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 Stardust Speedway (Sonic CD)

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PostSubject: Stardust Speedway (Sonic CD)   Sun Oct 25, 2015 9:29 am

Stardust Speedway (Sonic CD)

In my opinion, for the Sonic stages, there should be a stage based on a level from all 4 of the major Classic Sonic games, which are: Sonic 1, 2, CD, and 3 (I count the combination of Sonic 3 and Sonic & Knuckles as just Sonic 3). We already have Green Hill Zone from Sonic 1, Casino Night Zone from Sonic 2, and soon, in 0.9.1, the re-implementation of Ice Cap Zone from Sonic 3. But what about a stage from a level in Sonic CD? Well, we all recognize Stardust Speedway the most from that game, right? So why not have that level be used for a Sonic CD stage? Yes, then there would be 4 Sonic stages, but there is already an amount of stages from different games of a single series that is used in a SSB game. So, why not the addition of 1 more Sonic stage? If you say yes, or even no, as I hope to make you change your mind if you do, then keep reading on as to how the stage might work.

Stardust Speedway Gimmicks

Main Gimmick

The main gimmick of this stage involves the Time Travel function of Sonic CD. Basically, the stage starts off in the present version of Stardust Speedway, but how the time changes will work in two possible ways:
1)The stage will switch to the Future, and then it will switch back to the Present, then after a bit it will go to the Past, then back to the Present, etc.
2)Every now and then, the signs that take you to a certain timeline in Sonic CD will appear in the stage. If you are in the Present, you will see "Past" or "Future" signs, which take you to those timelines, obviously. If you are in the Future, a "Past" sign will appear, which takes you back to the Present, and in the Past, a "Future" sign will appear, also taking you back to the Present.

Important Gimmick

This gimmick is important to how the stage will work.
So, in the Past version of the stage, there will be a generator that appears in the stage somewhere. If this isn't destroyed, when you are in the Future of the stage, it will be the Bad Future version, but if you DO destroy it, the Future will be the Good Future version.

Other Gimmicks

  • In the Future, Metal Sonic will occasionally fly by on the bottom of the stage. You have to use the platforms above this part of the stage to avoid him.
  • Depending on if this is possible, whenever you go to a different timezone, the stage will be something like this. The stage will also switch the music to be whatever the timezone's song would be in the actual game.

Edit: Deciding that option one be used for the stage to allow an autoscroll function.

Hopefully you will agree with me, as this would be a great stage to see in Crusade!

Last edited by MegaMCAlly on Sun Oct 25, 2015 12:50 pm; edited 1 time in total
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Lego Shaq



PostSubject: Re: Stardust Speedway (Sonic CD)   Sun Oct 25, 2015 9:52 am

I honestly feel we need more modern stages before we even consider more classic ones. No support for now.
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PostSubject: Re: Stardust Speedway (Sonic CD)   Sat Nov 21, 2015 1:10 pm

My opinion is a direct reflection of Lego Shaq's. As much as I enjoy CD, I'd much rather have City Escape or Rooftop Run first, if we even need another Sonic stage to begin with.
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