Playstyle: Black Shadow is a heavy, bulky character with poor jump heights. Despite this, he is a raging bull and so as a deceptively good run speed. He relies on cunning deception and supernatural abilities to fight, using his extensive teleportation abilities alongside supernatural abilities of fire, energy, darkness, and mimicry. He also has a few tech gadgets up his sleeve to aid him in battle.
Jab/Combo: Finger Snap - Black Shadow snaps his fingers and sends out a small energy shockwave from his body (travels both directions, front&back)
F Tilt: Shadow Bull - Sends out a shadow clone to perform a weaker version of his dash attack that sends up and back, allowing Black Shadow to then hit them out of the air
D Tilt: Demonic Faze Counter - Black Shadow glows purple and fazes out, avoiding attacks, then counterattacks (Sakurai the counter part, can be an energy based or physical attack, involve fire/dark element optionally). The counter attack is not triggered by an opponent attacking him, this is all one pre-built attack
U Tilt: A quick uppercut followed by a teleport up
Dash Attack: Bull rush - Black Shadow rushes with his horns like a bull
Get-Up Attack: A shadow clone appears on either side of Black Shadow and sparta kicks forward using their hooves
Edge Attack: Sakurai (fire/dark element or shadow clone use optional)
F Smash: Blood Strike - Black Shadow charges up a moment (should be long start-up like Ganon's Fsmash but less extreme) and then performs a palm strike with glowing red energy. Good knockback and heals Black Shadow a small amount
D Smash: Energy field - Black Shadow creates a field of electricity around himself
U Smash: Dark energy Pillar - Black Shadow creates a pillar of dark energy in front of himself, hitting multiple times before sending up
N Air: A fire explosion from within his body
F Air: Teleports forward and performs a physical attack (sakurai, can involve dark or fire)
B Air: Sakurai it, should include a teleport
D Air: Dark Energy ball - Black Shadow throws a ball of dark energy down at a slightly forward angle
U Air: Physical attack (sakurai) followed by a teleport on hit
Note: Black Shadow can only teleport once with each aerial per time in the air, after that he performs the aerial normally.
Grab: Black Shadow picks his opponent up by the throat
Pummel: Slashes with his horns
F Throw: Black Shadow creates an explosion from his grabbing hand (can be fire or dark element, up to the spriter/coder)
B Throw: Black Shadow teleports behind the opponent and sparta kicks
D Throw: Hypnosis - Black Shadow glows purple and releases his opponent, putting them to sleep briefly (just long enough to hit with about anything but not long enough to charge up a smash attack).
Note: During the sleep, this opponent cannot be affected by grab-boxes.
U Throw: Black Shadow does a rising headbutt slash with his horns while a shadow clone mimics his actions at the same time from the other side of the opponent.
N Special: Dark Energy Vortex - Black Shadow creates a black hole in front of himself, sucking opponents in for multiple hits before imploding and sending opponent's flying out
S Special: Energy Trap - Black Shadow throws an electricity ring which, on hit, wraps around the opponent and holds them in place temporarily. On hit, Black Shadow will extract Blood Falcon from the opponent's body, who will place a detonator on them. The opponent then breaks out of the ring, and both players are free to act again. This detonator is movement dependent, forcing the stuck to constantly be in motion (race!). If they stop running at any time, the explosion is triggered.
D Special: Shadow Clone - Black Shadow shadow-steps backward, leaving a shadow clone in his place. The clone performs Black Shadow's grab, holding a grabbed opponent up by the throat. The clone stays like this for a short time before exploding in darkness. Black Shadow can take this opportunity to attack the held opponent.
Note: The grabbed opponent cannot be affected by grab-boxes while in the clone's grasp.
U Special: Controlled teleport - Black Shadow becomes a small ball of darkness and travels rapidly in any direction or flight path desired, reappearing with a small darkness explosion afterward (does not lead to helpless, starts and ends rather quickly allowing offensive use)
Final Smash: Black Bull - Black Shadow envelops the stage in darkness and rams the opponents with his Black Bull machine's Black Fire technique. The machine rapidly spins faster than the ey can follow, looking like a flying purple energy disc. He runs over that stage once in one direction, then again in the other direction dealing massive darkness hits to all players he connects with.
Taunt: Mimic - Black Shadow laughs, turns into his opponents character and performs their taunt. Alternatively, he always turns into C. Falcon and performs his taunt