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Munkeeman
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PostSubject: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 12:31 am


Official artwork from Kirby Super Star Ultra

"This ancient swordsman is feared for his immense power. He is not a clone. He was awakened and brought here via an extra-dimensional road beyond the space-time continuum." -VS Galacta Knight Returns (Kirby: Planet Robobot)


==Overview==

Galacta Knight first appeared in Kirby Super Star Ultra, as the final boss of the sub-game known as Meta Knightmare Ultra, in which you play through several of the games of Super Star Ultra as Meta Knight. The game presumably takes place after the events of the aforementioned other games, as can be seen by NOVA having to be put back together, and appearing to be very damaged when he is. When NOVA is put back together, he offers Meta Knight one wish, similar to what happened with Kirby. However, since Marx is now defeated, and cannot interfere, Meta Knight gets to properly make his wish. He says that his wish is to become stronger, so he wishes to fight "the greatest warrior in the galaxy". NOVA warns Meta Knight that his wish would unleash a being so powerful, that it had to be sealed away simply because he had too much power. Despite this, NOVA summons Galacta Knight anyway. Both knights fly off into the distance, and the fight begins. (Galacta Knight can also be fought in The True Arena)

Since then, Galacta Knight has appeared in several main series Kirby games as a boss, with his most recent appearance being in Kirby: Planet Robobot. Seems HAL doesn't want to let go of this guy. And I don't really blame them, Galacta Knight is a very cool, unique. and interesting character, and I'm here to argue why he would make a perfect addition to the Super Smash Bros. Crusade roster.

While I realize that Meta Knight has a alt. costume that somewhat resembles Galacta Knight, I feel that simply isn't enough. If you've fought him in any of the titles he appears in, you'll know that Galacta Knight is a very different character than Meta Knight, and that he's certainly no pushover when it comes to difficulty. For, one he uses a lance and shield rather than just a sword. While said lance is generally used like a sword, it still makes a difference. For instance, a lance is significantly heavier than a sword, so I would imagine Galacta Knight's attacks coming out slightly slower than Meta Knight's, but being slightly more powerful. Don't worry though, Galacta Knight will have a unique moveset, which I will get to soon. Before that though, I'll answer a couple questions you may have about this suggestion.

==Why pick Galacta Knight over any other Kirby character?==

From Galacta Knight's appearances in various Kirby games, it's easy to tell that he has potential to be a very unique fighter. Despite seeming like a carbon copy of Meta Knight based off of looks, Galacta Knight's battles say otherwise. You'll see more of what I mean when I get to the moveset portion. As well, other popular picks, such as Bandanna Dee, are just a bit bland compared to Galacta Knight. He may not be as iconic as those other characters, but that doesn't mean that he wouldn't still make a fantastic addition.

==Why pick Galacta Knight if he isn't iconic?==

The amount of unique moves that you have to work with when it comes to Galacta Knight is so big, you couldn't even fit them all into one moveset. I say that characters like Bandanna Dee are bland simply because they don't even come close to being as unique as Galacta Knight. I know I keep saying the word 'unique,' but that's just the only way to describe him.

==Why is Galacta Knight as unique as you say he is?==

There just really isn't anything else like him in the Kirby series. Almost every move he uses is ridiculously different from any other boss, and that's why he would make an amazing Crusade fighter. You say you want every fighter to be unique, well it certainly sounds like Galacta Knight fits the bill there.

Are we done here? Yes? Good. Now for the moment you've all been waiting for, Galacta Knight's moveset and animations. Keep in mind that almost everything that isn't original will be inspired by his boss battles in Super Star Ultra and Planet Robobot. Visual references can also be found at the bottom of the article. Without further ado, here you go!

==Basic Playstyle Description==


True to his origins, Galacta Knight would focus less on combos and racking up damage, and more on the raw power of his individual attacks. As such, a considerable amount of his moves have medium-high knockback or end lag to both enforce his intended playstyle, and discourage spam. Galacta Knight has a lot of a variety, it would be a shame if a few especially powerful moves were the only ones that got used. To balance out the large amounts of knockback, Galacta Knight's attacks generally do low-moderate damage, with a few exceptions of course.

==Basic Character Information==


Size: The body would be about the same size as Meta Knight, but the wings always being out will make a difference.

Weight: I don't really know why, but I always imagine Galacta Knight as being a bit lighter than Meta Knight. Make him heavier if you want, though.

