Project Crusade Community
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| Bandana Waddle Dee (Kirby) Discussion | |
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Author | Message |
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Dr. CanadianBacon Level 6 CPU
829 Dr.CanadianBacon
| Subject: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 1:55 pm | |
| Bandana Waddle Dee at your service!"Hey, it’s everyone’s idol! Don't let the cute fool you! He’s a brave warrior who may be small, but his spear packs a huge wallop!" -In Game Description, Kirby's Return to Dreamland.Bandana Waddle Dee is a main character of the Kirby franchise. He's the newest main character of the bunch. His first appearance was Kirby Super Star, where he was the first opponent of the Megaton Punch!! Minigame. After that, he took a break for several years until Kirby Super Star Ultra. He came back to Megaton Punch!!, but also appeared as a "Boss". He protected King Dedede the best he could from Kirby while Dedede prepared his final showdown. Poor Bandana Dee was easily defeated. After that, he watched Dedede get defeated and blasted out of the castle. Then comes the year of 2010, Kirby's Return to Dream Land. This game features 4 player co-op, with Bandana Waddle Dee being the 4th playable character. wielding his spear, he is a very powerful character. He also appeared in Kirby Triple Deluxe as a supporting character, giving Kirby helpful items to fight bosses and save the King! He recently has been confirmed to appear in Kirby & the Rainbow Curse as a playable character. The game has 5-player co-op, 4 Bandana Waddle Dee's play on the TV while Kirby is playing on the gamepad. We don't know much about his appearance in this game other than he can walk around, transform like Kirby (Although, not as well). Bandana Waddle Dee's appearance in Kirby & the Rainbow CurseWhat could Bandana Waddle Dee bring to Crusade? Well, other than Krystal, he'd be the only character who wields a spear. He could use his spear to stab foes away. He'd have long range as well. Not only that, but he could also use a cannon that was shown in the latest Kirby & the Rainbow Curse trailer. He'd be representing Waddle Dee's everywhere, meaning a parasol would also be a great idea! - Moveset:
Size: Same as Kirby Walk Speed: Same as Olimar Run Speed: Same as Lucario and Falco Jump height: same as Wario, he's got powerful legs. 2 Jumps. Air speed: 94 (Pit) Weight: 79 (MetaKnight/Pikachu) Gravity: 0.07 (Ivysaur/Toon Link)
(I tried with those stats... I hope they're alright. I think they work well for the character. Of course, it's going off Brawl data, not Crusade.)
~~~~~~~Sweet Spot~~~~~~~ Bandana Dee has a sweetspot at the tip of his spear, obviously it would do more damage.
~~~~~~~Standard Moves~~~~~~~ Jab: Bandana Dee thrusts his spear forwards rapidly. Hits multiple times for about (1% , 2% if sweetspot) each. A final thrust (If they're added, like SSB4) for (5%, 7% if sweetspot) FTilt: Bandana Dee stabs his spear forwards, and slightly advances. More range than jab, (6%, 8% if sweetspot) UTilt: Bandana Dee twirls his spear up, similar to Villigar's UTilt. With both arms, he wiggles the spear a bit. (7%, 9% if sweetspot) DTilt: Same as Kirby, 6%. Dash Attack: A simple jump headbutt forward, like most normal Waddle Dee’s, it’s what they do best. Decent knockback but quick a bit of ending lag for getting back up. (9%)
~~~~~~~Air Moves~~~~~~~ NAir: Bandana Dee spins his spear, similar to Pit's NAir. (3% each hit, hit's a maximum of 4 times, no sweetspot) FAir: Bandana Dee does a quick thrust forward with his spear. Very quick,( 9% , 13% if sweetspot) BAir: Bandana Dee pushes his spear backward, hoping to hit without the tip. 7% with decent knockback. (No sweetspot) UAir: Bandana Dee twirls his spear upward, similar to his UTilt, (8%, 10% if sweetspot) DAir: Bandana Dee stabs his spear downward. Similar to Link’s DAir but more range. Sweetspot causes a meteor smash. (5%, 12% if sweetspot)
