Adeleine Games: Kirby 64, Kirby Dream Land 3 (arguably).
General Approximate Stats:Size: Same as Megaman's.
Speed: Walking speed is the same as Megaman. Runs as fast as Kirby.
Air: Air Speed is pretty Average, kind of the same as Mario. Falling speed matches that of Marth's.
Jump: First jump has the same height as Kirby's, while Second Jump is pretty much the same as Robin's (Smash 4)
Weight: Light-Medium
Note: Most of her attacks use her paintbrush to make direct attacks, most of these attacks have two different hitboxes: One in the handle and the other in the brush itself. Differences:
-Handle is a sourspot, this means that if the opponent gets hit ONLY by the handle, damage will be minor and won't take as much damage and knockback.
-The brush isn't exactly a sweetspot, but mainly a special hitbox. If the opponent get hit by the brush, they will take "Paint damage". This means that the attack will show a special effect if it connects: a paint splash. Has pretty much Darkness properties, except with splashing paint effects. It also deals more damage and knockback than the handle.
Also, some of her attacks can spray paint, which are small paint splashes that do 0.5 damage and don't inflict knockback, they're pretty weak overall and come out randomly, sometimes appearing in a bunch which can add up to 1.5 damage or just don't appear altogether. Basically, they don't inflict much influence over a match.
Moveset)Neutral A - Art Attack - Swipes her brush two times at two different angles, then "stabs" with her brush forwards. Then goes into an infinite-combo swiping her brush repeatedly as if she was drawing. Then makes a finisher in which she makes a huge swipe in front of her with her brush. Damage in order:
1- 3%
2- 2%
3- 3% (sprays paint)
Infinite - 1% each
Finisher - 4%
F Tilt - Painbtrush Swing - Swings her Paintbrush forwards like this: (1:30)
Deals 8% with Medium Knockback. Has High startup lag and low-medium ending lag. Also sprays paint.
U Tilt - Upwards Swing - Swings her paintbrush upwards, very quickly. Has low startup and ending lag, Deals 5% damage with low-medium knockback.
D Tilt - Clean Sweep - Adeleine sweepes the floor with a cloth and cleans any opponent in her way. The attack leaves bubbles wether she misses or not. Has Low-Medium Startup lag and low ending lag. Can be used to pseudo-crawl. Has short-medium range, but considering she moves forward at the same time she sweepes, it's still a pretty effective move. Deals 7% damage and has short-medium vertical knockback.
It can also clean "dirty" traps such as Petey Piranha's Sludge.
Based on Nago's Clean Ability.
F Smash - Airbrushing - Adeleine quickly swipes her brush forwards repeatedly as if she was drawing. Then quickly spins in place and makes one giant swipe forwards which launches opponents. Each swipe can spray plenty paint, which makes this move the most recommended in case you want to try out her paint spraying abilities. The inital swipes make 1% of damage (up to a 7% maximum)
while the last swipe does 4% with high knockback.
Baased on one of Paint Rolller's attacks from Adventure.
U Smash - Paint Out- Adeleine performs the same action as Kirby's Paint Ability in Kirby Super Star, except that she doesn't jump, doesn't damage the entire screen nor changes opponents's colors.Like this.
After
Adeleine lifts her Paintbrush, several paint blobs cover the brush itself, making for a Multi-hit attack with a finishing shock at the end. Has Medium Startup lag and low ending Lag with Short-Medium range. Think about Duck Hunt's Up Smash in Sm4sh, except the blasts go in a straight line.
1st hit: 2%
2nd hit: 2%
3rd hit: 2%
4th hit: 3%
Finishing hit: 3% (In total 12%) Medium Knockback. Each blast can spray paint which also makes this move pretty effective for spraying paint.
D Smash - Ground Spike - Adeleine thrusts her paintbrush towards the ground and two spikes made out of paint appear around her. Low Startup Lag and Medium Ending Lag with medium range, perfect for a surprise attack.
Each spike deals 11% and have low-medium knockback. Also sprays paint.
Based on one of Drawcia's attacks in Canvas Curse.
Dash Attack - Paint Roller - Quickly equips Paint Roller's roller skates while doing her signature attack. 2:28
She dashes forward while she swings her paintbrush in an attempt to hit someone. Is strikingly similar to Luigi's Dash attack, except for the fact that it covers more distance.