Movement Speed: Definitely faster than Meta Knight. If I had to give a name to the speed I have in mind, I would probably say "Medium-fast".

In addition, he would have the same series icon as all the Kirby characters and the same victory theme as Meta Knight.

==Intro==


I have 2 possible intros in mind.
1) A black sphere appears, and Galacta Knight emerges from it, with his wings and weapons tucked in. When he's completely out of the sphere, he assumes his normal pose, and the black sphere fades. (This is exactly what plays out when Galacta Knight is summoned in front of Meta Knight by NOVA)
2) A pinkish-purplish crystal appears, with Galacta Knight sealed inside. The pink crystal shatters, and Galacta Knight emerges. (In the same cutscene as before, Galacta Knight is shown to be trapped in a crystal after being sealed away. He also becomes trapped in the same crystal when he is defeated in Planet Robobot)

==Basic Animations==


Default: Galacta Knight hovers in the air like he does in Super Star Ultra.

Idle 1: Galacta Knight looks around, seemingly scanning his surroundings. (Original)

Idle 2: Galacta Knight looks at his lance, moving it around slightly, then resumes default position. (Original)

Crouch: Now touching the ground, Galacta Knight ducks his head and folds down his wings. (Original)

Walk: Galacta Knight floats forwards.

Dash: Galacta Knight again floats forwards, although the way he is angled and positioned, it seems much more like a glide now.

Grounded Jump: Galacta Knight simply jumps up in the air with his wings outstretched. (Similar to Meta Knight's)

Aerial Jump: Galacta Knight flaps his wings, sending him higher than he previously was. (Again, similar to Meta Knight's. Galacta Knight also has as many aerial jumps as Meta Knight does)

Shield: Galacta Knight folds his wings back and covers his mask with his shield (His guarding animation from Return to Dream Land and Planet Robobot).

==Basic Attacks==


Jab: Galacta Knight swipes forward with his lance twice (Similar to Meta Knight's basic ground attack in Meta Knightmare Ultra) and then continuously thrusts it forward, creating crescent-shaped energy beams in front of where he thrusts (A move used by Galacta Knight in his original Super Star Ultra battle). This attack would do both medium damage and knockback.

Side/Forward Tilt: Galacta Knight thrusts his lance in front of him (Original). This would do around maybe 6%, but it sends the opponent a considerable distance away, possibly even KOing at very high percents.

Up Tilt: Galacta Knight thrusts his lance upwards (Original). This sends the opponent almost directly up, allowing for a potential aerial follow-up. This attack would deal a medium amount of knockback, so the aforementioned aerial could only be done at earlier percents.

Down Tilt: Galacta Knight swings his lance across the floor (Original). It has low knockback at early percents, scaling to be significantly higher as percent increases, but a small bit of extra end lag so that players won't just spam it to try and trap their opponents. Medium damage, best used for spacing.

Dash Attack: Galacta Knight charges forward with his lance pointed out in front of him (Original). Medium damage, high knockback, but long end lag.

Ledge Attack: Galacta Knight jumps onto the stage and quickly kicks out (Original). Low damage, low knockback.

Getup Attack: Galacta Knight swings his lance on both sides of him as he gets up (Original). Low damage, medium-low knockback.

==Smash Attacks==


Side/Forward Smash: Galacta Knight swings his lance forward, starting above his head this time (Derived from a basic attack he uses in the first phase of his Planet Robobot fight). Medium damage and knockback when uncharged, medium damage and high knockback when fully charged.

Up Smash: Galacta Knight clasps his wings together above his head (Original). This move also has a windbox that sends the opponent upwards. Low damage and medium knockback when uncharged, low damage and medium-high knockback when fully charged.

Down Smash: Galacta Knight thrusts his lance into the ground, causing shockwaves to be sent in either direction (Inspired by a move he uses in his Super Star Ultra fight, except in that game the shockwaves are only sent in a single direction). The size of the shockwaves and the distance they travel would be based on the amount of charge. They're relatively small and don't go too far when uncharged, but at full charge the shockwaves would be slightly taller than Galacta Knight and travel much farther than before. In addition, similarily to the games, the shockwaves would be taller towards the middle of each line. The tallest one at the center of each line would be a powerful sweetspot that deals more damage and knockback, so good spacing is key with this attack. Low damage and medium knockback when uncharged, medium damage and high knockback when fully charged.

