| Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) | |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 11:49 am | |
| These are Tetronimoes, from the game Tetris. I know what you might say, a block is not a character, well I give you this; Proof Anyway, these characters are hailing from a puzzle game set in a lot of areas I believe the first was set in India (The background gave it away), but the most recent game (Tetris Burst) is in a jungle some where (again background) First Game: Tetris (NES) Most Recent Game: Tetris Burst (PC) I would really like to add this in here as it is a cult classic, hailing all the way from the NES and still going strong to date. I believe it could have a fun and unique moveset, and would be a good character to play as. Now without further ado, the moveset. Combo: Rotate (The current Tetronimo rotates, range depends on which Tetronimo you are) Side: Shift (The piece moves to the direction inputted sharply) Up: 180 Degree Rotation (The current Tetronimo locks the highest part in place then rotates 100 degrees upwards sharply. Down: Descent (A slam downwards, minos pop out as a shock wave) Smash: Side: Rotating Thrust (The current Tetronimo throws itself forward rotating in air, can carry opponents) Up: Break Apart (The current Tetronimo breaks apart and flies upwards a small bit, each mino causes damage) Down: Crushing Fall (The current Tetronimo falls over tipping it's side, current height measures range) Aerial: Neutral: Rotate Side: Shift Up: Ascend (Ascends a small bit, can only be used twice) Down: Descent (Can carry opponents) Back: Mirror Flip (Locks the farthest backwards part of the tetronimo and then flips the tetronimo backwards) Special: Neutral: Transform (Turns the current block into the next one) I Block: Side: Sliding Ghost (Sends a ghost image forwards when button lets go I block goes to that point very fast, carries opponents) Up: Ghost Image (L Block teleports upwards leaving a ghost image in it's place, both can attack but only the real block can be hit) Down: Slam (L block instantly shoots down dealing a lot of damage and small Tetronimo Blocks pop out from the ground) L Block: Side: Slide (L Block slides to the Right) Up: Heli-Block (L block flips upside down and spins upwards) Down: Flip Slam (L Block does a small flip before slamming, goes right) J Block: Side: Slide (J Block slides Left) Up: Heli-Block Down: Flip Slam (J Block does a small flip before slamming, goes left) T Block: Side: Tumble (T Block tumbles in direction imputted) Up: T Spin (T Block rapidly spins causing upwards momentum) Down: Perfect Fit (T block slams into the ground causing a shockwave and, a section of the ground around it to flash, burrying in foes) S Block: Side: Break Away (A part of S Block breaks off and becomes an item for the Tetronimo to pick up and fling at opponenets) Up: Tetro-up (The SBlock Breaks up traveling upwards, damages opponents multiple times Down: Fall Apart (The S Block Falls apart, completely damaging foes near it and under it) Z Block: Side: Break Away Up: Tetro-Up Down: Fall Apart O Block: Side: Roll (O Block charges up and roll forward very fast) Up: Spin (O Block spins raising it a small bit) Down: Mega-Slam (O Block Rises into the air and comes down hard) Final Smash: Tetris+: The stage is filled with falling tetris blocks for 6 seconds, they fall quickly, and complete 5 rows by the end, can be stood on, if under when landing, immediatley burried, when 5 rows are completed the blocks flash, causing damage, and launching all who stand on it or, who are burried. {(Supporters)} (Ganonth E.G. Reat)
Last edited by DestinyIntwined on Fri Feb 03, 2017 11:17 am; edited 5 times in total |
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Dustination
2812 Dustination
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 11:58 am | |
| The name of the character is "Tetromino." And you still can't format your titles correctly. |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 12:30 pm | |
| How then??
Edit: You lowered my life bar partly because I didn't put Discussion: in the title? Really? I don't see any other topic on the board that has Discussion:
Edit 2: I'm an idiot
Last edited by DestinyIntwined on Mon Feb 01, 2016 12:36 pm; edited 1 time in total |
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TaXMaN Level 6 CPU
689
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 12:36 pm | |
| Slide. Rotate. Flip. Shift. Spin. Fall. That's what this moveset is. Also, Crusade is already paying its respects to Tetris by having it as a stage. What more do we need? |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 12:37 pm | |
| A: It's a block, not much I could do with it besides the specials I had planned B: It's a character, and I would like it in, I have the freedom to put a suggestion
Last edited by DestinyIntwined on Mon Feb 01, 2016 12:59 pm; edited 1 time in total |
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Dustination
2812 Dustination
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 12:41 pm | |
| - DestinyIntwined wrote:
- Edit: You lowered my life bar partly because I didn't put
Discussion: in the title? Really? I don't see any other topic on the board that has Discussion: You really think that's why your lifebar was lowered? It's been at 50% for weeks now. |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 12:43 pm | |
| Yes I know it's been lowered for weeks now ever since Hey Lego Shaq! got heated up. I said partly, so back to the character |
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TaXMaN Level 6 CPU
689
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 1:00 pm | |
| - DI wrote:
- A: It's a block, not mush I could do with it besides the specials I had planned
Usually, that's a sign that the character won't make a good fit (heh). Also, I believe you stated in the OP that Tetromino could have "a fun and unique moveset". Not really seeing it in your current moveset. - DI wrote:
- B: It's a character, and I would like it in, I have the freedom to put a suggestion
True, but you have to think twice before suggesting a character, even if it's one you personally want. At least it's not the Paddle from Pong... |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 1:02 pm | |
| Combo: Shoot Ball Side: Move in way inputted Up: Move Up Down: Move Down
Perfect Moveset
I know it doesn't look unique but at least say something about the specials, most of my effort went towards that. |
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Lego Shaq
1379
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 3:04 pm | |
| I'd..like to comment on this but I have...I do not understand it. At all. You don't describe any of the moves you just name them.