~~~~~~~Smash Attacks~~~~~~~ Forward Smash: Bandana Dee takes out an unopened parasol, and thrusts it foward. After that, it opens up with good knockback! (12% first hit, 6% second hit. good knockback) Down Smash: Bandana Dee leaps up, and punches his hand into the ground. This move is a simple Megaton Punch. It has a slow start up, but is very powerful and has high knockback AND a shockwave effect. It causes 18% if the fist hits, 10% if the shockwave hits. The move has amazing knockback, but is a bit slow to start. (18% Fist, 10% shockwave.) Up Smash: Bandana Dee uses his Skyward Strike ability, and thrusts his spear very quickly upward. The hitbox is small, but this is a powerful kill move. (17%, 23% if sweetspot)
~~~~~~~Grabs~~~~~~~ Grab: Bandana Dee has the same grab range as Kirby, those stubby arms! His animation is also similar to Kirby’s. Pummel: Bandana Dee punches his opponent with his free hand. FThrow: Bandana Dee throws, and then stabs his opponent. (6%) BThrow: Bandana Dee throws the opponent backward, and then stabs them with the point of his spear. (8%) UThrow: Bandana Dee takes out his Parasol and twirls the opponent on it. The opponent is sent straight up after the move. (7% multi hit) DThrow: Bandana Dee takes out his Parasol, throws his opponent into the ground, and twirls the parasol on top of them with him on it. They are sent behind him after the move. Similar to Bowser Jr.'s down throw. (8%)
~~~~~~~Specials~~~~~~~ Neutral Special: Spear Throw : A chargeable move. If the move isn’t fully charge, Bandana Dee lunges a single spear forward. If the move is fully charged Bandana Dee lunges 3 spears forward. (Each spear does 7%, 9% if sweetspot) – Origins: Kirby’s Return to Dreamland (2010) Neutral Special Idea 2: Cannon : This move is from Kirby's Rainbow Curse, where Kirby turns into a tank. When Bandana Dee joins him, he gets a cannon on his head! This move would arc a cannon ball similarly to Megaman's Hyper Bomb. This attack is chargeable for more damage. (7% - 15% depending on charge.) - Origins: Kirby and the Rainbow Curse (2015) Side Special: Minecart : Bandana Dee hops in a Minecart, and drives forward. The move is similar to Lloid Rocket, except he has to enter it. He’s able to hop out at any time, and it can’t turn. It pierces through opponents and could work as a decent recovery. (8% ) – Origins: Kirby Air Ride (2003) Side Special Idea 2: Spear Throw : Same as Neutral Special one, but this allows for another recover option. Bandana Dee hops a tiny bit when this move is used in the air. It's chargeable as well, but in the air charging it isn't the best idea. Does not leave Bandana Dee helpless. (Each spear does 7%, 9% if sweetspot) – Origins: Kirby’s Return to Dreamland (2010) Side Special Idea 3: Parasol Drill : Bandana Dee dashes forward with his parasol twirling. This attack hits multiple times and captures the opponent. It leaves Bandana Dee vulnerable though with a lot of end lag. (2% per hit, hits 5 times) Down Special: Shotzo : Bandana Dee grabs a Shotzo and places it in front of him very quickly. It’s similar to Wild Gunman. Shotzo stays on the field for 8 seconds, and shots every 2.5 seconds. It shots a max of 3 shots. (4% each shot) – Origins: Kirby’s Dreamland (1992) Down Special Idea 2: Parasol Twirl, Parasol Dive : Bandana Dee jumps and twirls his parasol below him for an attack that hits multiple times before launching the opponent a...mediocre distance. He can also move slightly while this move is in use, and it it's used in the air it becomes the Parasol Dive, which sends him diagonally downwards like the Falcon Kick. Origins - Kirby Super Star (1995) Up Special: Spear copter : Bandana Dee’s most iconic move of course, the spear copter! Bandana Dee spins his spear very quickly and takes flight! The move boosts Bandana Dee up slowly, but has great recovery. Once the time is up though, Bandana Dee will fall, so you have to recover quickly! The move lasts about 3.5 seconds, and is multihit. It hits 10 times. It’s actually very similar to Ashley’s, but, less time and height. (2% each hit, 4% if sweetspot)
