Subject: Elma (Xenoblade Chronicles X) Sat Aug 01, 2015 2:51 pm
Elma is the main protagonist of Xenoblade Chronicles X. She is a BLADE (abbreviated name for "Beyond the Logos Artificial Destiny Emancipator", a private military organization) captain from an unknown planet. Elma is naturally calm, cool, and collected. She wields two types of weapons: Dual Swords for close combats and Dual Guns for long-range combats. Even when she is quick and nimble, Elma consistently has high precision while in combat. Her general duty is to retrieve survivors and DNA samples from cryogenic stasis pods scattered across planet Mira. She has a deep fascination with cats. Elma is a main playable character who appeared in Xenoblade Chronicles X for the Nintendo Wii U, the spiritual sequel to the widely acclaimed Nintendo Wii game, Xenoblade Chronicles. At age 29, she has been marooned along with others on planet Mira after two warring aliens factions destroyed Earth. Elma and several other characters basically help humanity to get back on their feet and rebuild their lives on an alien planet while fighting off both native and nonnative enemies but her reasons for doing so is unknown.
The full extent of her combat abilities is unclear however what is known is she wields two types of weapons: the Dual Swords which are designed for close-range combats and Dual Guns for long-range combats. Her designated Skell, a mecha robot, is named Wels which can be seen below.
Elma can be a highly technical fighter that rewards players who know how to handle the character well. Due to the technical nature of Xenoblade Chronicles X, Elma appears to carry that over to Smash. On the outside, she hits fairly hard and has quick attack speed. Her jump is slightly below average and her walking and dashing speed is fairly slow. Her walking speed is one of the slowest in the game actually. However, beneath that, she has a number of mechanical gimmicks to her character that drastically changes how she is played: Dual Swords/Dual Guns: Elma wields both Dual Blades and Dual Guns but she can only utilize them one at time requiring her to switch them out using the Neutral Special, Fullmetal Jaguar. Both have their own unique move sets and attributes. Dual Blades deal more damage and have higher attack speed but reduced range as well are rather laggy. Dual Guns have amazing range and quick to start up but deal less damage and knockback. Deterioration Mechanic: As she uses one of the dual weapons over time, it will deteriorate causing less damage and slowing down her speed. Switching it out for the other dual weapon begins to heal the weapon and sets Elma's damage and attack speed back to normal. If she tries to switch before the deterioration percentage hits 50%, there will be significant lag added to the start up and ending animations. You can tell the weapons are at 50% by the sudden decrease in damage and knockback output as well as how her attack speed slows down. Stat Boosts: Much like Shulk, Elma is able to boost her own stats through two different attacks: Datapod and Soul Voice or "Battle Cry" in the English version. Datapod can be used to gather data on a nearby fighter and use it to momentarily improve Elma's stats in a way that gives her an upper hand against her opponent. The special move does have it's glaring weaknesses though. Battle Cry summons an encouraging word from one of her Xenoblade Chronicles X teammates. The Battle Cry will moderately boost only one of her stats or attributes. Captain Mechanic: Elma sees herself as a natural born leader and has significant experience on the battlefield and forming strategies. Therefore, within team battles; she has a very slight increase in damage output and movement speed that increases based on how many are on her team. However, if a team member dies, she decreases in stats. If a team member gets a kill, she increases slightly in stats.
==Moveset==
Standard Attacks:
Neutral Attack (Dual Sword) Name: Dual Slash, Dual Slash, Sual Storm Damage: 4%, 3%, 1.3%, 3% Description: Elma slashes forward once with her blade followed by a second slash. She then repeatedly stabs forward; stabbing the opponent followed by a final upward slash as the jab finisher.
Neutral Attack (Dual Gun) Name: Gun Volley Damage: 1% Description: Elma fires forward, dealing continuous damage. While the A button can be held down to elongate the attack, it slows down within time and the hitstun applied to opponents as well.
Forward Tilt (Dual Blades) Name: Xenoslash Damage: 8% Description: Resembles the Jab Finisher as Elma slashes upwards from a downward angle but spins while performing it. It knocks opponents upwards.
Forward Tilt (Dual Guns) Name: Xenoshoot Damage: 4% Description: Elma fires a single round of simultaneous fire from her Dual Guns with the right one hitting slighter earlier than the left.
