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 Kart Mario (Mario Kart) Discussion: Kart Mario Races In!

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AmareTSM



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PostSubject: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sat Dec 05, 2015 5:51 pm


Debut: Super Mario Kart (1992)
Most Recent Appearance: Mario Kart 8 (2014)

My Reasoning:
Now, there have been a lot of threads here for additional Mario characters and alternate forms of Mario, and I understand that there's a good chance that you rolled your eyes when you saw another one, but let me try to justify this.

1. Mario Kart is a popular series, and is unique enough to almost be a stand-alone series: Being the 12th Best-Selling Video Game series of all time, (The best if you count it under the Mario Series) I think it's safe to say that based on popularity, the series could use a rep to call it's own. Sure, we have the Mario Kart stages in Brawl and Smash Wii U/3DS, and Mario himself is obviously a character, but there are no "Mario Kart Characters" in Smash. I mean, sure, this is a spinoff series, and no spinoff series, and this technically still is Mario, but I feel like the pure fame of this series, even apart from the Mario Series, is enough to separate the two. Somebody can like the Mario Kart series without really being a fan of the Mario series.

2. The character can be incredibly unique: Now, as much as I definitely don't think a character being unique is enough to justify them getting in Smash if they don't have much else going for them, but I definitely think that a character being unique and able to appeal to fans of their series is very important. And trust me, with this moveset, this character will be very unique, and will definitely capture the wacky, crazy nature of the Mario Kart series.

So, now onto that moveset!

1. Basic Description:
- Kart Mario is in his Kart the whole time. We have characters like Wario and Mach Rider use vehicles for certain moves, but Kart Mario would be the first character to be in a vehicle all the time. As for which Kart design we use, I recommend we use the Pipe frame, seeing how it's the most iconic and has been in the most games (SNES, 64, GBA, 7, Cool. But don't worry, all Mario Kart series will be represented in some way.
- The character would be fast, he is in a car after all, but he would also be heavy. I also think that Luigi-esque traction would be a neat addition, seeing as you don't just turn around/stop on a dime when you're in any sort of vehicle.

2. Misc. Animations
- Entrance: Flies in on the glider from MK7/8. Similar to Falcon/Fox/Falco's entry animations.
- Walk/Run: Drives slowly for walk, drives faster for run.

3. Neutral Moves
- Jab: I honestly couldn't think of something for this one without using up any of my ideas for other moves
- Down Tilt: Does a quick 360 in-place on the ground, sending out a trail of smoke in front of him. Both the smoke and the back of the Kart (while it's facing the front) have hitboxes.
- Forward Tilt: Tanooki tail from Mario Kart 7. Does a quick swipe of the tail in front of him.
- Up Tilt: Does a more "attack" version of his victory wave from Mario Kart 8: https://www.youtube.com/watch?v=vKlBMAQ05Wg . Swings his hand a bit more "above" his head so it covers more ground. I'll accept other suggestions though.
- Dash attack: Like Down Tilt, only he slides while doing the 360, and without the smoke trail.

4. Aerials
- These are some of his stunts from Mario Kart 8. Image for reference here: http://www.mediafire.com/view/glckg51l8aowaab/Kart_Mario%27s_Ariels.png
- U-Air: No hitbox/hurtbox on Kart. Mario spins around while doing this punch. Juggles, doesn't kill.
- B-Air: No hitbox/hurtbox on Kart. Regular Back-Air, doesn't kill
- N-Air: No hitbox/hurtbox on Kart. Multi-hitting move where Mario spins around with a final strong hit that can kill at high percents.
- D-Air: Two separate hitboxes. Mario's legs do a bit of damage and send the opponent a bit up, while the Kart itself spikes the opponent.
- F-Air: No hitbox/hurtbox on Kart. Leans a bit more forward than what you see in the picture. Hand grows kind of like in Mario's jab/F-Air/64 F-Smash. Kill Move.

5. Smash Attacks
- Down Smash: POW Block. Throws a POW Block onto the ground. Does damage around him, kinda like DK's Down B.
- Forward Smash: Fake-Item-Box. Shoves a Fake-Item-Box in front of him. Does an electrical-stun like ZSS's Down Smash.
- Up Smash: Super Horn. Mario holds a Super Horn above his head. Takes priority over any projectile. Kind of similar to Shadow's Up-Smash, only with a bigger hitbox, and a bit more above him.