~~~~~~~FINAL SMASH~~~~~~~ Perfect Megaton Punch! Bandana Dee summons 2 stone blocks over top of his captured opponent. This is now his victim to a world of pain. This final smash is called “Perfect Megaton Punch”. Bandana Dee has a little cut scene of him getting perfect in all parts of the Megaton Punch game, and then he takes a big leap up, and punches the stone blocks. A cut scene plays, and it shows Popstar cracking in half! (Same as Kirby Super Star’s) The opponent then goes flying straight down, but since he’s already on the ground he’ll head straight up after hitting the ground. This move has insane knockback like most final smash’s, and will usually result in a KO. (50% Damage, single hit)
~~~~~~~EXTRA’S~~~~~~~ Idle: Bandana Dee swings his arms up and down, similar to Kirby! He’ll occasionally adjust his bandana though. Taunt: Bandana Dee takes his pose, similar to his Return to Dreamland artwork, and adjusts his bandana.
I hope you'll all support this little fellow!\ Credits to Mellon for some moveset ideas.
Last edited by Dr. CanadianBacon on Sun Aug 30, 2015 10:23 am; edited 3 times in total |
| | | Spoon300 Level 4 CPU
152
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 2:20 pm | |
| Yeah, I'm up for another Kirby Rep. |
| | | CrashingSquirtle Level 1 CPU
11
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 2:42 pm | |
| Special attacks could be
Neutral+B: Spear Throw Bandana waddle dee charges up a throw, the speed and power of the spear depends how long you charge.
Up+B: Hover Spin
Probably how toad's Up+B would work, only the spinning of the spear attacks more frequently, but to make up for it, it will do less damage each time. (Not to the point where it goes down to 0 damage) and Bandana waddle dee cannot do anything but move in directions after the attack is stopped (The attack is stoppable by press the down button is what i mean.)
Side+B: Body Slam
This move is also chargeable but after a certain amount of seconds it will automatically initiate. And like so, power and knockback depend on how long you charge it. And this attack works how waddles dees normally attack when it initiates.
Down+B: Spear Smash
This move is not that powerful, but is slightly good in knockback Bandana Waddle dee will jump and then plop onto the ground with a spear, making 2 stars fly out of the landing in opposite directions and if the spear lands on the opponent, it will make the opponent trapped in the ground for a certain amount of time.
Grab:Bandana waddle dee reaches out to grab the opponent.
Pummble: Bandana Waddle dee hits the opponent with the back his spear.
Right Throw: Bandana waddle dee will throw the opponent as if it was a box, then throw spears at the opponent while whom is being fought is airborn.
Down Throw: Bandana waddle dee throws the oppnent to the ground, and then rolls on it , and the oppoent will be struck by his spear several times, and then get blown away
Back throw: Bandana Waddle dee bounces the opponent on his parasol, and then get blown off backwards.
Up throw: Bandana Waddle dee will kick the opponent into the air.
BWD could have 2 final smashes, One consisting of the use of the cannon as mentioned above.
1st Final Smash:Cannon Ball BWD will pull out a cannon, blasting out a certain number of stars at whoever is caught in his grasp. Then, throwing whom who got pwned, a little bit away from him, BWD will then jump into his cannon and fire himself at the opponent, Dealing massive damage and knockback.
2nd Final Smash: Spear Storm You get a choise of who you want to wreak havoc on by aiming at whom you choose and pressing the b button after the decision is made, then BWD will summon a warp star and fly to the background of the stage, then throw spears rapidly at whom was chosen, then finish them off with BWD crashing the warp star onto the opponent, sending them flying out of the stage.
