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 Boggy B (Worms) Discussion: Fire Incoming!!!

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SnivyKawaii
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PostSubject: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 8:45 am



Boggy B is an elite military soldier, mascot of Team17, and a well-known character from the Worms series, first appearing in the very first Worms game. He is the primary protagonist of the series, and his name even appears sometimes in the game, randomly as one of the automated Worm names while you create your own team. Spadge, another elite soldier and the series' possible deuteragonist, is Boggy B's best friend, and possibly his brother. Boggy B's most major appearances are in the Wormsongs, Worms Blast, and Worms Revolution, along with every other Worms game after Worms Revolution. Boggy B also has a nephew named Clagnut, another skilled Worm Soldier (Clagnut is Spadge's son, so this very likely means that Boggy B and Spadge are actually brothers, although it hasn't been confirmed by Team17 themselves), and also a younger sister named Suzette who only appears in Worms Blast as a playable character along with her brother. Boggy B is known to be one of the greatest and most powerful Worm Soldiers in the Worms universe.

Why Boggy B

Reasons by TaXMaN
-The Worms franchise has been around for more than 20 years and is still going.
-The Worms franchise also had at least one game on every Nintendo console from the SNES to the Wii. They even had games on the handheld systems from the Game Boy to the DS.
-Boggy B would represent Artillery games, a genre that's not yet represented in Crusade or any Smash game for that matter.

Boggy B is a small, slow on land and little tough, but it compensates with powerful ranged attacks and major meelee attacks

Moveset By SnivyKawaii (CJ) and TaXMaN

Aerials:

Dair: Boggy B drops a small concrete donkey below him. It bounces three times off enemies before exploding.

Bair: Boggy turns around and fires his pistol three times, each shot dealing 5% damage.

Nair: Boggy pulls out his Battle Axe and starts to turn in place.

Uair: Boggy pulls out his chainsaw and points it upwards.

Fair: Boggy uses the Tail Nail hammer and does a overhead swing forwards. Can meteor smash opponents. As a bonus, it will bury opponents if they’re hit while grounded.

Smash attacks:

Usmash: Boggy does a Fire Punch (a small shoryuken). The higher the charge, the higher Boggy will jump.

Ssmash: Boggy winds up and delivers a giant swing with his baseball bat.

Dsmash: Boggy lights a dynamite and drops it right in front of him. After that Boggy will be able to move around freely while the dynamite burns out it's fuse (think of Snake's d-smash, only that it works with a fuse instead of an instant detonation). The explosion deals MASSIVE damage but Boggy can also get hurt if he happens to be in the blast radius. When not fully charged Boggy will drop a land mine instead which explodes on contact but deals less damage than the dynamite.

Normal attacks:

Utilt: Boggy looks upwards and shoots an arrow in a U-shaped arc from his bow.

Stilt: Boggy pulls out his shotgun and shoots. The attack has some range but has a slow start-up because Boggy will have to pump his shotgun first (oddly enough, between Worms 2 and Worms World Party, your worm will always pump his shotgun before and not after the shot).

Dtilt: Boggy uses the Petrol Bomb. He simply throws it on the ground before him. The targeted area is then covered in flames for a quite a length of time (just like in Worms World Party/Armageddon).

Jab Combo: Punches, headbutts, tail attacks.

Grab/Throws:

Boggy simply reaches forward to grab opponents.

Dthrow: Attacks his enemy with his pneumatic drill doing multi hits.

Uthrow: Boggy throws his enemy up and attacks them with his flame thrower.

Sthrow: Boggy throws his opponent forward and uses his dragonball attack on them afterwards (similar to Ryu's Sthrow).

Bthrow: Boggy drags the enemy behind him and strikes him with his golf club.

Specials:

Nspecial (Bazooka): Boggy pulls out his bazooka and starts charging it. The shooting distance and power depends on how much he charges it. You can also aim up or down with the attack.