==Aerials==


Neutral Air: Galacta Knight spins around with his lance out, creating a circle of damage around him (An attack from Phase 1 of his Planet Robobot fight, but without the shockwave at the end). Low damage, medium-low knockback, and very little end lag. Throw it out if your opponent is pressuring you a lot.

Forward Air: Galacta Knight slashes his lance forward, and bounces off any opponent he hits (An attack used by both Knights in Super Star Ultra). It doesn't do a lot of damage or knockback, but is good for spacing because of the bounce.

Back Air: Galacta Knight turns around and slashes his lance sideways (Original. Also would be similar to Mega Man's back air in SSB4, but with only one slash). Low damage and medium knockback, with a moderate cooldown.

Up Air: Galacta Knight swings his lance above his head (Original, but similar to Meta Knight's up air). Medium-low damage and knockback.

Down Air: Galacta Knight thrusts his lance downward, carrying him towards the ground in the process. Medium damage and medium-high knockback, but a lot of end lag.

==Grab==


Grab: Galacta Knight holds the opponent in his left hand (Original).

Pummel: Galacta Knight jabs the opponent with his lance (Original). Low damage.

Forward Throw: Galacta Knight thrusts his lance into the opponent, sending them flying (Original). Medium-low damage, medium knockback.

Back Throw: Galacta Knight throws the opponent behind him, then hits them away with his wings (Original). Very low damage, high knockback. A good go-to kill option for Galacta Knight.

Up Throw: Galacta Knight throws the opponent above his head, and jabs his lance above his head into them (Original). Medium-low damage, medium-high knockback.

Down Throw: Galacta Knight traps the opponent beneath him using his shield, and repeatedly jabs them with his lance (Original). Medium-high damage, medium knockback.

==Specials==


Neutral Special: Galacta Knight thrusts his shield out, and a Cutter-like beam is shot forward from it (Another of Galacta Knight's attacks). The shield could also absorb any and all attacks from opponents, and every attack blocked powers up the beam. (Suggested by Braystar)

Side Special: Three swords of light appear in front of Galacta Knight and are sent forwards (An attack from his fights in Return to Dream Land and Planet Robobot). However, in Crusade, a sword would disappear if it struck an enemy or surface. When the attack is used, the swords stay still in front of Galacta Knight for a brief moment, and then are sent forwards. If they don't collide with anything first, they can only travel a set distance before disappearing. This attack could be useful for edgeguarding if your opponent is going for a horizontal or high recovery. If this move turns out to be too broken, change the three swords to just one or two swords instead. Each sword would deal medium damage, but not a lot of knockback. And make sure your opponent isn't behind you when you're using this, because you are extremely vulnerable while summoning the swords.

Up Special: Galacta Knight spins his body around like a drill with his lance pointed upwards (Inspired by both kinghts' Mach Tornado animations, since I couldn't find any other attacks to draw inspiration from). It would be like a Mach Tornado, but with significantly less tornado. It still does damage and knockback to any opponent unfortunate enough to get hit by it, but it can't trap opponents like Mach Tornado can. I haven't decided which yet, but it can either have lots of vertical movement with little horizontal control, or vice-versa. Why don't you decide? This move deals medium-low damage and knockback when it hits an opponent.

Down Special: Galacta Knight strikes the ground with his lance, creating a red dot on the ground. This red dot fades after a while, but anyone who steps on it or is slightly above it during that time will be hit by a flame pillar that springs up from it (Inspired by an attack from his Super Star Ultra battle). If Galacta Knight is in the air when using this attack, he will drop to the ground before planting the flame trap, and he is vulnerable while dropping, so this attack is best used when you're already on the ground. The flame pillar itself deals considerable damage and a lot of upward knockback; it will kill at high percents if the opponent is not careful where they tread.

==Taunts==


Taunt 1: Galacta Knight assumes the same pose he does when using his Neutral Special, which is also his signature pose (The same pose as in the picture at the top).

Taunt 2: Galacta Knight drops to the ground and rests for a brief moment before getting right back up (Original).

Taunt 3: Galacta Knight spins around, and then tilts his lance towards the sky (Original).

==Results Screen Poses==


Victory: Galacta Knight once again assumes his aforementined signature pose.

Loss: Galacta Knight crouches down and stares at the ground in defeat (Original).

==Alternate Costumes==


Note: "Armour" includes the mask as well.

1) Regular pink and silver palette.

2) His body and wings become navy blue, his eyes turn yellow, and his feet are now pink (Resembles Meta Knight).