Up Tilt (Dual Sword) Name: Aerial Slash Damage: 6% Description: Elma slashes upwards in a half-crescent movement. It is good at protecting Elma and comes out very quickly and ends without lag.
Up Tilt (Dual Gun) Name: Fire Splash Damage: 1.3% Description: Elma waves her gun above her head with one pass; spraying bullets above her. Each bullet has a hit box and she fires four rounds with each totaling up to 5.2% though it is only possible for both to connect from point blank range.
Down Tilt (Dual Swords) Name: Ground Slasher Damage: 7% Description: Elma slashes along the ground. Quick and deals decent knockback.
Down Tilt (Dual Gun) Name: Point Blank Damage: 7% Description: Elma fires an explosive round that has very short range but does higher damage and knockback than the other Dual Gun standards.
Dash Attack (Dual Sword) Name: Dash Slash Damage: 8%, 4% (one), 3% (foot) Description: Elma dashes low to the ground with her foot facing forward. As she passes, she slashes with her swords on both sides. Both of them do 8% total if they connect or 4% if only one connects. The foot can also do damage.
Dash Attack (Dual Gun) Name: Dash Burst Damage: 2%, 2%, 2%, 3% (foot) Description: Elma dashes low to the ground with her foot facing forward. As she passes, she fires three shots back behind her ashs eh travels with each hit doing 2% and doing a total of 6% damage.
Forward Smash (Dual Swords) Name: X Blade Damage: 15% (uncharged), 22% (charged) Description: Elma crosses her swords together like an X and then slashes forward; dealing damage. It has a wide hitbox and great priority. Her strongest move but also has lag near the end of the attack.
Forward Smash (Dual Gun) Name: Energy Blast Damage: 10% (uncharged), 16% (charged) Description: Elma charges an energy blast and fires it which travel some distance away before exploding. It has a small blast radius but has great knockback. It will not explode upon contact with an opponent up close and will explode only when it reaches the end of the traveling portion of the animation. Charging it further increases the range and damage.
Up Smash (Dual Sword) Name: Above Mira Damage: 16% (uncharged), 22% (charged) Description: Elma jumps slightly into the air and performs three consecutive sword slashes which catches the opponent(s) and then launches them into the air.
Up Smash (Dual Gun) Name: Above Mira Damage: 16% (uncharged), 22% (charged) Description: Elma spins two rotations while firing her guns. The attack does 16-22% total damage and will juggle the opponent within a loop.
Down Smash (Dual Swords) Name: BLADE Spin Damage: 18% (uncharged), 24% (charged) Description: Elma slashes backwards with one sword and then forwards with the other sword. It does the most base damage for a Smash attack but has a short span between charged and uncharged damage. It comes out quick and is a reliable attack.
Down Smash (Dual Guns) Name: Mira Gunner Damage: 12% (uncharged), 18% (charged) Description: Elma kneels on the ground with one knee and holds out both guns at different directions; one to the right and the other to the left. She then fires them; dealing hitstun and damage. It has slight start up and ending lag.
Neutral Aerial (Dual Swords) Name: Captain Combo Damage: 5%, 4% Description: Elma slashes downwards and then stabs forward with her sword. It has ending lag if shorthopped but does two attacks at 9% damage. The stab has the most knockback if it connects at the very tip.
Neutral Aerial (Dual Guns) Name: Execution Damage: 2.5% Description: Elma sprays a wave of bullets then does 2.5% damage each hit. It is capable of delivering 4 hits thus totaling to 10% damage. However, the bullets are spray out and is fairly hard to connect two or three of the damage and almost impossible to connect all 4.
Forward Aerial (Dual Swords) Name: Centrifuge Damage: 4%, 7% (slow), 9% (fast) Description: Elma slashes once, spins, and uses her momentum to perform a second swing The second swing does the most damage if Elma is mpbomh forward quickly rather than slowly while in the air.
Forward Aerial (Dual Guns) Name: Gunning Drill Damage: 1.6% Description: Elma stretches out and spins horizontally while firing. The attack is capable of six individual hits dealing 9.6% damage altogether. It has long landing lag; especially when short hopped and can be punished. However, it does slightly cause Elma to slow her descent but just barely. In addition, due to the nature of the attack, all of the hits may not actually connect.
