, it deals damage even when the opponent is shielding or dodging (but no knockback if they are). If the button is pressed again, Sigurd will dash forward with his lance, activating the "Sol" half of the move, which heals his damage equal to half the amount of damage dealt by the move. The two parts of the attack can combo into each other. Sigurd goes into special fall after using this move, whether he activated Sol or not.
D-Spec - Shooting Star Sword/Moonlight Sword/Sun Sword: In addition to his default Pursuit skill, Sigurd equips one of three skills from Genealogy of the Holy War, and can switch which one is currently active with the down-special. Shooting Star Sword has a 1% chance for any given attack's hitbox to strike 5 times at half damage with slightly reduced knockback. Moonlight Sword has a 20% chance for any given attack to completely ignore shields and do damage and knockback as if the opponent wasn't shielding at all. Lastly, Sun Sword has a 10% chance for any given attack to heal Sigurd's damage equal to the damage dealt. When Shooting Star, Moonlight, or Sun Sword is activated, Sigurd will glow green, blue, or orange respectively to signify this. Skills can trigger even if Sigurd's attack misses, but this won't do anything. The skills cannot activate on special moves (Aether, Nihil, Javelin Toss).
Final Smash - Battle of Belhalla: In an ironic twist of fate, Emperor Arvis of Grannvale and his legion of arcmages suddenly surround the battlefield and once again try to kill Sigurd. However, Sigurd finds cover while Arvis and his mages use Valflame and Meteor respectively to shower the battlefield in a rain of magic fire, dealing strong knockback and damage to Sigurd's foes and actually aiding him in battle. Arvis's Valflame attack does more damage and knockback than any of the fireballs the generic mages cast.
If you feel I could make any changes to the moveset, feel free to make suggestions. - Color Palettes:
White/Blue: Default Red/Blue: Enemy Unit Green/Blue: Ally Unit Silver/Purple: Dierdre's Colors Dark Green/White: Quan's Colors Pink/Orange: Ethlyn's Colors Yellow/Green: Dew's Colors Black/Red: Oifey's Colors
Tl;dr: Sigurd is a Fire Emblem Lord, but on a horse and he can use lances and swords to fight. He's fast, but heavy and has average damage. However, he can take advantage of the skills he has at his disposal to preform better, such as Pursuit to strike twice.
Last edited by Chaotic Chao on Thu Jul 21, 2016 1:19 pm; edited 1 time in total |
| | | wheeled_tank Level 6 CPU
603 wheeled_tank
| Subject: Re: Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral Thu Jul 21, 2016 1:13 pm | |
| An interesting change from Fire Emblem. It would be odd (but neat) to see someone on a mount, and the fact that you took Bowser Jr's trait from Smash 4 could be applied to other "Mount" characters. Due to the shear size of possible Fire Emblem characters, and the uniqueness of Sigurd, I will support.
I do think that "Pursuit" shouldn't activate if Shooting Star activates (and vice-versa), because that would be WAY too powerful, not to mention the fact that it would be due to chance (and a very limited one), making it virtually impossible to avoid should it happen. |
| | | Chaotic Chao Level 4 CPU
249 ChaotixChao
| Subject: Re: Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral Thu Jul 21, 2016 1:18 pm | |
| Well, the idea was going to be a much rarer version of Mr. Game and Watch's 9, but...come to think of it, I added that before adding his neutral special idea (which lets him increase the odds of his skills activating), so I think you're right about that all things considered. I'll change it. |
| | | SageHarpuiaJDJ
52
| Subject: Re: Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral Thu Jul 21, 2016 3:11 pm | |
| Oh hey! A FE game that I've heard as one of the best but never played! An idea of a fighter on a horse sounds silly, but considering Bowser Jr's now a thing, I'm sure it'll work. Really like the moveset for the most part, especially the skill mechanic. Though the FS and SSpecial I disagree with, considering summoning isn't really something that a warrior with melee relies on unless it's a FS, and the FS involving Sigurd hiding is kinda lame. Why not have Sigurd get slightly damaged to Arvis's attacks? Arvis's attacks doesn't really need to kill, but set up for kills, but can still harm Sigurd since he's the antagonist for the first half. As for the SSpecial, Robin can use Nosferatu without being a Dark Mage, and PoR/RD characters can activate Nihil on will, so I think having an alternate to a tome for the attack could work, because summoning just seems too out of place. Though Deidere can make a Cameo in his win pose.
