Subject: Re: Carl Johnson (Grand Theft Auto) Discussion Tue Feb 02, 2016 10:39 am
On a more serious note, I'd be fine with a GTA rep. The current moveset does need to be fleshed out a bit, however. I haven't played much GTA but how about working the police into the final smash. Maybe the stage can become dark and searchlights start lighting up everywhere. If an enemy is "spotted" the police will open fire. CJ can be invulnerable during the FS and use the opportunity to knock enemies into the searchlights. This idea can be expanded on by a whole lot.
Last edited by TaXMaN on Wed Feb 03, 2016 10:00 am; edited 1 time in total
Subject: Re: Carl Johnson (Grand Theft Auto) Discussion Tue Feb 02, 2016 1:30 pm
Games like Bayonetta and Metal Gear are on thing but GTA? No.
Bayonetta, I can't argue it's very mature, but it's a very lighthearted series. Metal Gear is quite lighthearted as well. Honestly if Nintendo got a "gritty" shooter it'd be MGS, it's very humorous and fun as well as dark and serious, so I wouldn't compare either to GTA.
Subject: Re: Carl Johnson (Grand Theft Auto) Discussion Tue Feb 02, 2016 4:15 pm
It's more of the fact that GTA is R (Or I think so, don't quote me on that (*Waits for Sliss or someone else to quote me)). Bayonetta and MGS are M at least. Heck, so was Skyward Sword. But the move set needs more work, plz, someone make a new one. I don't know GTA.
Subject: Re: Carl Johnson (Grand Theft Auto) Discussion Tue Feb 02, 2016 4:26 pm
No, I'm not trolling. As I said, don't quote me. GTA isn't my type of game, so I don't know the rating. It was a guess and I thought it was R because of all the stuff in it. But Skyward Sword IS rated M where I'm from. No joke