She performs this attack for a whole second. Has low startup lag and low-medium ending lag. Each hit deals 1% with few range and very low knockback, while the last one can deal 2-3% with low-medium knockback, making for a maximum of 7% if all hits connect.
Nair - Spray Paint Can - Adeleine holds a Spray Paint Can from Amazing Mirror and starts shooting paint from the can while spinning in place. Take this image for reference:
Fair - Falling Fight - Adeleine will quickly summon a monster out all these three:
1- Calls a Kany (in its 64 version), which snaps forwards with its pincers, twice. Each snap does 4%, with the first one comboing into the 2nd one, doing 8% maximum. Good at comboing.
2- Calls a Ghost Knight, which jabs forwards with a lance, attacking anyone in front of
Adeleine. Deals 9% damage with Medium Knockback. Has limited range, since it only attacks directly forwards and doesn't swing the lance forwards.
3- Calls a Hack (no, that it's name really), which
Adeleine swings forwards dealing 12% damage with huge knockback. It's not pretty good at comboing, and is better off as a finishing move.
Basically,
Adeleine calls any of these monsters with the Enemy Cards from Kirby 64. All 3 are used in a specific order, similar to Olimar's Pikmins in Smash 4. After using one of them, a quick special effect showing an image of one of the monsters quickly switching to the next one
Adeleine can fullly move during this animation, so it's merely aesthetical.
Bair - Air strike - Like above,
Adeleine will summon a monster out of these three:
-Pteran: Quickly flies and attacks anyone behind
Adeleine. Deals 11% with low-medium horizontal knockback. Medium range. Attack speed medium.
-Fishbone: Fishbone shoots its head, covering
Adeleine's back. Deals 7% with low knockback. Head works as a projectile and isn't affected by gravity. High Range. Attack speed fast.
-Magoo:
Adeleine grabs Magoo and directly hits anyone behind her. Deals 14% fire damage with medium-high knockback. Short Range. Attack speed slow.
Again, Each enemy has their own speed as listed above. Each attack shares the exact same startup lag (Medium) and Ending Lag (Medium-High)
Uair - Air Brush - Moves identical like this.
Has short range, low-medium startup lag and medium ending lag. Deals 7% damage and has medium-high knockback.
Dair - Bouncy steps - Summons a Bouncy under her:
http://kirby.wikia.com/wiki/Bouncy
After summoning her,
Adeleine quickly rides on her. This will make both to fall faster. The only hitbox of the move is in the spring, which serves as a low knockback meteor smash. If the attack succeeds, the team will bounce and gain some height, while doing this, both can attack again if they cross another enemy. It's pretty much a combination of Link's and Greninja's down air attack.
Has low-medium starting lag and medium ending lag with short range. Deals 9% damage with a low knockback meteor smash.
Based on Nago's Parasol Ability.
Neutral Special: Assistance Adeleine will take out a canvas and quickly draw and summon an enemy. If the B button is held,
Adeleine will stay in a certain position, waiting for another command which can be triggered by holding B and moving the control stick.
Different commands will trigger different enemies. Here are all of them:
-N-Z/Waddle Dee (Only B Button)Starts running forward the moment it appears. Moves as fast as a running Jigglypuff. Faints on contact with a hitbox or wall. Deals 8% damage with medium knockback. Will not despawn until it hits something or falls off the stage.
Randomly swaps between N-Z and Waddle Dee, though, both have the exact same properties.
-Togezo (Front Input) Curls up in ball after appearing. After this, it will start to roll around forward, moving a bit faster as a running Marth. If it hits an opponent, the opponent will recieve multiple hits (6 hits in total, each deals 1%) and be sent flying with medium-high knockback with a finisher hit that deals 7% (Basically, 13% in total if all hits connect). After this the Togezo will instantly stop his roll, fall to the ground and fade out.
Has 15% stamina, tough, all attacks against him will only deal very low knockback. Best strategy against it is use a multi-hit attack such as Fox's infinite combo, losing all stamina will trigger the same animation post-succesful attack. Will not despawn until it's defeated or falls off the stage. Can get stuck in walls.