Other than that, you got yourself a support. |
| | | Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral Thu Jul 21, 2016 4:59 pm | |
| I'm going to support, but I'm not exactly sure which Fire Emblem reps I'd like for the game, espcially since I want both Roy and a FE7 rep (meaning Lyn or Hector). |
| | | OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral Thu Jul 21, 2016 6:33 pm | |
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| | | SageHarpuiaJDJ
52
| Subject: Re: Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral Thu Jul 21, 2016 7:13 pm | |
| - My fam Chao wrote:
- While it can be said that we have enough choices from the Fire Emblem series, few of the main characters are very unique - most of them are just lords on foot who fight with a sword, and nearly all of the Fire Emblem characters playable in Smash fit this exact description aside from Robin (Chrom and Lucina, however, also from Awakening, fit this stereotype to a T)
Corrin can... be applied to Chrom and Lucina's situation too... He's/She's a dragon... with a lance thingy... and a mouth thingy... and a Water PulI'm gonna leave now. |
| | | Chaotic Chao Level 4 CPU
249 ChaotixChao
| Subject: Re: Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral Fri Jul 22, 2016 10:19 am | |
| - SageHarpuiaJDJ wrote:
- Oh hey! A FE game that I've heard as one of the best but never played! An idea of a fighter on a horse sounds silly, but considering Bowser Jr's now a thing, I'm sure it'll work. Really like the moveset for the most part, especially the skill mechanic. Though the FS and SSpecial I disagree with, considering summoning isn't really something that a warrior with melee relies on unless it's a FS, and the FS involving Sigurd hiding is kinda lame. Why not have Sigurd get slightly damaged to Arvis's attacks? Arvis's attacks doesn't really need to kill, but set up for kills, but can still harm Sigurd since he's the antagonist for the first half. As for the SSpecial, Robin can use Nosferatu without being a Dark Mage, and PoR/RD characters can activate Nihil on will, so I think having an alternate to a tome for the attack could work, because summoning just seems too out of place. Though Deidere can make a Cameo in his win pose.
Other than that, you got yourself a support. Well, assuming you want me to keep Nihil (which I hope you do because I like the idea of the move, lol), there's no problem removing Dierdre for the attack. The reason I had her being summoned to use the move was mainly because Dierdre actually can use the skill in FE4, so I thought it'd be cooler than just having Sigurd use it when his wife can. Though her appearing out of nowhere for one move is a bit odd, I'll admit. As for the Final Smash...while I think Sigurd taking damage during it isn't a bad idea, I don't think that all it should do is set up for kills in that case. Compare it to Lucas's FS, for example - giant stars fall from everywhere and death is almost guaranteed at any percentage above 0%, and Lucas takes no penalty from it whatsoever. If Sigurd took damage during his FS but it rarely killed anyone, then it would just be plain worse I think (also, gotta take types of matches besides Stock into consideration too, especially when coming up with final smashes which aren't usually used in competitive fights anyway - setting up for kills means next to nothing in Time and Knockout if you don't score the KO, after all). It'd be cool if he had a high risk/high reward final smash though...something like a nearly unavoidable screen-wide nuke that would kill almost everyone, but Sigurd would take a fair bit of damage himself or maybe even a bit of knockback. That's never been done... |
| | | SageHarpuiaJDJ
52
| Subject: Re: Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral Sat Jul 23, 2016 7:17 am | |
| - Chaotic Chao wrote:
- SageHarpuiaJDJ wrote:
- Oh hey! A FE game that I've heard as one of the best but never played! An idea of a fighter on a horse sounds silly, but considering Bowser Jr's now a thing, I'm sure it'll work. Really like the moveset for the most part, especially the skill mechanic. Though the FS and SSpecial I disagree with, considering summoning isn't really something that a warrior with melee relies on unless it's a FS, and the FS involving Sigurd hiding is kinda lame. Why not have Sigurd get slightly damaged to Arvis's attacks? Arvis's attacks doesn't really need to kill, but set up for kills, but can still harm Sigurd since he's the antagonist for the first half. As for the SSpecial, Robin can use Nosferatu without being a Dark Mage, and PoR/RD characters can activate Nihil on will, so I think having an alternate to a tome for the attack could work, because summoning just seems too out of place. Though Deidere can make a Cameo in his win pose.
Other than that, you got yourself a support. Well, assuming you want me to keep Nihil (which I hope you do because I like the idea of the move, lol), there's no problem removing Dierdre for the attack. The reason I had her being summoned to use the move was mainly because Dierdre actually can use the skill in FE4, so I thought it'd be cooler than just having Sigurd use it when his wife can. Though her appearing out of nowhere for one move is a bit odd, I'll admit.
As for the Final Smash...while I think Sigurd taking damage during it isn't a bad idea, I don't think that all it should do is set up for kills in that case. Compare it to Lucas's FS, for example - giant stars fall from everywhere and death is almost guaranteed at any percentage above 0%, and Lucas takes no penalty from it whatsoever. If Sigurd took damage during his FS but it rarely killed anyone, then it would just be plain worse I think (also, gotta take types of matches besides Stock into consideration too, especially when coming up with final smashes which aren't usually used in competitive fights anyway - setting up for kills means next to nothing in Time and Knockout if you don't score the KO, after all). It'd be cool if he had a high risk/high reward final smash though...something like a nearly unavoidable screen-wide nuke that would kill almost everyone, but Sigurd would take a fair bit of damage himself or maybe even a bit of knockback. That's never been done... Yeah, high risk/high reward would be cool and challenging. And yes, I like the concept of Nihil, so I don't want you to remove it. |
| | | wheeled_tank Level 6 CPU
603 wheeled_tank
| Subject: Re: Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral Sat Jul 23, 2016 9:47 am | |
| I don't like the sound of the "High Risk/High Reward" Final Smash, but that would still be interesting. It is currently only on paper; maybe it would be much better than I think in practice. |
| | | Kzinssie Level 5 CPU
423 slothfulunchmeat
| Subject: Re: Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral Mon Jul 25, 2016 4:33 pm | |
| Support!
Might I suggest replacing Nihil with Canto? Have him bring his horse to a gallop, but have him be able to use all his standing moves even while moving. |
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| Subject: Re: Sigurd (Fire Emblem) Discussion: The Legendary Martyr of Jugdral | |
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