3) His body, wings, and armour become a golden yellow, his feet turn grey, and his eyes are now blue (Resembles NOVA).

4) Green armour, blue body (lighter than palette 2), and yellow feet (Resembles the Blade Knight helper from Super Star Ultra).

5) Purple armour and feet, black body, and yellow eyes (Resembles the Sword Knight helper from Super Star Ultra).

6) Light purple armour and body, brown feet and magenta wings (Resembles Marx Soul from Super Star Ultra).

7) Black body, wings and shoulder pads, red feet and yellow eyes (Resembles Dark Meta Knight from Amazing Mirror).

8.) White body and wings, black armour, and yellow eyes (Original.)

And now, last but certainly not least...

==FINAL SMASH==


Galacta Knight quickly flies above the screen, and then floats back down, now hovering in the air at the center of the stage. During this animation, the player can choose to input a direction with the arrow keys/left stick. When Galacta Knight reaches the center, one of 4 unique Final Smashes will come out depending on the button pressed. Pressing no buttons at all will make Galacta Knight use Revolution Beam, pressing up will cause Knight Beam Rain, pressing down will activate Lightning Columns, and pressing left or right will cause Dimensional Rip. Visual references for all these attacks can be found below. (This was also modified from a suggestion by Braystar)

==Visual References==

(Sorry for any bad image quality)

NOVA:
 

Blade Knight:
 

Sword Knight:
 

Marx Soul:
 

Dark Meta Knight:
 

Intro 1 Inspiration:
 

Intro 2 Inspiration:
 

Default Standing Animation:
 

Guarding Animation:
 

Jab Inspiration:
 

Side Smash Inspiration:
 

Down Smash Inspiration:
 

Neutral Air Inspiration:
 

Down Air Inspiration:
 

Side Special Inspiration:
 

Down Special Inspiration:
 

Final Smash Inspiration:
 

Revolution Beam:
 

Knight Beam Rain:
 

Lightning Columns:
 

Dimensional Rip:
 


==Supporters==


Supporters (Cool:
 


This took me a very long time to make, I hope it's good! Very Happy



Last edited by Munkeeman on Sat Oct 22, 2016 11:04 am; edited 8 times in total
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Braystar
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 3:07 am

This.
This.
This is amazing!
Support, I love Galacta Knight, one of my favourite Kirby bosses!
I say the second intro is better, as it's a nod to the games.
However, I feel like the N Spec could be better, so here's mine: Galacta Shield: Galacta Knight thrusts his shield out, Like Cursade Link's Side B, but this shoots a cutter-like beam forward. The unique part of this move is that the shield can absorb attacks, physical or projectile, nullifying damage and powering up the cutter beam. 
And I have an idea for the FS: Boss Move: Galacta Knight flies to the middle of the screen, where he can use on of 5 moves, depending on the direction chosen. None will cause the Revolution Beam, Up will cause Knight Beam Rain, Down will cause Ground Columns, Left will cause the dimensional rip beam from Robobot, and Right makes him fly at high speeds, slashing anyone in his way.
But you should be really proud of yourself.
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Broke The Screeen
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 6:05 am

This whole thing is a lot better than a lot of other character threads, and I support this.
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wheeled_tank
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 6:47 am

I support this for the same reason I support Dark Matter: We need a TRUE Kirby Villain. Also, for your first character suggestion post, it is very well put together. I myself can't give input into the attacks because I have not played Kirby (as far as I can remember at least), but the moveset seems to be different enough for my liking (If I remember, Meta Knight borrowed a few moves from Galacta. The Irony).

The "But 'x' has a pallet swap of 'y'" isn't really a reason to keep a character out (Marth in Smash 4 has a "Roy" pallet swap, but we ended up getting Roy later on)
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Munkeeman
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 7:44 am

Thank you all so much for your support! It means a lot to me that people enjoyed my suggestion enough to want to back it.

Braystar wrote:
However, I feel like the N Spec could be better, so here's mine: Galacta Shield: Galacta Knight thrusts his shield out, Like Cursade Link's Side B, but this shoots a cutter-like beam forward. The unique part of this move is that the shield can absorb attacks, physical or projectile, nullifying damage and powering up the cutter beam.

Braystar wrote:
And I have an idea for the FS: Boss Move: Galacta Knight flies to the middle of the screen, where he can use on of 5 moves, depending on the direction chosen. None will cause the Revolution Beam, Up will cause Knight Beam Rain, Down will cause Ground Columns, Left will cause the dimensional rip beam from Robobot, and Right makes him fly at high speeds, slashing anyone in his way.

