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 Bub & Bob (Bubble Bobble) Discussion

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SnivyKawaii
Level 6 CPU


  Snivy
  588

PostSubject: Bub & Bob (Bubble Bobble) Discussion   Sat Nov 01, 2014 12:06 pm

Dragon Form:
Human Form:

Bubble Bobble is an arcade game by Taito, first released in 1986 and later ported to numerous home computers and game consoles. The game, starring the twin Bubble Dragons Bub and Bob, is an action-platform game in which players travel through one hundred different stages, blowing and bursting bubbles, dodging enemies and collecting a variety of items. The game became very popular and led to a long series of sequels and spin-offs. The main goal of the game is to rescue Bub and Bob's girlfriends from the Cave of Monsters. It is an early example of a game with multiple endings, which depend on the player's performance and discovery of secrets.

unlike ice climbers can separate the two characters, while the player controls a dragon the other is controlled by ai who tried to help the player, eventhough it can attack individually they can combine their attacks


Blademasterz's Moveset:
 

Suggestions by BladeMasterz6
Logo suggestion :
Size in game (edited) :
Logo color in game :

Stock Head suggestion :

Test in game:
 

Skin suggestion :

Zoom:
 
Support List = 8:
 


Last edited by CJ on Sun Oct 04, 2015 11:00 am; edited 22 times in total
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Roy
Level 7 CPU


  Mega Man
  1169
  RoyMaster4

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sat Nov 01, 2014 12:48 pm

A couple questions:

- What makes Bub/Bob unique? It looks as if they are simply another pair like Ice Climbers and thus don't bring anything unique to the table.
- What does switching do (down special)? If you're really controlling one and the 2nd one doesn't matter, then it's not like Ice Climbers at all (and would instead be like some people's idea for Diddy/Dixie).

Bub and Bob are fairly well-known so they probably deserve some kind of recognition, but I'm not sure this is the best way to go about it. I feel like we can look at Bust a Move for inspiration, considering their appearance there.
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Slissith



  Bowser
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PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sat Nov 01, 2014 7:45 pm

Also, this depiction of the bubble is very simplistic, I feel. Whereas in your animation it simply damages the opponent, in the original game it trapped opponents, you then had to collide with it to kill the enemy AND you could perpetually jump onto the bubble if you wished to. It can simply be made FAR more interesting than just a damaging move.

For side special, we could use that power-up from the original game that caused the player to slide across the ground in a light blue beam and kill enemies that made contact. For example if Bub/Bod uses the move while in contact with the side wall of FD, he should scale it up and continue moving.Of course, in the original game, that power-up always went downwards, but I think we could change that for crusade.

For the up special, we could have Bub/Bob go through a gap between 2 blocks (blocks like those in his levels) and appear from another gap between 2 similar blocks, symbolizing the fact that in the original game, if you fell to the bottom you appeared at the top.

_________________
Cobra Bubbles wrote:
Your expectations were too simple and downright stupid.
I mean really? "No character will have their testicles hang out"?
Thanks to you, I had to add two new rules.

VultureDuck wrote:
Crusade is a man's game

Jaklub wrote:
Post count ain't gonna raise itself.

Jaklub wrote:
this count down won't be uploaded to youtube, better enjoy it now.

Lego_Shaq wrote:
please dont think im actually racist

SmashBros._L0ver wrote:
fuck you slissith go to hell Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad
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SnivyKawaii
Level 6 CPU


  Snivy
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PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sun Mar 01, 2015 11:37 pm

I have completely renovated the moveset
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HypeConduit
Level 6 CPU


  Klonoa
  871
  XMister_RatburnX

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Mon Mar 02, 2015 7:57 am

I may have mentioned it back in the character poll thread for them, but I have a high appreciation for these two. The moveset is looking pretty solid too, not to mention this could be Taito's rep.

I lend support.
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Johnny64



  Snake
  1272

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Mon Mar 02, 2015 11:26 pm

Support
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Blademasterz6
Level 2 CPU


  23

PostSubject: New ideas   Sun Aug 16, 2015 10:16 am

I have some new ideas,

Specials

Down Special (Switch Bub/Bob)
I'm not sure but I thought an original idea, in the beginning of game you control Bub, and Bob is in background with a panel, or sitting with a button as in the game ==> &
When you use the Special Down (only if you are on the floor), Bob becomes playable, and Bub going in background.


For Side Special,
I will say Bub launches fire bubble that remains on the ground 2 or 3 seconds,
Bob and water bubble that slides along the ground.
Side Special:
 

Up Special Bub or Bob uses a giant bubbe

Up Special:
 

And for the neutral special, I would say as CJ, trapped as in Yoshi Egg

Special:
 


Smash

Maybe use the electric bubble and music for some smash

I will say Ssmash uses Electric Bubble

Side Smash:
 

And Up smash use the Puzzle Bubble launcher games and lead the left or right while charging.