Last edited by CrashingSquirtle on Thu Nov 06, 2014 3:31 pm; edited 1 time in total |
| | | VultureDuck Level 6 CPU
908
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 2:51 pm | |
| Support! I really want to play as that little guy! |
| | | SnivyKawaii Level 6 CPU
669
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 3:11 pm | |
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| | | Roy Level 7 CPU
1169 RoyMaster4
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 3:22 pm | |
| This is definitely the best Kirby rep, and also gives us a spear user. His moveset practically makes itself. Definitely supporting. |
| | | desu Level 6 CPU
653 fanyoshixD
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 3:50 pm | |
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| | | Dr. CanadianBacon Level 6 CPU
829 Dr.CanadianBacon
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 3:57 pm | |
| - CrashingSquirtle wrote:
- Special attacks could be
Neutral+B: Spear Throw Bandana waddle dee charges up a throw, the speed and power of the spear depends how long you charge.
Up+B: Hover Spin
Probably how toad's Up+B would work, only the spinning of the spear attacks more frequently, but to make up for it, it will do less damage each time. (Not to the point where it goes down to 0 damage) and Bandana waddle dee cannot do anything but move in directions after the attack is stopped (The attack is stoppable by press the down button is what i mean.)
Side+B: Body Slam
This move is also chargeable but after a certain amount of seconds it will automatically initiate. And like so, power and knockback depend on how long you charge it. And this attack works how waddles dees normally attack when it initiates.
Down+B: Spear Smash
This move is not that powerful, but is slightly good in knockback Bandana Waddle dee will jump and then plop onto the ground with a spear, making 2 stars fly out of the landing in opposite directions and if the spear lands on the opponent, it will make the opponent trapped in the ground for a certain amount of time.
Grab:Bandana waddle dee reaches out to grab the opponent.
Pummble: Bandana Waddle dee hits the opponent with the back his spear.
Right Throw: Bandana waddle dee will throw the opponent as if it was a box, then throw spears at the opponent while whom is being fought is airborn.
Down Throw: Bandana waddle dee throws the oppnent to the ground, and then rolls on it , and the oppoent will be struck by his spear several times, and then get blown away
Back throw: Bandana Waddle dee bounces the opponent on his parasol, and then get blown off backwards.
Up throw: Bandana Waddle dee will kick the opponent into the air.
BWD could have 2 final smashes, One consisting of the use of the cannon as mentioned above.
1st Final Smash:Cannon Ball BWD will pull out a cannon, blasting out a certain number of stars at whoever is caught in his grasp. Then, throwing whom who got pwned, a little bit away from him, BWD will then jump into his cannon and fire himself at the opponent, Dealing massive damage and knockback.
2nd Final Smash: Spear Storm You get a choise of who you want to wreak havoc on by aiming at whom you choose and pressing the b button after the decision is made, then BWD will summon a warp star and fly to the background of the stage, then throw spears rapidly at whom was chosen, then finish them off with BWD crashing the warp star onto the opponent, sending them flying out of the stage.
There are a few things I'd change personally, I'd change Side Special, Down Special, Up Throw, and the final smash. For Side Special I think the parasol would be a good idea, kinda like in Kirby Super Star Ultra if you run and press Parasol it's an effective move... I plan on doing a more in depth moveset later. Down Special I think using a shotzo, similar to Duck Hunt's Down Special, Waddle Dee summons a shotzo and it fires a single shot then leaves. It could also use the parasol, being a reflect move. Up Throw should simply be waddle dee throwing the foe up, then stabbing them. Stabbing is more fun. I want Bandana Waddle Dee to represent himself and all Waddle Dee's possible, the ultimate Waddle Dee. So to make a good moveset for him I plan on researching many other Waddle Dee things, such as the parasol. Thanks for all the quick support everyone! Since I didn't get my wish of this character in Smash 4, I really hope it'll be a reality for Crusade! |
| | | CrashingSquirtle Level 1 CPU
11
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 4:02 pm | |
| oh darn i forgot about those, lol. yea i agree on both of those actually. they sound awesome!
