| Falco Lombardi Discussion | |
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Smash King Smash King
8744 EJ88201
| Subject: Falco Lombardi Discussion Thu Oct 02, 2014 12:10 am | |
| Discuss, share opinions, ideas, etc. about Falco Lombardi.
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Slissith
2277 ( ͡~ ͜ʖ ͡°)
| Subject: Re: Falco Lombardi Discussion Fri Feb 06, 2015 11:00 pm | |
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SP
3856 cellularSP
| Subject: Re: Falco Lombardi Discussion Sat Feb 07, 2015 6:07 am | |
| who new it was so easy to nullify most of a character's moves so that you only need to use 2 of them? |
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Perfect Hell
8837
| Subject: Re: Falco Lombardi Discussion Sat Feb 07, 2015 11:46 am | |
| 2 things about that tournament: - Thanks to a bad oversight, teching the ground was literally impossible during hitstun. Majority of those Dair followups should have been easy to get out of - DI shine horizontally and its impossible for Falco to followup with a Dair. No one used this Abuse of those 2 things are a big part of what made this possible. |
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Slissith
2277 ( ͡~ ͜ʖ ͡°)
| Subject: Re: Falco Lombardi Discussion Sun Feb 08, 2015 12:18 am | |
| - Perfect Hell wrote:
- 2 things about that tournament:
- Thanks to a bad oversight, teching the ground was literally impossible during hitstun. Majority of those Dair followups should have been easy to get out of - DI shine horizontally and its impossible for Falco to followup with a Dair. No one used this Abuse of those 2 things are a big part of what made this possible. I see. Too bad Falco ended dominating the tournament. Maybe you guys could have given some insight (like with DI) to his opponents. |
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Perfect Hell
8837
| Subject: Re: Falco Lombardi Discussion Sun Feb 08, 2015 11:14 am | |
| It did give me some good ideas on balancing Falco. He was overpowered, i just dont think its as bad as the video made it look. However he had recently gotten a buffed recovery, and then a buffed shine, but no proper drawbacks. This tournament gave me some good ideas on where to place the drawbacks (i also ended up going back on the increased recovery) |
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Mellon Level 5 CPU
344 mellon1111
| Subject: Re: Falco Lombardi Discussion Thu Oct 08, 2015 1:09 am | |
| Sorry for the bump, but I was just curious and too lazy to boot up my computer: Is Crusade Falco based around his Melee or Brawl playstyles, or has he been changed to have a new and unique playstyle? |
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TSF.Strife Level 3 CPU
93 WulfenGale
| Subject: Re: Falco Lombardi Discussion Thu Oct 08, 2015 10:26 am | |
| It's a weird mix of both.
He has a mix of Brawl/Melee Shine in this version, he has Brawl's nair and up-tilt. A new Fair, what looks like a Melee/new Uair, Melee's Jab and Sm4sh's bair.
It's a weird mix |
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Mellon Level 5 CPU
344 mellon1111
| Subject: Re: Falco Lombardi Discussion Thu Oct 08, 2015 11:02 am | |
| - DSwift wrote:
- It's a weird mix of both.
He has a mix of Brawl/Melee Shine in this version, he has Brawl's nair and up-tilt. A new Fair, what looks like a Melee/new Uair, Melee's Jab and Sm4sh's bair.
It's a weird mix Checked him out and yeah, you're right. He is a strange mix, and I really like that. It's changed just enough to feel new, like how Falco changes entirely in each new Smash game. What I'm really curious about though is how Falco mains play him. Do they play defensively like in Brawl or do they use him like the Glass Cannon that he was in Melee? |
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TSF.Strife Level 3 CPU
93 WulfenGale
| Subject: Re: Falco Lombardi Discussion Thu Oct 08, 2015 11:47 am | |
| He's a bit of a glass cannon.
You can play rushdown really well with him and it's quite scary. But you can also camp well |
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Mellon Level 5 CPU
344 mellon1111
| Subject: Re: Falco Lombardi Discussion Fri Oct 09, 2015 12:12 am | |
| - DSwift wrote:
- He's a bit of a glass cannon.
