| Mii (Nintendo) Discussion | |
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thebuddyadrian Level 5 CPU
362 thebuddyadrian
| Subject: Mii (Nintendo) Discussion Sat Oct 10, 2015 4:09 pm | |
| The Mii would be a great character because they are in lots of games and use lots of different items.
On the wii, wii u,and 3ds, Miis are customizable characters that are used in games to represent you and your friends
Debut: DS (In some games that include mii makers) Appeared On: DS, Wii, 3DS, Wii U
BUT WAIT, WOULDNT IT BE A LOT OF WORK TO MAKE THEM CUSTOMIZABLE? They could just use the default miis if its too hard to make them customizable
Here is the moveset:
Specials: Neutral: Hits a baseball with a bat. (Wii Sports) Side: Throws a bowling ball which increases speed and does lots of damage but has lots of starting lag. (Wii Sports) Up: Floats inside a bubble and pops on its own after a while but can be popped but can also be popped by players. (Wii Motion) Down: Uses a guitar which gives off a wave which hurts opponents. (Wii Music)
Attacks: Neutral: Punches with boxing gloves. (Wii Sports) Side: A slash with a sword. (Wii Sports Resort) Down: A small hit with a golf club. (Wii Sports) Up: Jabs up with two hands (Nintendo Land Octopus Dance) Dash: A forward dash and stab with a sword.
Smashes: Side: A flash with a flashlight which stuns opponents for a little while before they get knocked away Down: A spin with a tennis racket Up: An upward stab with a blliards stick
Aerials: Neutral: Goes inside a bubble and pops it right away. Side: A slash forward with a frisbee Back: A spin with a frisbee Down: Drops down an 8 ball
Grabs: Grab Attack: Hit with wiimote Throws: All of them are pretty generic throws
Final Smash: Mii Parade A Parade of Miis come and run over everyone.
Alt Moveset: Get moves from any of the other characters and mix them into one character.
Last edited by thebuddyadrian on Sun Oct 11, 2015 7:47 pm; edited 1 time in total |
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Nohrian Sadist
560 cheezetime
| Subject: Re: Mii (Nintendo) Discussion Sat Oct 10, 2015 5:47 pm | |
| I feel the same way about this that I feel about mii fighters. Without the customizability, there'd be almost no point in adding the mii to the roster. |
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eris27100 Level 3 CPU
65 N/A
| Subject: Re: Mii (Nintendo) Discussion Sun Oct 11, 2015 11:35 am | |
| I definitely like the idea of a Mii being playable but I'm not fully sure if I'm sold just yet |
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Lego Shaq
1379
| Subject: Re: Mii (Nintendo) Discussion Sun Oct 11, 2015 1:35 pm | |
| Fellas love my character layout.
There's not much of a point to add the Mii without customizability. Perhaps the Mii could be featured in an update with a lot of work derived to them and we could have some sort of character creator.
No support until something like that is confirmed possible though. |
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Braystar Level 7 CPU
1231 N/A
| Subject: Re: Mii (Nintendo) Discussion Mon Oct 12, 2015 1:53 am | |
| Nah. You ned customisation to make a Mii. Not only that, but this just feels like throwing every Wii ___ title in. |
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Nohrian Sadist
560 cheezetime
| Subject: Re: Mii (Nintendo) Discussion Mon Oct 12, 2015 7:42 am | |
| - Lego Shaq wrote:
- Fellas love my character layout.
You should be flattered. |
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Lego Shaq
1379
| Subject: Re: Mii (Nintendo) Discussion Mon Oct 12, 2015 9:33 am | |
| - Leafyon wrote:
- Lego Shaq wrote:
- Fellas love my character layout.
You should be flattered. And I never said I wasn't? |
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MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Mii (Nintendo) Discussion Mon Nov 02, 2015 9:05 pm | |
| Why not?
It would be a nice idea creating our own fighters. If it happened un SSB4, The Miis Can also in SSBC.
However, it could be likely that they come in their 3 types: Brawler, Sword, Gunner...Altought it Can be good idea adding new Custom Superpowers and Types XD |
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TrinitroMan Level 7 CPU
1244
| Subject: Re: Mii (Nintendo) Discussion Mon Nov 02, 2015 10:42 pm | |
| - MarioStrikerMurphy1994 wrote:
- Why not?
It would be a nice idea creating our own fighters. If it happened un SSB4, The Miis Can also in SSBC. Try to code that and then say it again with a straight face! |
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| Subject: Re: Mii (Nintendo) Discussion | |
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