Back Aerial (Dual Swords) Name: Backstab Damage: 7% Description: A weaker dual sword attack. Elma slashes backwards while slightly looking back. It does more knockback at the tip of the sword. Fairly quick.
Up Aerial (Dual Blades) Name: Sky Thorn Damage: 4%, 4%, 4% Description: Elma stabs upward three times with her swords; first the right, then the left, and then the lift. It will catch the opponent and then launch them with the final stab. It has good range for a Dual Blade attack.
Up Aerial (Dual Guns) Name: Heaven Blaster Damage: 10% Description: Elma fires up a slightly charged energy blast that has short range but explodes; dealing higher damage and knockback compared to most Dual Gun attacks.
Down Aerial (Dual Swords) Name: Guillotine Damage: 3% (loop), 7% (descent), 4% (impact) Description: Elma performs a full rotation with her sword; dealing up to 2 hits with her swords at 3% damage. She then descends to the ground with her swords. It can Elmacide if performed over the ledge.
Down Aerial (Dual Guns) Name: Air to Land Damage: 2.1% (loop) Description: Elma flips upside down and releases a stream of bullets that has decent range. The attack doesn't deliver all of the hits but it is good to knock opponents downwards. It can deliver up to 5 hits. It has start up and ending lag.
Grab --- --- Elma grabs the opponent with one hand.
Pummel Name: Knee Crusher Damage: 2.8% Description: Fast pummel; Elma knees the opponent.
Forward Throw Name: Kicking Launch Damage: 6% Description: Elma jumps up and kicks the opponent away.
Back Throw Name: Fist Pound Damage: 7% Description: Elma takes the opponent and slams the them behind her using her fist.
Up Throw Name: High Rise Kick Damage: 12% Description: Most deadly throw, she kicks the opponent three times which launches them upwards.
Down Throw Name: Death Stomp Damage: 7.5% Description: Elma jumps up slightly and then slams her heels into the opponent; spiking the opponent upwards.
Floor Attack (front/back) Name: Breakdance Damage: 5.2% Description: Elma spins on her hands and kicks on both sides before popping up to her feet.
Floor Attack (trip) Name: Leg Sweep Damage: 4% Description: Elma sweeps her legs forward; hitting the opponent below.
Edge Attack Name: Dashing Slide Damage: 4% Description: Weak but propels Elma further along the ground.
== Moveset ==
Special Set A:
Neutral Special Name: Fullmetal Jaguar Damage: 0% Description: Elma equips either her Dual Guns or Dual Blades, depending on which ones was equipped first. It takes time to switch the item out. This special move is important as the Dual Gun and the Dual Blades dull after time and need to be switched out to maximize their damage. If she switches out for either the Dual Gun or the Dual Swords before a begin to deteriorate; it causes severe start up lag with switching them out. This is the only Special that is both on the Set A and Set B.
Or Name: Fullmetal Cheetah Damage: 0% Description: The switch is much faster with zero lag which allows Elma to combo out of the switch.
Or Name: Fullmetal Sabertooth Damage: 8% (blade), 2% (gun) Description: Elma equips either the Dual Blades or the Dual Guns and launches an attack that deals damage. It is slower than the default but it lands damage.
Side Special Name: Shadow Strike Damage: 8% Description: Elma will vanish and then reappear. During this vanishing time, Elma can slightly indicate where she will appear. She can only move horizontally, not vertically. She performs a strike that does damage and, if the attack is a clean hit, causes the opponent to become dazed. Not getting a clean hit results in the opponent just receiving hitstun.
Or Name: Ultra Shadow Strike Damage: 13% Description: It has more time to move Elma but has less distance compared to the default. It does more damage with the clean hit delivering more knockback compared to the default.
Or Name: Rising Shadow Strike Damage: 6% Description: It allows Elma to travel more vertically than the default thus aiding in potential recovery. She performs a meteor strike if the attack is a clean hit.
Up Special Name: Lighting Saw Damage: 2.3% (loop) Description: Elma spins upwards while using her dual blades. They release an electrical element that stuns opponents and carries them upwards followed by a hit that has more knockback. It has a diagonal trajectory but is more vertical than horizontal.
Or Name: Thunder Saw Damage: 10% Description: Less traveling distance but it causes knockback upon contact with the opponent.
Or Name: Wild Lightning Saw Damage: 0% Description: It doesn't deliver damage but it propels Elma much higher into the air.