So many shifts...Like, why so many? The moveset is so generic for what you could do. Sliding? I get it's true to the game but sometimes that's not for the better.
I can't really criticize more. I mean it'd be cool to see them work in Smash, really cool, but I just...this is quite a bit to sprite and comprehend. |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 3:14 pm | |
| - Lego Shaq wrote:
- I'd..like to comment on this but I have...I do not understand it. At all. You don't describe any of the moves you just name them.
Most of the moves were just copied from one already done before it, such as the shifts and rotates - Lego Shaq wrote:
- So many shifts...Like, why so many? The moveset is so generic for what you could do. Sliding? I get it's true to the game but sometimes that's not for the better.
Like I said, it's a block, I like to stick as close to the game as possible while still keeping it fun |
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Braystar Level 7 CPU
1231 N/A
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 3:24 pm | |
| I thought of a being made out of tetrominos would make the most sense. Not just 1. |
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Naughty Ottsel Level 5 CPU
328 Vanillogic
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 01, 2016 7:33 pm | |
| Most of these moves are in sore need of explaining exactly what they are. I'm not big on the idea as a whole, but if Tetromino were to become a character, I think it'd be best as something that's super-fast moving and deals high-damage, but suffers insanely long stall times after every attack and has really heavy gravity (like, it falls a lot faster than other characters). Only as a crazy fast, jerky, hard to deal with (for the user and opponents) do I think Tetromino has potential. Aside from that, the stage hazard is more than fine. |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Tue Feb 02, 2016 11:27 am | |
| Honestly insanely fast and hard to deal with, that is missingno, the fighter your looking for is missingno |
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Lego Shaq
1379
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Tue Feb 02, 2016 1:51 pm | |
| - DestinyIntwined wrote:
- Honestly insanely fast and hard to deal with, that is missingno, the fighter your looking for is missingno
Or, you know, Sonic, a character actually in the game? |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Tue Feb 02, 2016 2:00 pm | |
| Well that too but I was thinking about how he said it's hard for the user and the opponent, not just the opponent |
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Slissith
2277 ( ͡~ ͜ʖ ͡°)
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Braystar Level 7 CPU
1231 N/A
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Tue Feb 02, 2016 4:12 pm | |
| Advertising your own character in an unrelated thread. WOW. |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Wed Feb 03, 2016 8:22 am | |
| Don't judge me, and Slissith it's a glitch pokemon, I based the moves on glitches, not it's actual stats |
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Naughty Ottsel Level 5 CPU
328 Vanillogic
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Wed Feb 03, 2016 8:03 pm | |
| Man, god forbid we represent actual, legitimate attributes of characters in Crusade. Also, Braystar's totally right. Missingno.'s not in the game. Why would I think of a character I have no reason to believe will even be included? Shaq, you're pretty right. Though, I imagined Tetromino as having less...curved movement, if that makes sense. More straight and rigid. |
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Slissith
2277 ( ͡~ ͜ʖ ͡°)
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Wed Feb 03, 2016 9:40 pm | |
| - DestinyIntwined wrote:
- Don't judge me, and Slissith it's a glitch pokemon, I based the moves on glitches, not it's actual stats
Accurate representation of Missigno should also draw inspiration from its actual stats. Don't use the "glitch" card to rationalise a sakurai'd moveset. Can't believe this is my 2000th post smh |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Thu Feb 04, 2016 8:20 am | |
| Did you just call the moveset Sakurai'd?? I mean I know what it means, but come on, Sakurai has done greater things than just bad movesets. |
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Dustination
2812 Dustination
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Thu Feb 04, 2016 8:53 am | |
| Sakurai'd isn't a derogatory term, it just means something that's been made up for the sake of the character, like ledge attacks and get up attacks. However if the entire moveset is Sakurai'd, that's a problem. |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Thu Feb 04, 2016 10:03 am | |
| Well I've caused this avalanche of Don't Advertise Your Characters, so how about we continue, back to Tetris |
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AmareTSM
115 N/A
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Thu Feb 04, 2016 1:03 pm | |
| There is no need for this "character" to be in this game. The moveset is very bland, and while I get that a lot of people like the "character", it doesn't need to be a playable character in a fighting game. There are other ways of representing Tetris, like in the stage, like TaXMaN said. |
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Ganonthegreat
5271 Ganonthegreat
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Fri Feb 05, 2016 10:28 am | |
| So is that a support, or... |
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Ganonthegreat
5271 Ganonthegreat
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Sun Feb 07, 2016 2:21 pm | |
| - DestinyIntwined wrote:
- So is that a support, or...
Yeah, support from me. |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Mon Feb 08, 2016 8:47 am | |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Tetromino (Tetris) Discussion: Clear the Bottom Line (WIP) Fri Feb 03, 2017 11:18 am | |
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