SSpecial (Grenade): Boggy pulls out one of four types of grenades and throws it. Like the bazooka it can be charged, the power and distance will depend on the charge time (You can also aim up or down).

The grenades Boggy can pull out are as follows:

1.Normal Hand Grenade: Is the one most likely to appear, has moderate damage.

2.Cluster Bomb: The grenade splits into several smaller explosives that each deal low damage. Has a slightly lesser chance to appear than the normal Grenade.

3.Holy Hand Grenade: Is unlikely to occur but does great damage and knockback. Right before detonating, a choir is heard singing “halleluja”.

4.Banana Bomb: Works a lot like the Cluster Bomb except that the smaller explosives cause great damage and knockback. Most unlikely grenade to appear.

Uspecial(Air Strike): A cursor appears and Boggy B can choose where to drop the airstrike, Once fired a Plane drops 5 or 6 bombs are dropped at the location and from the direction provided by the user. Each bomb does up to 5 points of damage. The bombs will explode as soon as they come in contact with anything solid

Dspecial (Walking Explosives): Boggy sends out walking explosives that come out in a certain order (Sheep, Skunk, Mad cow, Old Woman and back to Sheep). Only one can be out at a time.

1. Sheep: The sheep moves forward at a moderate speed. It jumps over pits or obstacles that are in it's path. It will turn around if it collides with a solid wall. Pressing Down B again will make it detonate causing moderate to high damage (note that a new walking explosive is NOT send out when a sheep is detonated).

2. Skunk: The skunk moves forward at a slower pace than the sheep and gives a small hop occasionally. Like the sheep, it turns around upon colliding with a wall. If the skunk comes in contact with an enemy it will poison them, causing them to receive damage over time. Self-destructs after a while.

3. Mad Cow: This cow rushes forward at a faster pace than the sheep but NEVER jumps. The cow explodes upon contacting an enemy or a solid wall. The explosion deals high damage.

4. Old Woman: Walks slowly forward for a few seconds and then explode. The explosion deals the most damage out of all walking explosives. Turns around upon colliding with a wall.

Final Smash (Armageddon): Boggy freezes himself in a block of ice rendering him immobile but invincible. Meteorites, both big and small, start to fall on the stage from different angles. The damage of a meteorite depends on their size.

Other Moves:

Dash: Boggy pulls out his Blowtorch and begins to move forward doing multihit damage.

Get up: Boggy fires uzis on either side of him.

Ledge: Boggy pulls out his chainsaw and aims it at the floor.

Crawl: Yes

Multi Jump: Boggy uses the Potion of Icarus’ effect to grow wings and gain height.

Other:

Entrance: Leaps from his plane and lands with a parachute.

Taunt: Does a “come here” gesture (like Fox) while wearing a menacing look.

Taunt 2: Pulls out his Skip go rope and skips several times.

Taunt 3: Says “You missed!” with a mocking smile.

Lose: Waves a white flag in surrender
or Actives a detonator and explodes dropping a gravestone

Win: Jumps up and down with his hands up while yelling “Victory!”

Size: Boggy’s size ranges between Pichu and Olimar.

Victory Theme Minute 4:00
Spoiler:
 

Support List = 8:
 


Last edited by SnivyKawaii on Fri Oct 28, 2016 11:33 pm; edited 45 times in total
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TaXMaN
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 9:49 am

YES! FULL support from me! I pretty much grew up with the Worms franchise.

I few thoughts, though:

1. Maybe we can replace the d-smash with a stick of dynamite. Basically Boggy lights a dynamite and drops it right in front of him. After that Boggy will be able to move around freely while the dynamite burns out it's fuse (think of Snake's d-smash, only that it works with a fuse instead of an instant detonation). The explosion deals MASSIVE damage but Boggy can also get hurt if he happens to be in the blast radius. Note that only one dynamite stick can be out at a time.