And for the final smash, good idea, I also thought of invoking and controlling "Baron von blubba" ==>


Last edited by Blademasterz6 on Sat Aug 22, 2015 4:21 am; edited 3 times in total
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SnivyKawaii
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  Snivy
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PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Thu Aug 20, 2015 7:08 am

Added support list
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Blademasterz6
Level 2 CPU


  23

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sat Aug 22, 2015 4:27 am

New originals ideas by Coshi Dragonite , I find the idea of surfing and water up to the smash musical notes rather good
New ideas:
 

Taunts ideas (idea by Kendulun the Kihoyu) : , ,

And I think for the neutral Special, it would be better that we should charged the bubble to capture enemie, otherwise it would be too easy to capture as simply pulling...

Here is my idea, without loading Special, hit slightly enemy :


Special with load (I think two seconds), the enemy is captured for a few seconds :


And maybe, if you slams the bubble, the food comes out and gives energy to the one who picks up :




Last edited by Blademasterz6 on Sun Aug 23, 2015 5:23 am; edited 1 time in total
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Smash King
Smash King


  8665
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PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sat Aug 22, 2015 4:58 am

I definitely want these guys in. 100% support
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desu
Level 6 CPU


  Yoshi
  631
  fanyoshixD

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sat Aug 22, 2015 7:10 am

If this is done well, it should be a character worth to add to crusade.

I support for now...
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SnivyKawaii
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  Snivy
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PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sat Aug 22, 2015 9:35 am

Updated support list and added BladeMasterz's moveset to the OP
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Blademasterz6
Level 2 CPU


  23

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sat Aug 22, 2015 10:59 am

CJ wrote:
Updated support list and added BladeMasterz's moveset to the OP

Thank you for add my moveset, I'll remake more cleaner and more complete later, and you can add me in support list.

And I created an idea for the logo :

Neutral


Several team color:
 

Edited with transparency


Last edited by Blademasterz6 on Sun Aug 23, 2015 12:59 am; edited 2 times in total
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SnivyKawaii
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PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sat Aug 22, 2015 11:20 am

Blademasterz6 wrote:
CJ wrote:
Updated support list and added BladeMasterz's moveset to the OP

Thank you for add my moveset, I'll remake more cleaner and more complete later, and you can add me in support list.

And I created an idea for the logo :

Neutral


Several team color
Added Very Happy
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Blademasterz6
Level 2 CPU


  23

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Wed Aug 26, 2015 9:12 am

I've edited my moveset suggestion :


Blademasterz6's Moveset :
 

I've also edited the LOGO with transparency in my last post, and made size in the game ==> ,
or maybe TAITO logo ==>
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SnivyKawaii
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PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Wed Aug 26, 2015 5:23 pm

Updated
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Blademasterz6
Level 2 CPU


  23

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sun Aug 30, 2015 3:49 am

Logo suggestion :
Size in game (edited) :
Logo color in game :

Stock Head suggestion :

Test in game:
 

Skin suggestion :

Zoom:
 
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SnivyKawaii
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PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sun Aug 30, 2015 4:55 pm

Amazing, Added
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JacobDaGun
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  Mr. Game and Watch
  24
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PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Thu Sep 03, 2015 1:31 pm

Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh, yes. Support, support, and support. This is so unique and cool, it's just...I love it.
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OmegaSteve777
Level 7 CPU


  Gooey
  1318

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Thu Sep 03, 2015 3:13 pm

You know what? I'll support
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Blademasterz6
Level 2 CPU


  23

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Thu Sep 10, 2015 12:42 pm

I added an idea for GRAB Moveset :

Grab

Grab

Grabbed the enemy with parasol (Parasol Stars Game)


Forward Grab

Simply eject the enemy to the forward


Back Grab

Heads the parasol to front, and does a half turns and eject the enemy to backwards


Down Grab

Heads the parasol to the ground and hit the enemy by turning the parasol, then the enemy is ejected


Up Grap

Makes a half circle up and down, before eject the enemy to top


Hit Grap

Hit the enemy by turning the parasol


Add to my moveset suggestion (And some new attack) :


Blademasterz's Moveset:
 
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SnivyKawaii
Level 6 CPU


  Snivy
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PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Thu Sep 10, 2015 1:52 pm

updated, and let your moveset as the main
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Lego Shaq



  Petey Piranha
  1359

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Thu Sep 10, 2015 1:55 pm

Thought I supported.

Support! They're too cute and pretty iconic.
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Blademasterz6
Level 2 CPU


  23

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sun Oct 04, 2015 3:53 am

I added an idea for Final smash :

Bubblun in Mugen idea, Bub (and Bob) becomes panic and bubbles appear from the bottom to the top level (like in puzzle bubble, when we receives bubbles from the enemy), follow Bub and hits enemies in the passage.
This attack is a little like a hammer and some final smash as Crash, I think damage should be less important in view of the bubbles go further.


CJ idea, a bubble launcher (like Puzzle Bubble) appears at the bottom of the level, and you can head from left to right and shoot the enemies.


Add to my moveset suggestion :


Blademasterz's Moveset:
 
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DemonicGamerAzazel
Level 6 CPU


  Random
  566

PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sun Oct 04, 2015 8:59 am

It's admittedly pretty awesome if done right, and I gotta hand it to you: You put a lot of dedication in to making this.

Supporting!
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SnivyKawaii
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  Snivy
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PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Sun Oct 04, 2015 11:01 am

Added
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PostSubject: Re: Bub & Bob (Bubble Bobble) Discussion   Today at 4:24 am

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