Also, i kinda still stick with my version of the down special, i dont think i shotzo should be nessasary because theres already a projectile attack.
And i agree on changing the side special, lol just realised that attack was one of the worst moves in kirby history. heh, The side special could be a reflecting and a more damaging move than mario's side special. parasol, like a simple swing to the opponent, and you can swing at the right time to reflect projectiles.
Last edited by CrashingSquirtle on Thu Nov 06, 2014 4:16 pm; edited 1 time in total |
| | | Azure_Raven Level 4 CPU
103
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 4:09 pm | |
| For his side special, why not have him pull out a bomb, much like Link's down special? If you press the side+special button, he will pull out a bomb and hold it above him, and when you press the button again, he'll throw it. |
| | | Dr. CanadianBacon Level 6 CPU
829 Dr.CanadianBacon
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 4:13 pm | |
| - CrashingSquirtle wrote:
- Which final smash are you referring to?
Also, i kinda still stick with my version of the down special, i dont think i shotzo should be nessasary because theres already a projectile attack. Link has 3 projectile attacks ;P Shotzo was just a quick thought, I'll think of something better this weekend. As for a final smash, I think the Waddle Dee Tank from Kirby Return to Dreamland, or Megaton punch would be a great idea. Megaton punch max level would be a good idea, while a simple Megaton Punch could be used as a good Down Smash. |
| | | SnivyKawaii Level 6 CPU
669
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 4:41 pm | |
| - Dr. CanadianBacon wrote:
- CrashingSquirtle wrote:
- Special attacks could be
Neutral+B: Spear Throw Bandana waddle dee charges up a throw, the speed and power of the spear depends how long you charge.
Up+B: Hover Spin
Probably how toad's Up+B would work, only the spinning of the spear attacks more frequently, but to make up for it, it will do less damage each time. (Not to the point where it goes down to 0 damage) and Bandana waddle dee cannot do anything but move in directions after the attack is stopped (The attack is stoppable by press the down button is what i mean.)
Side+B: Body Slam
This move is also chargeable but after a certain amount of seconds it will automatically initiate. And like so, power and knockback depend on how long you charge it. And this attack works how waddles dees normally attack when it initiates.
Down+B: Spear Smash
This move is not that powerful, but is slightly good in knockback Bandana Waddle dee will jump and then plop onto the ground with a spear, making 2 stars fly out of the landing in opposite directions and if the spear lands on the opponent, it will make the opponent trapped in the ground for a certain amount of time.
Grab:Bandana waddle dee reaches out to grab the opponent.
Pummble: Bandana Waddle dee hits the opponent with the back his spear.
Right Throw: Bandana waddle dee will throw the opponent as if it was a box, then throw spears at the opponent while whom is being fought is airborn.
Down Throw: Bandana waddle dee throws the oppnent to the ground, and then rolls on it , and the oppoent will be struck by his spear several times, and then get blown away
Back throw: Bandana Waddle dee bounces the opponent on his parasol, and then get blown off backwards.
Up throw: Bandana Waddle dee will kick the opponent into the air.
BWD could have 2 final smashes, One consisting of the use of the cannon as mentioned above.
1st Final Smash:Cannon Ball BWD will pull out a cannon, blasting out a certain number of stars at whoever is caught in his grasp. Then, throwing whom who got pwned, a little bit away from him, BWD will then jump into his cannon and fire himself at the opponent, Dealing massive damage and knockback.
2nd Final Smash: Spear Storm You get a choise of who you want to wreak havoc on by aiming at whom you choose and pressing the b button after the decision is made, then BWD will summon a warp star and fly to the background of the stage, then throw spears rapidly at whom was chosen, then finish them off with BWD crashing the warp star onto the opponent, sending them flying out of the stage.