-Bronto Burt (Up Input)Starts flying upwards the moment it appears. It deals 3% damage with low knockback, altough it can drag opponents for a second and quickly release them with low knockback. Won't despawn until it hits something or reaches the stage's upper blast line.
-Galbo (Down Input) Remains stationary the moment it appears. Will remain in the ground for 15 seconds. If an opponent reaches the Galbo from the front or the back the Galbo will start to breathe fire towards the opponent, has the same range as a Fire Flower, dealing a multi-hit attack that deals 17% damage in total. If it hasn't came into contact with any opponent, it will start to spit fireballs forward. Has long range, but only deals 6% damage with very low knockback. Can resist up to 25% damage until it fades out. Galbo only turns around when he attacks an enemy behind him.
Best strategy against him, is to make him begin to breathe fire, use a shield dodge to get past him and attack him as much times as possible to defeat him.
-Kapar (Back Input) When it appears, he grabs his spiky hat, dashes forward (behind
Adeleine) and swing the hat forwards like a sword. Has 7% stamina, so most attacks can take him out with one hit. He will instantly fade out after attacking, even when it misses or succeeds.
The attack can go past ledges, and it's affected by gravity if used in the air. Based on Cutter Kirby's Dash attack.
Notes:
-Number of inputs: No Input (Only B button), Front Input (B+ Front button), Back Input (B + Back Button), Up Input (B + Up Button), Down Input (B + Down Button)
-No inputs can be added if the B button isn't held. Letting off the B button + the Direction button will trigger the input.
-This move can be only used once in the air.
-
Adeleine can summon up to two different monsters. This means that she can summon a N-Z and a Togezo at the same time, but she cannot summon two N-Zs.
-Dow tilt can be used to erase your own monsters, in case you want to summon a different monster.
-Side Special: Checkerboard ChaseAdeleine shoots a blast of paint through the ground similar to Cloud's N-Special in Smash 4 straight out of the Checkerboard Chase Minigame from Kirby 64. If the paint comes into contact with an opponent, it will meteor smash them, making any enemy bounce off in the ground if the move is performed in a thick platform, or meteor smashing them if the move hits in a thin platform. The paint can leave a trail of either Red, Green, Blue or Yellow paint. If used in the air, it will just be a quick projectile influenced by gravity.
This move is pretty effective to break breakable platforms, if the move is done ON the breakable platform, of course. The trail also has some weight on it, meaning it can sink sinkable platforms, such as the donut lifts from Rainbow Cruise. Deals 4-6% damage.
-Up Special: Propeller Adeleine summons a Propeller and hangs on it like Megaman's Up B. The propeller will have up to 5 random faces, tough neither differenciate from each other.
Adeleine can get off the Propeller, making it fly upwards until it explodes or meets with an enemy (which makes it explode).
The propeller can explode will carrying
Adeleine, only if both encounter with an enemy. In that case
Adeleine will jump off the explosion, gaining extra height and falling helpless.
The explosion deals 9-12% damage.
-Down Special: Item RouletteAdeleine takes out a canvas, which wil display different items that can be thrown. It's pretty much a copy of Pac-man's Neutral Special, except that the items are completely different.
List of items (in order):
-Baseball: Deals 7% damage with low knockback when thrown. Loses speed when it bounces off a wall and can only damage one enemy at a time.
-Football: Deals 9% with low-medium knockback. It can bounce off opponents and walls, gaining power with each bounce, tough it doesn't last much time, so it's better to use it when there are enemies around you.
-Capsule: Just a regular Capsule.
-Apple: Works the same as Green Greens's apples, except that it can heal opponents if they attempt to grab it. Heals 5-10% and deals 8% damage with medium knockback.
-Parasol: Works the same as Melee's Parasol, except that is has to be thrown first.
-Nimbus: Stuns opponents that come into contact with them. Deals 7% with no knockback.
-Balloon Box: A box that when thrown and left in the ground, it will release 3 balloons upwards. The balloons burst up when they come into contact with anything. Box deals 6%, while Balloons deal 4% each.
-Toy Car: A miniature car that runs as fast as a running Fox. Deals 12% damage with Medium Vertical knockback. Can get stuck in walls.
-Poisoned Apple: Same properties as the Apple, except that instead of healing when eaten , it poisons the opponent. The same happens when the opponent is hit. Apple deals 8% damage with Medium knockback. Poison deals a total of 16% damage.