Down Special Name: Datapod Damage: 0% Description: Elma launches a datapod onto the stage. It will embed itself into the ground or hover in the air when launched. It will then release a scanner which will scan a nearby opponent. It will scan the nearest opponent within its field and then relate its findings back to Elma. When this happens, her stats are altered to give her a slight edge over the opponent. If it cannot scan an opponent, it will vanish after scanning. The pod is fairly weak and can be destroyed easily. In addition, after performing a scan and transfer successfully, Elma is unable to perform that is attack for a while as it it has a very long cooldown period. The stat alteration typically lasts for 19 seconds.
Or Name: Enhanced Scanner Damage: 0% Description: The datapod has an enhanced scanner that gives it much larger radius compared to the default but the stat alteration period is shorter at 10 seconds.
Or Name: Attack Datapod Damage: Varies Description: The Datapod acts as a absorber and absorbs the damage of the attack that it was hit with and releases it with a blast that deals the same amount of damage.
Special Set B:
Neutral Special Name: Fullmetal Jaguar Damage: 0% Description: Elma equips either her Dual Guns or Dual Blades, depending on which ones was equipped first. It takes time to switch the item out. This special move is important as the Dual Gun and the Dual Blades dull after time and need to be switched out to maximize their damage. If she switches out for either the Dual Gun or the Dual Swords before a begin to deteriorate; it causes severe start up lag with switching them out. This is the only Special that is both on the Set A and Set B.
Or Name: Fullmetal Cheetah Damage: 0% Description: The switch is much faster with zero lag which allows Elma to combo out of the switch.
Or Name: Fullmetal Sabertooth Damage: 8% (blade), 2% (gun) Description: Elma equips either the Dual Blades or the Dual Guns and launches an attack that deals damage. It is slower than the default but it lands damage.
Side Special Name: Ghost Stage Damage: 14% (clean), 10% (late) Description: Elma can cook the grenade and then toss it; causing an explosion which launches opponents upwards. It will also bounce along the ground before exploding.
Or Name: Large Orange Grenade Damage: 18% (clean), 14% (late) Description: The grenade is much larger and bounces less but it has a larger impact radius and more damage output.
Or Name: Sticky Orange Grenade Damage: 12% Description: It will stick to the opponent or the ground upon being thrown. It does less damage and knocks opponents upwards. It can be detached.
Up Special Name: Nav Ball Damage: 5%, 12% Description: Elma releases a Nav Ball which she can slightly steer using the control stick. The ball can damage opponents as it passes by but only delivers hitstun. Upon letting go of the special button or reaching the end of the Nav Balls path, Elma will vanish and reappear at where the ball stopped. If she reappears right next to an opponent, she will slash forward with her dual blade; launching them away.
Or Name: Hover Mode Damage: 4%, 10% Description: The Nav Ball flies straight up and will slightly knock any opponent within its path. Elma will vanish and reappear where the Nav Ball stopped and, much like the default, will perform an attack if she is right next to an opponent. The attack will launch opponents downwards.
Or Name: Roam Ball Damage: 0% Description: It has extended traveling distance and is generally quicker but the ball nor Elma will do damage.
Down Special Name: Battle Cry Damage: 0% Description: Elma will perform a Battle Cry. A character from within Xenoblade Chronicles X will then say something which has the chance of increasing one of Elma's stats. When performing the Battle Cry, Elma will begin to sparkle and a red circle will appear around her. Once it gets over here, it will flash green. Letting go of the special button initiates the Battle Cry. Letting go before causes it to cancel and ending lag. There are 10 in total and the character who says the line is randomized: "The blade strikes the opponent with fear more than any other weapon!" (Increases blade attack launch) "The gun is best used to delivering pain from a distance!" (increases gun damage) "That's it, Elma! Keep on attacking!" (increases standard attacks damage and launch) "Confuse your opponents with advanced techniques and keep them on their feet!" (increases special moves damage and launch) "Run, Elma! Your opponent can't keep up with your speed!" (increases speed) "The best offense is a good defense! Keep your guard up!" (increases defense) "We once came from Earth! Reach for the stars!" (increases jump) "Buckle down and don't give the enemies an inch!" (Increases knockback resistance) "Show your opponents your power and throw them down!" (increases throwing damage) "Dodging isn't for cowards! A true warrior dances about the battlefield!" (increase speed and duration of evasive moves)
Or Name: Battle Whisper Damage: 0% Description: It is slower and easier to get the Soul Voice to initiate but the amount a stat is increased is severely decreased from the default.