These are really good ideas! Do you mind if I add them to the article? (I will credit you for the ideas)
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Kirb-Star
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 3:45 pm

I'd support this, but you called my boy Bandana Dee as "bland".







Nah, you still made a pretty good moveset honestly, even if I'm not a complete fan of Galacta Knight I'm supporting this, we need more Kirby reps after all.
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Braystar
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 4:54 pm

Yeah, you can add them if you want but you don't need to credit me, most people scroll down to the comments anyway.
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OmegaSteve777
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 5:00 pm

It looks nice, and you clearly care, but I don't see why Galacta Knight is such a good choice. Why him over Waddle Dee who is more important. I'm not trying to be mean, I just always wonder why people wanted him in Smash.
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Braystar
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 5:02 pm

Well both are popular characters, and they both came from KSSU, one's just the lovable sidekick and the other's an awesome boss.
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OmegaSteve777
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 5:07 pm

That doesn't answer why Galacta Knight though.

Is it because he's not really big unlike most Kirby bosses

I guess he's appeared a few times, but they're like cameos. Sure, you battle him, but he doesn't do anything for the plot or has any reason to be there except for "You liked him before so let's make you fight him again!" Of course KSSU is an exception but I still think his other appearances barely count.
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Braystar
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 5:10 pm

Well RTD, yeah, it was a surprise boss appearance, but in Robobot, he's the final boss of MetaKingtmare Returns, and the reason Star Dream Soul OS activates, so it's less of a cameo.
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OmegaSteve777
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 5:16 pm

Maybe I shouldn't really argue any further, I guess it's more about what people actually want.
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Munkeeman
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 5:38 pm

OmegaSteve777 wrote:
It looks nice, and you clearly care, but I don't see why Galacta Knight is such a good choice. Why him over Waddle Dee who is more important. I'm not trying to be mean, I just always wonder why people wanted him in Smash.

I've updated the article a bit, mainly the questions section. Hopefully I've answered yours.
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Braystar
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 6:09 pm

Just to note, ground columns are the lighting attack from Robobot, the attack had changed from fire to lightning in RTD, IIFC
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Munkeeman
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 6:14 pm

Braystar wrote:
Just to note, ground columns are the lighting attack from Robobot, the attack had changed from fire to lightning in RTD, IIFC

...Oh. I'll update that now... XD

EDIT: Updated. Thanks for pointing that out, I thought ground columns was the flame one. I'll change the name to Lighting Columns for clarification, if you don't mind.
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OmegaSteve777
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 7:00 pm

Unique how? He uses magic and a sword (lance) and shield. It's not like any other character could use magic and a sword. Except for you know, Isaac and Robin (They might not have shields, but you know).

I just don't get it.
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Munkeeman
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 7:07 pm

I'm fairly certain I explained quite well throughout the entire article, and even showed pictures of, Galacta Knight's moves. Does any other fighter have attacks like Galacta Knight, especially when it comes to the specials and Final Smash? I didn't think so. In addition, you clearly must not have noticed that I said Galacta Knight is a very unique character within the Kirby series. I never said that there weren't characters from other universes that share some similarities with Galacta Knight. But why bring up those 2 characters specifically when they aren't even in Crusade (yet)? Especially when those characters share no connection to Galacta Knight what-so-ever, and the only similarities between them and Galacta Knight are their primary weapon choices.

I just don't get it.

You don't have to support this if you don't want to. I'm just trying to answer your question.
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OmegaSteve777
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 7:42 pm

Munkeeman wrote:
I'm fairly certain I explained quite well throughout the entire article, and even showed pictures of, Galacta Knight's moves. Does any other fighter have attacks like Galacta Knight, especially when it comes to the specials and Final Smash? I didn't think so. In addition, you clearly must not have noticed that I said Galacta Knight is a very unique character within the Kirby series. I never said that there weren't characters from other universes that share some similarities with Galacta Knight. But why bring up those 2 characters specifically when they aren't even in Crusade (yet)? Especially when those characters share no connection to Galacta Knight what-so-ever, and the only similarities between them and Galacta Knight are their primary weapon choices.

I just don't get it.

You don't have to support this if you don't want to. I'm just trying to answer your question.

We don't get each other
Clearly this is the end of what could've been a beautiful relationship...