There are a few things I'd change personally, I'd change Side Special, Down Special, Up Throw, and the final smash.
For Side Special I think the parasol would be a good idea, kinda like in Kirby Super Star Ultra if you run and press Parasol it's an effective move... I plan on doing a more in depth moveset later. Down Special I think using a shotzo, similar to Duck Hunt's Down Special, Waddle Dee summons a shotzo and it fires a single shot then leaves. It could also use the parasol, being a reflect move. Up Throw should simply be waddle dee throwing the foe up, then stabbing them. Stabbing is more fun.
I want Bandana Waddle Dee to represent himself and all Waddle Dee's possible, the ultimate Waddle Dee. So to make a good moveset for him I plan on researching many other Waddle Dee things, such as the parasol.
Thanks for all the quick support everyone! Since I didn't get my wish of this character in Smash 4, I really hope it'll be a reality for Crusade! Final Smash should be Megaton Punch IMO |
| | | CrashingSquirtle Level 1 CPU
11
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 4:43 pm | |
| That's what he just implied... |
| | | Dr. CanadianBacon Level 6 CPU
829 Dr.CanadianBacon
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 6:19 pm | |
| - CrashingSquirtle wrote:
- That's what he just implied...
I think he was agreeing ^^' But your final smash's are fine, I just feel like something that is taken from the game would work well. Not only that, but if the developers really wanted to go the extra mile they could make it exactly like Megaton punch, where you have to time the attack 3 times to get the best results. That's a lot of effort though, so I'd do with a perfect one as the default. |
| | | Johnny64
1272
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 7:17 pm | |
| Support, obviously, nice presentation, Doc |
| | | Gamey DJ Level 6 CPU
705 nah
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Thu Nov 06, 2014 8:32 pm | |
| Im rooting for this fella. Although he has not much resources for his moves, I think someone could sakurai it all up and id love to see the Dee Waddle on the battlefield. ohgodthatsoundedwrong |
| | | DoesThisLookUnsure (TSP) Level 3 CPU
66
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Sat Nov 08, 2014 5:54 am | |
| Support this. I really loved him in Return To Dreamland and he's a funny character. |
| | | Spoon300 Level 4 CPU
152
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Sat Nov 08, 2014 6:54 am | |
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| | | SnivyKawaii Level 6 CPU
669
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Sat Nov 08, 2014 8:31 am | |
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Last edited by CJ on Wed Apr 08, 2015 10:46 am; edited 2 times in total |
| | | AEM
1763 Ariand54321
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Sat Nov 08, 2014 4:18 pm | |
| This moveset is missing Megaton Punch. It should either be his Down Special or Final Smash.
Spear Toss and Spear Copter are good options for his Neutral and Up Specials. Not too keen on the body tackle, but it was what Waddle Dees do as their general attacks, so I can personally let it slide for now. I've always been a strong advocate for Bandana Waddle Dee, so you should know that I support this guy making it in Crusade at one point. |
| | | Dr. CanadianBacon Level 6 CPU
829 Dr.CanadianBacon
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Sat Nov 08, 2014 5:29 pm | |
| - AEM wrote:
- This moveset is missing Megaton Punch.
It should either be his Down Special or Final Smash.