2. U-tilt should be the Fire Punch. As the name states it deals fire damage.

3. I think S-tilt can be his shotgun. The attack has some range but has a slow start-up because Boggy will have to pump his shotgun first (oddly enough, between Worms 2 and Worms World Party, your worm will always pump his shotgun before and not after the shot).

4. To make up for D-tilt, Boggy can use the Petrol Bomb. He simply throws it on the ground before him. The targeted area is then covered in flames for a quite a length of time (just like in Worms World Party/Armageddon). Like the dynamite, Boggy can move freely around while the flames continue to burn. If he were to use this attack again, the new targeted area will be covered in flames and the previous flames will burn out.
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bubsyplz
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 10:05 am

I support this! for a alternative final smash, how about a "worm mafia"???
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Mellon
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 10:15 am

Oh my goodness! A worms rep! Count me in!

Though, one thing bothers me a little bit...I've looked far and wide in this text, but I can't seem to find anything from Worms 4 Mayhem, which is my favorite. I mean, I played Worms 2 and then Worms 4 and was blown away by the former mentioned's awesomeness, so something from that game would really make my day.

His down tilt could be the Tail Nail, which would have a fairly slow startup but also have the power to bury foes, like Villager's down smash.
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TaXMaN
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 11:28 am

Mellon wrote:
Oh my goodness! A worms rep! Count me in!

Though, one thing bothers me a little bit...I've looked far and wide in this text, but I can't seem to find anything from Worms 4 Mayhem, which is my favorite. I mean, I played Worms 2 and then Worms 4 and was blown away by the former mentioned's awesomeness, so something from that game would really make my day.

His down tilt could be the Tail Nail, which would have a fairly slow startup but also have the power to bury foes, like Villager's down smash.

Well, there is the Icarus potion from Worms 4 Mayhem that's used for his multiple jumps.
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Mellon
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 11:52 am

Oh, okay. I was doubtful since he said "In worms GAMES" not "In Worms 4 Mayhem". The Tail Nail would still be pretty cool, and the Dynamite should totally be used for his Down Smash. But since it can deal damage to yourself in the Worms games, how about adding that into his Down smash? If you press the jump button just as the dynamite explodes, you will leave yourself vulnerable to punishing attacks, but if you don't you'll get hurt by 10%, but with no knockback.
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TaXMaN
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 12:00 pm

Mellon wrote:
Oh, okay. I was doubtful since he said "In worms GAMES" not "In Worms 4 Mayhem". The Tail Nail would still be pretty cool, and the Dynamite should totally be used for his Down Smash. But since it can deal damage to yourself in the Worms games, how about adding that into his Down smash? If you press the jump button just as the dynamite explodes, you will leave yourself vulnerable to punishing attacks, but if you don't you'll get hurt by 10%, but with no knockback.
I don't think I follow you... is this taking my version in account or is it a completely new version you had in mind?
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Mellon
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 12:27 pm

Another alternative, in case moving around while using a smash is too hard to code.
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TaXMaN
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 12:38 pm

Mellon wrote:
Another alternative, in case moving around while using a smash is too hard to code.
That shouldn't be too hard. I mean, if they can code Snake's down smash, they can code my version of Boggy B's down smash. (not that I'm saying my idea is superior over everyone else's)
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Mellon
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 1:33 pm

True, true. Totally forgot about Snake tbh. Now that you mention it, wouldn't they 2 be a tad similar? I mean, they're both soldiers armed to the teeth with weapons. I suggest Boggy B has a more wacky arsenal, to make his cartoon-y side stand out from Snake and all of his M-rated games or whatever.
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SnivyKawaii
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 3:32 pm

any ideas for entrance?

I updated the moveset with suggestions
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HypeConduit
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 5:11 pm

CJ wrote:
any ideas for entrance?

I updated the moveset with suggestions

He could come out of the ground like a worm, or kind of like he does when he takes fall damage.
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SnivyKawaii
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Fri Feb 20, 2015 6:57 pm

HypeConduit wrote:
CJ wrote:
any ideas for entrance?