6. Specials
- Neutral Special: Standstill Mini-Turbo. In some of the Mario Kart games, when you're character is at a standstill, you're character can charge a drift. This move works kinda like Jiggs' rollout, Pac Side-B, spindash, etc. This move has three charge levels. Level one is essentially useless and he barely goes anywhere. Level two is a blue Mini-Turbo; he goes medium speed and damages opponents on contact. He can turn around, and also can cancel with a jump, like Kirby's wheelie ability. Level three is an orange Mini-Turbo; goes very fast and is a reliable kill move. He can turn around, but can't cancel with a jump. However, you can JUMP, but you'll still be in the move, and can't use any other attacks.
- Side Special: Glider. Works like Pit's Brawl Side B where he glides forward. He can turn around while in glide (PM Knuckles) but can't go up or down. The glider has a hitbox, about as powerful as Waluigi's Glide attack, while the Kart has a hitbox that does a little bit of hitstun, but nothing major.
- Up Special: Feather from Super Mario Kart. Flies in the air while spinning around, and comes down with a spike if he doesn't grab ledge. Similar to DDD.
- Down Special (Where things get good): Item Box. Mario can get one of the following items. Items are organized into "tiers". The higher "tier" the item is, the less likely you are to pull it. All of these items can be held in your hand like traditional items.

Super Common Tier (50%)
1. Banana (100%): The general banana's from the Smash series. Can only have one out at a time. If you pull one while having one out, the other one will disappear as soon as you throw the new one.

Pretty Common Tier (25%)
2. Coins (50%): Makes you faster and more mobile for a short period of time. Moves also come out faster. Press the attack button to activate it. Item can also be throw, damaging opponents that it hits, but can also be caught and used by opponents.
3. Fireballs (50%): Once the fireball is used once, you will be able to spam fireballs for a short amount of time. Fireballs come out fast, like Fox lasers, but inflict small amounts of hitstun.

Uncommon Tier (8%)
4. Triple Bananas (100%): While Mario can normally only have one banana on stage at a time, this item allows him to have three.

Rare Tier (15%, it's only a larger percent than uncommon because there are more items)
5. Green Shell (75%): Works like the Green Shell item which is already in game.
6. Red Shell (25%): A bit rarer, but still rare teir. Works like the Red Shell item which is already in game.

Stitch/Bomb-Type Teir (2%)
7. (Mega) Mushroom (50%): Works like the regular mushroom item. Has a different sprite to match the Mega Mushroom from NSMB/MKWii.
8. Lightning (16.7%): Works like the lightning item in SSB4, essentially poison-mushrooming all opponents.
9. Bob-Omb (16.7%): Works like the Bob-Omb item in the Smash Bros. series.
10. Blue Shell (16.7%): A more powerfull Bob-Omb that homes onto the opponent with the highest score/most stocks/least percent. (If the user is in first, then it goes to the second placed player)

When you're in last place, the odds of you pulling a SBT Teir goes from 2 to 5. Rare goes from 15 to 20, Uncommon goes from 8 to 13, PC goes from 25 to 30.

7. Grab/Throws
Piranha Plant from MK8. Bites, throws in all four directions. High start-up and end-lag like most extended grabs. Cannot be used in the air as a Z-Air.

8. Final Smash
Crazy 8. Like the Crazy 8 from Mario Kart 8, but it works a bit different.
-Star: Makes Mario invincible (Applies itself as soon as the Final Smash is activated, lasts for a bit less time than usual)
-Mushroom: Makes Mario 200% Size. (Applies itself as soon as the Final Smash is activated, lasts for a bit less time than usual)
-Coin: Gives Mario the same speed buff as it usually would. (Applies itself as soon as the Final Smash is activated, lasts for a bit less time than usual)
-Blue Shell, Bob-Omb, Banana, Green Shell, and Red Shell are all in a line that can be shuffled by pressing Down-B.

9. Taunt
If somebody can think of a better Up-Tilt option, then I think that the wave wood be a good taunt. If not, then the peace/victory sign from SMK would also be pretty cool: https://www.youtube.com/watch?v=4SrEzsLvItE

10. Victory Animation
Maybe this, also from SMK: https://www.youtube.com/watch?v=hHbe2Z4tcSA . As for the music, I think it should either be the one from MK8 or the regular  Mario theme. If somebody could find/make an HQ version of the SMK victory theme, then we could use that, but if not, then we should just use one of the above two because in general I don't like the idea of using obsolete music.

Conclusion
So, yeah, that's my moveset for Kart Mario! This is the first moveset I've ever made for a character, and I think it's pretty good. Captures the crazy random nature of the Mario Kart games. I feel like if we have to choose one "other Mario", I feel like this is the way to go. Paper Mario might be a better choice, seeing as he's a combat oriented character and is definitely much more "logical" in that sense, but considering the popularity and even notoriety of the Mario Kart series, I feel like this series deserves a unique rep.