-Bomb: Same properties as a Bob-omb.
Notes:
-All items (except Apple, Nimbus, the Balloons and the Poisoned Apple ) can be grabbed and used against
Adeleine. In this state,
Adeleine can't summon another object.
-Objects are selected via roulette, working similar to Kirby's Mix ability and Pac-man's Bonus Fruit.
-
Adeleine can't summon two items at once.
-Again, Down tilt can be used to erase
your own items. Doesn't work on grabbed items.
-All items are based on Paint Roller's and Wiz's objects, from Kirby's Adventure and Amazing Mirror.
Final Smash: Power PaintbrushAdeleine grabs the Power Paintbrush and paints over a giant canvas, from where she can summon any of the following monsters, which can be controlled similarly to the Landmaster, all while
Adeleine hides behind the Canvas:
-Ice Dragon:
A: Breaths Ice in front of him, can be held indefinitely and has a 75% chance of freezing opponents. Any contact with the frost breath deals automatically 2% damage instantly. Ice Dragon can freely move while performing this move
B: Makes an Ice Block and kicks it with the tail, working as a projectile not affected by gravity. Deals 10%
Down-A: Ice Dragon shakes the ground and makes Iciles fall from the Sky/ceiling. Each one deals 6%
Can only jump twice.
-Sweet Stuff:
A: Shoots arrow shaped lasers from its lure, which act as projectiles. He can shoot an indefinite amount of them. Maximum amount being 4.
B: Shoots Tinceless from its lure which home at opponents. Deals 9%.
Can only jump twice, but can float indefinitely in Water.
-Kracko:
A: Shoots two beam whips around its body. Each bolt has multi-hitting properties, dealing 3% per hit.
Down A: Rains in place. Multi-Hit with 2% damage.
B: Surrounds itself in electricity and bolts a lightning to the ground. Bolt does 16%, while the electricity does 4% per hit.
Can float indefinitely.
The FS lasts a total of 20 seocnds,
Adeleine can swap between any of the monsters using Down B, although she will always use a random one at the beginning. Losing a stock with these will not affect
Adeleine's stocks.
Grab attacks:-Pummel: Paints on opponent's face. (Paint Splash animation). Based on Prank's paint attack from Kirby and the Amazing Mirror.
-Forward Throw: Places opponent in the ground and launches them with her Paintbrush in a similar manner to a Golf Club. Medium Knockback with 12% with medium ending lag
Based on Pitch's Parasol Ability.
-Back Toss: Summons a Pengi, which freezes the opponent into an Ice Block. Then,
Adeleine kicks the opponent , launching him(her. Pengi's freezing attack deals a multi-damaging 5%, while
Adeleine's kick deals 4% with low knockback.
Based on the Ice ability from the Kirby series (turns opponents into ice blocks which can be kicked to damage opponents).
-Up Toss: Summons a Doka, which uses its shovel to lift the opponent and throw him/her upwards. 11% with medium knockback
-Down Toss: Summons a Rocky, which she uses to smash the opponent. High knockback with 15% damage. High ending lag.
Ledge Attack: Rams forward like this. (3:56) 9% with medium knockback.
100% Ledge Attack: Swings her Paintbrush forward. 12% with medium-High knockback
Getup Attack:Quickly Spins once while swinging her paintbrush.
Additional Note: I wanted to make Ribbon (the fairy from Kirby 64) to follow her in the battle similar to Telly vision in Chibi Robo's moveset in SSF2, toughts?
Entrance: A Crystal Shard appears on the stage, which summons a portal from where
Adeleine (and possibly Ribbon come out)
Taunts:
-Up-Taunt: Hops in place, like she does when she wins a minigame in Kirby 64.
-Down Taunt: Draws something in her sketchbook and shows it to the screen. (Ranges between a Gameboy Color, a Strawberry Cake, a Ring and a Kirby.)
-Side-Taunt: Calls Ribbon (the fairy from Kirby 64) and makes a high five with her.
Victories:
1- Holds a Crystal Shard while she salutes and winks to the audience.
2- Makes some juggling with a Bomb, a Baseball and an Apple.
3- Highfives with Ribbon.
Losage:
Claps slowly, covering her face with her beret, while Ribbon cheers and applauds to the winner.