You can play rushdown really well with him and it's quite scary. But you can also camp well So more like Melee but with a touch of Brawl...I like it! Just wish his sprites weren't so...awkward. I mean have you seen his Down Throw holy shit |
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MarioStrikerMurphy1994 Level 5 CPU
345
| Subject: Re: Falco Lombardi Discussion Wed Dec 30, 2015 8:44 pm | |
| If there are some ideas for decloning him from Fox, here I have some ideas:
-Neutral Special: Homing Launcher: Falco uses a bazooka cannon for shooting a homing missile to his enemies. (Falco can use aslo this weapon as a club on some of his Normal, Aerial, and Smash Attacks)
-Side Special: Swoop: Similar to Falco Phantasm; however, he now jumps hitting an enemy with his two hands. The attack increases the damage and knockback, especially at the beginning. The move sends opponents diagonally and has slight KO potential at very high percentages.
-Up Special: Dive Bomber: Similar to Falco's Fire Bird; however, now, he dashes instantly, and later, he delivers a stomping kick to his enemy when falling on him/her.
-Down Special: Ground Control: Falco uses two blaster guns for shooting to his enemies. The attack can be also done in both directions (in front and behind Falco)
(About the rest of his moveset (including the Final Smash), there's no trouble XD)
What do you think? Comment, please. |
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KipShades Level 1 CPU
13 KipShades
| Subject: Re: Falco Lombardi Discussion Sun Jan 31, 2016 12:25 pm | |
| I'd honestly suggest making Falco a bit of a stance character that mixes aspects of his Melee and Brawl incarnations.
Have one of his taunts (I'd say the one where he kicks his shine around) change whether he tosses or holds his shine. Maybe make it determine whether his n-air is a sex kick or the spinning attack and the speed of his lasers as well (a bit slower in his shine toss stance for zoning, and a bit faster in his Melee stance for racking up damage) |
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Nohrian Sadist
560 cheezetime
| Subject: Re: Falco Lombardi Discussion Sun Jan 31, 2016 1:09 pm | |
| Sounds cool, but doesn't sound very "Falco" imo. |
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AkumaTh Level 3 CPU
55 AkumaTh
| Subject: Re: Falco Lombardi Discussion Sun Jan 31, 2016 1:37 pm | |
| - MarioStrikerMurphy1994 wrote:
- -Down Special: Ground Control: Falco uses two blaster guns for shooting to his enemies. The attack can be also done in both directions (in front and behind Falco)
This move sounds pretty cool. I can see Falco pulling out two blasters, aim in two different directions and firing. |
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TrinitroMan Level 7 CPU
1244
| Subject: Re: Falco Lombardi Discussion Sun Jan 31, 2016 10:57 pm | |
| Please don't change Falco's moveset, it's already good enough. |
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Athorment
434 Athorment
| Subject: Re: Falco Lombardi Discussion Mon Feb 01, 2016 11:27 am | |
| - TrinitroMan wrote:
- Please don't change Falco's moveset, it's already good enough.
Yeah, give it to a new star fox character instead! like slippy or something |
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procrastinatingDestiny Level 6 CPU
875 DestinyIntwined
| Subject: Re: Falco Lombardi Discussion Mon Feb 01, 2016 11:29 am | |
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Braystar Level 7 CPU
1231 N/A
| Subject: Re: Falco Lombardi Discussion Wed Feb 10, 2016 6:29 pm | |
| The 2 blasters should be a N-Special because no one would forgive us if Falco can't use the reflector |
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King Proto Level 5 CPU
427 ProtoBlur
| Subject: Re: Falco Lombardi Discussion Fri Feb 19, 2016 5:21 am | |
| Can Falco's F-Air spike? It's an axe kick and it looks like it would, but then again I might be doing it wrong. Help |
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Nix~ Level 4 CPU
229 N/A
| Subject: Re: Falco Lombardi Discussion Wed Jun 08, 2016 4:27 pm | |
| How does short-hop double laser work? It seems to require a very precise timing. |
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| Subject: Re: Falco Lombardi Discussion | |
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