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PostSubject: District Court Discussion   District Court Discussion EmptyMon Oct 15, 2012 4:50 pm

District Court Discussion Draft
At the moment, I am on the fence of whether or not to have the gavel be a wall, or have the desks be walls.

Also for the sake of this topic,
simple=small, with few platforms. There CAN be a gimmick, but not a major one.
Simple=/=Battlefield.

Discuss.
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Dr.MarioX
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PostSubject: Re: District Court Discussion   District Court Discussion EmptyMon Oct 15, 2012 4:52 pm

I like this.
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Leo
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PostSubject: Re: District Court Discussion   District Court Discussion EmptyTue Oct 16, 2012 11:37 am

I say have Apollo, Klavier and the Judge in the background. After some time they discuss about a character, and when they hit the desk the stage shakes and deals damage to standing players. The stage also shakes if the judge uses his hammer.
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PostSubject: Re: District Court Discussion   District Court Discussion EmptyTue Oct 16, 2012 12:05 pm

I say only their respective desk should shake if they hit them, but the whole stage shakes when he Judge uses his gavel.
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Roy
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PostSubject: Re: District Court Discussion   District Court Discussion EmptyTue Oct 16, 2012 12:15 pm

How can you stand on the desks and under the desks? Not sure how that makes sense from a design standpoint. But if they were solid, it'd be a weird layout where you'd get caught in the gaps...

I suppose it's fine as it is. But just throwing out another idea: What if there is a 3rd platform that moves back and forth between the 2 desks as they argue, but gets smashed by the gavel when the judge intervenes?
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Leo
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PostSubject: Re: District Court Discussion   District Court Discussion EmptyTue Oct 16, 2012 12:33 pm

BluePsychic wrote:
I say only their respective desk should shake if they hit them, but the whole stage shakes when he Judge uses his gavel.
This is a good idea. also I think they should discuss the character when he/she lands on the middle platform. But if other character steps it while they're discussing someone nothing happens.
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