Spear Toss and Spear Copter are good options for his Neutral and Up Specials. Not too keen on the body tackle, but it was what Waddle Dees do as their general attacks, so I can personally let it slide for now. I've always been a strong advocate for Bandana Waddle Dee, so you should know that I support this guy making it in Crusade at one point. For the side special I plan to make it a Parasol Dash. Neutral special and Up Special are indeed planned to be Spear Toss, and I'm still debating on how to implement Megaton Punch. Down Special, Down Smash, or Final Smash. I was thinking both Down Smash and Final Smash, but Down Smash Megaton Punch would be a much weaker version, simply hitting the ground with a powerful hit, while Final Smash could trap a foe under Bandana Dee and hit, also showing the cutscene of Popstar cracking. Much more powerful. Still debating on it though, that's just a possibility. I like really powerful Down Smash's, so I'd be slightly bias on that one. How does everyone else think it should be implemented into the moveset? I'd like some more opinions before I include it and finalize it. |
| | | Dr. CanadianBacon Level 6 CPU
829 Dr.CanadianBacon
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Sat Nov 08, 2014 9:55 pm | |
| MOVESET ADDED~ Of course, I'll change anything if enough people want it changed. And if I missed a move... well tell me to fix it because I'm silly. Glad everyone loves the character, he's my most wanted character to be in a Smash Game. Since I'm not thinking he'll be a DLC character for Smash 4, and he's an assist trophy in SSF2, I'd really love him to be here. Once again, if the moveset should be changed, please discuss it. That's what this is all for! |
| | | OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Wed Mar 04, 2015 5:11 pm | |
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| | | NekoPly Level 1 CPU
3 N/A
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Wed May 06, 2015 9:10 am | |
| I'm working in a bandana dee sprite sheet and I found this xD |
| | | VultureDuck Level 6 CPU
908
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Wed May 06, 2015 9:13 am | |
| - NekoPly wrote:
- I'm working in a bandana dee sprite sheet and I found this xD
In that case, can we see it :3 |
| | | OmegaSteve777 Level 8 CPU
1750
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Wed May 06, 2015 2:12 pm | |
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| | | NekoPly Level 1 CPU
3 N/A
| | | | VultureDuck Level 6 CPU
908
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Tue May 12, 2015 6:08 am | |
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| | | Forest Bug Productions Level 3 CPU
52
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Tue May 12, 2015 1:21 pm | |
| I'd love to play as this little guy, SUPPORT! |
| | | Mellon Level 5 CPU
344 mellon1111
| Subject: Re: Bandana Waddle Dee (Kirby) Discussion Wed May 13, 2015 12:15 pm | |
| I've seen this thread here and there and never bothered adding anything to the DEEscussion (I still love that). But I recently got around to beating Kirby: Triple Deluxe which gives each copy ability heaps of different moves to play around with. I actually had the most fun using the Spear ability, so I thought I'd give my thoughts on what should make it into the Dee's moves.
The current side special is nice, but I think we could move the Spear Throw here instead for reasons I'll explain later. But instead of charging a single spear throw, I suggest having the Dee throw a barrage of spears. Hence the Spear Barrage, which allows Bandana Dee to throw spears in a rapid succession, while also falling slower in the air. This would add a Yoshi-esque recovery option for Bandana Dee to use if he can't risk charging the Up B. Oh yeah, charging the Up B! That's another thing I want to add. Like with Fox and Falco, I suggest that Bandana Dee has to charge his Spear Copter for a short while before being able to take off. Oh, and the Down Air could be changed to the Moon Drop, which sends Bandana Dee rocketing downwards after a startup similar to the Bowser Bomb. Instead of being a single powerful strike, however, the Moon Drop hits multiple times and can easily trap opponents. The tip of the spear could be a meteor smash just as he finishes charging, too.
As to what his new neutral special should be...how about his cannon helmet from Kirby and the Rainbow Curse? It would fire cannonballs in an arch, similar to Mega Man's Hyper Bomb. These cannonballs can also be charged in order to power up the shot and extend the arch. Now I know what you're thinking; "That's too similar to the current Down B!" Well, yes, that is true. So sorry, guess that means I want to change all the B moves. And since we're going to represent Parasol Kirby in this moveset, I think we can change his Down B to the Parasol Twirl, where Bandana Dee jumps and twirls his parasol below him for an attack that hits multiple times before launching the opponent a...mediocre distance. He can also move slightly while this move is in use, and it it's used in the air it becomes the Parasol Dive, which sends him diagonally downwards like the Falcon Kick.
Whew, those are all of my ideas. You have my support for this character, but make sure not to forget about Triple Deluxe when making Kirby movesets. |
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