Or Name: Battle Scream Damage: 5% Description: It is faster but has start up and ending lag during the attack. Upon activation, it releases a hitbox that launches opponents.
Final Smash:
Final Smash Name: Skell Summon Damage: 2.5% (gattling gun), 8% (missile), 7% (beam sword), 12% (vehicle ram) Elma summons the Skell, Wels. She is capable of piloting the Skell in the area and deliver powerful gattling gun attacks, missile attacks, and beam sword attacks. In addition, by pressing the special button, she can transform the Shell into it's Vehicular mode and ram into opponents. The vehicle will begin to hover if it goes over the ledge. Or Name: OC Gear Damage: Varies Description: All of Elma's attacks lack any lag and can be combos. In addition, her attacks deliver hitstun that paralyzes opponents thus allowing Elma to lay down tons of attacks. She is impervious to knockback and hitstun with super armor but not damage at this time. At the end of the Final Smash, the opponents all experience knockback that were paralyzed and damaged.
Taunts: Elma fluffs out her hair and looks back behind her. Points her right sword/arm at the opponent and says "You will be defeated." Elma strikes a pose where her hand is held slightly in front of her face and she makes a fist. She then says "For NLA!" Elma does a stretch by bending down and stretching out her leg. [/spoiler]
On Screen Appearance: Steps out from a Lifepod. Flies into the stage from a Skell and jumps out and poses. Arrives from an elevator that rises from the floor and steps out.
Victory Animations: Elma performs several slashes with her Dual Swords and says "We will fight for our future!" Points her Dual Guns to the right and to the left and says "All squads, move out!". Elma brushes some dust off from her outfit and says "That wasn't too hard." Cross or Lin appears next to her and Elma says "Cross/Lin, did you get enough battle data?" Cross/Lin says "Yes, ma'am!" Elma does a thumbs up and turns around and begins to walk away off into the distance.
Losing Animation: Elma is clapping with a slight smile. Elma holds her hand over her head and appears dizzy. Elma breathing heavily with one eye closed and leaning slightly forward.
Victory Fanfare A flourished remix of 1:13 to 1:25 from the song "CODENAMEZ". (To be completed)
Last edited by Kanes on Tue Aug 04, 2015 6:27 pm; edited 5 times in total
OmegaSteve777 Level 8 CPU
1750
Subject: Re: Elma (Xenoblade Chronicles X) Sat Aug 01, 2015 4:34 pm
I feel like we would need Shulk before we have Elma
I mean Shulk is already fifty times more well known than Elma
So yeah, no thanks (For now)
Smash King Smash King
8744 EJ88201
Subject: Re: Elma (Xenoblade Chronicles X) Sat Aug 01, 2015 8:06 pm
So her playstyle is basically this. She has the attribute switches like Shulk, weapon limitation like Robin, and dual weapon attacks like Pit, all balled up into one.
I would be supportive of a Xenoblade Chronicles X character after we get Shulk though if we do. Though, I thought the Xenoblade Chronicles X Avatar was technically the main character.
TrinitroMan Level 7 CPU
1244
Subject: Re: Elma (Xenoblade Chronicles X) Sun Aug 02, 2015 12:11 am
I thought so too. Also, isn't it a bit too early to think about a Xenoblade Chronicles X character? I mean, that game isn't even released yet.
AEM
1763 Ariand54321
Subject: Re: Elma (Xenoblade Chronicles X) Sun Aug 02, 2015 4:25 am
Well it is, in Japan.
It seems that Elma is the actual main protagonist while the Avatar character "Cross" is just a member of the party / the player's viewpoint of what's going on.
Sigman Level 1 CPU
9 [i]N/A[/i]
Subject: Re: Elma (Xenoblade Chronicles X) Tue Aug 04, 2015 4:34 am
She looks like KOS-MOS. I wonder if she's capable of pulling the same feats as her. It would be interesting to see her pulling off a X-Buster as part of her moveset.
Apology for the double post but I found these. https://sourcegaming.info/2016/03/26/ds-elma/ https://mostlygaming.net/2016/08/29/my-picks-for-smash-bros-elma/