Last edited by AmareTSM on Thu Apr 14, 2016 3:41 pm; edited 1 time in total
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Lego Shaq



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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sat Dec 05, 2015 6:15 pm

Great moveset, though I see you did take a bit from my 8-Bit Mario moveset, like the grabs....

But anyway, this is a very thorough moveset! I like it! I'm glad you implemented the items. Not much to say negatively on the moveset.

I feel that Paper Mario needs to be our 2nd Mario and no Mario should take priority before him. However, Kart Mario and 8-Bit Mario should come next. I honestly feel 8-Bit Mario should be in, but I'm a bit biased.

I feel that having 4 Mario's would be enough. They'd all be completely unique. I'd rather have Mario, Paper Mario, and 8-Bit Mario if we only have 3 Mario's, but otherwise, why not support.

Support.
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SP



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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sat Dec 05, 2015 6:19 pm

"Kart Mario would be the first character to be in a vehicle all the time."

Porky Minch is, actually.
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AmareTSM



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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sat Dec 05, 2015 7:18 pm

SP wrote:
"Kart Mario would be the first character to be in a vehicle all the time."
Porky Minch is, actually.
My bad lol, forgot about Porky.
AmareTSM wrote:
(SNES, 64, GBA, 7, Cool
This was actually an 8 with a parenthesis at the end lol.
Lego Shaq wrote:
Great moveset, though I see you did take a bit from my 8-Bit Mario moveset, like the grabs....
Not really, it just made way more sense then Mario somehow reaching past the steering wheel to grab people lol.
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Lego Shaq



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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sat Dec 05, 2015 7:53 pm

AmareTSM wrote:
SP wrote:
"Kart Mario would be the first character to be in a vehicle all the time."
Porky Minch is, actually.
My bad lol, forgot about Porky.
AmareTSM wrote:
(SNES, 64, GBA, 7, Cool
This was actually an 8 with a parenthesis at the end lol.
Lego Shaq wrote:
Great moveset, though I see you did take a bit from my 8-Bit Mario moveset, like the grabs....
Not really, it just made way more sense then Mario somehow reaching past the steering wheel to grab people lol.
Well, yes really, I mean I can't see that being a coincidence, but it's fine.

You could use like, a projectile grab, where Kart Mario throws out a winged Koopa shell that catches the enemy to bring back to Kart Mario.

Also, the aerials link doesn't really work and is tedious to try and go through.
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desu
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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sun Dec 06, 2015 5:17 am

It is a good moveset, but I would rather prefer another fighter to ride the car, like Koopa, and while we're at it Koopa & Paratroopa duo would be even better. Even Daisy could be better than Mario imo.
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OmegaSteve777
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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sun Dec 06, 2015 12:21 pm

I support,

I would like the down smash being triple shell tho
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TrinitroMan
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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sun Dec 06, 2015 12:56 pm

Actually, desu got a point.
Koopa Troopa would be the perfect choice for Mario Kart representation, because that's the first Mario spin-off where the Koopa Troopa appeared in, and everyone else from Super Mario Kart (the first Mario Kart game) is already playable.
*Mario (is playable)
*Luigi (is playable)
*Peach (is playable)
*Toad (is playable)
*Yoshi (is playable)
*Donkey Kong Jr. (his older self, Donkey Kong, is playable)
*Bowser (is playable)
*Koopa (can take up the Mario Kart spot)
And with that, all the shell throwing would make even more sense.
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Slissith



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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sun Dec 06, 2015 12:58 pm

Also Dry Bones but w/e

_________________
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AmareTSM



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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sun Dec 06, 2015 1:06 pm

Lego Shaq wrote:
Well, yes really, I mean I can't see that being a coincidence, but it's fine.
Believe it or not, it was a coincidence. I thought to myself, "What Mario Kart item grabs stuff?", and the Piranha Plant was the only one that came to mind. Not that it really matters, but I just wanted to clear that up.

desu wrote:
It is a good moveset, but I would rather prefer another fighter to ride the car, like Koopa, and while we're at it Koopa & Paratroopa duo would be even better. Even Daisy could be better than Mario imo.
I get what you're saying, but I disagree. It would be weird to have a character like Daisy or Koopa in the game but only do Mario Kart things. I mean, I get that those characters don't really do much by themselves, but I think that if a character can't have a moveset that accurately represents them then they shouldn't be in at all. Daisy/Koopa do way more than just Mario Kart (Especially Koopa). In an ideal situation, I would recommend having Mario be the default and having all the other characters be alts, but that wouldn't work in this game for many reasons.

desu wrote:
I would like the down smash being triple shell tho
Could work, but I feel like it would be a bit weird having the shells as an item and a smash attack.