I updated the moveset with suggestions

He could come out of the ground like a worm, or kind of like he does when he takes fall damage.
well those are good ideas
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TaXMaN
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sat Feb 21, 2015 12:01 am

HypeConduit wrote:
He could come out of the ground like a worm, or kind of like he does when he takes fall damage.
I like this idea!

Mellon wrote:
True, true. Totally forgot about Snake tbh. Now that you mention it, wouldn't they 2 be a tad similar? I mean, they're both soldiers armed to the teeth with weapons. I suggest Boggy B has a more wacky arsenal, to make his cartoon-y side stand out from Snake and all of his M-rated games or whatever.

They are similar (except the dynamite is fuse-based instead of instantly detonating on contact) but dynamite is pretty much one of the most iconic weapons in the Worms series. Explosions aren't new to Worms so it won't feel out of place. Plus, it gives that same "RUNAWAY!" feeling Worms always had.

Also here's some more ideas

1. Since the S-smash has been changed to the golf club maybe we can incorporate the Baseball bat somewhere else in his moveset like his Bair or his Bthrow.

2. I think it would make more sense if the Blowtorch was Boggy's dash attack instead of his Sthrow (since it's a continuous forward motion).

3. To make up for the Sthrow, Boggy throws his opponent forward and uses his dragonball attack on them afterwards (similar to Ryu's Sthrow).
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SnivyKawaii
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sat Feb 21, 2015 7:34 am

I've changed some things in the moveset
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Mellon
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sun Feb 22, 2015 4:20 am

Is his up tilt a fully charged arrow (Aka a bland projectile) or just a weak arrow that goes in a U-shaped arc? The second option would be pretty cool.
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SnivyKawaii
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sun Feb 22, 2015 6:13 am

Mellon wrote:
Is his up tilt a fully charged arrow (Aka a bland projectile) or just a weak arrow that goes in a U-shaped arc? The second option would be pretty cool.
I think the second option is the best

have also an idea to smash down when not fully charged could put a mine and when fully loaded puts dynamite, that would leave room for a new down special
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sun Feb 22, 2015 8:30 am

The mine could be moved to his down smash, I would have no problem with that. His new down special could be the sentry gun, black hole or bubble trouble. Personally I'm in favor of the Sentry Gun, but the Black hole would be really cool too.
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Mellon
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sun Feb 22, 2015 8:40 am

And please, Concrete Donkey for his Final Smash.
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TaXMaN
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sun Feb 22, 2015 8:47 am

CJ wrote:
have also an idea to smash down when not fully charged could put a mine and when fully loaded puts dynamite, that would leave room for a new down special
Good idea! I'm guessing that the mine would explode on contact but deals less damage than the dynamite.

Maybe the animal weapons (sheep, mad cows, skunk, etc.) can be worked into Boggy's down special, since they are some of the most iconic weapons in the game. Here's how it works: Unlike Boggy's side B, Boggy will send out animals that come out in a certain order. Using Down B the first time will make Boggy send out a sheep. Using it the second time will send out a skunk. Using it a third time will send out a Mad cow. After that it will go back to sheep.

Sheep: The sheep moves forward at a moderate speed. It jumps over pits or obstacles that are in it's path. It will turn around if it collides with a solid wall. Pressing Down B again will make it detonate causing moderate to high damage (note that a new animal is NOT send out when a sheep is detonated).

Skunk: The skunk moves forward at a slower pace than the sheep and gives a small hop occasionally. Like the sheep, it turns around upon colliding with a wall. If the skunk comes in contact with an enemy it will poison them, causing them to receive damage over time.

Mad cow: This cow rushes forward at a faster pace than the sheep but NEVER jumps. The cow explodes upon contacting an enemy or a solid wall. The explosion deals high damage.
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SnivyKawaii
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sun Feb 22, 2015 9:52 am

TaXMaN wrote:
CJ wrote:
have also an idea to smash down when not fully charged could put a mine and when fully loaded puts dynamite, that would leave room for a new down special
Good idea! I'm guessing that the mine would explode on contact but deals less damage than the dynamite.

