Stage Proposal: Wind Village BklTYr4

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 Stage Proposal: Wind Village

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GamingGryffindor
Level 6 CPU
GamingGryffindor

  742

Stage Proposal: Wind Village Empty
PostSubject: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 7:51 am

Wind Village


The 1-1 stage from Klonoa Wii.
This stage will be large with a large main "island" platform with 2 "stairs".

A slowly rotating windmill with 4 useable platforms will be on right side.

A small destructible wooden bridge is on the lower side connecting 2 drop through platforms.

Grandpa could make a cameo although this is not necessary.

The music should be Vision 1-1 from Klonoa Wii.

A wind effect will be used on this stage that pushes players who stand on the windmill platforms, they become floatier and slightly lighter when near it.

Stage Proposal: Wind Village Mqdefault

Stage Proposal: Wind Village EGQ2ZXh4MTI=_o_lets-play-klonoa---vision-1-1-test-post


Last edited by keybladeguy on Sun Feb 17, 2013 12:51 pm; edited 4 times in total
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Guest
Guest



Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 8:30 am

I'm going to have to say no because we have many other cities on the roster. Fourside, City Escape and Metro City Slums to name a few.
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GamingGryffindor
Level 6 CPU
GamingGryffindor

  742

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 8:45 am

The stage name can be changed, the fight is really on the Castle top.
Possibly Imperial Castle
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Perfect Hell

Perfect Hell

  8837

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 10:31 am

Can we get something more unique? We have quite a few castle's on the stage roster already.
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GamingGryffindor
Level 6 CPU
GamingGryffindor

  742

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 10:37 am

How about the forest level?
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Perfect Hell

Perfect Hell

  8837

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 10:47 am

I don't know anything about Klonoa, so look for something that meets the following criteria:
- Unique (no castles, cities, airships)
- Could provide interesting layouts, gimmicks/hazards or cameos
- Important and memorable location that will provide instant nostalgia for any series fan
- Seems cool to those of use who won't be getting nostalgia out of it
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GamingGryffindor
Level 6 CPU
GamingGryffindor

  742

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 10:51 am

Level 1 from Klonoa. Breezegale.

Windmills. mines, hills, etc,
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GamingGryffindor
Level 6 CPU
GamingGryffindor

  742

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 12:23 pm

Updated.

BTW. Credit for this idea goes to keybladeguy and Jaklub.
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SP



  3856
  cellularSP

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 12:24 pm

Posting some pics of what this place looks like in the Klonoa games and a possible rough sketch for the possible stage layout would be nice.
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GamingGryffindor
Level 6 CPU
GamingGryffindor

  742

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 12:40 pm

StayPuft wrote:
Posting some pics of what this place looks like in the Klonoa games and a possible rough sketch for the possible stage layout would be nice.

Fixed.
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Jak



  Klonoa
  1533

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 12:48 pm

thought I might as well drop in with my interpretations of the stage
Stage Proposal: Wind Village Breezegale
Stage Proposal: Wind Village Breezegale2
Stage Proposal: Wind Village Breezegale3
characters in whirlwind points get a boost while jumping
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GamingGryffindor
Level 6 CPU
GamingGryffindor

  742

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 12:54 pm

Jaklub wrote:
thought I might as well drop in with my interpretations of the stage
Stage Proposal: Wind Village Breezegale
Stage Proposal: Wind Village Breezegale2
Stage Proposal: Wind Village Breezegale3
characters in whirlwind points get a boost while jumping

We should use the second one, but substitute the slope from number three for the stair.
Excellent work tho.
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Perfect Hell

Perfect Hell

  8837

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 12:57 pm

Definitely use slopes rather than walls.
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GamingGryffindor
Level 6 CPU
GamingGryffindor

  742

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 1:49 pm

So how do we get this voted for?
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Perfect Hell

Perfect Hell

  8837

Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village EmptySun Feb 17, 2013 2:17 pm

Vote for it on the stage poll and link to this thread so other people see it.
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Stage Proposal: Wind Village Empty
PostSubject: Re: Stage Proposal: Wind Village   Stage Proposal: Wind Village Empty

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