Edit: Also,
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Lego Shaq



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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sun Dec 06, 2015 6:18 pm

AmareTSM wrote:
Lego Shaq wrote:
Well, yes really, I mean I can't see that being a coincidence, but it's fine.
Believe it or not, it was a coincidence. I thought to myself, "What Mario Kart item grabs stuff?", and the Piranha Plant was the only one that came to mind. Not that it really matters, but I just wanted to clear that up.

desu wrote:
It is a good moveset, but I would rather prefer another fighter to ride the car, like Koopa, and while we're at it Koopa & Paratroopa duo would be even better. Even Daisy could be better than Mario imo.
I get what you're saying, but I disagree. It would be weird to have a character like Daisy or Koopa in the game but only do Mario Kart things. I mean, I get that those characters don't really do much by themselves, but I think that if a character can't have a moveset that accurately represents them then they shouldn't be in at all. Daisy/Koopa do way more than just Mario Kart (Especially Koopa). In an ideal situation, I would recommend having Mario be the default and having all the other characters be alts, but that wouldn't work in this game for many reasons.

desu wrote:
I would like the down smash being triple shell tho
Could work, but I feel like it would be a bit weird having the shells as an item and a smash attack.

Edit: Also,
Alright, whatever you say.

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Braystar
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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Wed Dec 23, 2015 2:12 am

I agree with the Koopa being the driver, heck, pull a Double Dash and make the Pipe Frame suitable for 2 people, Troopa and ParaTrooper. The 'Troopa Karters'! ParaTroopa, thanks to his wings, can be more attacking than his land cousin., also referencing the back character handles items.
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MarioStrikerMurphy1994
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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Mon Jan 11, 2016 7:38 pm

Not bad the idea. The moveset sounds cool.

However, about design, how it could be: it could be a little smaller than Normal Mario?
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AmareTSM



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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Tue Jan 12, 2016 8:42 pm

When did I say that he would be smaller than normal Mario? If so, then it was a mistake lol. He be a bit bigger than Mario.
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Braystar
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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sun Sep 18, 2016 3:06 pm

Bumping so newer users can see this, because I find this moveset interesting.
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TheRedBeast
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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sun Sep 18, 2016 6:15 pm

i prefer paper mario
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Braystar
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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sun Sep 18, 2016 6:18 pm

Well we could change the character, like some have suggested, like my Koopa Karters
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Xalciss
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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sat Sep 24, 2016 11:14 am

If Paper Mario and 8bit Mario are likely to be added in the future demos that would make

Regular Mario
Dr. Mario
8bit Mario
Paper Mario
and Kart Mario

..which is more than a bit obsessive.
It is also made worse by the fact that while Mario would have a million different alts, Luigi would still be stuck with one alt, and a joke character at that. If Luigi had ton of alts as well I could see this making a bit more sense but just for Mario to have so many possible alts smells of strong bias.

I support on the grounds that the kart rider is switched to the Koopa duo as Braystar suggested.
Other than that, you have a very unique moveset on your hands.
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Lego Shaq



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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sun Sep 25, 2016 10:19 am

Xalciss wrote:
If Paper Mario and 8bit Mario are likely to be added in the future demos that would make

Regular Mario
Dr. Mario
8bit Mario
Paper Mario
and Kart Mario

..which is more than a bit obsessive.
It is also made worse by the fact that while Mario would have a million different alts,  Luigi would still be stuck with one alt, and a joke character at that. If Luigi had ton of alts as well I could see this making a bit more sense but just for Mario to have so many possible alts smells of strong bias.

I support on the grounds that the kart rider is switched to the Koopa duo as Braystar suggested.
Other than that, you have a very unique moveset on your hands.
8-Bit Mario isn't likely. I made the thread, don't worry I know.

Regular Mario, Dr. Mario, and Paper Mario is perfectly fine. There's over 70 characters in the Crusade roster, we have the space for 3-4 Mario's. Also, Luigi's alt is as complete as any other character.
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your goth gf
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PostSubject: Re: Kart Mario (Mario Kart) Discussion: Kart Mario Races In!   Sun Sep 25, 2016 1:20 pm

paper mario distinguishes itself by being completely different from normal mario in every possible way short of being a jumping cartoon plumber with a red hat and overalls. eg regular mario doesnt turn into a plane

kart mario is a boring pick when you could use any other mario character who has ever ridden a go kart and it would functionally be the same
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