Maybe the animal weapons (sheep, mad cows, skunk, etc.) can be worked into Boggy's down special, since they are some of the most iconic weapons in the game. Here's how it works: Unlike Boggy's side B, Boggy will send out animals that come out in a certain order. Using Down B the first time will make Boggy send out a sheep. Using it the second time will send out a skunk. Using it a third time will send out a Mad cow. After that it will go back to sheep.

Sheep: The sheep moves forward at a moderate speed. It jumps over pits or obstacles that are in it's path. It will turn around if it collides with a solid wall. Pressing Down B again will make it detonate causing moderate to high damage (note that a new animal is NOT send out when a sheep is detonated).

Skunk: The skunk moves forward at a slower pace than the sheep and gives a small hop occasionally. Like the sheep, it turns around upon colliding with a wall. If the skunk comes in contact with an enemy it will poison them, causing them to receive damage over time.

Mad cow: This cow rushes forward at a faster pace than the sheep but NEVER jumps. The cow explodes upon contacting an enemy or a solid wall. The explosion deals high damage.

It is a good idea I was thinking about how we could get to the animals

could be his final smash, Armageddon as it says in the first post, or nuclear bomb to poison all the characters on screen making them obvious constant damage(except Boggy) or air strikes boggy convenes several air strikes as Concrete Donkey, Mail Strike, MB bomb, Poison Strike, etc
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TaXMaN
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sun Feb 22, 2015 12:00 pm

CJ wrote:
could be his final smash, Armageddon as it says in the first post, or nuclear bomb to poison all the characters on screen making them obvious constant damage(except Boggy) or air strikes boggy convenes several air strikes as Concrete Donkey, Mail Strike, MB bomb, Poison Strike, etc

Hmm... I'm still deciding to vote for either Concrete Donkey or Armageddon (though the several air strikes combination seems pretty interesting too).

Just a small detail to add, if Boggy's final smash is Armageddon he should use his freeze ability before the meteors comes down to earth (since he can't take damage in a frozen state). After the final smash is over he will defrost again.
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sun Feb 22, 2015 1:05 pm

This looks like an awesome character. Good ideas!
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SnivyKawaii
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sun Feb 22, 2015 1:52 pm

TaXMaN wrote:
CJ wrote:
could be his final smash, Armageddon as it says in the first post, or nuclear bomb to poison all the characters on screen making them obvious constant damage(except Boggy) or air strikes boggy convenes several air strikes as Concrete Donkey, Mail Strike, MB bomb, Poison Strike, etc

Hmm... I'm still deciding to vote for either Concrete Donkey or Armageddon (though the several air strikes combination seems pretty interesting too).

Just a small detail to add, if Boggy's final smash is Armageddon he should use his freeze ability before the meteors comes down to earth (since he can't take damage in a frozen state). After the final smash is over he will defrost again.

yes, I think armageddon would go well, I also agree that you should use to protect Freezing
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Mellon
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Mon Mar 16, 2015 11:47 am

Support by the way!
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SnivyKawaii
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sun Jun 21, 2015 4:46 pm

Concrete Donkey is now his Dair and the pneumatic drill was moved to its Dthrow
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SnivyKawaii
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Thu Aug 20, 2015 7:16 am

Added support list
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Thu Aug 20, 2015 3:14 pm

Seems interesting. Support.
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SnivyKawaii
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Thu Aug 20, 2015 7:03 pm

Braystar wrote:
Seems interesting. Support.
Added
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SnivyKawaii
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PostSubject: Re: Boggy B (Worms) Discussion: Fire Incoming!!!   Sat Nov 07, 2015 9:05 am

what you think of a "wind" mechanic?, It could help to make Boggy B it even more unique?
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