Anyways
While, Galacta Knight may be unique in his franchise, and he might have unique moves, I still believe that there are just better choices. I dunno, I think at this point I just believe that Galacta Knight is just a poor character choice, mostly because he looks like Meta Knight but pink. Why not just have someone that also could be unique and doesn't look like someone that already is in the game's cast. Sure we could have Mega Man X, he's Mega Man but stronger and more complex. But at the same time, we already have Mega Man, so why not choose someone else like Zero?

Please note that I'm not trying to attack you, I do feel kind of bad for knocking someone that just arrived and made something with a lot of effort put into it. I've just never understood why pick Galacta Knight, when you have Magolor, Marx, Nightmare and Dark Matter. Characters that have the potential to be just as creative, and arguably are more important.
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 7:45 pm

Well, someone nabbed Dark Matter just before Galacta Knight was made....

Still, Marx and Nightmare might have some interesting potential. Shame I know almost nothing about Kirby, so I can't help make one :/
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Munkeeman
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 7:53 pm

It's fine man, no need to feel bad. I didn't really take it as an attack honestly. As I said, I was just trying to answer your question for you, no flaming intended. Galacta Knight is just one of the first characters that popped into my mind because I like the character so much. Plus, I'm fairly certain a few of the other characters you mentioned all have discussions already. Speaking of those characters...

To be fair, Gooey basically is Dark Matter, just much smaller and has Kirby's abilities.

If you're talking about Marx before he made his wish to NOVA, that's fine, but post-wish Marx is just ridiculously huge.

Nightmare is also ridiculously huge, from what I've seen anyway.

Magolor... I'd be fine with that actually. I even voted for him in the Smash Ballot when that was still a thing.

(By the way, your "CAUTION: BIG" spoiler legitimately cracks me up every time I open it)
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wheeled_tank
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 7:58 pm

Actually, the only one of those four that have a topic is Dark Matter, and his was set up maybe a week 2 or 3 days before you set up Galacta Knight. I'm not sure if there is any other Kirby villain suggestion as of right now, so if you want to create a moveset for the one (or more) of the other characters, go ahead.
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Munkeeman
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 8:02 pm

Well then, I guess I'm just dumb. Razz
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wheeled_tank
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 8:04 pm

The Search Button is your friend Wink Don't worry. I had to check to make sure there wasn't already a Lilac suggestion. Difference being that those 4 are more well known
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Munkeeman
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  Ashley
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  munkeeman10

PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 8:05 pm

I'm kind of surprised there wasn't one before you, given Freedom Planet's recent popularity.
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Braystar
Level 6 CPU


  Mario
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 8:18 pm

"Magolor, Marx, Nightmare"
Those villains only had 1 real appearance in the Kirby games (Not counting sub-games in Mass Attack, the anniversary title, cameos or remakes), compared to Dark Matter and Galacta Knight. And really? "He looks like Meta Knight but pink". Luigi, Wario and Waluigi look like Mario in clothing, Jigglypuff looks like Kirby, that logic really isn't the best thing to use.
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wheeled_tank
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  Klonoa
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 8:21 pm

Here is a sentence from a Dust suggestion where Lilac was mentioned by the writer in 2014
Forest Bug Productions wrote:
...Second, he would be a great representative of the indie genre. Sure, there ARE better choices, like Shantae or Sash Lilac, but I think Dust & Fidget would be the ones best fit for this sort of game.
But I think we're Digressing from Galacta. I really need to play a Kirby game, and I guess I'm going to start with Super Star so I can run into Galacta Knight and see what I can pick-and-pull.

And about the "Pink Meta Knight," I use Wolf ALOT, and everyone I know calls him "Grey Fox" just to spite me
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Braystar
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 8:25 pm

It's actually Super Star Ultra, for the DS (It's better than the original IMHO)
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wheeled_tank
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 8:26 pm

oh.... I got the wrong game Sad
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Munkeeman
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  Ashley
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 8:26 pm

Braystar wrote:
It's better than the original IMHO

And I couldn't agree more. Wink

wheeled_tank wrote:
oh.... I got the wrong game

While SSU is arguably much better, the original is still a very enjoyable experience. And if you don't have the money to buy a physical copy, you could always use an emulator if need be.
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Braystar
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Tue Aug 09, 2016 8:29 pm

Yeah, he was introduced in Meta Knightmare Ultra, which by the title, should be easy to tell what game it's from.
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PostSubject: Re: Galacta Knight (Kirby series) Discussion   Today at 5:44 am

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